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Media Create Sales: Week 32, 2013 (Aug 05 - Aug 11)

Bruno MB

Member
Yakuza 1 & 2 HD for Wii U didn't chart in the Dengeki top 50 software chart. This means that it sold below 1.878 units.

Mixing trackers, something that I don't like to do, Yakuza 1 & 2 HD would have the worst debut for a Japanese Wii U third-party title selling even less than Romance of the Three Kingdoms XII (1.956 Media Create).
 
Yakuza 1 & 2 HD for Wii U didn't chart in the Dengeki top 50 software chart. This means that it sold below 1.878 units.

Mixing trackers, something that I don't like to do, Yakuza 1 & 2 HD would have the worst debut for a Japanese Wii U third-party title selling even less than Romance of the Three Kingdoms XII (1.956 Media Create).

Yakuza 1 and 2 HD might be the worst debut of the year so far.
 

Madouu

Member
έτος
μήνας
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Oh.

Yakuza 1 & 2 HD for Wii U didn't chart in the Dengeki top 50 software chart. This means that it sold below 1.878 units.

Mixing trackers, something that I don't like to do, Yakuza 1 & 2 HD would have the worst debut for a Japanese Wii U third-party title selling even less than Romance of the Three Kingdoms XII (1.956 Media Create).

quite sad.
 
Code:
[B]DENGEKI TOP 50 SOFTWARE SALES
Week 32, 2013 (Aug 05 - Aug 11)[/B]

[U][B]RANK/L.WK	TITLE								PUBLISHER		RELEASE		SALES	LTD[/B][/U]
1/1	3DS	Disney Magic Castle: My Happy Life				Bandai Namco Games	13/08/01	49,646	156,966
2/3	3DS	Mario & Luigi: Dream Team					Nintendo		13/07/18	31,826	214,495
[B]3/-	3DS	One Piece: Romance Dawn - Bouken no Yoake			Bandai Namco Games	13/08/08	22,713	22,713[/B]
4/4	3DS	Tomodachi Collection: New Life					Nintendo		13/04/18	21,544	1,361,093
5/2	3DS	Ace Attorney 5							Capcom			13/07/25	19,544	307,903
[B]6/-	3DS	Pokémon Torretta Lab for Nintendo 3DS				Takara Tomy		13/08/10	18,288	18,288[/B]
7/11	PS3	Dragon's Crown							Atlus			13/07/25	13,128	134,153
8/13	3DS	Animal Crossing: New Leaf 					Nintendo		12/11/08	11,753	3,307,731
9/9	3DS	Youkai Watch							Level 5			13/07/11	10,930	126,205
10/10	Wii U	Pikmin 3							Nintendo		13/07/13	10,239	162,669
11/15	3DS	Luigi's Mansion: Dark Moon					Nintendo		13/03/20	8,659	858,423
[B]12/-	3DS	Nekketsu Kouha Kunio-Kun SP: Rantou Kyousoukyoku		Arc System Works	13/08/08	8,628	8,628[/B]
13/8	Vita	Dragon's Crown							Atlus			13/07/25	8,382	98,283
14/12	3DS	Fantasy Life: Link!						Level 5			13/07/25	8,046	38,171
15/14	3DS	Donkey Kong Country Returns 3D					Nintendo		13/06/13	8,011	243,195
16/7	PS3	The Witch and the Hundred Knights 				Nippon Ichi Software	13/07/25	7,725	74,925
[B]17/-	3DS	Zyuden Sentai Kyoryuger: Game de Kaburincho!!			Bandai Namco Games	13/08/08	7,200	7,200[/B]
18/16	3DS	Danball Senki eXperience W: Ultra Custom			Level 5			13/07/18	6,917	52,989
[B]19/-	PS3	Resident Evil 6: Special Package				Capcom			13/08/08	6,555	6,555[/B]
20/20	3DS	Hoppechan: Tsukutte! Asonde! Punipuni Town!!			Nippon Columbia		13/07/25	6,000	20,590
21/18	PS3	Earth Defense Force 2025					D3 Publisher		13/07/04	5,683	229,239
22/26	Wii	Taiko no Tatsujin Wii: Super Deluxe Edition			Bandai Namco Games	12/11/29	5,376	529,339
23/22	Wii U	New Super Luigi U						Nintendo		13/07/13	5,282	55,204
24/5	PS3	Killer Is Dead							Kadokawa Games		13/08/01	5,207	21,728
[B]25/-	PSP	VitaminR							D3 Publisher		13/08/08	5,050	5,050[/B]
26/6	Vita	Mind/Zero							Acquire			13/08/01	4,925	20,831
27/21	PSP	Toukiden							Koei Tecmo		13/06/27	4,822	143,392
28/30	3DS	New Super Mario Bros. 2						Nintendo		12/07/28	4,750	1,992,664
29/61	3DS	Professor Layton Vs. Ace Attorney				Level 5			12/11/29	4,750	269,994
30/19	Wii U	LEGO City Undercover						Nintendo		13/07/25	4,733	29,945
31/29	3DS	Mario Kart 7							Nintendo		11/12/01	4,488	2,056,674
32/23	Vita	Toukiden							Koei Tecmo		13/06/27	4,372	211,749
33/25	PSP	Dangan-Ronpa (PSP the Best)					Spike Chunsoft		11/11/23	4,145	89,505
34/32	3DS	Taiko no Tatsujin: Chibi Dragon to Fushigi na Orb		Bandai Namco Games	12/07/12	3,635	503,467
35/28	PS3	The Last of Us							SCE			13/06/20	3,606	190,644
36/31	3DS	Kuma-Tomo							Bandai Namco Games	13/06/20	3,329	37,720
[B]37/-	Vita	Grisaia no Kajitsu: Le Fruit de la Grisaia			Prototype		13/08/08	3,170	3,170[/B]
38/33	3DS	Dragon Ball Heroes: Ultimate Mission				Bandai Namco Games	13/02/28	3,012	233,714
39/35	Wii U	New Super Mario Bros. U						Nintendo		12/12/08	2,700	552,146
40/27	3DS	Doki Doki! PreCure Narikiri Life! 				Bandai Namco Games	13/08/01	2,656	7,107
41/43	PSP	Pro Baseball Spirits 2013					Konami			13/03/20	2,394	176,119
42/37	3DS	Monster Hunter 3 Ultimate (Best Price!)				Capcom			12/11/15	2,255	312,348
43/41	3DS	Tousouchuu: Shijou Saikyou no Hunter-Tachi Kara Nigekire!	Bandai Namco Games	12/07/05	2,200	537,470
44/44	3DS	Aikatsu! Cinderella Lesson					Bandai Namco Games	12/11/15	2,135	142,185
45/24	PS3	Metro: Last Light						Spike Chunsoft		13/08/01	2,133	7,211
46/38	Wii U	Nintendo Land							Nintendo		12/12/08	2,100	341,815
47/48	PSP	God Eater: Burst (PSP the Best Reprint)				Bandai Namco Games	13/06/06	2,060	14,717
48/51	3DS	Super Mario 3D Land						Nintendo		11/11/03	1,963	1,861,377
49/54	3DS	Professor Layton and the Azran Legacy				Level 5			13/02/28	1,883	243,947
50/50	PS3	Battlefield 3 (PlayStation 3 the Best)				Electronic Arts		13/07/11	1,878	10,722

Top 50

3DS - 27
PS3 - 8
WIU - 5
PSP - 5
PSV - 4
WII - 1


Sell-through Figures:

One Piece: Romance Dawn - 40%
Pokemon: Torretta Lab - 35%

Code:
[B]DENGEKI TOP 3 SOFTWARE SALES PER PLATFORM
Week 32, 2013 (Aug 05 - Aug 11)[/B]

[U][B]RANK	TITLE								PUBLISHER		RELEASE		SALES	LTD[/B][/U]

[B]PS3 Top 3[/B]
1	Dragon's Crown							Atlus			13/07/25	13,128	134,153
2	The Witch and the Hundred Knights 				Nippon Ichi Software	13/07/25	7,725	74,925
[B]3	Resident Evil 6: Special Package				Capcom			13/08/08	6,555	6,555[/B]

[B]PSV Top 3[/B]
1	Dragon's Crown							Atlus			13/07/25	8,382	98,283
2	Mind/Zero							Acquire			13/08/01	4,925	20,831
3	Toukiden							Koei Tecmo		13/06/27	4,372	211,749

[B]PSP Top 3[/B]
[B]1	VitaminR							D3 Publisher		13/08/08	5,050	5,050[/B]
2	Toukiden							Koei Tecmo		13/06/27	4,822	143,392
3	Dangan-Ronpa (PSP the Best)					Spike Chunsoft		11/11/23	4,145	89,505

[B]WIU Top 3[/B]
1	Pikmin 3							Nintendo		13/07/13	10,239	162,669
2	New Super Luigi U						Nintendo		13/07/13	5,282	55,204
3	LEGO City Undercover						Nintendo		13/07/25	4,733	29,945

[B]WII Top 3[/B]
1	Taiko no Tatsujin Wii: Super Deluxe Edition			Bandai Namco Games	12/11/29	5,376	529,339
2	Super Smash Bros. Brawl						Nintendo		08/01/31	1,565	2,412,265
3	Mario Kart Wii							Nintendo		08/04/10	1,318	3,584,812

[B]3DS Top 3[/B]
1	Disney Magic Castle: My Happy Life				Bandai Namco Games	13/08/01	49,646	156,966
2	Mario & Luigi: Dream Team					Nintendo		13/07/18	31,826	214,495
[B]3	One Piece: Romance Dawn - Bouken no Yoake			Bandai Namco Games	13/08/08	22,713	22,713[/B]

[B]NDS Top 3[/B]
1	Pokémon Black 2							Pokémon Co.		12/06/23	1,483	1,614,980
2	Pokemon White 2							Pokémon Co.		12/06/23	1,294	1,414,133
3	Dragon Quest VI: Realms Of Revelation (Ultimate Hits)		Square Enix		11/02/03	355	146,279

[B]360 Top 3[/B]
1	Earth Defense Force 2025					D3 Publisher		13/07/04	471	23,821
[B]2	Resident Evil 6: Special Package				Capcom			13/08/08	423	423[/B]
3	Killer Is Dead							Kadokawa Games		13/08/01	310	2,960

Code:
[B]DENGEKI TOTAL HARDWARE AND SOFTWARE SALES
Week 32, 2013 (Aug 05 - Aug 11)[/B]

[U][B]SYSTEM		SALES		SALES(%)	L.WEEK		L.WEEK(%)	FY 2013 SALES	FY 2013(%)[/B][/U]		
												
[B]SOFTWARE SALES:[/B]											
PS3		90,083		15.5%		109,305		17.5%		3,080,252	25.4%	
Vita		34,096		5.9%		49,867		8.0%		928,477		7.7%
PSP		53,187		9.2%		55,739		8.9%		1,515,617	12.5%	
Wii U		30,805		5.3%		33,167		5.3%		471,929		3.9%
Wii		20,957		3.6%		19,143		3.1%		394,500		3.3%
3DS		335,747		57.9%		343,358		54.9%		5,381,175	44.4%	
DS		9,299		1.6%		8,599		1.4%		175,504		1.4%
X360		5,685		1.0%		5,985		1.0%		167,947		1.4%
Total		579,859		100.0%		625,163		100.0%		12,115,401	100.0%	
												
[B]HARDWARE SALES:[/B]												
PS3		10,919		10.9%		10,449		10.3%		233,336		12.9%
Vita		15,687		15.6%		15,260		15.1%		279,950		15.5%
PSP		5,716		5.7%		5,486		5.4%		123,516		6.8%
Wii U		10,277		10.3%		9,695		9.6%		179,173		9.9%
Wii		1,367		1.4%		1,265		1.3%		23,158		1.3%
3DS LL		38,123		38.0%		43,490		43.0%		663,256		36.6%
3DS		17,808		17.8%		15,169		15.0%		300,222		16.6%
X360		355		0.4%		311		0.3%		7,671		0.4%
Total		100,252		100.0%		101,125		100.0%		1,810,282	100.0%	

[B]*Note: FY 2013 refers to the period from April 2013 through March 2014[/B]
 

Acosta

Member
I really don't think so. As the gap in hardware sales between 3DS and Vita continues to widen, and as Sony continues to show they have no interest in supporting the device, I think more and more we'll see the Vita loyals (Falcom, NIS, etc.) explore releasing content on the more viable 3DS.

I'm amazed this is still a thing at this point, this is something that could be defended some months ago, but now?

The chances of NIS or Falcom to release anything that is not residual in 3DS are near zero. Falcom doesn't have resources to go experimenting and they have an already proven market, toolset and resources that they are not going to risk no matter what for a 3DS adventure, and NIS is a company that have its market in Sony consoles since forever, with experiments like Disgaea DS going nowhere.

Marketshare means nothing for these companies.
 

cw_sasuke

If all DLC came tied to $13 figurines, I'd consider all DLC to be free
I'm amazed this is still a thing at this point.

The chances of NIS or Falcom to release anything that is not residual in 3DS are near zero. Falcom doesn't have resources to go experimenting and they have an already proven market, toolset and resources that they are not going to risk no matter what for a 3DS adventure, and NIS is a company that have its market in Sony consoles since forever, with experiments like Disgaea DS going noway.

Marketshare means nothing for these companies.

I wouldnt say it means nothing, but there is just no point to attend multiple weddings, when they current game sell above their expectations on Sony hardware. Developing for a single SKU or platform will always be easier and the way to go for smaller devs, more platforms means more resources. If you dont plan to own a Vita or PS3 at some point you probably arent the target group that these games are developed for to begin with.
 
Those 2013 hardware sales are talking about the fiscal year (that has started in March) or since January? I think it the first case, but i would like a confirmation :)

It says "2013 sales estimates" along with "August 5th (through 11th) sales estimates," and the number increases every week...but you're right, it doesn't seem to fully represent the entire year.

I'm not exactly sure what it represents...I was just translating what it said.
 

QP3

Member
Sorry for my ignorance but I am really trying to understand this more...


Are these numbers just Japan, or WW?
 

cvxfreak

Member
3 Resident Evil 6: Special Package Capcom 13/08/08 6,555 6,555
2 Resident Evil 6: Special Package Capcom 13/08/08 423 423

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Acosta

Member
I wouldnt say it means nothing, but there is just no point to attend multiple weddings, when they current game sell above their expectations on Sony hardware. Developing for a single SKU or platform will always be easier and the way to go for smaller devs, more platforms means more resources. If you dont plan to own a Vita or PS3 at some point you probably arent the target group that these games are developed for to begin with.

Yes, you are right, the accurate thing is that "means nothing if they are hitting their objectives already", much better.

I could see, dunno, Falcom allowing some external studio to test waters with a port for 3DS. But I think everyone acknowledges it won't be good business. What would be the point?
 

Kid Ying

Member
The only non-Nintendo published game that I'm aware of that has been bought in substantial quantity has been Monster Hunter.
But i've never said anything about third-parties! I've only said that there is an audience buying games (as of now, only Nintendo games) and that audience was not buying Yakuza, hence, the port was unwanted.

I think people are too worried about third-parties. I don't think there's much to see here. Nintendo games are bigger, hence, they sell better. I don't usually follow the american sales, but in the japanese case, it's not like we had lots of games with potential to be big sellers. With a few notable exceptions (DQX and Monhun), what games can we say that truly underperformed ever since the release? I think Tekken, Orochi and Resident Evil could do better. The rest of the batch consist of a lot of western games with little to no appeal and a couple of niche japanese games (or games with awful word of mouth, like Ninja Gaiden 3).

I think we could say Yakuza underperformed due to name alone, but in the end, it's a port of a port. It could do nice numbers, it could not. It didn't. That's about it.

Also, for people talking about Injustice, i bought the game (the digital version). I'll leave you all with something. I've never had a problem to find a match with my other Wiiu online games. I've never fought anyone in Injustice because the online is dead as all hell. When you look at the rankings, there is only 44 people who ever fought online.

That is some serious shit. Even Rag Doll Kung Fu at the start was better for christ sake.
 
Yes, you are right, the accurate thing is that "means nothing if they are hitting their objectives already", much better.

I could see, dunno, Falcom allowing some external studio to test waters with a port for 3DS. But I think everyone acknowledges it won't be good business. What would be the point?

The point would be to build and sell to an audience outside of your core fanbase. Falcom/NIS/Gust etc. fans will inevitably flock to PS platforms but there is still a large portion of gamers that will only own a 3DS in this coming generation. They won't buy a Sony device to play any of these games but might be interested in playing them on a 3DS. Truth is, none of these have done anything of note on Nintendo platforms.

Given the circumstances, exploring the 3DS as a platform might be a feasible option for them. Might. Not would. I honestly think that the Vita will be a great platform for these companies and the PS3 is still alive making it unnecessary for them to leave their proven market but it isn't outlandish to suggest that spreading out to the most popular platform might prove to be a successful endeavor.
 
But i've never said anything about third-parties! I've only said that there is an audience buying games (as of now, only Nintendo games) and that audience was not buying Yakuza, hence, the port was unwanted.
You said, specifically: I don't think it's a problem related to audience. There is an audience on the Wii U buying other games.

Implying there was an audience on the system buying games like Yakuza, so Yakuza failing to even make the Dengeki top 50 wasn't an audience issue it was a Yakuza issue.

As expounded upon last thread, while being a late port of an HD port it was never going to sell fantastically, there are also imo audience issues with the platform that has led to essentially Monster Hunter (and Dragon Quest digital I guess) being the only third party successes on the system.
 

Kid Ying

Member
You said, specifically: I don't think it's a problem related to audience. There is an audience on the Wii U buying other games.

Implying there was an audience on the system buying games like Yakuza, so Yakuza failing to even make the Dengeki top 50 wasn't an audience issue it was a Yakuza issue.

As expounded upon last thread, while being a late port of an HD port it was never going to sell fantastically, there are also imo audience issues with the platform that has led to essentially Monster Hunter (and Dragon Quest digital I guess) being the only third party successes on the system.
No, i never meant it like that. When i said there was an audience buying games, i meant any type of games. I should've said more clearly like "There's people buying Pikmin, Luigy and Lego and they don't want Yakuza". In fact, the point of the post was that people don't want the game. I don't think we can segregate people saying that "these one buy this, the others get that". I think anyone could get any game.

After all, someone who buy Pikmin could've bought Yakuza. They got the system, they're free to do whatever they want. They just don't want to buy the game. If they already played or they simply don't want it, i don't know. I just wanted to say that there is people buying Wii u and games for it and they don't want to buy Yakuza. The port was unneded and unwanted. Not any problem at all with the game.
 

Ratrat

Member
What's the deal with Wonderful 101? Is Nintendo promoting it?

It's #196 on the all format rankings on Amazon.jp and is releasing in nine days. I don't think anyone was expecting a huge success but this could be pretty bad even for platinum.
 

crinale

Member
Dengeki numbers are given from research result by ASCII/Mediaworks. It's another sales research agency as Media Create, so there's no reason to distrust them...
 

guek

Banned
I still find all this yakuza talk to be a bunch of bullshit. The failure of a single poorly conceived product doesn't say much about a userbase. Bombs happen everywhere on every platform, people are just clinging to yakuza because it's so incredibly easy to do so.

The game was never ever going to sell for reasons completely separate from the issue of audience.
 
Dengeki numbers are given from research result by ASCII/Mediaworks. It's another sales research agency as Media Create, so there's no reason to distrust them...

Agreed. I think there is this habit on NeoGAF to disregard Dengeki's more comprehensive sales reporting because we subconsciously tend to associate "later" with "inferior."

Like for example, the fact the title of this thread is called "Media Create Sales" and the first tracker listed is always Media Create (with Famitsu added later) leads some people to believe that Media Create is the "best" tracker. This is not a criticism...it's just an observation.

But you're right...every major tracker, from Media Create to Enterbrain's "Famitsu" to ASCII Media Works's "Dengeki," is worthwhile. It's not like any one tracker is blatantly unreliable / fabricates data. Every tracker just blends their own algorithms with the retail sampling they perform to come up with roughly accurate sales.

All three are nowadays quite similar when it comes to general sales patterns.
 

prwxv3

Member
I still find all this yakuza talk to be a bunch of bullshit. The failure of a single poorly conceived product doesn't say much about a userbase. Bombs happen everywhere on every platform, people are just clinging to yakuza because it's so incredibly easy to do so.

The game was never ever going to sell for reasons completely separate from the issue of audience.

Even though its a late port of a HD remaster that is no excuse for a popular series like yakuza to not even chart.
 

guek

Banned
Even though its a late port of a HD remaster that is no excuse for a popular series like yakuza to not even chart.

If it had charted with a 2k debut, we'd be hearing the exact same over-exaggerations about how significant a bomb it is
 
I still find all this yakuza talk to be a bunch of bullshit. The failure of a single poorly conceived product doesn't say much about a userbase. Bombs happen everywhere on every platform, people are just clinging to yakuza because it's so incredibly easy to do so.

The game was never ever going to sell for reasons completely separate from the issue of audience.

Yeah but unlike Wii U those platforms also have successes.
But so far nearly every 3rd party game on Wii U bombed with exception of MH3 and DQX which might be classified as so-so result.

If it had charted with a 2k debut, we'd be hearing the exact same over-exaggerations about how significant a bomb it is

But it didn't - for all we know it could have sold 500 as well as 1700 copies.
 

plank

Member
Yeah but unlike Wii U those platforms also have successes.
But so far nearly every 3rd party game on Wii U bombed with exception of MH3 and DQX which might be classified as so-so result.



But it didn't - for all we know it could have sold 500 as well as 1700 copies.

MH3 DQX did good? I thought they did poorly.
 

crinale

Member
Yeah but unlike Wii U those platforms also have successes.
But so far nearly every 3rd party game on Wii U bombed with exception of MH3 and DQX which might be classified as so-so result.



But it didn't - for all we know it could have sold 500 as well as 1700 copies.

Well the guy reports first-day sell through ratio stated that "it didn't reach 2000" so I'm assuming it did reach 1K, but who knows...
 

Road

Member
Dengeki numbers are given from research result by ASCII/Mediaworks. It's another sales research agency as Media Create, so there's no reason to distrust them...

Funny enough, ASCII MediaWorks and Enterbrain (which is the Famitsu sales tracker and publisher) are both part of Kadokawa. October 1st, they're going to combine their biggest subsidiaries (in some way I don't understand). I wonder if they think of merging their market research operations.

I've explained my theory before, but I think the problem with Degenki is that they haven't been constant. From the late 90's until 2003 they used to publish the Top 50 sales weekly, then they decided to hide the numbers and keep only the rankings (think NPD) until 2008. Meanwhile, Famitsu and Media Create never stopped publishing their sales numbers, so people concentrated on them more and more during these 5 years.
 

Frodo

Member
MH3 DQX did good? I thought they did poorly.

MH3 did pretty good considering the size of the installed base. DQX didn't do that bad, but can't say it was good either. You also need to add the fact that if you had the game for the Wii you could get had a discount or something when buying it again on the Wii U eShop. We will never know how well it did without the digital sales numbers.
 

crinale

Member
Funny enough, ASCII MediaWorks and Enterbrain (which is the Famitsu sales tracker and publisher) are both part of Kadokawa. October 1st, they're going to combine their biggest subsidiaries (in some way I don't understand). I wonder if they think of merging their market research operations.

I've explained my theory before, but I think the problem with Degenki is that they haven't been constant. From the late 90's until 2003 they used to publish the Top 50 sales weekly, then they decided to hide the numbers and keep only the rankings (think NPD) until 2008. Meanwhile, Famitsu and Media Create never stopped publishing their sales numbers, so people concentrated on them more and more during these 5 years.

Kadokawa, ASCII and Enterbrain have very complex relationship.
and history too.
I think when they started to track software sales (IMO the Enterbrain started this first back in 80's, when they were part of ASCII), they were different companies.
As for inconsistency I have nothing to disagree with you.
 
MH3 did pretty good considering the size of the installed base. DQX didn't do that bad, but can't say it was good either. You also need to add the fact that if you had the game for the Wii you could get had a discount or something when buying it again on the Wii U eShop. We will never know how well it did without the digital sales numbers.

I would imagine that most of its sales came through the eshop but who knows
 

guek

Banned
Yeah but unlike Wii U those platforms also have successes.
But so far nearly every 3rd party game on Wii U bombed with exception of MH3 and DQX which might be classified as so-so result.

I'm not saying the wii u is anything but a failure. I simply dislike all the "soccer moms don't buy anything but mario and this proves it" crap this has brought on. There are enough examples of hardcore games having moderate to good success on nintendo platforms to refute the idea that that's the only audience they have anymore. Am I saying nintendo platforms cater as much to the segment of gamers that prefer violent games? No, but neither are those platforms completely incapable of seeing success with games like yakuza.
 

Kid Ying

Member
MH3 did pretty good considering the size of the installed base. DQX didn't do that bad, but can't say it was good either. You also need to add the fact that if you had the game for the Wii you could get had a discount or something when buying it again on the Wii U eShop. We will never know how well it did without the digital sales numbers.
The producer already gave estimatives, if i remember right, DQX is like 200k sold. The game is still on the top downloads of the eshop even today (and those rankings change every couple of days), so its believable. The problem is that if people bought the game on the wiiu because of that promotion, youre not bringing new people to the table, just selling the same game twice. For a MMO, thats not good, so i dont consider it a sucess in my book.

But the game will have a relaunch next month together with the pc version, so we will see if they gather more people to join.
 

crinale

Member
I'm not saying the wii u is anything but a failure. I simply dislike all the "soccer moms don't buy anything but mario and this proves it" crap this has brought on. There are enough examples of hardcore games having moderate to good success on nintendo platforms to refute the idea that that's the only audience they have anymore. Am I saying nintendo platforms cater as much to the segment of gamers that prefer violent games? No, but neither are those platforms completely incapable of seeing success with games like yakuza.

Yakuza isn't just a hardcore game, it is CERO D-rated. Those type of games are already extremely rare on Nintendo platforms (17 on NDS and 11 on Wii, with 3DS and WiiU having lot smaller numbers).

Edit: Actually there are a few categories that makes a game D-rated. For Yakuza they are "Sexual", "Gamble" and "Violence".
In that sense no game released on Nintendo platform had all three icons, ever.
 
The drop of 88 consoles on Media Create is well within the boundaries of statistical noise. I don't think the estimates of either tracker are accurate within 1 percent margin of error. We've seen too many drastic software disparities on a week to week basis for that to be the case.

Going back to my old point, because Wii U saw a slight rise in Dengeki this week, I will concede that its numbers are well within the margins for statistical noise and Wii U cannot unanimously be considered as experiencing negative momentum at the moment.
 
Well, we're talking about wiiu not nintendo platforms in general and wiiu has failed to show that most people aren't only interested in nintendo games. Obvioisly this doesn't apply to the 3DS, but i haven't seen anyone use yakuza on wiiu as a reason to not bring games to 3ds
 

guek

Banned
Well, we're talking about wiiu not nintendo platforms in general and wiiu has failed to show that most people aren't only interested in nintendo games. Obvioisly this doesn't apply to the 3DS, but i haven't seen anyone use yakuza on wiiu as a reason to not bring games to 3ds

Wiiu has failed to sell a significant amount of software, nintendo software included. Yakuza is an inconsequential blip imo.

And when people talk about the "wiiu audience", they tend to use it interchangeably with their console demographic, most often citing the wii soccer moms of last gen and ignoring the fact that there were more than just one or two modestly successful hardcore games on that platform. The whole yakuza stir is just a way to reiterate the age old stereotype that core games don't belong on nintendo platforms.
 
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