Now this is an outlandish statement too, when neither Platinum nor Black 2 sold more than Dragon Quest IX or VII/VIII.
Dragon Quest isn't a thing outside of Japan, and I don't expect PS4, 3DS, or NX to change that when PS2 (with a Final Fantasy demo, when it was still huge) and DS (with Nintendo's marketing) could not.
Nintendo shipped more than 1 million copies of Dragon Quest IX in west. Japan is by far the biggest market for the series, but DQ XI can hit good sales outside of there.
We do?Do you have a comparison for that? IIRC, Platinum sold upwards of 7 million by 2010.
EDIT: Wait, we're talking just domestically? Then yes, DQXI will sell more. In fact, I see it selling more than any Pokémon game in Japan next year since we know that a mainline game won't be coming out.
Does Japan still have no word or expanded upon reveals on P5 for this year? Are we expecting this info at TGS?
Given how Persona plays and is structured, unless this game is a radical departure, there's not much they have that they can actually market.
I imagine they won't show much until near the end.
Mmkay. I figured we'd have started hearing a bit more of it and such, to try and drum up some market "hype" even if it is a known entity. But you're probably right.
Atlus ramps up about a month out.
Given how Persona plays and is structured, unless this game is a radical departure, there's not much they have that they can actually market.
I imagine they won't show much until near the end.
Ōkami;173397006 said:We do?
I still think ps4 will do more than ps3 ltd when all is said and done.
+--------------------------+--------------------------+
| PS3 | PS4 |
+----+----------+----------+----+----------+----------+
|YEAR| YTD | LTD |YEAR| YTD | LTD |
+----+----------+----------+----+----------+----------+
|2006| 457.557| 457.557|2013| | |
|2007| 1.184.114| 1.641.671|2014| 970.667| 970.667|
|2008| 980.797| 2.622.468|2015| 657.008| 1.627.675|
|2009| 1.878.899| 4.501.367|2016| | |
|2010| 1.586.123| 6.087.490|2017| | |
|2011| 1.548.895| 7.636.385|2018| | |
|2012| 1.223.699| 8.860.084|2019| | |
|2013| 849.590| 9.709.674|2020| | |
|2014| 459.317|10.168.991|2021| | |
|2015| 162.912|10.331.903|2022| | |
+----+----------+----------+----+----------+----------+
Not to mention rest of Asia. If even DQ Heroes manages to sell around 200k in rest of Asia in couple of months DQXI should do well also.
Where does this 200k in rest of Asia come from? Did Square give shipments for Japan?
Vaporware?Vaporware SMTxFE
This week's Famitsu had top 30 Retail + Digital. No one posted it yet anywhere?
Granblue Fantasy just hit #2 in the top grossing charts today, ~1.5 years after its debut.
It's also been steadily trending upward over its lifetime.
I think we can call this one a stable success.
[3DS] Tobidasu! Nyanko Daisensou - 97.189 (100%)
[WIU] Splatoon - 19.981 (5,8%)
[PS3] Minecraft - 9.362 (100%)
[PSV] Shiren the Wanderer 5 Plus - 8.799 (28,5%)
[3DS] Hako Boy - 8.164 (91,9%)
[3DS] Rhythm Heaven the Best+ - 7.163 (3,1%)
[PS4] Devil May Cry 4: Special Edition - 7.047 (18,6%)
[PS4] The Witcher 3 - 6.978 (13,2%)
[PSV] Minecraft - 6.931 (15,4%)
[PS4] Natsuiro High School - 3.546 (19,9%)
1.) The production values for Monster Strike 3DS are about 10 times higher than I was expecting: http://gematsu.com/2015/07/first-look-monster-strike-3ds-game
In additional mobile related news:
1.) The production values for Monster Strike 3DS are about 10 times higher than I was expecting: http://gematsu.com/2015/07/first-look-monster-strike-3ds-game
2.) Monster Gate (Sega's aesthetic Monster Hunter knock-off) is still performing very well by Sega standards and getting a decent way up the top 20.
Monster Gate? I thought that was an early 00s arcade Konami roguelike? Does Sega's game really have the same name?In additional mobile related news:
1.) The production values for Monster Strike 3DS are about 10 times higher than I was expecting: http://gematsu.com/2015/07/first-look-monster-strike-3ds-game
2.) Monster Gate (Sega's aesthetic Monster Hunter knock-off) is still performing very well by Sega standards and getting a decent way up the top 20.
In additional mobile related news:
1.) The production values for Monster Strike 3DS are about 10 times higher than I was expecting: http://gematsu.com/2015/07/first-look-monster-strike-3ds-game
2.) Monster Gate (Sega's aesthetic Monster Hunter knock-off) is still performing very well by Sega standards and getting a decent way up the top 20.
I'm sure others have the actual #s, but it was likeAny comparisons of gamecube v wii u?
sörine;173417328 said:Monster Gate? I thought that was an early 00s arcade Konami roguelike? Does Sega's game really have the same name?
What happened here, weren't we expecting like 60k?[3DS] Tobidasu! Nyanko Daisensou - 97.189 (100%)
[WIU] Splatoon - 19.981 (5,8%)
[PS3] Minecraft - 9.362 (100%)
[PSV] Shiren the Wanderer 5 Plus - 8.799 (28,5%)
[3DS] Hako Boy - 8.164 (91,9%)
[3DS] Rhythm Heaven the Best+ - 7.163 (3,1%)
[PS4] Devil May Cry 4: Special Edition - 7.047 (18,6%)
[PS4] The Witcher 3 - 6.978 (13,2%)
[PSV] Minecraft - 6.931 (15,4%)
[PS4] Natsuiro High School - 3.546 (19,9%)
Is that for a week?[3DS] Tobidasu! Nyanko Daisensou - 97.189 (100%)
[WIU] Splatoon - 19.981 (5,8%)
[PS3] Minecraft - 9.362 (100%)
[PSV] Shiren the Wanderer 5 Plus - 8.799 (28,5%)
[3DS] Hako Boy - 8.164 (91,9%)
[3DS] Rhythm Heaven the Best+ - 7.163 (3,1%)
[PS4] Devil May Cry 4: Special Edition - 7.047 (18,6%)
[PS4] The Witcher 3 - 6.978 (13,2%)
[PSV] Minecraft - 6.931 (15,4%)
[PS4] Natsuiro High School - 3.546 (19,9%)
Wonder which version of Dragon Quest XI will get most of the marketing. 3DS version seems like to more obvious choice since that'll easily be a multimillion seller (2+ million, 3.5 million likely). I don't see the PS4 version selling more than 2 million, but maybe SE will wanna try to sell the PS4 version as much as possible since it'll be the most costly one to develop, so marketing for that one may be higher in comparison to the 3DS version.
In additional mobile related news:
1.) The production values for Monster Strike 3DS are about 10 times higher than I was expecting: http://gematsu.com/2015/07/first-look-monster-strike-3ds-game
2.) Monster Gear (Sega's aesthetic Monster Hunter knock-off) is still performing very well by Sega standards and getting a decent way up the top 20.
Bad and basic looking 3D graphics and using FMV scenes from the anime doesnt look like higher(er) production values to me - unless you are seeing something i dont. Hard to tell anyway from the screenshots - we should get a trailer soon.
sörine;173358345 said:Not without a killer Family bundle again. They really dropped the ball there in 2014.
PS3 was last gen.
Is that for a week?
No it's for a month.
Granblue Fantasy just hit #2 in the top grossing charts today, ~1.5 years after its debut.
It's also been steadily trending upward over its lifetime.
I think we can call this one a stable success.
Rather than trying to be all about the boogeyman, let's just look at the situation.
DQXI will most certainly help the PS4 and help it reach a better base for its other incoming titles to sell to, and DQXI will likely be the PS4s top selling release this gen (and may or may not outsell MK8, depending on marketing and release date... as I don't see DQXI getting a near 50% attach ratio on the PS4). This was no doubt part of SEs goal as they try to grow one base while serving another, and opening up western possibilities. However, we have to consider what has changed from when we had thought this was a PS3/PS4 title to now where it is actually a PS4/3DS title with differences in presentation but identical story structure.
The former, the PS3/PS4, would have helped the PS4 considerably more with a proper push because (a.) the PS3 has a decaying active consumer base, (b.) the PS4 is a natural upgrade path, and (c.) the enormous handheld base wasn't given an easy-out. So it would have been a good way to usher forward PS3 users into the PS4 and also snare handheld users with a must-have franchise. But, now that that isn't the case, we're actually looking at a scenario that will more closely resemble Smash and what happened with it. For whatever bells and whistles you might attach to one version over the other, the majority of the base is content with just playing the handheld version which better suits their lifestyle/gaming preference and also is content with not spending 30-40,000 Yen on another console for a game they already have access to and, for the most part, will get the same experience and story regardless. (However, on this point, read further down about what the DQH split also tells us, so its not quite clear cut how good/bad this move is for the PS4 at the end of the day.)
SE was in no position to put the title solely on the Playstation ecosystem it would seem, which largely seems to be about engine availability and limitations therein, as UE4 cannot run on PS3 or Vita, and they likely do not want to use or build any engine that can do it for all those platforms... so Phyre. In stead they elected, to serve a safe and large audience, to put it on the 3DS as well with version that, while not graphically capable, may actually end up being the more unique offering which... will entirely now come down to subjective views and nostalgia hooks. The 3DS version also demands considerable investment (aside from reusing assets) since it needs a dedicated engine and toolset for its games. I would not be surprised if we found out that Nintendo helped on the backend of making the development process for the 3DS version easier with engine tools already made for Smash/MH to truly push the system.
In the scenario of DQH, the PS4 version was 100% better in all ways, that is now no longer the case as unique features have been introduced. The DQH PS4 title also had a bundle to push it and heavy marketing targeting it. To some degree this shows that the consumer base will avoid adoption irregardless of the marketing and settle for what they have. And this was in a scenario where one version is objectively superior. If they had elected for a PS3/PS4 DQXI, we may have seen a similar scenario from the PS3 base. Its also highly possible that the successes of DQH were not what had been expected/hoped for, and that the 3DS version came into play later as the PS4 just couldn't gather the steam needed to justify a Playstation-only title. This is hard to say.
Given the above, I think that with the current release plans, we will see the last remnants of the active PS3 base/the Playstation old-gen base upgrading to the PS4 (I question how many will even be left by the time DQXI comes out) without given them an easy out. But, the change in platform expectations has given the handheld active consumer base (which is much larger than the PS3's active base) a reason to not need to buy a console at all. This leads to the Smash 3DS/WiiU split scenario where any real cross-over or double-dipping will be minor and the majority of the sales in either case will be to owners of the systems already.
So, as I said before, I think this will be a Smash-like split with a couple of caveats that may change things for better or worse ratios: when is the NX coming and out and when is the game launching? What version is the NX getting? Will the release really be simultaneous?
The PS4 has to sell 2 million first ya know.
After looking at that chart I suddenly realized that there is starting to be pretty big difference between MC and Famitsu regarding of PS4. Other has 1.63 million and the other 1.53 million. With MC numbers PS4 is starting to close WiiUs pace.
Nonsense. Just buy the game without the console. Spin it on your finger and use your imagination.
Famitsu tracks digitally downloaded consoles.