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Media Create Sales: Week 35, 2016 (Aug 29 - Sep 04)

Vena

Member
It still seems really strange. Did a similar drop percentage-wise happen for all slim/lite/i releases? I know Japanese retailers don't have much protection from stock that is hard to move like the Us does, but this seems overboard.

It means Sony has been very conservative with shipments to Japan (cutting them off far, far sooner to get rid of stock) vs. the RotW (where you hear of no shortages). This isn't surprising since the console has been struggling for its entire existence in Japan, while it has performed much, much better elsewhere.
 

L~A

Member
let's see if 2ds + sun/moon release + December holiday can make that happen

Yeah, those two will be key. Come to think of it, the holiday period starts on November 18th this year, with Pokémon. Usually it's around November 23rd (public holiday).

About the Nintendo 2DS, Nintendo is clearly targetting kids, so it's most likely during the holiday period that we're going to see the biggest impact on sales.
 

Nirolak

Mrgrgr
So I was looking at the top grossing apps on the US iOS app store and thought this would be a good opportunity to show how the Japanese and US mobile markets have started to solidify over time.

Here's a Top 20 games list from both with genres included.

To note, the actual positioning of the games is a bit less relevant since those jostle around a ton (today's #1 app in Japan was #8 a few days ago, and #18 was #2 a couple weeks ago), but I wanted to really highlight the genres and types of games showing up in this sample.

Japan iOS:
1. Pokemon GO (AR Collection)
2. The Idolmaster Cinderella Girls (Rhythm Game)
3. Monster Strike (Pinball RPG)
4. PowaPro Baseball (Arcade Sports)
5. Puzzle & Dragon (Matching Puzzle RPG)
6. Fate/Grand Order (JRPG)
7. Sword Art Online (Action RPG)
8. Rune Story (DS-Style Action RPG)
9. Disney Tsum Tsum (Matching Puzzle Game)
10. Seven Knights (JRPG)
11. Rune Story Tennis (Arcade Sports)
12. Summoners War (RPG)
13. Kizna (Tap RPG - Featurephone Style as far as I can tell)
14. Dragon Ball Z: Dokkan Battle (Arcade)
15. Line PokoPoko (Matching Puzzle Game)
16. Mobile Strike (Strategy War Game)
17. Logres (RPG)
18. Dragon Quest of the Stars (JRPG)
19. Ensemble Stars (Idol Simulator)
20. Shadowverse (Collectible Card Game a la Hearthstone/Magic)

US iOS:
1. Pokemon GO (AR Collection)
2. Mobile Strike (Strategy War Game)
3. Game of War: Fire Age (Strategy War Game)
4. Candy Crush Saga (Matching Puzzle Game)
5. Clash of Clans (Strategy War Game)
6. Clash Royale (Card Based Reverse Tower Defense)
7. Candy Crush Soda Saga (Matching Puzzle Game)
8. Big Fish Casino (Casino)
9. Marvel: Contest of Champions (Fighting Game)
10. Slotomania (Casino)
11. Toy Blast (Matching Puzzle Game)
12. DoubleDown Casino (Casino)
13. Madden NFL (Arcady Simulation Sports)
14. Episode (Life Simulator)
15. Candy Crush Jelly Saga (Matching Puzzle Game)
16. Free Slots Casino (Casino)
17. Clash of Kings (Strategy War Game)
18. Summoners War (RPG)
19. انتقام السلاطين (Strategy War Game) [Editor's Note: Can you tell a lot of people in the Middle East use US iOS?]
20. Star Wars: Galaxy of Heroes (RPG)

Pretty much everything on the US store front is a strategy war game, matching puzzle game, or casino title (this trend continues down the chart, I'm shocked at the number of casino games that can succeed at once), with a few oddities sprinkled in. In Japan on the other hand, while RPGs are the favored genre, we see rather radically different implementations of the genre throughout, especially compared to the much smaller differences between games within the US genres, and the oddities make up about half the market with a wide variety of titles.

Also not depicted here, but I only removed one non-game app to generate the Japanese list, whereas I skipped over about 15 television and dating apps to get the US one. The US games are overwhelmingly 2-3+ years old to boot, whereas the Japanese one has a spread of games ranging from 2012 through 2016 rather evenly, including a game that released within the last week.

Part of the reason I wanted to bring this up is that I wanted to illustrate why we actually don't seem to see a tremendous amount of investment from traditional Western publishers toward mobile even though pretty much all of them have at least some kind of mobile presence. There's a very notable amount of cash being generated on the platform, but it's significantly harder to break into, and the overlap with the core talent set of the publishers is quite a bit lower, whereas in Japan it's much closer to traditional publisher wheelhouses these days. Similarly, I thought it might be a nice way to illustrate why we don't get a ton of Japanese mobile titles localized overseas even though that has certainly been increasingly lately. I'm not expecting much change in the Western market anytime soon as well given that the venture capitalist money has moved over toward speculation in VR.
 

casiopao

Member
3DS holding like a boss lol. The LTD battle between PS4 and 3DS is going to be one hell of a battle especially with 2DS and Poke Sun and Moon dropping the bomb.^_^

Everything other than YW3 is dead.T_T

How is the leg for Berseria? Have it passed Zestria first week?
 

Sterok

Member
Pretty much everything on the US store front is a strategy war game, matching puzzle game, or casino title (this trend continues down the chart, I'm shocked at the number of casino games that can succeed at once), with a few oddities sprinkled in. In Japan on the other hand, while RPGs are the favored genre, we see rather radically different implementations of the genre throughout, especially compared to the much smaller differences between games within the US genres, and the oddities make up about half the market with a wide variety of titles.



Part of the reason I wanted to bring this up is that I wanted to illustrate why we actually don't seem to see a tremendous amount of investment from traditional Western publishers toward mobile even though pretty much all of them have at least some kind of mobile presence. There's a very notable amount of cash being generated on the platform, but it's significantly harder to break into, and the overlap with the core talent set of the publishers is quite a bit lower, whereas in Japan it's much closer to traditional publisher wheelhouses these days. Similarly, I thought it might be a nice way to illustrate why we don't get a ton of Japanese mobile titles localized overseas even though that has certainly been increasingly lately. I'm not expecting much change in the Western market anytime soon as well given that the venture capitalist money has moved over toward speculation in VR.

Maybe Fire Emblem will be a much better performing mobile game than we initially thought.

Did traditional JP publishers transition to mobile better because they have more handheld experience? Or because they have no choice seeing how quickly mobile eclipsed consoles/handhelds?
 
The Slim better be ready to release right after its announcement. Sony hasn't shown any care for Persona 5, I don't want the game to get fucked by this artificial shortage. This is one of the rare games that would give the hardware a big boost in Japan.
 

casiopao

Member
So I was looking at the top grossing apps on the US iOS app store and thought this would be a good opportunity to show how the Japanese and US mobile markets have started to solidify over time.

Here's a Top 20 games list from both with genres included.

To note, the actual positioning of the games is a bit less relevant since those jostle around a ton (today's #1 app in Japan was #8 a few days ago, and #18 was #2 a couple weeks ago), but I wanted to really highlight the genres and types of games showing up in this sample.

Japan iOS:
1. Pokemon GO (AR Collection)
2. The Idolmaster Cinderella Girls (Rhythm Game)
3. Monster Strike (Pinball RPG)
4. PowaPro Baseball (Arcade Sports)
5. Puzzle & Dragon (Matching Puzzle RPG)
6. Fate/Grand Order (JRPG)
7. Sword Art Online (Action RPG)
8. Rune Story (DS-Style Action RPG)
9. Disney Tsum Tsum (Matching Puzzle Game)
10. Seven Knights (JRPG)
11. Rune Story Tennis (Arcade Sports)
12. Summoners War (RPG)
13. Kizna (Tap RPG - Featurephone Style as far as I can tell)
14. Dragon Ball Z: Dokkan Battle (Arcade)
15. Line PokoPoko (Matching Puzzle Game)
16. Mobile Strike (Strategy War Game)
17. Logres (RPG)
18. Dragon Quest of the Stars (JRPG)
19. Ensemble Stars (Idol Simulator)
20. Shadowverse (Collectible Card Game a la Hearthstone/Magic)

US iOS:
1. Pokemon GO (AR Collection)
2. Mobile Strike (Strategy War Game)
3. Game of War: Fire Age (Strategy War Game)
4. Candy Crush Saga (Matching Puzzle Game)
5. Clash of Clans (Strategy War Game)
6. Clash Royale (Card Based Reverse Tower Defense)
7. Candy Crush Soda Saga (Matching Puzzle Game)
8. Big Fish Casino (Casino)
9. Marvel: Contest of Champions (Fighting Game)
10. Slotomania (Casino)
11. Toy Blast (Matching Puzzle Game)
12. DoubleDown Casino (Casino)
13. Madden NFL (Arcady Simulation Sports)
14. Episode (Life Simulator)
15. Candy Crush Jelly Saga (Matching Puzzle Game)
16. Free Slots Casino (Casino)
17. Clash of Kings (Strategy War Game)
18. Summoners War (RPG)
19. انتقام السلاطين (Strategy War Game) [Editor's Note: Can you tell a lot of people in the Middle East use US iOS?]
20. Star Wars: Galaxy of Heroes (RPG)

Pretty much everything on the US store front is a strategy war game, matching puzzle game, or casino title (this trend continues down the chart, I'm shocked at the number of casino games that can succeed at once), with a few oddities sprinkled in. In Japan on the other hand, while RPGs are the favored genre, we see rather radically different implementations of the genre throughout, especially compared to the much smaller differences between games within the US genres, and the oddities make up about half the market with a wide variety of titles.

Also not depicted here, but I only removed one non-game app to generate the Japanese list, whereas I skipped over about 15 television and dating apps to get the US one. The US games are overwhelmingly 2-3+ years old to boot, whereas the Japanese one has a spread of games ranging from 2012 through 2016 rather evenly, including a game that released within the last week.

Part of the reason I wanted to bring this up is that I wanted to illustrate why we actually don't seem to see a tremendous amount of investment from traditional Western publishers toward mobile even though pretty much all of them have at least some kind of mobile presence. There's a very notable amount of cash being generated on the platform, but it's significantly harder to break into, and the overlap with the core talent set of the publishers is quite a bit lower, whereas in Japan it's much closer to traditional publisher wheelhouses these days. Similarly, I thought it might be a nice way to illustrate why we don't get a ton of Japanese mobile titles localized overseas even though that has certainly been increasingly lately. I'm not expecting much change in the Western market anytime soon as well given that the venture capitalist money has moved over toward speculation in VR.

Ahh i see. It seems my thought goes a long with all your conclusion here. This is also probably the reason why we see that many big traditional game companies in Japan had been focusing a lot on the mobile market.

It is too big too be ignored,
it already affected the traditional market making the sales of traditional games/platform decreased .
and the fact that mobile market in Japan is strangely not that hard to penetrate and there is a huge amount of fans who are more open minded into trying new type of genre so many of the older skill set that traditional game maker had can be translated towards mobile gaming without the fear of being ignored simply because of the genre.

All these factors put some perspective on the reason why many traditional game devs would dare to take the risk to venture into mobile market.
 

Nirolak

Mrgrgr
Maybe Fire Emblem will be a much better performing mobile game than we initially thought.
I've actually been pretty bullish on that one since it was first announced. Seemed to fit quite well with where mobile was heading.

Did traditional JP publishers transition to mobile better because they have more handheld experience? Or because they have no choice seeing how quickly mobile eclipsed consoles/handhelds?
I think it's because of the demographic that latched on to the platforms. In the US, mobile is basically a combination of Facebook, Browser (think NewGrounds, Armor Games, Kings of Chaos, Casino sites), and old casual PC (PopCap, hidden objects) gaming.

In Japan, it's used by a huge swath of adult gamers as their only platform, plus a wide variety of teens and sometimes younger children as one of their gaming platforms, so there's a strong demand for things that mirror the types of games they used to/usually play while also being optimized for a phone.

In some ways Korea might actually be even further down that road than Japan, though that's a slightly different discussion.

There's also an extent to which success begets success. The types of games that really took off on these platforms in the first place are the ones that everyone went and doubled down on, and the more these games were doubled down on, the more appealing these platforms were for fans of the successful genres or genres that appealed to similar demographics.

Ahh i see. It seems my thought goes a long with all your conclusion here. This is also probably the reason why we see that many big traditional game companies in Japan had been focusing a lot on the mobile market.

It is too big too be ignored,
it already affected the traditional market making the sales of traditional games/platform decreased .
and the fact that mobile market in Japan is strangely not that hard to penetrate and there is a huge amount of fans who are more open minded into trying new type of genre so many of the older skill set that traditional game maker had can be translated towards mobile gaming without the fear of being ignored simply because of the genre.

All these factors put some perspective on the reason why many traditional game devs would dare to take the risk to venture into mobile market.
Your third point is the one that I think really surprised people. The audience has evolved to the point where it's actually totally plausible to constantly enter the market with new content.

If you weren't having any mobile success in the West as of a few years ago, frankly your odds of ever doing so look pretty awful, which is why Activision Blizzard gave up trying to do it themselves and just bought King for $6 billion. This means that we have very few people taking major risks on making new genres or new ideas work on mobile in the West anymore to boot, so market evolution becomes even harder.

A market where your odds look at least as good if not better than ever? Now that's really appealing.
 

Ōkami

Member
PlayStation Store Rankings (August 29th – September 4th)

PS4
01/NEW. Resident Evil 4 (Capcom) – {30/08/2016} (¥2.800)
02/02. Salt and Sanctuary (Ska Studios) – {18/08/2016} (¥1.780)
03/05. No Man’s Sky (SIE) – {25/08/2016} (¥6.372)
04/07. Arcade Archives: Darius (Hamster) – {26/08/2016} (¥823)
05/06. The King of Fighters XIV (SNK) – {25/08/2016} (¥7.776)
06/04. Tales of Berseria (Bandai Namco) – {18/08/2016} (¥8.856)
07/08. Minecraft: PlayStation 4 Edition (SCE) – {25/12/2014} (¥2.592)
08/09. Hatsune Miku: Project Diva - Future Tone (SEGA) – {23/06/2016} (¥8.424)
09/10. Resident Evil 6 (Capcom) – {29/03/2016} (¥2.800)
10/00. Dariusburst Chronicles Saviours (30% OFF) (Kadokawa) – {15/01/2016} (¥5.140)
11/12. Resident Evil 5 (Capcom) – {28/06/2016} (¥2.800)
12/20. UNO (Ubisoft) – {25/08/2016} (¥1.296)
13/00. Evolve Ultimate Edition (30% OFF) (Take Two Interactive Japan) – {23/02/2016} (¥2.532)
14/13. Hatsune Miku: Project Diva X HD (SEGA) – {25/08/2016} (¥8.629)
15/01. Battlefield 4 (85% OFF) (Electronic Arts) – {22/02/2014} (¥432)
16/11. Ratchet and Clank (SIE) – {09/08/2016} (¥5.292)
17/18. Tom Clancy’s Rainbow Six Siege (Ubisoft) – {10/12/2015} (¥8.100)
18/00. The Witch and the Hundred Knight: Revival Edition (20% OFF) (Nippon Ichi) – {25/09/2015} (¥4.936)
19/NEW. Inversus (10% OFF) (CrossFunction) – {31/08/2016} (¥1.166)
20/16. Sengoku Basara Sanada Yukimura-den (Capcom) – {25/08/2016} (¥6.990)

Vita
01/01. Demon Gaze (PlayStation Vita the Best) (Kadokawa) – {14/11/2013} (¥3.590)
02/02. Disgaea 4: A Promise Revisited (PlayStation Vita the Best) (Nippon Ichi) – {01/05/2014} (¥3.600)
03/00. Metal Gear Solid 3 HD Edition (50% OFF) (Konami) – {17/07/2012} (¥1.018)
04/03. Ys VIII: Lacrimosa of Dana (Nihon Falcom) – {21/07/2016} (¥6.200)
05/05. Minecraft: PlayStation Vita Edition (SCE) – {29/10/2014} (¥2.592)
06/00. Metal Gear Solid 2 HD Edition (50% OFF) (Konami) – {17/07/2012} (¥1.018)
07/06. Romancing SaGa 2 (Square Enix) – {24/03/2016} (¥2.200)
08/08. Sword Art Online: Hollow Fragment (Bandai Namco) – {24/04/2014} (¥1.728)
09/09. Steins;Gate (5pb.) – {14/03/2013} (¥6.264)
10/04. Sengoku Otome: Legend Battle (Planet G) – {25/08/2016} (¥6.804)
11/07. Coven and Labyrinth of Refrain (Nippon Ichi) – {23/06/2016} (¥5.143)
12/11. New Interpretation Stranger of Sword City (Experience) – {21/07/2016} (¥4.104)
13/00. Chaos;Child (5pb.) – {25/06/2015} (¥6.480)
14/13. Danganronpa 1-2 Reload (Spike Chunsoft) – {10/10/2013} (¥4.834)
15/00. Dariusburst Chronicles Saviours (30% OFF) (Kadokawa) – {15/01/2016} (¥3.680)
16/10. Toukiden 2 (Koei Tecmo) – {28/07/2016} (¥6.610)
17/17. Touhou Genso Wanderer (Mediaescape) – {25/06/2015} (¥3.240)
18/14. IA/VT Colorful (PlayStation Vita the Best) (Marvelous) – {10/03/2016} (¥3.780)
19/17. Terraria (Spike Chunsoft) – {06/02/2014} (¥2.057)
20/00. Chaos;Head Noah (5pb.) – {21/08/2014} (¥3.240)
 

Vena

Member
The Slim better be ready to release right after its announcement. Sony hasn't shown any care for Persona 5, I don't want the game to get fucked by this artificial shortage. This is one of the rare games that would give the hardware a big boost in Japan.

It will? I wouldn't be all that surprised if most of the core for jRPGs has already transitioned (also on PS3) for non-FF titles.
 

Nirolak

Mrgrgr
Nintendo's first paid mobile game will be Super Mario Run, coming first on iOS in 2016.

It has no IAPs, and it looks like a well made autorunner akin to the Rayman games on mobile.

It presumably won't be a hundreds of million (or billions) of dollars every year title like major f2p mobile hits, but I think making something like this paid is okay. Tetris did end up moving 425 million paid downloads on mobile at the $1+ range.

CrxGwk6VYAAZXMF.jpg:large
 

Nirolak

Mrgrgr
It says "Offers In-App Purchases" though.

It's, as far as I can tell, a game you can download for free and play a level or two as a demo, and then make a one time unlock purchase, similar to The Room.

I realize that's not technically a paid app, but... it's effectively one.

I could have misunderstood Miyamoto's presentation though.

It's also plausible they intend to sell something like level packs, and by IAPs he meant not the types of things people think of with mobile game IAPs like virtual currency and consumables.
 

rhandino

Banned
Nintendo's first paid mobile game will be Super Mario Run, coming first on iOS in 2016.

It has no IAPs, and it looks like a well made autorunner akin to the Rayman games on mobile.

It presumably won't be a hundreds of million (or billions) of dollars every year title like major f2p mobile hits, but I think making something like this paid is okay. Tetris did end up moving 425 million paid downloads on mobile at the $1+ range.

CrxGwk6VYAAZXMF.jpg:large
yGiMWMc.gif


I am a little salty that there is no Android ver. announced but I like this. It was the only logical conclusion after they said that no brands was off limits for mobile.

I am excited to see the route they are going to take with Animal Crossing and Fire Emblem tho, I expect something similar to Happy Home Designer for AC and maybe something multiplayer focused for Fire Emblem.
 

Vena

Member
A very smart use of mobile for the IP. Totally ninjaed that reveal too without a bleep. Now we also know why NX isn't this week.
 

horuhe

Member
Good word of mouth probably. Looks like Level-5 pulled yet another great game!

Discounts, Sammy, discounts. Not very high, though. I think that small shops demanded more units that they should have, that's why could be seen more discounts there than at major electronic stores. 30% is norm, though.

Other significant milestone happening within the end of the year?

Splatoon getting 1.5 million at retail, for sure. Kirby being halfmillioner, and Animal Crossing, 5.5 million (or even 6 million) with digital and re-releases.
 

random25

Member
It's, as far as I can tell, a game you can download for free and play a level or two as a demo, and then make a one time unlock purchase, similar to The Room.

I realize that's not technically a paid app, but... it's effectively one.

I could have misunderstood Miyamoto's presentation though.

It's also plausible they intend to sell something like level packs, and by IAPs he meant not the types of things people think of with mobile game IAPs like virtual currency and consumables.

I didn't watch the presentation so maybe it's just an interpretation difference as you said.

Can't wait to see how this will affect Nintendo's stock in Japan later in the morning.
 

Nirolak

Mrgrgr
It apparently is a free demo:

http://nintendoeverything.com/super-mario-run-announced-for-mobile/

KYOTO, Japan, Sept. 8, 2016 JST –At an Apple event in San Francisco, CA earlier today, Nintendo announced that the leading man of video games will star in Super Mario Run, a full-sized Super Mario Bros. action platformer that has been developed specifically for mobile, and will be available first on the App Store this December. Mario creator Shigeru Miyamoto took the stage at the event and put Mario through his paces in a multi-level demonstration instantly familiar to millions of fans worldwide. In the game, Mario runs forward on his own, but relies on the touch of a single finger to jump over obstacles, avoid pesky enemies and capture the flag pole to complete levels.

“We have created Super Mario Run to be perfect for playing on your iPhone,” said Mr. Miyamoto, who first devised the Mario character more than 35 years ago. “Super Mario has evolved whenever he has encountered a new platform, and for the first time ever, players will be able to enjoy a full-fledged Super Mario game with just one hand, giving them the freedom to play while riding the subway or my favorite, eating a hamburger.”

“The App Store has made so many things better in our lives – the way we communicate, the way we work and the way we have fun,” said Tim Cook, Apple’s CEO. “But for gamers of all ages, the story just hasn’t been complete without Mario, so we are thrilled that Nintendo is bringing him to iOS for the first time this December.”

Super Mario Run has a mode in which the player collects coins and heads for the goal, and a mode in which the player competes against the acrobatic moves of other people who have completed the same course. In addition, there is a mode in which you create your own Mushroom Kingdom based upon these play results.

iOS users will be able to download and enjoy a portion of Super Mario Run for free and will be able to enjoy all of the game content available in this release after paying a set purchase price. More details will be disclosed at a later date. The game has been developed with Mr. Miyamoto as lead creator for Nintendo. Nintendo is also continuing its partnership with DeNA for the launch of Super Mario Run. It will be offered on the App Store this December in more than 100 different countries, and nine different languages.

To help iOS users get ready for the launch of Super Mario Run, a free Mario-themed sticker pack for the App Store for iMessage will launch this month. iMessage users can easily access and use these stickers in a variety of ways, bringing a bit of Mushroom Kingdom flavor to their conversations.

Super Mario Run represents the next phase of Nintendo’s expansion to mobile platforms, following the release of Miitomo earlier this year. After the launch of Super Mario Run in December, Nintendo plans to deliver its previously announced mobile device titles in the Animal Crossing and Fire Emblem series before the end of March, 2017.

Note the last line there however. Keep in mind this is a North American press release though, so Fire Emblem and Animal Crossing might still be releasing in 2016 in Japan instead of Q1 2017.
 

L~A

Member
Note the last line there however. Keep in mind this is a North American press release though, so Fire Emblem and Animal Crossing might still be releasing in 2016 in Japan instead of Q1 2017.

Actually, JP Twitter account also says more or less the same thing:

なお、「ファイアーエムブレム」と「どうぶつの森」のスマートデバイス向け2タイトルは、「SUPER MARIO RUN(スーパーマリオラン)」に続くタイトルとして、2017年3月までに配信を開始します。

https://twitter.com/Nintendo/status/773573777972006914
 

Chris1964

Sales-Age Genius
Famitsu Sales: Week 36, 2016 (Aug 29 - Sep 04)

01./01. [3DS] Yo-Kai Watch 3: Sushi / Tempura <RPG> (Level 5) {2016.07.16} (¥4.800) - 36.261 / 1.124.762 <80-100%> (-9%)
02./02. [PS4] Tales of Berseria <RPG> (Bandai Namco Games) {2016.08.18} (¥8.200) - 11.759 / 198.628 <80-100%> (-56%)
03./09. [3DS] Puzzle & Dragons X: God Chapter / Dragon Chapter <RPG> (GungHo Online Entertainment) {2016.07.28} (¥4.800) - 10.524 / 193.280 <60-80%> (-23%)
04./00. [PS4] The Witcher 3: Wild Hunt - Complete Edition <The Witcher 3: Wild Hunt \ The Witcher 3: Wild Hunt - Hearts of Stone \ The Witcher 3: Wild Hunt - Blood and Wine> <RPG> (Spike Chunsoft) {2016.09.01} (¥6.480) - 10.365 / NEW <40-60%>
05./04. [PS3] Tales of Berseria <RPG> (Bandai Namco Games) {2016.08.18} (¥8.200) - 7.804 / 98.508 <80-100%> (-53%)
06./16. [3DS] Pokemon Omega Ruby / Alpha Sapphire # <RPG> (Pokemon Co.) {2014.11.21} (¥4.571) - 7.740 / 3.076.826 <80-100%> (+23%)
07./13. [WIU] Minecraft: Wii U Edition <ADV> (Microsoft Game Studios) {2016.06.23} (¥3.600) - 6.874 / 113.764 <80-100%> (-11%)
08./15. [3DS] Kirby: Planet Robobot <ACT> (Nintendo) {2016.04.28} (¥4.700) - 6.351 / 402.316 <80-100%> (-7%)
09./03. [PS4] The King of Fighters XIV <FTG> (SNK Playmore) {2016.08.25} (¥7.200) - 5.683 / 28.925 <60-80%> (-76%)
10./23. [WIU] Splatoon # <ACT> (Nintendo) {2015.05.28} (¥5.700) - 4.347 / 1.398.069 <80-100%> (+10%)
11./12. [3DS] Dragon Ball: Fusions # <RPG> (Bandai Namco Games) {2016.08.04} (¥5.700) - 4.191 / 134.781 <80-100%> (-47%)
12./07. [PS4] Sengoku Basara: Sanada Yukimura-Den <ACT> (Capcom) {2016.08.25} (¥6.990) - 4.137 / 19.298 <40-60%> (-73%)
13./24. [PSV] Minecraft: PlayStation Vita Edition <ADV> (Sony Computer Entertainment) {2015.03.19} (¥2.400) - 3.935 / 763.464 <80-100%> (+5%)
14./06. [PS4] No Man's Sky <ADV> (Sony Interactive Entertainment) {2016.08.25} (¥5.900) - 3.691 / 19.688 <60-80%> (-77%)
15./19. [3DS] Mario & Sonic at the Rio 2016 Olympic Games <SPT> (Nintendo) {2016.02.18} (¥4.700) - 3.391 / 233.778 <80-100%> (-21%)
16./18. [WIU] Mario & Sonic at the Rio 2016 Olympic Games <SPT> (Nintendo) {2016.06.23} (¥5.700) - 3.254 / 100.162 <80-100%> (-28%)
17./22. [3DS] Pokemon Red / Green / Blue / Yellow _3DS Virtual Console Version_ |DL| (Dedicated Download Card Special) <RPG> (Pokemon Co.) {2016.02.27} (¥1.389) - 3.089 / 263.223 <80-100%> (-22%)
18./10. [PS3] Sengoku Basara: Sanada Yukimura-Den <ACT> (Capcom) {2016.08.25} (¥6.990) - 2.997 / 14.113 <40-60%> (-73%)
19./00. [PSV] Bara ni Kakusareshi Verite # <ADV> (Idea Factory) {2016.09.01} (¥6.300) - 2.980 / NEW <60-80%>
20./08. [PS4] Hatsune Miku: Project Diva X HD <ACT> (Sega) {2016.08.25} (¥7.990) - 2.754 / 16.535 <40-60%> (-80%)
21./26. [3DS] Animal Crossing: New Leaf [Nintendo Selects] <ETC> (Nintendo) {2016.03.17} (¥2.700) - 2.727 / 90.466 <80-100%> (-8%)
22./29. [3DS] Sumikko Gurashi: Mura o Tsukurundesu <ETC> (Nippon Columbia) {2016.07.21} (¥4.800) - 2.631 / 44.760 <60-80%> (-3%)
23./00. [PS4] Grand Theft Auto V [New Price Edition] <ACT> (Take-Two Interactive Japan) {2015.10.08} (¥4.990) - 2.350 / 119.858 <80-100%> (+2%)
24./25. [PS4] Ratchet & Clank # <ACT> (Sony Interactive Entertainment) {2016.08.09} (¥5.900) - 2.196 / 32.701 <60-80%> (-37%)
25./05. [PSV] Sengoku Otome: Legend Battle # <ACT> (Planet G) {2016.08.25} (¥6.980) - 2.181 / 18.310 <80-100%> (-86%)
26./00. [PS4] Tom Clancy's Rainbow Six: Siege <ACT> (Ubisoft) {2015.12.10} (¥8.400) - 2.083 / 123.523 <80-100%> (+5%)
27./30. [3DS] Taiko no Tatsujin: Don Don! Mystery Adventure <ACT> (Bandai Namco Games) {2016.06.16} (¥4.800) - 1.989 / 95.599 <80-100%> (-16%)
28./28. [PSV] Toukiden 2 # <ACT> (Koei Tecmo) {2016.07.28} (¥6.800) - 1.959 / 101.042 <80-100%> (-31%)
29./20. [3DS] Metroid Prime: Federation Force <ACT> (Nintendo) {2016.08.25} (¥4.700) - 1.804 / 6.090 <20-40%> (-58%)
30./00. [3DS] 12-Sai. Koisuru Diary <ADV> (Happinet) {2016.08.04} (¥5.815) - 1.801 / 28.557 <60-80%> (-18%)

Top 30

3DS - 12
PS4 - 9
PSV - 4
WIU - 3
PS3 - 2

HARDWARE
Code:
+-------+------------+------------+------------+------------+------------+-------------+
|System |  This Week |  Last Week |  Last Year |     YTD    |  Last YTD  |     LTD     |
+-------+------------+------------+------------+------------+------------+-------------+
| 3DS # |     20.813 |     20.788 |     30.022 |    905.595 |  1.280.033 |  20.942.551 |
| PSV # |     10.021 |      9.458 |     10.403 |    641.829 |    624.362 |   5.024.246 |
|  WIU  |      4.072 |      4.157 |     10.197 |    282.826 |    401.466 |   3.226.413 |
|  PS4  |      2.302 |      6.760 |     54.720 |    884.964 |    734.377 |   3.015.697 |
|  PS3  |        885 |        866 |      2.360 |     41.187 |    159.006 |  10.247.928 |
|  XB1  |        126 |         31 |        120 |      3.764 |     12.101 |      67.815 |
+-------+------------+------------+------------+------------+------------+-------------+
|  ALL  |     38.219 |     42.060 |    107.822 |  2.760.165 |  3.211.345 |  42.524.650 |
+-------+------------+------------+------------+------------+------------+-------------+
 

Aostia

El Capitan Todd
usual Nintendo release schedule. announced games get delayed, stealth release for unannounced games (september fkr reveal, december for releas)
 

Bruno MB

Member
PREDICTION LEAGUE PERSONA 5 EDITION

Predict how much these products will sell in the week (from Sep 12 to Sep 18):

[PS4] Hardware (7 days) -
[PS4] Persona 5 (4 days) -
[PS3] Persona 5 (4 days) -

-----------------------------------------------------------------------------------
Deadline: September 11 2016 09:00 am (EST)
 

horuhe

Member
Does Japan care about prices and other factors when considering a new console as much as the West?

Not really considering how well Mario Maker Set and the first Splatoon Set did. But now that Wii U has signed its death, I guess the price tag would be such a big problem.
 

Mr Swine

Banned
So how much cheaper is PS4 slim compared to the original PS4? Will it give sales boost people are expecting from it?
 

donny2112

Member
HARDWARE
Code:
+-------+------------+------------+------------+------------+------------+-------------+
|System |  This Week |  Last Week |  Last Year |     YTD    |  Last YTD  |     LTD     |
+-------+------------+------------+------------+------------+------------+-------------+
| 3DS # |     24.443 |     24.459 |     34.756 |    936.155 |  1.287.901 |  [B]21.12[/B]2.157 |
+-------+------------+------------+------------+------------+------------+-------------+

Just wanted to pop in and say 'hi' at this momentous occasion.

Thanks, Chris1964, hiska-kun, and everybody for keeping the MC threads the standard for Sales-Age! (^o^)
 

horuhe

Member
This is a 5000yen price cut on the PS4, right?

Last year there was another price cut. Honestly, would have been a great idea, keeping the price tag as usual at 39,980yen and then cutting off 10,000yen. In my opinion, that would have been a better movement, since the other pricecut was done without big (and I mean big) releases apart from Metal Gear.
 
It seems that Pro has even bigger premium pricing in Japan compared to Slim. While Slim is $299 in US and 29 980 yen in japan Pro is $399 in US and 44 980 yen in Japan.
 

Chris1964

Sales-Age Genius
Last year there was another price cut. Honestly, would have been a great idea, keeping the price tag as usual at 39,980yen and then cutting off 10,000yen. In my opinion, that would have been a better movement, since the other pricecut was done without big (and I mean big) releases apart from Metal Gear.

Unless you belong to the group of usual posters here who live in their own world, 5k was the expected pricecut after last year's additional 5k, 10k at once would give a bigger boost but things wouldn't be so different in the long run.

It seems that Pro has even bigger premium pricing in Japan compared to Slim. While Slim is $299 in US and 29 980 yen in japan Pro is $399 in US and 44 980 yen in Japan.

Maybe because Japan will show less interest than west.
 

wmlk

Member
The Slim better be ready to release right after its announcement. Sony hasn't shown any care for Persona 5, I don't want the game to get fucked by this artificial shortage. This is one of the rare games that would give the hardware a big boost in Japan.
It's releasing in the same day. That's awesome for P5.
 

Ryng_tolu

Banned
PREDICTION LEAGUE PERSONA 5 EDITION

[PS4] Hardware (7 days) - 90,000
[PS4] Persona 5 (4 days) - 260,000
[PS3] Persona 5 (4 days) - 80,000
 

Chris1964

Sales-Age Genius
This will be the first time a home console will have 2 SKUs tracked seperately.

edit. So far there will be 3 early reports from Famitsu for the rest of the year

1. 2DS, PS4 Slim and likely Persona 5
2. PS4 Pro
3. Pokemon Sun / Moon
 
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