Uhh, you're asking about when MH4 was announced not when the release date was announced right? If so:When was the Monster Hunter 4 announcement? As in, what was the date?
http://www.neogaf.com/forum/showthread.php?t=444599&page=51
Uhh, you're asking about when MH4 was announced not when the release date was announced right? If so:When was the Monster Hunter 4 announcement? As in, what was the date?
Wow, AA5 can get upwards of 200k+?
Regarding what Wii U games Nintendo could announce for next year I think the possibility of HD remake are overlooked, after the success of Luigi Mansion 2 I think it's rather likely there will be a HD remake of the first one, launched next year a bit before halloween would be a nice addition to the Wii U line-up.
Uhh, you're asking about when MH4 was announced not when the release date was announced right? If so:
http://www.neogaf.com/forum/showthread.php?t=444599&page=51
I'm not saying there aren't hardware bumps for any given popular title for its week of release - and I certainly expect hardware bumps for the releases of the above. But I'm saying that despite the importance of those bumps, I think people focus too much on the idea of a title being a "system seller" specifically moving hardware in its release week, as opposed to there also being an underlying in-built effect due to the knowledge of impending software release coupled with other releases that move the value needle in the interim period.
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thats not exactly what he is saying.
he doesn't mean that people are going to rush out the day that mh is announced and immediately buy the system two years prior to its release (it's actually kind of silly to think that what he meant)
he is saying that fans of mh who will eventually buy a 3ds for the system anyway are likely to buy it earlier if something else that they might want to play comes along since they would eventually buy a 3ds anyway
Essentially, pieatorium has it correct in what I'm proposing may happen.
Monster Hunter 4 being announced exclusively for the system greatly increases underlying consumer purchase intent, such that other games may "tip the scale" so to speak leading to purchase long prior to MH4's actual release.
While ostensibly someone is buying the 3DS for that particular other game, would they buy it in absence of Monster Hunter 4 being announced for the system?
You saw this with xbox and xbox360 in the west, Morrowind and Oblivion basically laid out a big statement "wrpgs go here" (for console at least). It wasn't until ps3 install base got bigger that it started to get these games often late ports and even later on stuff like witcher 2 never came because of the architecture differences but the audience on 360 was big enough by itself to justify the port.
I suppose it could be monyhats from sony like how ms got in on a few jrpg's early even though ff was already announced for ps3 (still exclusive at the time).
Still games like toukiden and ge 2 that are doing psp versions anyway i think could get away with a 3ds version maybe selling into the mh audience. Maybe not so much ge because it i coming afterwards or maybe the cross system multiplayer makes it less worthwhile for the 3ds since it would be split off from the rest of the userbase.
Right, Nintendo has built up a 24 year track record that says "If you buy a Nintendo handheld, you will not be disappointed."I think that is a noticable thing to consumers in japan and especially in the west. For people looking at wiiu's lineup they pretty much have to decide Nintendo games over everything else because we all know the average consumer isn't buying 2-3 consoles in a year.
And i think this is also a reason the 3ds never dropped to wiiu/vita levels. People attribute it to handhelds being dominant but vita sunk like a rock. The 3DS had a very good lineup before it even launched. MH just added to that greatness. Now if you look at the wiiu launch its the exact opposite where before the january conference wiiu's lineup was horrendous. All to point out that if wiiu's lineup had looked better the nsmbu/mh3/nl launch could have carried them longer. The 3ds had a nice long drought post launch but stayed above the 20k barrier which vita only even reaches now when a game comes out.
Did anyone really expect the WiiU to have such shit Japanese third party support? I expected terribad western support but not Japanese support. Nothing like what the 3ds is getting but I expected it to at least get the games ps3 is getting at least.
*raises hand*
Well, maybe not literally two Japanese third party games announced for the system bad, but I did expect it to be pretty low in terms of support.
Everyone was being super quiet about the system, almost all of them were burnt on the Wii as far as core games go, and almost every Japanese publisher was shifting toward handheld/phone games targeting Japan and console titles targeting either the world (especially Western core gamers) or niche otaku audiences, which was a paradigm the Wii U didn't fit well into.
Even just look at this generation in Japan. Microsoft came in with a strong, frequent line-up of Japanese games while Sony was releasing jack shit, but Sony was still notably winning the console war. Why? Because Japanese consumers believed that ultimately Microsoft would not serve their interests in the long term while Sony definitely would. And hey, that turned out to be the right call, and it also further cemented the position of "I should buy the Sony console and not the Microsoft console" to any core Japanese console gamers who experienced this generation.
I thought like he did that it would at least get multiplatform stuff for a couple of years while ps3 was milked out before ps4 started getting it's yakuzas, tales and ff's.
I also thought sqaure might have done a ffxiii/xii-2 pack for wiiu leading into returns multiplat to try squeeze a few extra sales out but I was also expecting returns to be out by now.
I thought like he did that it would at least get multiplatform stuff for a couple of years while ps3 was milked out before ps4 started getting it's yakuzas, tales and ff's.
I also thought sqaure might have done a ffxiii/xii-2 pack for wiiu leading into returns multiplat to try squeeze a few extra sales out but I was also expecting returns to be out by now.
Er, while I agree that that's what happened, some of that definitely amounts to a self fulfilling prophecy. You're right though that people do tend to stick with what they know until they're given a clear and obvious reason not to.
Really to see this in action all you need to do is go back to PS3 launch line interviews and see people listing off MGS4, FFXIII, and GT5 as their reasons for buying the system, even though none of those were at launch.
Obviously they *also* found something at launch interesting enough to pick the system up then, but people listing those games likely weren't buying the PS3 solely on the power of Resistance 1 and Genji.
Did these games cause bumps at launch? Absolutely, but no where near as large as the number of copies they sold.
Said it much better than I was saying it, lol.As a similar example, I feel that Microsoft announcing exclusive DLC for GTA IV was a huge deal for the Xbox 360.
This meant that anyone who was deciding between a PS3 and a 360 could ease their mind with the knowledge that if they bought a 360 they would A.) be able to get GTA IV on the day it launches and B.) in theory be getting the absolute best version of the game.
It didn't really matter what the DLC ultimately turned out to be, but the message it sent to the 20 million people who bought San Andreas was very powerful.
Basically I would say this all boils down to consumer confidence in a product. Consumers are going to be hesitant to buy something that they don't think will ultimately be a good decision. If they see a line-up of games (or even one super important game) that they know they will love, they are much more likely to be willing to pick it up when something interests them on a lesser level, since they know they will ultimately buy and highly enjoy the system regardless of how the title they're buying right now turns out.
Even just look at this generation in Japan. Microsoft came in with a strong, frequent line-up of Japanese games while Sony was releasing jack shit, but Sony was still notably winning the console war. Why? Because Japanese consumers believed that ultimately Microsoft would not serve their interests in the long term while Sony definitely would. And hey, that turned out to be the right call, and it also further cemented the position of "I should buy the Sony console and not the Microsoft console" to any core Japanese console gamers who experienced this generation.
This is also why droughts are bad, as they erode at this confidence. If Nintendo released the Wii U in 2010, they would have still been coming off an audience that was well served overall during the Wii's lifespan. However, by waiting until 2012 and not releasing that much software in the meantime, every Wii owner was basically left sitting there without a huge amount to play, and thus wondering if buying Nintendo's next console was a good decision. Seeing the Wii U launch with a largely barren landscape helps cement that, and now Nintendo has to continue fighting an uphill battle against perception.
I expected poor 3rd party support across the board...Did anyone really expect the WiiU to have such shit Japanese third party support? I expected terribad western support but not Japanese support. Nothing like what the 3ds is getting but I expected it to at least get the games ps3 is getting at least.
I really don't think most people keep that much track of what is and isn't announced. Maybe it's different in Japan but I don't think that's the case out west. Early adopters? Absolutely, but not so much anybody who doesn't post on gaming message boards. On top of that, nintendo's audience seems to me to be the type to keep even less track of such things compared to more "core" gamers elsewhere.
That isn't to say though that consumer confidence doesn't play a huge part like Nirolak said. There's not a lot announced for Wii U and that's a huge problem but the bigger issue is a lack of compelling software on shelves now. I'd love to see any examples at all of game announcements made over a year in advance causing any kind of significant sustained uptick in sales not directly attributable to any game already at retail. I don't think that's a real thing like shinra keeps saying.
I really don't think most people keep that much track of what is and isn't announced. Maybe it's different in Japan but I don't think that's the case out west. Early adopters? Absolutely, but not so much anybody who doesn't post on gaming message boards. On top of that, nintendo's audience seems to me to be the type to keep even less track of such things compared to more "core" gamers elsewhere.
That isn't to say though that consumer confidence doesn't play a huge part like Nirolak said. There's not a lot announced for Wii U and that's a huge problem but the bigger issue is a lack of compelling software on shelves now. I'd love to see any examples at all of game announcements made over a year in advance causing any kind of significant sustained uptick in sales not directly attributable to any game already at retail. I don't think that's a real thing like shinra keeps saying.
It's hard to prove out because the argument revolves around the supposition that these announcements act as sales multipliers to products that release before the major title does.
To make an easier to conceptualize example, let's say that at TGS 2011, Monster Hunter 4 was announced as a Vita exclusive instead of a 3DS exclusive. Would Monster Hunter 3G have sold as well as it did in that case, or would the announcement of Monster Hunter 4 have put a damper on the game as the audience ultimately prepared to move from PSP to Vita instead of PSP to 3DS?
But yes, on the audience note, announcements are generally more relevant to your evangelizers as opposed to your general consumers, but evangelizers are an important component of word of mouth. For example, if I'm the only bro in my frathouse of eight that reads IGN, I can still show my housemates the trailers for Ghosts, Battlefield 4, Halo, and TitanFall, and probably sell the frathouse on multiple Xbox Ones.
I agree that it makes a difference, just not a particularly meaningful one. Your previous remark about consumer confidence seems a lot more on the money to me. If Titanfall, Kingdom Hearts, MGS V, Final Fantasy, etc., all titles set beyond this year, were coming to Wii U, would that be reflected in larger sales for the system? No, not to a significant degree. If everything coming next year to the other consoles was also on Wii U, I don't think it would make any notable difference until next year. Consumer confidence is just too far gone and that wouldn't change with release dates, only with buyable software and competent marketing.
I really don't think most people keep that much track of what is and isn't announced.
It didn't really matter what the DLC ultimately turned out to be, but the message it sent to the 20 million people who bought San Andreas was very powerful.
If Titanfall, Kingdom Hearts, MGS V, Final Fantasy, etc., all titles set beyond this year, were coming to Wii U, would that be reflected in larger sales for the system?
As noted above, I'm not really trying to imply that software releasing now isn't important. I think that numerous contributory factors feed into consumer confidence and build purchase intent, and am simply musing about one of them. You have what's out, what's coming now and what's coming later all feeding consumer confidence and purchasing decisions; likely to different degrees depending upon the maturity of a system.I really don't think most people keep that much track of what is and isn't announced. Maybe it's different in Japan but I don't think that's the case out west. Early adopters? Absolutely, but not so much anybody who doesn't post on gaming message boards. On top of that, nintendo's audience seems to me to be the type to keep even less track of such things compared to more "core" gamers elsewhere.
That isn't to say though that consumer confidence doesn't play a huge part like Nirolak said. There's not a lot announced for Wii U and that's a huge problem but the bigger issue is a lack of compelling software on shelves now. I'd love to see any examples at all of game announcements made over a year in advance causing any kind of significant sustained uptick in sales not directly attributable to any game already at retail. I don't think that's a real thing like shinra keeps saying.
I agree that it makes a difference, just not a particularly meaningful one. Your previous remark about consumer confidence seems a lot more on the money to me. If Titanfall, Kingdom Hearts, MGS V, Final Fantasy, etc., all titles set beyond this year, were coming to Wii U, would that be reflected in larger sales for the system? No, not to a significant degree. If everything coming next year to the other consoles was also on Wii U, I don't think it would make any notable difference until next year. Consumer confidence is just too far gone and that wouldn't change with release dates, only with buyable software and competent marketing.
Doesnt the ps3 never reaching horrendous 5k sales for an extended period at 600 prove that future announcements do significantly raise the baseline.
Did anyone really expect the WiiU to have such shit Japanese third party support? I expected terribad western support but not Japanese support. Nothing like what the 3ds is getting but I expected it to at least get the games ps3 is getting at least.
PS3] Dragon's Crown > 80%
[PSV] Dragon's Crown - 70%
Doesnt the ps3 never reaching horrendous 5k sales for an extended period at 600 prove that future announcements do significantly raise the baseline.
Did anyone really expect the WiiU to have such shit Japanese third party support? I expected terribad western support but not Japanese support. Nothing like what the 3ds is getting but I expected it to at least get the games ps3 is getting at least.
I remember most people predicted that very same thing, in fact that was a common thing said at one point, how the Wii U will be all about Nintendo games and Japanese third party games, while the PS and Xbox will be more about western "brown" games. When people saw that NSMB U was launching with the console and a Monster Hunter and Dragon Quest were coming out for the system just months later, it gave birth to that notorious "Any reason why the Wii U *wont* dominate Japan". Porting games to the Wii U was made to sound so easy and cheap that surely everyone would do it, and any game that came out for the PS3 (bar first party) would come out for the Wii U.
Of course the industry has a knack for surprising people, no matter how calculated and well thought out peoples predictions are, there is a tendency for surprises. It seems that third party Japanese developers have 2 choices: make relatively smaller budget games predominately for their own local market, the best system for this is obviously the 3DS or maybe the PS3. The other option is to make big budget games in hopes of doing Call of Duty numbers in the west, for this they need that very demographic that is on PlayStation and Xbox, thus those consoles will always get Final Fantasy, Resident Evil, Metal Gear Solid etc.
This has left the Wii U in no mans land, caught somewhere in between. The abysmal sales figures are not helping matters. The game industry is becoming more and more like Hollywood, either you go big blockbuster, top of the line CGI, costumes, big stars or you go small, there is no inbetween anymore.
I remember most people predicted that very same thing, in fact that was a common thing said at one point, how the Wii U will be all about Nintendo games and Japanese third party games, while the PS and Xbox will be more about western "brown" games. When people saw that NSMB U was launching with the console and a Monster Hunter and Dragon Quest were coming out for the system just months later, it gave birth to that notorious "Any reason why the Wii U *wont* dominate Japan". Porting games to the Wii U was made to sound so easy and cheap that surely everyone would do it, and any game that came out for the PS3 (bar first party) would come out for the Wii U.
Of course the industry has a knack for surprising people, no matter how calculated and well thought out peoples predictions are, there is a tendency for surprises. It seems that third party Japanese developers have 2 choices: make relatively smaller budget games predominately for their own local market, the best system for this is obviously the 3DS or maybe the PS3. The other option is to make big budget games in hopes of doing Call of Duty numbers in the west, for this they need that very demographic that is on PlayStation and Xbox, thus those consoles will always get Final Fantasy, Resident Evil, Metal Gear Solid etc.
This has left the Wii U in no mans land, caught somewhere in between. The abysmal sales figures are not helping matters. The game industry is becoming more and more like Hollywood, either you go big blockbuster, top of the line CGI, costumes, big stars or you go small, there is no inbetween anymore.
When people saw that NSMB U was launching with the console and a Monster Hunter and Dragon Quest were coming out for the system just months later, it gave birth to that notorious "Any reason why the Wii U *wont* dominate Japan".
81. [WIU] Monster Hunter 3 Ultimate # <ACT> (Capcom) {2012.12.08} (¥4.800) - 48.350 / 215.258
It's good to see Kingdom Hearts HD selling 200K+. Dragon's Dogma: DA also sold well considering it was more of a re-release with new DLC.05. [PS3] Metal Gear Rising: Revengeance # <ACT> (Konami) {2013.02.21} (¥6.980) - 447.662
12. [PS3] Kingdom Hearts HD 1.5 ReMIX <RPG> (Square Enix) {2013.03.14} (¥6.980) - 213.346
13. [PS3] Dragon's Dogma: Dark Arisen <ACT> (Capcom) {2013.04.25} (¥4.990) - 200.672
16. [PSV] Soul Sacrifice # <ACT> (Sony Computer Entertainment) {2013.03.07} (¥5.980) - 184.391
If we want to try extra hard, some creative accounting can be done to get SS number over 200k seeing that the double pack was released and it sold around 20k units in the first week. As you've said, it's a solid result. It certainly did build the audience on the platform for monster hunting genre games as can be seen by Toikiden.It's good to see Kingdom Hearts HD selling 200K+. Dragon's Dogma: DA also sold well considering it was more of a re-release with new DLC.
Soul Sacrifice is below 200K but i don't consider this number bad for a new IP. The sequel might move more units, if it happens.
Lastly, I am really happy to see MGR sales. it could've easily passed 1 million sales WW.
Surprised that Layton 6 is so high. Maybe the franchise really isn't over yet.
[PS3] Kingdom Hearts HD 1.5 ReMIX <RPG> (Square Enix) {2013.03.14} (¥6.980) - 213.346
[3DS] KH 3D - 341.958
God damn it Sqaure. You wasted an entire generation on handhelds >.<