It still seems really strange. Did a similar drop percentage-wise happen for all slim/lite/i releases? I know Japanese retailers don't have much protection from stock that is hard to move like the Us does, but this seems overboard.
let's see if 2ds + sun/moon release + December holiday can make that happen
Pretty much everything on the US store front is a strategy war game, matching puzzle game, or casino title (this trend continues down the chart, I'm shocked at the number of casino games that can succeed at once), with a few oddities sprinkled in. In Japan on the other hand, while RPGs are the favored genre, we see rather radically different implementations of the genre throughout, especially compared to the much smaller differences between games within the US genres, and the oddities make up about half the market with a wide variety of titles.
Part of the reason I wanted to bring this up is that I wanted to illustrate why we actually don't seem to see a tremendous amount of investment from traditional Western publishers toward mobile even though pretty much all of them have at least some kind of mobile presence. There's a very notable amount of cash being generated on the platform, but it's significantly harder to break into, and the overlap with the core talent set of the publishers is quite a bit lower, whereas in Japan it's much closer to traditional publisher wheelhouses these days. Similarly, I thought it might be a nice way to illustrate why we don't get a ton of Japanese mobile titles localized overseas even though that has certainly been increasingly lately. I'm not expecting much change in the Western market anytime soon as well given that the venture capitalist money has moved over toward speculation in VR.
So I was looking at the top grossing apps on the US iOS app store and thought this would be a good opportunity to show how the Japanese and US mobile markets have started to solidify over time.
Here's a Top 20 games list from both with genres included.
To note, the actual positioning of the games is a bit less relevant since those jostle around a ton (today's #1 app in Japan was #8 a few days ago, and #18 was #2 a couple weeks ago), but I wanted to really highlight the genres and types of games showing up in this sample.
Japan iOS:
1. Pokemon GO (AR Collection)
2. The Idolmaster Cinderella Girls (Rhythm Game)
3. Monster Strike (Pinball RPG)
4. PowaPro Baseball (Arcade Sports)
5. Puzzle & Dragon (Matching Puzzle RPG)
6. Fate/Grand Order (JRPG)
7. Sword Art Online (Action RPG)
8. Rune Story (DS-Style Action RPG)
9. Disney Tsum Tsum (Matching Puzzle Game)
10. Seven Knights (JRPG)
11. Rune Story Tennis (Arcade Sports)
12. Summoners War (RPG)
13. Kizna (Tap RPG - Featurephone Style as far as I can tell)
14. Dragon Ball Z: Dokkan Battle (Arcade)
15. Line PokoPoko (Matching Puzzle Game)
16. Mobile Strike (Strategy War Game)
17. Logres (RPG)
18. Dragon Quest of the Stars (JRPG)
19. Ensemble Stars (Idol Simulator)
20. Shadowverse (Collectible Card Game a la Hearthstone/Magic)
US iOS:
1. Pokemon GO (AR Collection)
2. Mobile Strike (Strategy War Game)
3. Game of War: Fire Age (Strategy War Game)
4. Candy Crush Saga (Matching Puzzle Game)
5. Clash of Clans (Strategy War Game)
6. Clash Royale (Card Based Reverse Tower Defense)
7. Candy Crush Soda Saga (Matching Puzzle Game)
8. Big Fish Casino (Casino)
9. Marvel: Contest of Champions (Fighting Game)
10. Slotomania (Casino)
11. Toy Blast (Matching Puzzle Game)
12. DoubleDown Casino (Casino)
13. Madden NFL (Arcady Simulation Sports)
14. Episode (Life Simulator)
15. Candy Crush Jelly Saga (Matching Puzzle Game)
16. Free Slots Casino (Casino)
17. Clash of Kings (Strategy War Game)
18. Summoners War (RPG)
19. انتقام السلاطين (Strategy War Game) [Editor's Note: Can you tell a lot of people in the Middle East use US iOS?]
20. Star Wars: Galaxy of Heroes (RPG)
Pretty much everything on the US store front is a strategy war game, matching puzzle game, or casino title (this trend continues down the chart, I'm shocked at the number of casino games that can succeed at once), with a few oddities sprinkled in. In Japan on the other hand, while RPGs are the favored genre, we see rather radically different implementations of the genre throughout, especially compared to the much smaller differences between games within the US genres, and the oddities make up about half the market with a wide variety of titles.
Also not depicted here, but I only removed one non-game app to generate the Japanese list, whereas I skipped over about 15 television and dating apps to get the US one. The US games are overwhelmingly 2-3+ years old to boot, whereas the Japanese one has a spread of games ranging from 2012 through 2016 rather evenly, including a game that released within the last week.
Part of the reason I wanted to bring this up is that I wanted to illustrate why we actually don't seem to see a tremendous amount of investment from traditional Western publishers toward mobile even though pretty much all of them have at least some kind of mobile presence. There's a very notable amount of cash being generated on the platform, but it's significantly harder to break into, and the overlap with the core talent set of the publishers is quite a bit lower, whereas in Japan it's much closer to traditional publisher wheelhouses these days. Similarly, I thought it might be a nice way to illustrate why we don't get a ton of Japanese mobile titles localized overseas even though that has certainly been increasingly lately. I'm not expecting much change in the Western market anytime soon as well given that the venture capitalist money has moved over toward speculation in VR.
I've actually been pretty bullish on that one since it was first announced. Seemed to fit quite well with where mobile was heading.Maybe Fire Emblem will be a much better performing mobile game than we initially thought.
I think it's because of the demographic that latched on to the platforms. In the US, mobile is basically a combination of Facebook, Browser (think NewGrounds, Armor Games, Kings of Chaos, Casino sites), and old casual PC (PopCap, hidden objects) gaming.Did traditional JP publishers transition to mobile better because they have more handheld experience? Or because they have no choice seeing how quickly mobile eclipsed consoles/handhelds?
Your third point is the one that I think really surprised people. The audience has evolved to the point where it's actually totally plausible to constantly enter the market with new content.Ahh i see. It seems my thought goes a long with all your conclusion here. This is also probably the reason why we see that many big traditional game companies in Japan had been focusing a lot on the mobile market.
It is too big too be ignored,
it already affected the traditional market making the sales of traditional games/platform decreased .
and the fact that mobile market in Japan is strangely not that hard to penetrate and there is a huge amount of fans who are more open minded into trying new type of genre so many of the older skill set that traditional game maker had can be translated towards mobile gaming without the fear of being ignored simply because of the genre.
All these factors put some perspective on the reason why many traditional game devs would dare to take the risk to venture into mobile market.
no, judging from m$ japan page, Scorpio is planned to be released here
meanwhile I checked it again but I was not able to find the page dedicated to Scorpio as I did around a month ago
The Slim better be ready to release right after its announcement. Sony hasn't shown any care for Persona 5, I don't want the game to get fucked by this artificial shortage. This is one of the rare games that would give the hardware a big boost in Japan.
It says "Offers In-App Purchases" though.
Nintendo's first paid mobile game will be Super Mario Run, coming first on iOS in 2016.
It has no IAPs, and it looks like a well made autorunner akin to the Rayman games on mobile.
It presumably won't be a hundreds of million (or billions) of dollars every year title like major f2p mobile hits, but I think making something like this paid is okay. Tetris did end up moving 425 million paid downloads on mobile at the $1+ range.
Good word of mouth probably. Looks like Level-5 pulled yet another great game!
Other significant milestone happening within the end of the year?
It's, as far as I can tell, a game you can download for free and play a level or two as a demo, and then make a one time unlock purchase, similar to The Room.
I realize that's not technically a paid app, but... it's effectively one.
I could have misunderstood Miyamoto's presentation though.
It's also plausible they intend to sell something like level packs, and by IAPs he meant not the types of things people think of with mobile game IAPs like virtual currency and consumables.
http://nintendoeverything.com/super-mario-run-announced-for-mobile/
KYOTO, Japan, Sept. 8, 2016 JST –At an Apple event in San Francisco, CA earlier today, Nintendo announced that the leading man of video games will star in Super Mario Run, a full-sized Super Mario Bros. action platformer that has been developed specifically for mobile, and will be available first on the App Store this December. Mario creator Shigeru Miyamoto took the stage at the event and put Mario through his paces in a multi-level demonstration instantly familiar to millions of fans worldwide. In the game, Mario runs forward on his own, but relies on the touch of a single finger to jump over obstacles, avoid pesky enemies and capture the flag pole to complete levels.
“We have created Super Mario Run to be perfect for playing on your iPhone,” said Mr. Miyamoto, who first devised the Mario character more than 35 years ago. “Super Mario has evolved whenever he has encountered a new platform, and for the first time ever, players will be able to enjoy a full-fledged Super Mario game with just one hand, giving them the freedom to play while riding the subway or my favorite, eating a hamburger.”
“The App Store has made so many things better in our lives – the way we communicate, the way we work and the way we have fun,” said Tim Cook, Apple’s CEO. “But for gamers of all ages, the story just hasn’t been complete without Mario, so we are thrilled that Nintendo is bringing him to iOS for the first time this December.”
Super Mario Run has a mode in which the player collects coins and heads for the goal, and a mode in which the player competes against the acrobatic moves of other people who have completed the same course. In addition, there is a mode in which you create your own Mushroom Kingdom based upon these play results.
iOS users will be able to download and enjoy a portion of Super Mario Run for free and will be able to enjoy all of the game content available in this release after paying a set purchase price. More details will be disclosed at a later date. The game has been developed with Mr. Miyamoto as lead creator for Nintendo. Nintendo is also continuing its partnership with DeNA for the launch of Super Mario Run. It will be offered on the App Store this December in more than 100 different countries, and nine different languages.
To help iOS users get ready for the launch of Super Mario Run, a free Mario-themed sticker pack for the App Store for iMessage will launch this month. iMessage users can easily access and use these stickers in a variety of ways, bringing a bit of Mushroom Kingdom flavor to their conversations.
Super Mario Run represents the next phase of Nintendo’s expansion to mobile platforms, following the release of Miitomo earlier this year. After the launch of Super Mario Run in December, Nintendo plans to deliver its previously announced mobile device titles in the Animal Crossing and Fire Emblem series before the end of March, 2017.
Note the last line there however. Keep in mind this is a North American press release though, so Fire Emblem and Animal Crossing might still be releasing in 2016 in Japan instead of Q1 2017.
なお、「ファイアーエムブレム」と「どうぶつの森」のスマートデバイス向け2タイトルは、「SUPER MARIO RUN(スーパーマリオラン)」に続くタイトルとして、2017年3月までに配信を開始します。
+-------+------------+------------+------------+------------+------------+-------------+
|System | This Week | Last Week | Last Year | YTD | Last YTD | LTD |
+-------+------------+------------+------------+------------+------------+-------------+
| 3DS # | 20.813 | 20.788 | 30.022 | 905.595 | 1.280.033 | 20.942.551 |
| PSV # | 10.021 | 9.458 | 10.403 | 641.829 | 624.362 | 5.024.246 |
| WIU | 4.072 | 4.157 | 10.197 | 282.826 | 401.466 | 3.226.413 |
| PS4 | 2.302 | 6.760 | 54.720 | 884.964 | 734.377 | 3.015.697 |
| PS3 | 885 | 866 | 2.360 | 41.187 | 159.006 | 10.247.928 |
| XB1 | 126 | 31 | 120 | 3.764 | 12.101 | 67.815 |
+-------+------------+------------+------------+------------+------------+-------------+
| ALL | 38.219 | 42.060 | 107.822 | 2.760.165 | 3.211.345 | 42.524.650 |
+-------+------------+------------+------------+------------+------------+-------------+
Nintendo is abandoning us Android user :/
Ōkami;216192285 said:
Ōkami;216192285 said:
Does Japan care about prices and other factors when considering a new console as much as the West?
I wonder how much Apple paid for timed exclusivity.
So how much cheaper is PS4 slim compared to the original PS4? Will it give sales boost people are expecting from it?
HARDWARE
Code:+-------+------------+------------+------------+------------+------------+-------------+ |System | This Week | Last Week | Last Year | YTD | Last YTD | LTD | +-------+------------+------------+------------+------------+------------+-------------+ | 3DS # | 24.443 | 24.459 | 34.756 | 936.155 | 1.287.901 | [B]21.12[/B]2.157 | +-------+------------+------------+------------+------------+------------+-------------+
This is a 5000yen price cut on the PS4, right?
Last year there was another price cut. Honestly, would have been a great idea, keeping the price tag as usual at 39,980yen and then cutting off 10,000yen. In my opinion, that would have been a better movement, since the other pricecut was done without big (and I mean big) releases apart from Metal Gear.
It seems that Pro has even bigger premium pricing in Japan compared to Slim. While Slim is $299 in US and 29 980 yen in japan Pro is $399 in US and 44 980 yen in Japan.
It's releasing in the same day. That's awesome for P5.The Slim better be ready to release right after its announcement. Sony hasn't shown any care for Persona 5, I don't want the game to get fucked by this artificial shortage. This is one of the rare games that would give the hardware a big boost in Japan.
Miku is dead
3DS holding like a boss lol. The LTD battle between PS4 and 3DS is going to be one hell of a battle especially with 2DS and Poke Sun and Moon dropping the bomb.^_^