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Media Create Sales: Week 29, 2013 (Jul 15 - Jul 21)

Regarding what Wii U games Nintendo could announce for next year I think the possibility of HD remake are overlooked, after the success of Luigi Mansion 2 I think it's rather likely there will be a HD remake of the first one, launched next year a bit before halloween would be a nice addition to the Wii U line-up.

Just today I was thinking about this possibilitiy, as these days I have been playing Luigi's mansion with my little nephew and he loves the animations.

A HD remake would have a big appeal for sure but the original game was quite short, so I understand why did they go for Wind waker instead; a third episode of the series or a HD port of rhe second one would work better though imo.
 

L Thammy

Member
Uhh, you're asking about when MH4 was announced not when the release date was announced right? If so:

http://www.neogaf.com/forum/showthread.php?t=444599&page=51

Wow, down to the right page. So the announcement was on September 12, 2011? Thanks a lot.

I'm not saying there aren't hardware bumps for any given popular title for its week of release - and I certainly expect hardware bumps for the releases of the above. But I'm saying that despite the importance of those bumps, I think people focus too much on the idea of a title being a "system seller" specifically moving hardware in its release week, as opposed to there also being an underlying in-built effect due to the knowledge of impending software release coupled with other releases that move the value needle in the interim period.

Sorry if I'm mistaken or oversimplifying your point, but my understanding of it is this: hardware numbers are not only affected by software releases, but also by the status of the body of information regarding upcoming software.

Now, a game announcement is a change in that body of information. You used Monster Hunter 4 as an example and pointed out how important it is. I agree, so let's look at the period around its announcement:

Week of 2011-08-22, 3DS: 57,927
Week of 2011-08-29, 3DS: 55,264 (Devil Survivor: Overclocked released)
Week of 2011-09-05, 3DS: 49,191
Week of 2011-09-12, 3DS: 62,245 (Monster Hunter 4 announcement - 9/12/2011)
Week of 2011-09-19, 3DS: 68,386 (Senran Kagura: Shoujotachi no Shinei released)
Week of 2011-09-26, 3DS: 55,853 (Flora and Fauna 3D Field Guide released)
Week of 2011-10-03, 3DS: 50,916
(From Garaph)

There is a bump when Monster Hunter is announced, but it is negated after the following week: after the release of Senran Kagura. That leads me to believe that the release of Senran Kagura had an effect on hardware sales, but the announcement of Monster Hunter 4 did not. The fact that Monster Hunter 4 had been announced did not change, either, so it seems unusual that there would be no continued effect.

I think we can both agree that Monster Hunter 4 will have a bigger effect on hardware than Senran Kagura did. Then, I would guess that the body of information regarding future releases actually does not matter as far as hardware sales are concerned - changes do not have a lasting effect. Software releases are indeed more important (though perhaps a steady stream of software is more important than a few scattered system sellers).
 

thats not exactly what he is saying.

he doesn't mean that people are going to rush out the day that mh is announced and immediately buy the system two years prior to its release (it's actually kind of silly to think that what he meant)

he is saying that fans of mh who will eventually buy a 3ds for the system anyway are likely to buy it earlier if something else that they might want to play comes along since they would eventually buy a 3ds anyway.

edit: its these constant stream of games you mention that help to keep consistent (the important part) high sales even if those games themselves aren't big sellers because games like mh and ac make the platform desirable in the first place.
 

L Thammy

Member
thats not exactly what he is saying.

he doesn't mean that people are going to rush out the day that mh is announced and immediately buy the system two years prior to its release (it's actually kind of silly to think that what he meant)

he is saying that fans of mh who will eventually buy a 3ds for the system anyway are likely to buy it earlier if something else that they might want to play comes along since they would eventually buy a 3ds anyway

So, the idea is that there's a trickle down sort of effect? The announcement of large-selling software boosts smaller-selling software? That still means that the boosts would happen on the release of software, though.

Where do we measure the change that results from the information on future releases?
 
Essentially, pieatorium has it correct in what I'm proposing may happen.

Monster Hunter 4 being announced exclusively for the system greatly increases underlying consumer purchase intent, such that other games may "tip the scale" so to speak leading to purchase long prior to MH4's actual release.

While ostensibly someone is buying the 3DS for that particular other game, would they buy it in absence of Monster Hunter 4 being announced for the system?
 

Nirolak

Mrgrgr
Essentially, pieatorium has it correct in what I'm proposing may happen.

Monster Hunter 4 being announced exclusively for the system greatly increases underlying consumer purchase intent, such that other games may "tip the scale" so to speak leading to purchase long prior to MH4's actual release.

While ostensibly someone is buying the 3DS for that particular other game, would they buy it in absence of Monster Hunter 4 being announced for the system?

Really to see this in action all you need to do is go back to PS3 launch line interviews and see people listing off MGS4, FFXIII, and GT5 as their reasons for buying the system, even though none of those were at launch.

Obviously they *also* found something at launch interesting enough to pick the system up then, but people listing those games likely weren't buying the PS3 solely on the power of Resistance 1 and Genji.

Did these games cause bumps at launch? Absolutely, but no where near as large as the number of copies they sold.
 

Nirolak

Mrgrgr
As a similar example, I feel that Microsoft announcing exclusive DLC for GTA IV was a huge deal for the Xbox 360.

This meant that anyone who was deciding between a PS3 and a 360 could ease their mind with the knowledge that if they bought a 360 they would A.) be able to get GTA IV on the day it launches and B.) in theory be getting the absolute best version of the game.

It didn't really matter what the DLC ultimately turned out to be, but the message it sent to the 20 million people who bought San Andreas was very powerful.

Basically I would say this all boils down to consumer confidence in a product. Consumers are going to be hesitant to buy something that they don't think will ultimately be a good decision. If they see a line-up of games (or even one super important game) that they know they will love, they are much more likely to be willing to pick it up when something interests them on a lesser level, since they know they will ultimately buy and highly enjoy the system regardless of how the title they're buying right now turns out.

Even just look at this generation in Japan. Microsoft came in with a strong, frequent line-up of Japanese games while Sony was releasing jack shit, but Sony was still notably winning the console war. Why? Because Japanese consumers believed that ultimately Microsoft would not serve their interests in the long term while Sony definitely would. And hey, that turned out to be the right call, and it also further cemented the position of "I should buy the Sony console and not the Microsoft console" to any core Japanese console gamers who experienced this generation.

This is also why droughts are bad, as they erode at this confidence. If Nintendo released the Wii U in 2010, they would have still been coming off an audience that was well served overall during the Wii's lifespan. However, by waiting until 2012 and not releasing that much software in the meantime, every Wii owner was basically left sitting there without a huge amount to play, and thus wondering if buying Nintendo's next console was a good decision. Seeing the Wii U launch with a largely barren landscape helps cement that, and now Nintendo has to continue fighting an uphill battle against perception.
 
One thing I'm surprised about though is the lack of mh like games coming to 3ds. Usually a big franchise like this draws the other games in the genre into the platform.

You saw this with xbox and xbox360 in the west, Morrowind and Oblivion basically laid out a big statement "wrpgs go here" (for console at least). It wasn't until ps3 install base got bigger that it started to get these games often late ports and even later on stuff like witcher 2 never came because of the architecture differences but the audience on 360 was big enough by itself to justify the port.

I suppose it could be monyhats from sony like how ms got in on a few jrpg's early even though ff was already announced for ps3 (still exclusive at the time).

Still games like toukiden and ge 2 that are doing psp versions anyway i think could get away with a 3ds version maybe selling into the mh audience. Maybe not so much ge because it i coming afterwards or maybe the cross system multiplayer makes it less worthwhile for the 3ds since it would be split off from the rest of the userbase.
 
I think that is a noticable thing to consumers in japan and especially in the west. For people looking at wiiu's lineup they pretty much have to decide Nintendo games over everything else because we all know the average consumer isn't buying 2-3 consoles in a year.

And i think this is also a reason the 3ds never dropped to wiiu/vita levels. People attribute it to handhelds being dominant but vita sunk like a rock. The 3DS had a very good lineup before it even launched. MH just added to that greatness. Now if you look at the wiiu launch its the exact opposite where before the january conference wiiu's lineup was horrendous. All to point out that if wiiu's lineup had looked better the nsmbu/mh3/nl launch could have carried them longer. The 3ds had a nice long drought post launch but stayed above the 20k barrier which vita only even reaches now when a game comes out.



You saw this with xbox and xbox360 in the west, Morrowind and Oblivion basically laid out a big statement "wrpgs go here" (for console at least). It wasn't until ps3 install base got bigger that it started to get these games often late ports and even later on stuff like witcher 2 never came because of the architecture differences but the audience on 360 was big enough by itself to justify the port.

I suppose it could be monyhats from sony like how ms got in on a few jrpg's early even though ff was already announced for ps3 (still exclusive at the time).

Still games like toukiden and ge 2 that are doing psp versions anyway i think could get away with a 3ds version maybe selling into the mh audience. Maybe not so much ge because it i coming afterwards or maybe the cross system multiplayer makes it less worthwhile for the 3ds since it would be split off from the rest of the userbase.

I think its the ease of cross porting to vita and moneyhats. It'll be interesting to see if vita ever finds a decent library of exclusives in japan because so far its literally been selling on ports and multiplats
 

Nirolak

Mrgrgr
I think that is a noticable thing to consumers in japan and especially in the west. For people looking at wiiu's lineup they pretty much have to decide Nintendo games over everything else because we all know the average consumer isn't buying 2-3 consoles in a year.

And i think this is also a reason the 3ds never dropped to wiiu/vita levels. People attribute it to handhelds being dominant but vita sunk like a rock. The 3DS had a very good lineup before it even launched. MH just added to that greatness. Now if you look at the wiiu launch its the exact opposite where before the january conference wiiu's lineup was horrendous. All to point out that if wiiu's lineup had looked better the nsmbu/mh3/nl launch could have carried them longer. The 3ds had a nice long drought post launch but stayed above the 20k barrier which vita only even reaches now when a game comes out.
Right, Nintendo has built up a 24 year track record that says "If you buy a Nintendo handheld, you will not be disappointed."

That's an incredibly powerful thing to have.
 

prwxv3

Member
Did anyone really expect the WiiU to have such shit Japanese third party support? I expected terribad western support but not Japanese support. Nothing like what the 3ds is getting but I expected it to at least get the games ps3 is getting at least.
 

Nirolak

Mrgrgr
Did anyone really expect the WiiU to have such shit Japanese third party support? I expected terribad western support but not Japanese support. Nothing like what the 3ds is getting but I expected it to at least get the games ps3 is getting at least.

*raises hand*

Well, maybe not literally two Japanese third party games announced for the system bad, but I did expect it to be pretty low in terms of support.

Everyone was being super quiet about the system, almost all of them were burnt on the Wii as far as core games go, and almost every Japanese publisher was shifting toward handheld/phone games targeting Japan and console titles targeting either the world (especially Western core gamers) or niche otaku audiences, which was a paradigm the Wii U didn't fit well into.
 
*raises hand*

Well, maybe not literally two Japanese third party games announced for the system bad, but I did expect it to be pretty low in terms of support.

Everyone was being super quiet about the system, almost all of them were burnt on the Wii as far as core games go, and almost every Japanese publisher was shifting toward handheld/phone games targeting Japan and console titles targeting either the world (especially Western core gamers) or niche otaku audiences, which was a paradigm the Wii U didn't fit well into.

I thought like he did that it would at least get multiplatform stuff for a couple of years while ps3 was milked out before ps4 started getting it's yakuzas, tales and ff's.

I also thought sqaure might have done a ffxiii/xii-2 pack for wiiu leading into returns multiplat to try squeeze a few extra sales out but I was also expecting returns to be out by now.
 

guek

Banned
Even just look at this generation in Japan. Microsoft came in with a strong, frequent line-up of Japanese games while Sony was releasing jack shit, but Sony was still notably winning the console war. Why? Because Japanese consumers believed that ultimately Microsoft would not serve their interests in the long term while Sony definitely would. And hey, that turned out to be the right call, and it also further cemented the position of "I should buy the Sony console and not the Microsoft console" to any core Japanese console gamers who experienced this generation.

Er, while I agree that that's what happened, some of that definitely amounts to a self fulfilling prophecy. You're right though that people do tend to stick with what they know until they're given a clear and obvious reason not to.
 

prwxv3

Member
I thought like he did that it would at least get multiplatform stuff for a couple of years while ps3 was milked out before ps4 started getting it's yakuzas, tales and ff's.

I also thought sqaure might have done a ffxiii/xii-2 pack for wiiu leading into returns multiplat to try squeeze a few extra sales out but I was also expecting returns to be out by now.

It's pretty telling that the WiiU is only getting the yakuza hd collection that really did not sell very well to begin with.
 

Nirolak

Mrgrgr
I thought like he did that it would at least get multiplatform stuff for a couple of years while ps3 was milked out before ps4 started getting it's yakuzas, tales and ff's.

I also thought sqaure might have done a ffxiii/xii-2 pack for wiiu leading into returns multiplat to try squeeze a few extra sales out but I was also expecting returns to be out by now.

I can totally understand why people would think they would, since it's actually a pretty logical conclusion. We're in a multiplatform game development era, and the Wii U fits in the general power band of the 360/PS3, so why would it get support? I think the key thing though that often gets overlooked however is opportunity cost versus a heavily polarizing market. If publishers don't seriously believe that the Wii U is going to be a big boost for them in the long run, they would rather put all of their resources on the platforms they think are important to their future. You at least need some good programmers on a Wii U port if you want to make the port any good, and those people are a rare and valuable commodity, especially in Japan given the overall size of the development community and that programmers aren't looked upon nearly as positively as they are in other regions.

Er, while I agree that that's what happened, some of that definitely amounts to a self fulfilling prophecy. You're right though that people do tend to stick with what they know until they're given a clear and obvious reason not to.

While that's true, since the publishers also have heavy buy-in to the self fulfilling prophecy, it is kind of just the reality of the market unless Nintendo wins them over first.

I'm sure if Nintendo built a console exactly to publishers' specifications and then gave them a bunch of money to put games on it, they could garner much more support than they have now, but it would of course be very costly and risky for them.
 
Really to see this in action all you need to do is go back to PS3 launch line interviews and see people listing off MGS4, FFXIII, and GT5 as their reasons for buying the system, even though none of those were at launch.

Obviously they *also* found something at launch interesting enough to pick the system up then, but people listing those games likely weren't buying the PS3 solely on the power of Resistance 1 and Genji.

Did these games cause bumps at launch? Absolutely, but no where near as large as the number of copies they sold.
As a similar example, I feel that Microsoft announcing exclusive DLC for GTA IV was a huge deal for the Xbox 360.

This meant that anyone who was deciding between a PS3 and a 360 could ease their mind with the knowledge that if they bought a 360 they would A.) be able to get GTA IV on the day it launches and B.) in theory be getting the absolute best version of the game.

It didn't really matter what the DLC ultimately turned out to be, but the message it sent to the 20 million people who bought San Andreas was very powerful.

Basically I would say this all boils down to consumer confidence in a product. Consumers are going to be hesitant to buy something that they don't think will ultimately be a good decision. If they see a line-up of games (or even one super important game) that they know they will love, they are much more likely to be willing to pick it up when something interests them on a lesser level, since they know they will ultimately buy and highly enjoy the system regardless of how the title they're buying right now turns out.

Even just look at this generation in Japan. Microsoft came in with a strong, frequent line-up of Japanese games while Sony was releasing jack shit, but Sony was still notably winning the console war. Why? Because Japanese consumers believed that ultimately Microsoft would not serve their interests in the long term while Sony definitely would. And hey, that turned out to be the right call, and it also further cemented the position of "I should buy the Sony console and not the Microsoft console" to any core Japanese console gamers who experienced this generation.

This is also why droughts are bad, as they erode at this confidence. If Nintendo released the Wii U in 2010, they would have still been coming off an audience that was well served overall during the Wii's lifespan. However, by waiting until 2012 and not releasing that much software in the meantime, every Wii owner was basically left sitting there without a huge amount to play, and thus wondering if buying Nintendo's next console was a good decision. Seeing the Wii U launch with a largely barren landscape helps cement that, and now Nintendo has to continue fighting an uphill battle against perception.
Said it much better than I was saying it, lol.

Basically, especially early in a system's life before a substantial catalog has been built, I think game announcements really are essential to maintaining consumer confidence and are an important underlying factor in the "baseline" sales of a system (in absence of software releases, seasonal events and other extenuating factors). People want to know that they're making a worthwhile investment in the future when they purchase a new system.

There's little doubt in my mind that the lack of third party support is hurting the Wii U, and every game announcement that comes out omitting the platform further erodes confidence in the product. Similarly, for the PSV in western markets.

The system now has pretty much every Nintendo franchise announced for it? It will also be interesting to observe whether the announcements at E3 have any effect in increasing baseline confidence in the product - it seems to have done little in the US as June NPD was essentially flat with May - and the earlier deluge of announcements in January similarly didn't seem to provide substantial boost in consumer purchase intent towards the system. I suppose one can say that there hasn't been enough to serve as "the other game that tips the scales" released previously.

(It presumably becomes less important as systems mature, e.g. the current PS3 and 360 sales are likely more due to catalogs than upcoming titles.)
Did anyone really expect the WiiU to have such shit Japanese third party support? I expected terribad western support but not Japanese support. Nothing like what the 3ds is getting but I expected it to at least get the games ps3 is getting at least.
I expected poor 3rd party support across the board...
 

guek

Banned
I really don't think most people keep that much track of what is and isn't announced. Maybe it's different in Japan but I don't think that's the case out west. Early adopters? Absolutely, but not so much anybody who doesn't post on gaming message boards. On top of that, nintendo's audience seems to me to be the type to keep even less track of such things compared to more "core" gamers elsewhere.

That isn't to say though that consumer confidence doesn't play a huge part like Nirolak said. There's not a lot announced for Wii U and that's a huge problem but the bigger issue is a lack of compelling software on shelves now. I'd love to see any examples at all of game announcements made over a year in advance causing any kind of significant sustained uptick in sales not directly attributable to any game already at retail. I don't think that's a real thing like shinra keeps saying.
 
I really don't think most people keep that much track of what is and isn't announced. Maybe it's different in Japan but I don't think that's the case out west. Early adopters? Absolutely, but not so much anybody who doesn't post on gaming message boards. On top of that, nintendo's audience seems to me to be the type to keep even less track of such things compared to more "core" gamers elsewhere.

That isn't to say though that consumer confidence doesn't play a huge part like Nirolak said. There's not a lot announced for Wii U and that's a huge problem but the bigger issue is a lack of compelling software on shelves now. I'd love to see any examples at all of game announcements made over a year in advance causing any kind of significant sustained uptick in sales not directly attributable to any game already at retail. I don't think that's a real thing like shinra keeps saying.

I would agree that most don't keep track of a full lineup like we do but in this day when a new cod, gta mh, dq etc is announced the majority of the fans will know fairly quickly through twitter, youtube and facebook.

I think nintendo's audience probably keeps on top of these thing more than the general audience through ndirects.

you guys act like he has made some definitive statement and that there is no chance he is wrong, hes just proposing an idea
 

Nirolak

Mrgrgr
I really don't think most people keep that much track of what is and isn't announced. Maybe it's different in Japan but I don't think that's the case out west. Early adopters? Absolutely, but not so much anybody who doesn't post on gaming message boards. On top of that, nintendo's audience seems to me to be the type to keep even less track of such things compared to more "core" gamers elsewhere.

That isn't to say though that consumer confidence doesn't play a huge part like Nirolak said. There's not a lot announced for Wii U and that's a huge problem but the bigger issue is a lack of compelling software on shelves now. I'd love to see any examples at all of game announcements made over a year in advance causing any kind of significant sustained uptick in sales not directly attributable to any game already at retail. I don't think that's a real thing like shinra keeps saying.

It's hard to prove out because the argument revolves around the supposition that these announcements act as sales multipliers to products that release before the major title does.

To make an easier to conceptualize example, let's say that at TGS 2011, Monster Hunter 4 was announced as a Vita exclusive instead of a 3DS exclusive. Would Monster Hunter 3G have sold as well as it did in that case, or would the announcement of Monster Hunter 4 have put a damper on the game as the audience ultimately prepared to move from PSP to Vita instead of PSP to 3DS?

But yes, on the audience note, announcements are generally more relevant to your evangelizers as opposed to your general consumers, but evangelizers are an important component of word of mouth. For example, if I'm the only bro in my frathouse of eight that reads IGN, I can still show my housemates the trailers for Ghosts, Battlefield 4, Halo, and TitanFall, and probably sell the frathouse on multiple Xbox Ones.
 

guek

Banned
It's hard to prove out because the argument revolves around the supposition that these announcements act as sales multipliers to products that release before the major title does.

To make an easier to conceptualize example, let's say that at TGS 2011, Monster Hunter 4 was announced as a Vita exclusive instead of a 3DS exclusive. Would Monster Hunter 3G have sold as well as it did in that case, or would the announcement of Monster Hunter 4 have put a damper on the game as the audience ultimately prepared to move from PSP to Vita instead of PSP to 3DS?

But yes, on the audience note, announcements are generally more relevant to your evangelizers as opposed to your general consumers, but evangelizers are an important component of word of mouth. For example, if I'm the only bro in my frathouse of eight that reads IGN, I can still show my housemates the trailers for Ghosts, Battlefield 4, Halo, and TitanFall, and probably sell the frathouse on multiple Xbox Ones.

I agree that it makes a difference, just not a particularly meaningful one. Your previous remark about consumer confidence seems a lot more on the money to me. If Titanfall, Kingdom Hearts, MGS V, Final Fantasy, etc., all titles set beyond this year, were coming to Wii U, would that be reflected in larger sales for the system? No, not to a significant degree. If everything coming next year to the other consoles was also on Wii U, I don't think it would make any notable difference until next year. Consumer confidence is just too far gone and that wouldn't change with release dates, only with buyable software and competent marketing.
 

Nirolak

Mrgrgr
I agree that it makes a difference, just not a particularly meaningful one. Your previous remark about consumer confidence seems a lot more on the money to me. If Titanfall, Kingdom Hearts, MGS V, Final Fantasy, etc., all titles set beyond this year, were coming to Wii U, would that be reflected in larger sales for the system? No, not to a significant degree. If everything coming next year to the other consoles was also on Wii U, I don't think it would make any notable difference until next year. Consumer confidence is just too far gone and that wouldn't change with release dates, only with buyable software and competent marketing.

But at some point a piece of buyable software has to act as the tipping point based on someone's assessment of what is already out and what is to come, no?

Like if Nintendo announced that SM3DW was the last game to ever be released on Wii U, it probably wouldn't have the same selling power as having a bunch of other titles announced as coming after, even if people wanted to play the game, simply because it would cement the Wii U as a dead system with a decidedly finite number of games they would want to play.
 
I really don't think most people keep that much track of what is and isn't announced.

Whatever parts of your audience don't pay attention to this, that's more or less a pure downside for you. Potential buyers who track future releases can get convinced to buy your system by a preponderance of desirable software; people who don't can really only be sold by putting a single piece of individual system-selling software right in front of their face.

In general, the more casual your audience, the less they pay attention to this. Most of the type of non-hobbyist gamer who has driven the PS3/360 can at least list major AAA titles that are coming out in the future (my less-nerdy coworkers will always be able to tell me about upcoming Halo, CoD, GTA, etc. titles and know which systems they should have to play them.) Nintendo cultivated an even more casual audience last gen and so probably had less of this effect.

It didn't really matter what the DLC ultimately turned out to be, but the message it sent to the 20 million people who bought San Andreas was very powerful.

Mmhmm. The way this manifests in Media Create terms, I would say, is that major game announcements tend to sell people on a system, but then individual, smaller releases actually make them plunk down the money.

For example: I don't own a Wii U. I have four Wii U games I'll presumably want to play eventually (Bayonetta 2, X, SMT x FE, and Pikmin 3 -- I already beat NSMBU at a friend's.) That stuff together isn't enough to sell the system to me, and I'm not buying one. But pretend some new must-have title was announced that was going to single-handedly sell me the console, but it wouldn't be out until 2016. Depending on the system price, I might still pick one up earlier, to play X, say, just because I already knew it would eventually be worthwhile for that mega-hit game.

We saw this a lot last generation with some of our initially-floundering systems like PS3 and PSP: big announcements wouldn't necessarily drive up weekly sales immediately, but the bumps for moderate titles got bigger and bigger as the future libraries started to fill out.
 
If Titanfall, Kingdom Hearts, MGS V, Final Fantasy, etc., all titles set beyond this year, were coming to Wii U, would that be reflected in larger sales for the system?

I don't agree with this at all. Putting aside the kind of fraught power-level issue, I think you would already see noticeably higher Wii U sales today if those types of titles were all already confirmed day-and-date. (You even saw some of this with a lot of people assuming there'd be pretty consistent Wii U multiplats before launch, with a lot of interest in the system cooling as it became obvious there wouldn't be.)
 
I really don't think most people keep that much track of what is and isn't announced. Maybe it's different in Japan but I don't think that's the case out west. Early adopters? Absolutely, but not so much anybody who doesn't post on gaming message boards. On top of that, nintendo's audience seems to me to be the type to keep even less track of such things compared to more "core" gamers elsewhere.

That isn't to say though that consumer confidence doesn't play a huge part like Nirolak said. There's not a lot announced for Wii U and that's a huge problem but the bigger issue is a lack of compelling software on shelves now. I'd love to see any examples at all of game announcements made over a year in advance causing any kind of significant sustained uptick in sales not directly attributable to any game already at retail. I don't think that's a real thing like shinra keeps saying.
As noted above, I'm not really trying to imply that software releasing now isn't important. I think that numerous contributory factors feed into consumer confidence and build purchase intent, and am simply musing about one of them. You have what's out, what's coming now and what's coming later all feeding consumer confidence and purchasing decisions; likely to different degrees depending upon the maturity of a system.

I'm also not necessarily saying that software announcements will produce a sustained uptick in hardware sales, although I think it's a possibility worth exploring(1), and I do think they are certainly contributory to baseline sales performance (2).

(1) The example comes to mind of the sustained improvement in 3DS sales in the US, which coincided with the simultaneous announcement of several software titles. Was this the price cut alone (when people tend to spurn the idea of price cuts in isolation being effective) or the announcement of several impending titles in concert with that cut synergistically impacting hardware sales? Of course, the announcement to release duration was very short.

(2) In addition to the hypothetical posed above by Nirolak regarding Monster Hunter, take for example Final Fantasy and Metal Gear Solid for the PS3. Had those instead been announced for the 360 instead in 2006 and 2005 respectively several years before release, what impact do you think it would have had on baseline sales of either system?
 
I agree that it makes a difference, just not a particularly meaningful one. Your previous remark about consumer confidence seems a lot more on the money to me. If Titanfall, Kingdom Hearts, MGS V, Final Fantasy, etc., all titles set beyond this year, were coming to Wii U, would that be reflected in larger sales for the system? No, not to a significant degree. If everything coming next year to the other consoles was also on Wii U, I don't think it would make any notable difference until next year. Consumer confidence is just too far gone and that wouldn't change with release dates, only with buyable software and competent marketing.

Right but i think if DmC metal gear rising Tomb raider and bioshock (let throw in op musou and gundam breaker for more jp action) were announced as coming last year before confidence evaporated i don't think the sales would have dropped out as fast even before those games showed up.
 
Doesnt the ps3 never reaching horrendous 5k sales for an extended period at 600 prove that future announcements do significantly raise the baseline. I completely disagree that future games dont have a large impact and think wiiu would have held on much longer if it had an amazing future lineup. If MH4 had been announced for vita i dont think sales would have been as terrible for so long and i think the system would be doing better leading up to it
 

Nirolak

Mrgrgr
Doesnt the ps3 never reaching horrendous 5k sales for an extended period at 600 prove that future announcements do significantly raise the baseline.

Right, along with confidence in the vendor.

I would go so far as to propose that part of the reason the Vita is as healthy as it is (not that it's actually /healthy/) is because so far all four of Sony's previous major systems have served their buyers quite well in Japan, so some consumers are willing to take the plunge when a somewhat interesting game comes out based on faith that the platform will keep getting supported.

That Sony manages to keep getting Vita game announcements, even if they're either multiplatform or smaller titles, helps maintain some of that perspective.

Clearly the generally dire picture of the system's library is keeping it pretty low though, since reputation and bulk announcements alone can't maintain consumer confidence and demand without a steady supply of notable titles coming out.
 
Did anyone really expect the WiiU to have such shit Japanese third party support? I expected terribad western support but not Japanese support. Nothing like what the 3ds is getting but I expected it to at least get the games ps3 is getting at least.

Yes I said it numerous times in the now hilarious thread of "Is there any reason why the WiiU will not dominate Japan?"

PS3] Dragon's Crown > 80%
[PSV] Dragon's Crown - 70%

I hoping for a 150k opening.
 

Dalthien

Member
Doesnt the ps3 never reaching horrendous 5k sales for an extended period at 600 prove that future announcements do significantly raise the baseline.

No. Are we really nitpicking between 5k vs. 7k or 8k, as if there is a meaningful difference? And yeah, the price was a drag for gamers, but it came with a Blu-Ray player which was compelling for another group of people, and a significant number of PS3s sold that first year were bought in part for the Blu-Ray player. The PS3 was an utter turd that first year (as has been the WiiU thus far).
 

Into

Member
Did anyone really expect the WiiU to have such shit Japanese third party support? I expected terribad western support but not Japanese support. Nothing like what the 3ds is getting but I expected it to at least get the games ps3 is getting at least.

I remember most people predicted that very same thing, in fact that was a common thing said at one point, how the Wii U will be all about Nintendo games and Japanese third party games, while the PS and Xbox will be more about western "brown" games. When people saw that NSMB U was launching with the console and a Monster Hunter and Dragon Quest were coming out for the system just months later, it gave birth to that notorious "Any reason why the Wii U *wont* dominate Japan". Porting games to the Wii U was made to sound so easy and cheap that surely everyone would do it, and any game that came out for the PS3 (bar first party) would come out for the Wii U.

Of course the industry has a knack for surprising people, no matter how calculated and well thought out peoples predictions are, there is a tendency for surprises. It seems that third party Japanese developers have 2 choices: make relatively smaller budget games predominately for their own local market, the best system for this is obviously the 3DS or maybe the PS3. The other option is to make big budget games in hopes of doing Call of Duty numbers in the west, for this they need that very demographic that is on PlayStation and Xbox, thus those consoles will always get Final Fantasy, Resident Evil, Metal Gear Solid etc.

This has left the Wii U in no mans land, caught somewhere in between. The abysmal sales figures are not helping matters. The game industry is becoming more and more like Hollywood, either you go big blockbuster, top of the line CGI, costumes, big stars or you go small, there is no inbetween anymore.
 
I remember most people predicted that very same thing, in fact that was a common thing said at one point, how the Wii U will be all about Nintendo games and Japanese third party games, while the PS and Xbox will be more about western "brown" games. When people saw that NSMB U was launching with the console and a Monster Hunter and Dragon Quest were coming out for the system just months later, it gave birth to that notorious "Any reason why the Wii U *wont* dominate Japan". Porting games to the Wii U was made to sound so easy and cheap that surely everyone would do it, and any game that came out for the PS3 (bar first party) would come out for the Wii U.

Of course the industry has a knack for surprising people, no matter how calculated and well thought out peoples predictions are, there is a tendency for surprises. It seems that third party Japanese developers have 2 choices: make relatively smaller budget games predominately for their own local market, the best system for this is obviously the 3DS or maybe the PS3. The other option is to make big budget games in hopes of doing Call of Duty numbers in the west, for this they need that very demographic that is on PlayStation and Xbox, thus those consoles will always get Final Fantasy, Resident Evil, Metal Gear Solid etc.

This has left the Wii U in no mans land, caught somewhere in between. The abysmal sales figures are not helping matters. The game industry is becoming more and more like Hollywood, either you go big blockbuster, top of the line CGI, costumes, big stars or you go small, there is no inbetween anymore.

imo in between low and high is now f2p, consoles are just lagging behind in it's adoption.
 
I remember most people predicted that very same thing, in fact that was a common thing said at one point, how the Wii U will be all about Nintendo games and Japanese third party games, while the PS and Xbox will be more about western "brown" games. When people saw that NSMB U was launching with the console and a Monster Hunter and Dragon Quest were coming out for the system just months later, it gave birth to that notorious "Any reason why the Wii U *wont* dominate Japan". Porting games to the Wii U was made to sound so easy and cheap that surely everyone would do it, and any game that came out for the PS3 (bar first party) would come out for the Wii U.

Of course the industry has a knack for surprising people, no matter how calculated and well thought out peoples predictions are, there is a tendency for surprises. It seems that third party Japanese developers have 2 choices: make relatively smaller budget games predominately for their own local market, the best system for this is obviously the 3DS or maybe the PS3. The other option is to make big budget games in hopes of doing Call of Duty numbers in the west, for this they need that very demographic that is on PlayStation and Xbox, thus those consoles will always get Final Fantasy, Resident Evil, Metal Gear Solid etc.

This has left the Wii U in no mans land, caught somewhere in between. The abysmal sales figures are not helping matters. The game industry is becoming more and more like Hollywood, either you go big blockbuster, top of the line CGI, costumes, big stars or you go small, there is no inbetween anymore.

Its sad isn't it? In Japan mid tier franchises still exist but they are less and less in the West.
 

Usobuko

Banned
When people saw that NSMB U was launching with the console and a Monster Hunter and Dragon Quest were coming out for the system just months later, it gave birth to that notorious "Any reason why the Wii U *wont* dominate Japan".

To be fair, the guy who created the thread wanted to flip Wii U at launch because he felt burned out by the Wii. What I mean is I doubt he is an obnoxious fan of Nintendo, I see that thread as his own personal wish for PS sales in Japan to collapse because it's one of those regions who has an abnormal PS360 ratio.
 

Bruno MB

Member
Famitsu 2013 Top 100 Half-Year Software Chart (2012.12.31 - 2013.06.30)

01. [3DS] Animal Crossing: New Leaf # <ETC> (Nintendo) {2012.11.08} (¥4.800) - 1.375.695 / 3.662.672
02. [3DS] Dragon Quest VII: Fighters of Eden <RPG> (Square Enix) {2013.02.07} (¥6.090) - 1.212.951
03. [3DS] Friend Collection: New Life # <ETC> (Nintendo) {2013.04.18} (¥4.800) - 1.202.497
04. [3DS] Luigi's Mansion: Dark Moon <ACT> (Nintendo) {2013.03.20} (¥4.800) - 823.228
05. [PS3] Metal Gear Rising: Revengeance # <ACT> (Konami) {2013.02.21} (¥6.980) - 447.662
06. [PS3] One Piece: Pirate Warriors 2 # <ACT> (Bandai Namco Games) {2013.03.20} (¥8.190) - 392.547
07. [PS3] Dynasty Warriors 8 # <ACT> (Koei Tecmo) {2013.02.28} (¥7.560) - 325.807
08. [3DS] New Super Mario Bros. 2 # <ACT> (Nintendo) {2012.07.28} (¥4.800) - 281.543 / 2.062.036
09. [3DS] Shin Megami Tensei IV # <RPG> (Atlus) {2013.05.23} (¥6.980) - 240.473
10. [3DS] Professor Layton and the Legacy of Civilization A <ADV> (Level 5) {2013.02.28} (¥5.500) - 231.353
11. [3DS] Dragon Ball Heroes: Ultimate Mission <TBL> (Bandai Namco Games) {2013.02.28} (¥5.800) - 222.883
12. [PS3] Kingdom Hearts HD 1.5 ReMIX <RPG> (Square Enix) {2013.03.14} (¥6.980) - 213.346
13. [PS3] Dragon's Dogma: Dark Arisen <ACT> (Capcom) {2013.04.25} (¥4.990) - 200.672
14. [WII] Taiko no Tatsujin Wii: Super Deluxe Edition # <ACT> (Bandai Namco Games) {2012.11.29} (¥5.040) - 199.778 / 508.462
15. [PSP] Sword Art Online: Infinity Moment # <RPG> (Bandai Namco Games) {2013.03.14} (¥6.280) - 190.476
16. [PSV] Soul Sacrifice # <ACT> (Sony Computer Entertainment) {2013.03.07} (¥5.980) - 184.391
17. [PS3] Pro Baseball Spirits 2013 <SPT> (Konami) {2013.03.20} (¥7.980) - 181.148
18. [PS3] DmC: Devil May Cry <ACT> (Capcom) {2013.01.17} (¥6.990) - 177.190
19. [PS3] Resident Evil: Revelations <ADV> (Capcom) {2013.05.23} (¥4.990) - 176.923
20. [PS3] Gundam Breaker <ACT> (Bandai Namco Games) {2013.06.27} (¥7.980) - 170.020
21. [3DS] Super Robot Wars UX # <SLG> (Bandai Namco Games) {2013.03.14} (¥7.140) - 169.683
22. [3DS] Monster Hunter 3 Ultimate (Best Price!) <ACT> (Capcom) {2012.11.15} (¥3.800) - 167.667 / 301.835
23. [PS3] The Last of Us <ADV> (Sony Computer Entertainment) {2013.06.20} (¥5.980) - 162.680
24. [PS3] Kamen Rider: Battride War # <ACT> (Bandai Namco Games) {2013.05.23} (¥7.480) - 160.480
25. [PS3] Hatsune Miku: Project Diva f <ACT> (Sega) {2013.03.07} (¥7.329) - 155.697

26. [3DS] Donkey Kong Country Returns 3D <ACT> (Nintendo) {2013.06.13} (¥4.800) - 154.296
27. [PSP] Pro Baseball Spirits 2013 <SPT> (Konami) {2013.03.20} (¥3.980) - 151.002
28. [3DS] Paper Mario: Sticker Star <ADV> (Nintendo) {2012.12.06} (¥4.800) - 150.770 / 541.848
29. [3DS] Fantasy Life <RPG> (Level 5) {2012.12.27} (¥5.800) - 147.935 / 281.943
30. [WIU] New Super Mario Bros. U <ACT> (Nintendo) {2012.12.08} (¥5.985) - 146.444 / 527.759
31. [3DS] Tousouchuu: Shijou Saikyou no Hunter-Tachi Kara Nigekire! <ACT> (Bandai Namco Games) {2012.07.05} (¥5.040) - 144.586 / 496.109
32. [3DS] Mario Kart 7 <RCE> (Nintendo) {2011.12.01} (¥4.800) - 140.464 / 2.045.397
33. [PSV] Senran Kagura Shinovi Versus: Otome Shoujotachi no Shoumei # <ACT> (Marvelous AQL) {2013.02.28} (¥6.980) - 133.596
34. [PS3] Naruto Shippuden: Narutimate Storm 3 <FTG> (Bandai Namco Games) {2013.04.18} (¥7.480) - 129.867
35. [PSV] Toukiden # <ACT> (Koei Tecmo) {2013.06.27} (¥6.090) - 127.744
36. [3DS] Taiko no Tatsujin: Chibi Dragon to Fushigi na Orb <ACT> (Bandai Namco Games) {2012.07.12} (¥5.040) - 121.974 / 473.997
37. [PSP] Summon Night 5 <SLG> (Bandai Namco Games) {2013.05.16} (¥5.980) - 120.585
38. [WIU] Nintendo Land # <ETC> (Nintendo) {2012.12.08} (¥4.935) - 119.133 / 333.507
39. [3DS] Inazuma Eleven Go 2: Chrono Stone - Neppuu / Raimei <RPG> (Level 5) {2012.12.13} (¥5.500) - 115.654 / 430.044
40. [PSP] 7th Dragon 2020-II <RPG> (Sega) {2013.04.18} (¥6.279) - 108.732
41. [PS3] Fist of the North Star: Ken's Rage 2 # <ACT> (Koei Tecmo) {2012.12.20} (¥8.190) - 95.362 / 263.371
42. [PSP] Fate/Extra CCC # <RPG> (Marvelous AQL) {2013.03.28} (¥6.279) - 94.424
43. [PSV] One Piece: Pirate Warriors 2 <ACT> (Bandai Namco Games) {2013.03.20} (¥7.140) - 94.384
44. [PSV] Phantasy Star Online 2: Special Package <RPG> (Sega) {2013.02.28} (¥5.229) - 94.372
45. [PS3] Call of Duty: Black Ops II - Dubbed Edition <ACT> (Square Enix) {2012.12.20} (¥7.980) - 93.496 / 176.781
46. [PSP] Uta no Prince-Sama: All Star # <ACT> (Broccoli) {2013.03.07} (¥6.090) - 93.410
47. [3DS] Etrian Odyssey Untold: The Millenium Girl <RPG> (Atlus) {2013.06.27} (¥6.279) - 92.566
48. [PSP] Shining Ark <RPG> (Sega) {2013.02.28} (¥6.279) - 91.376
49. [PS3] Far Cry 3 <ACT> (Ubisoft) {2013.03.07} (¥7.770) - 85.114
50. [PS3] Macross 30: Ginga o Tsunagu Utagoe # <RPG> (Bandai Namco Games) {2013.02.28} (¥8.380) - 85.021

51. [PSP] Digimon Adventure <RPG> (Bandai Namco Games) {2013.01.17} (¥6.280) - 80.833
52. [NDS] Pokémon Black 2 / White 2 <RPG> (Pokémon Co.) {2012.06.23} (¥4.800) - 80.639 / 2.959.666
53. [3DS] Super Mario 3D Land # <ACT> (Nintendo) {2011.11.03} (¥4.800) - 80.403 / 1.861.023
54. [PSP] One Piece: Romance Dawn - Bouken no Yoake # <RPG> (Bandai Namco Games) {2012.12.20} (¥5.980) - 78.025 / 295.507
55. [3DS] Professor Layton Vs. Ace Attorney <ADV> (Level 5) {2012.11.29} (¥5.980) - 77.862 / 310.030
56. [PS3] Disgaea D2: A Brighter Darkness # <SLG> (Nippon Ichi Software) {2013.03.20} (¥7.140) - 75.734
57. [PSV] Muramasa Rebirth <RPG> (Marvelous AQL) {2013.03.28} (¥4.980) - 74.207
58. [WIU] Dragon Quest X: Rise of the Five Tribes Online # <RPG> (Square Enix) {2013.03.30} (¥6.980) - 72.654
59. [3DS] Magician's Quest: Magical Town <ETC> (Konami) {2012.12.20} (¥4.980) - 72.255 / 136.509
60. [PSP] Toukiden <ACT> (Koei Tecmo) {2013.06.27} (¥5.040) - 70.268
61. [PSV] Tales of Hearts R # <RPG> (Bandai Namco Games) {2013.03.07} (¥6.480) - 70.066
62. [3DS] Card Fight!! Vanguard: Ride to Victory!! <TBL> (FuRyu) {2013.04.11} (¥5.229) - 70.029
63. [PS3] Hot Shots Golf: World Invitational # <SPT> (Sony Computer Entertainment) {2012.11.22} (¥4.980) - 66.992 / 265.447
64. [PSV] Valhalla Knights 3 <RPG> (Marvelous AQL) {2013.05.23} (¥5.980) - 66.658
65. [3DS] Pretty Rhythm: My Deco Rainbow Wedding <ACT> (Takara Tomy) {2013.03.20} (¥6.279) - 64.769
66. [3DS] Style Savvy: Trendsetters <ETC> (Nintendo) {2012.09.27} (¥4.800) - 64.265 / 318.162
67. [WIU] Game & Wario <ETC> (Nintendo) {2013.03.28} (¥4.935) - 63.567
68. [PS3] Tomb Raider <ADV> (Square Enix) {2013.04.25} (¥7.980) - 58.578
69. [PSV] Demon Gaze <RPG> (Kadokawa Games) {2013.01.24} (¥6.090) - 58.365
70. [PS3] Atelier Escha & Logy: The Alchemist of Empty Twilight # <RPG> (Gust) {2013.06.27} (¥7.140) - 58.169
71. [PSP] Dungeon Travelers 2: Ouritsu Tokoshan to Mamono no Fuuin # <RPG> (Aqua Plus) {2013.03.28} (¥6.090) - 56.784
72. [3DS] Pokémon Mystery Dungeon: Gates to Infinity <RPG> (Pokémon Co.) {2012.11.23} (¥4.800) - 55.490 / 393.489
73. [3DS] Touch Detective: Nameko Shigeru <PZL> (Success) {2013.02.28} (¥3.990} - 55.263
74. [3DS] Magi: The Labyrinth of Beginning <RPG> (Bandai Namco Games) {2013.02.21} (¥5.800) - 54.209
75. [PSV] PhotoKano Kiss <SLG> (Kadokawa Games) {2013.04.25} (¥7.140) - 53.001

76. [PS3] Yakuza 5 # <ADV> (Sega) {2012.12.06} (¥8.800) - 52.443 / 574.299
77. [3DS] Doraemon: Nobita to Himitsu Dougu Hakubutsukan <ADV> (FuRyu) {2013.03.07} (¥5.229) - 51.289
78. [3DS] Toriko: Gourmet Monsters! <RPG> (Bandai Namco Games) {2012.12.13} (¥5.800) - 50.925 / 129.953
79. [PS3] World Soccer Winning Eleven 2013 <SPT> (Konami) {2012.10.04} (¥7.980) - 50.477 / 439.104
80. [WII] Mario Party 9 <ETC> (Nintendo) {2012.04.26} (¥5.800) - 49.524 / 671.790
81. [WIU] Monster Hunter 3 Ultimate # <ACT> (Capcom) {2012.12.08} (¥4.800) - 48.350 / 215.258
82. [PS3] Terraria <ADV> (Spike Chunsoft) {2013.05.23} (¥4.179) - 48.197
83. [PS3] Steins;Gate: Senkei Kousoku no Phonogram # <ADV> (5pb.) {2013.04.25} (¥7.140) - 46.247
84. [PSP] AKB1/149: Love Election # <ADV> (Bandai Namco Games) {2012.12.20} (¥7.329) - 46.118 / 212.953
85. [3DS] Aikatsu! Cinderella Lesson <SLG> (Bandai Namco Games) {2012.11.15} (¥5.040) - 45.258 / 120.847
86. [PS3] Hitman: Absolution <ADV> (Square Enix) {2013.01.24} (¥7.980) - 44.816
87. [3DS] Puyo Puyo!! Puyo Puyo 20th Anniversary (Special Price) <PZL> (Sega) {2012.12.13} (¥2.940) - 44.393 / 59.275
88. [PSV] Genkai Totsuki Monster Monpiece # <TBL> (Compile Heart) {2013.01.24} (¥7.140) - 43.154
89. [WII] Wii Sports Resort # <SPT> (Nintendo) {2010.11.11} (¥5.800) - 42.961 / 3.127.304
90. [WII] Mario Kart Wii <RCE> (Nintendo) {2008.04.10} (¥5.800) - 42.934 / 3.655.765
91. [3DS] Kobito Zukan: Kobito Kansatsu Set <ETC> (Nippon Columbia) {2012.07.26} (¥5.040) - 41.436 / 254.114
92. [WII] New Super Mario Bros. Wii <ACT> (Nintendo) {2009.12.03} (¥5.800) - 40.535 / 4.559.027
93. [PSV] Pro Baseball Spirits 2013 <SPT> (Konami) {2013.03.20} (¥7.980) - 40.484
94. [PSP] Gintama no Sugoroku <TBL> (Bandai Namco Games) {2013.01.24} (¥6.280) - 40.062
95. [PS3] Kamisama to Unmei Kakumei no Paradox # <RPG> (Nippon Ichi Software) {2013.01.24} (¥7.140) - 40.054
96. [PSP] Kyoukai Senjou no Horizon Portable # <RPG> (Kadokawa Games) {2013.04.25} (¥6.279) - 39.812
97. [WII] Super Smash Bros. Brawl <FTG> (Nintendo) {2008.01.31} (¥6.800) - 39.600 / 2.253.503
98. [PSV] Atelier Meruru Plus: The Alchemist of Arland 3 # <RPG> (Gust) {2013.03.20} (¥6.090) - 39.506
99. [PSP] World Soccer Winning Eleven 2013 <SPT> (Konami) {2012.11.01} (¥3.980) - 39.317 / 135.592
100. [WII] Inazuma Eleven Go Strikers 2013 <SPT> (Level 5) {2012.12.20} (¥4.980) - 38.778 / 80.616
 

jj984jj

He's a pretty swell guy in my books anyway.
So happy to see MGR and SMTIV as high as they are. Who would've guessed that MGR would outsell the Musou games this year?
 

Frodo

Member
81. [WIU] Monster Hunter 3 Ultimate # <ACT> (Capcom) {2012.12.08} (¥4.800) - 48.350 / 215.258

I love the fact that MH3U sold that much with in install base that small while being a port of a port that probably everyone had already played.

Gives me hope I'll see MH4U (love the title already lol) on the Wii U some time in the future.
 
05. [PS3] Metal Gear Rising: Revengeance # <ACT> (Konami) {2013.02.21} (¥6.980) - 447.662
12. [PS3] Kingdom Hearts HD 1.5 ReMIX <RPG> (Square Enix) {2013.03.14} (¥6.980) - 213.346
13. [PS3] Dragon's Dogma: Dark Arisen <ACT> (Capcom) {2013.04.25} (¥4.990) - 200.672
16. [PSV] Soul Sacrifice # <ACT> (Sony Computer Entertainment) {2013.03.07} (¥5.980) - 184.391
It's good to see Kingdom Hearts HD selling 200K+. Dragon's Dogma: DA also sold well considering it was more of a re-release with new DLC.

Soul Sacrifice is below 200K but i don't consider this number bad for a new IP. The sequel might move more units, if it happens.

Lastly, I am really happy to see MGR sales. it could've easily passed 1 million sales WW.
 
[PS3] Kingdom Hearts HD 1.5 ReMIX <RPG> (Square Enix) {2013.03.14} (¥6.980) - 213.346

[3DS] KH 3D - 341.958

God damn it Sqaure. You wasted an entire generation on handhelds >.<
 

Mario007

Member
It's good to see Kingdom Hearts HD selling 200K+. Dragon's Dogma: DA also sold well considering it was more of a re-release with new DLC.

Soul Sacrifice is below 200K but i don't consider this number bad for a new IP. The sequel might move more units, if it happens.

Lastly, I am really happy to see MGR sales. it could've easily passed 1 million sales WW.
If we want to try extra hard, some creative accounting can be done to get SS number over 200k seeing that the double pack was released and it sold around 20k units in the first week. As you've said, it's a solid result. It certainly did build the audience on the platform for monster hunting genre games as can be seen by Toikiden.
 

Bruno MB

Member
Surprised that Layton 6 is so high. Maybe the franchise really isn't over yet.

It hasn't even sold its first shipment yet.

First trilogy:

[NDS] Professor Layton and the Curious Village - 989.589
[NDS] Professor Layton and the Diabolical Box - 939.167
[NDS] Professor Layton and the Unwound Future - 868.559

Second trilogy:

[NDS] Professor Layton and the Last Specter - 671.556
[3DS] Professor Layton and the Mask of Miracle - 394.003
[3DS] Professor Layton and the Legacy of Civilization A - 231.353
 
[PS3] Kingdom Hearts HD 1.5 ReMIX <RPG> (Square Enix) {2013.03.14} (¥6.980) - 213.346

[3DS] KH 3D - 341.958

God damn it Sqaure. You wasted an entire generation on handhelds >.<

BBS and even 358/2 did much better. With the dev costs being lower and being tied up with Versus/15 the handheld games provided a nice return. I think KH3 should have made it out on ps3/360 though and DDD was pushing it.
 
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