All right, since I'm also interested in talking about the business aspect of this, I'll raise the question in here too.
Level 5 has announced a new branding called Uniplay. They have six smartphone games they are putting under it, most of which will presumably be unveiling within 12 hours.
However, what's a bit unusual about these games is the staff working on them.
The company is developing a fantasy role-playing game titled Wonder Flick. Level 5 CEO Akihiro Hino (Professor Layton series) is directing the loot-focused RPG, Final Fantasy composer Nobuo Uematsu is handling the music, Nao Ikeda (Final Fantasy XII) is handling the character designs, and Takuzō Nagano (Professor Layton and Inazuma Eleven series) is designing the boss monsters.
The basic game will be free, but will include extra items that can be purchased. Level 5 plans to release the game this year.
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Level 5 also revealed the Majin Station (Devil Station) role-playing game for Android and iOS devices last week. Level 5 again plans to release the game for free this year. Jirō Ishi (Time Travellers) is directing the game, Yuusuke Kozaki (Fire Emblem Awakening, Intrigue in the Bakumatsu - Irohanihoheto) is handling the character designs, and Takeshi Oga (Gravity Daze) is handling the devil and concept design.
Now, one of them is a regular ass smartphone game, so we'll ignore it, but here are the websites for the other two. I've included descriptions of what the webpages look like in case anyone can't access the pages:
http://www.wonderflick.jp/ (Visually, this one has kind of a traditional JRPG look to it. Think Bravely Default or FFG, that kind of thing.)
http://www.majinstation.jp/ (Visually, imagine something more along the lines of SMT, but more like Devil Survivor than the main series.)
So, my questions:
1.) Level 5 billed all these games as being made by "Wonderful Staff". Now, while I assume some of them are working on multiple projects (like Hino himself), I have to imagine some of the directors are only on their project. Do you think this represents a strategy shift for Level 5 to have more prominent mobile games overall, perhaps at the cost of some of their handheld output? Jiro Ishii (Time Travelers) especially sticks out given he doesn't have another game announced.
2.) Do you think more mid-size publishers/developer will follow suit? Obviously we've seen big publishers attempting this, and some 1-2 team studios, but Level 5 is kind of interesting size wise.
3.) If these are not just card battle RPGs (which seems to be the implication?), and they have success, do you think they will inspire more traditional-ish Japanese games to show up on mobile?