And it did, even if by a slight margin
FF XIII-2 = ~524k first week
Tales of Xillia = ~526k first week
Anyone has idea of which one ended with the highest LTD?
Final fantasy by a large margin. Xillia sold almost 90% of its LTD in the first week.
And it did, even if by a slight margin
FF XIII-2 = ~524k first week
Tales of Xillia = ~526k first week
Anyone has idea of which one ended with the highest LTD?
41./47. [WII] Super Smash Bros. Brawl <FTG> (Nintendo) {2008.01.31} (¥6.800)
Which is its LTD? over 2 millions?
It's a 2008 title and still sells...
Ok, we all know that Wii U version will seel WAAAAAAAAAAAAAAAAAAAAAAAAAY less, but I was wondering:
considering the 3DS success, its install base and its acrive users/buyers
considering the japanese love for portable consoles
considering the japanese love for portable local multiplayer games
considering that the 3DS one will be the first portable version of the game (so, some novelty to the franchise)
considering the success of the Smash brand due to the Wii episode
could this be a HUGE seller for real? something even bigger than the Wii one?
(I'm talking just for Japan)
It's looking more and more likely that Smash Bros. Portable will sell shitloads in Japan. I'm expecting it could do over 2 million on 3DS and around 750k on Wii U.
It's looking more and more likely that Smash Bros. Portable will sell shitloads in Japan. I'm expecting it could do over 2 million on 3DS and around 750k on Wii U.
And it did, even if by a slight margin
FF XIII-2 = ~524k first week
Tales of Xillia = ~526k first week
Anyone has idea of which one ended with the highest LTD?
FFXIII-2 524k first week / 841k LTD / 845k shipped first week
ToX 526k first week / 638k LTD / 603k shipped first week
ToX2 364k first week / 430k LTD / 467k shipped first week
Surely Sm4sh's launch will be interesting.
Melee managed to sell 7 million on the Gamecube so I'm sure even the WiiU version will make great numbers and boost some consoles. Sure it's coming on 3DS too but we know where the real deal is. I'm buying both copies day one anyway.
Also, wasn't the WiiU version coming earlier? That would be smart.
750k is totally doable for Sm4sh on the U, like, really. I mean out of 22 million Gamecube sold, Melee did 7. It means that out of any three Gamecube in the world, at least one is accompanied by Melee. It's fucking crazy if you think about it. Also with the Mario Kart 8 boost...
Japanese sales thread.
I wasn't talking about exclusives but revisions and remasters.
MH 4 HD on VITA/PS3/PS4/WII U is entirely possible IMO. It won't make sense if this doesn't happen when it happened in the past.
Japanese sales thread.
We're talking total sales right? Still convinced 750k for the WiiU version is a safe bet. It's coming out next year.
Well, Melee sold more than 1 million (LTD) on 4.5 millions consoles (LTD) in Japan. It's not that the tie-ratio was smaller in Japan compared to the West
I'm just saying that your numbers for Melee don't necessarily mean that it'll behave the same, most of all because they're WW.
Yeah, if Mario Kart 8 helps and Smash 3D doesn't eat as much into sales, I could see it selling decently but...
I wasn't talking about exclusives but revisions and remasters.
MH 4 HD on VITA/PS3/PS4/WII U is entirely possible IMO. It won't make sense if this doesn't happen when it happened in the past.
I'm expecting a Nintendo direct next month.
Also, didn't Nintendo announce colabs with various third party devs when they revealed SMTxFE?
So far they have
Atlus - SMTxFE
Capcom - Those MoHu skins
I wonder who is next. I'm hoping it's Squeenix.
Do we still look at Comgnet charts in here? Cause I am amused at Tales of Symphonia HD being above Lightning Returns in the ranking currently.
Namco- suprisingly great.Are there any more lists like this that shows Japan's overall top pubs by year? So far I've only found this list from 2010:
http://www.eurogamer.net/articles/2010-11-10-nintendo-tops-japans-2010-publisher-list
I'm kinda interested to see how Japanese pubs have been doing through the years.
So it is September 20th and Nintendo hasn't announced a release date for SM3D World or Wii U Party, and delayed the package version of Wii U Fit to next year.
The holiday Wii U lineup looks terrible right now, especially in comparison to the West.
Just observing.
Namco- suprisingly great.
Square-Enix- Lol
Capcom- Lol with the occasional hit (if it's RE related)
Tecmo- meh to good
Atlus- good
Nintendo-Epic
Sony-meh
Marvelous-good
...at least that's my perception of how they were doing for the past year.
I'm kind of confused why they're pushing digital to the point of delaying physical editions.
Like if this was a ragingly successful platform I'd totally get it, but it's not entirely making sense to me right now.
Perhaps they're trying to limit the stock of used games until they think retail sales can do well?
I feel that would cause you to have to market a game twice, unless their plan is that they will just not market the digital launch.
The other possibility is that they want to build their digital purchase userbase in case they lose lots of retail shelf space, but at that point they are probably ultra fucked regardless.
I'm kind of confused why they're pushing digital to the point of delaying physical editions.
Like if this was a ragingly successful platform I'd totally get it, but it's not entirely making sense to me right now.
Perhaps they're trying to limit the stock of used games until they think retail sales can do well?
I feel that would cause you to have to market a game twice, unless their plan is that they will just not market the digital launch.
The other possibility is that they want to build their digital purchase userbase in case they lose lots of retail shelf space, but at that point they are probably ultra fucked regardless.
I'm kind of confused why they're pushing digital to the point of delaying physical editions.
Like if this was a ragingly successful platform I'd totally get it, but it's not entirely making sense to me right now.
Perhaps they're trying to limit the stock of used games until they think retail sales can do well?
I feel that would cause you to have to market a game twice, unless their plan is that they will just not market the digital launch.
The other possibility is that they want to build their digital purchase userbase in case they lose lots of retail shelf space, but at that point they are probably ultra fucked regardless.
Haha true that. They are doing ok with their sports games I suppose.the fact that konami isn't even on your list speaks about their situation
;_;
Any sort of Direct would help. I get rather tired of Nintendo being so quiet and secretive.
Sony announces games that don't even exist
Why would it be delaying physical? In the time that a game goes Gold, gets manufactured, and gets shipped, why not release the digital copy? GTA V went Gold on August 25th and didn't release until September 17th. Why couldn't digital copies come out during that time? I'm just not sure why Nintendo isn't doing it in every region.
Honestly this feels like a strategy you would see from someone who already had a highly successful digital device and was trying to push more people over the edge into buying digitally.Yeah I am interested to get some opinions on this- I think what they are doing with Wii Fit U and Wii Sports Club is a real positive in a lot of ways, but it almost seems to me that they are purposefully de-emphasizing retail.
The Wii Fit U retail delay just makes no sense to me- December is where Nintendo can do some damage and they are delaying it until February?
Wii Sports Club is a great idea IMO, but the way they announced it and the current distribution plan seems designed to only sell it to the existing userbase who is active online.
I dunno. I'm questioning Nintendo in Japan period right now as far as aggressively trying to sell the Wii U this holiday. No price cut (somewhat understandable), no Zelda bundle, no release date for Mario or Wii U Party, its unclear whether Donkey Kong and/or Mario & Sonic will hit this year, Wii Fit U is coming later than other territories..all in a place with by far the worst 3rd party support of any region.
If I had to guess, something like this would make the most sense to me.Maybe Nintendo is gearing up for some logistical changes in 2014?
Or maybe they just don't have enough first-party content for 2014, and are delaying the retail releases to release the game twice (earlier for the initiated Nintendo fans, and later for casual retail exposure), which might give the illusion of "bulking up" the library.
Any sort of Direct would help. I get rather tired of Nintendo being so quiet and secretive.
Sony announces games that don't even exist
Yu-Gi-Oh! Zexal: Clash Duel Carnival (3DS) dated for 5 December. Also releasing on 3DS on that day are:-
Gaist Crusher
Bravely Default: For the Sequel
Inazuma Eleven GO Galaxy: Big Bang
Inazuma Eleven GO Galaxy: Super Nova
Attack on Titan: The Last Wings of Mankind
Pac World
Yeah I am interested to get some opinions on this- I think what they are doing with Wii Fit U and Wii Sports Club is a real positive in a lot of ways, but it almost seems to me that they are purposefully de-emphasizing retail.
The Wii Fit U retail delay just makes no sense to me- December is where Nintendo can do some damage and they are delaying it until February?
Wii Sports Club is a great idea IMO, but the way they announced it and the current distribution plan seems designed to only sell it to the existing userbase who is active online.
I dunno. I'm questioning Nintendo in Japan period right now as far as aggressively trying to sell the Wii U this holiday. No price cut (somewhat understandable), no Zelda bundle, no release date for Mario or Wii U Party, its unclear whether Donkey Kong and/or Mario & Sonic will hit this year, Wii Fit U is coming later than other territories..all in a place with by far the worst 3rd party support of any region.
I'm kind of confused why they're pushing digital to the point of delaying physical editions.
Like if this was a ragingly successful platform I'd totally get it, but it's not entirely making sense to me right now.
Perhaps they're trying to limit the stock of used games until they think retail sales can do well?
I feel that would cause you to have to market a game twice, unless their plan is that they will just not market the digital launch.
The other possibility is that they want to build their digital purchase userbase in case they lose lots of retail shelf space, but at that point they are probably ultra fucked regardless.
Yu-Gi-Oh! Zexal: Clash Duel Carnival (3DS) dated for 5 December. Also releasing on 3DS on that day are:-
Gaist Crusher
Bravely Default: For the Sequel
Inazuma Eleven GO Galaxy: Big Bang
Inazuma Eleven GO Galaxy: Super Nova
Attack on Titan: The Last Wings of Mankind
Pac World
Looking at the Nikkei in the TGS aftermath:
Konami's stock nosedived in the Nikkei....
As did Square
Namco Bandai is rocketing, though.
(Not sure if this is the appropriate thread)
I'm kind of confused why they're pushing digital to the point of delaying physical editions.
Like if this was a ragingly successful platform I'd totally get it, but it's not entirely making sense to me right now.
Perhaps they're trying to limit the stock of used games until they think retail sales can do well?
I feel that would cause you to have to market a game twice, unless their plan is that they will just not market the digital launch.
The other possibility is that they want to build their digital purchase userbase in case they lose lots of retail shelf space, but at that point they are probably ultra fucked regardless.
The reason?
01./02. [3DS] Animal Crossing: New Leaf # <ETC> (Nintendo) {2012.11.08} (¥4.800) - 356.817 / 1.810.244 (+135%)
02./00. [PSP] One Piece: Romance Dawn - Bouken no Yoake # <RPG> (Bandai Namco Games) {2012.12.20} (¥5.980) - 167.103 / NEW <70,51%>
03./00. [PSP] AKB1/149: Love Election # <ADV> (Bandai Namco Games) {2012.12.20} (¥7.329) - 143.774 / NEW
04./03. [3DS] Paper Mario: Sticker Star <ADV> (Nintendo) {2012.12.06} (¥4.800) - 122.118 / 343.535 (+32%)
05./00. [PS3] Fist of the North Star: Ken's Rage 2 # <ACT> (Koei Tecmo) {2012.12.20} (¥8.190) - 116.431 / NEW
06./06. [3DS] New Super Mario Bros. 2 # <ACT> (Nintendo) {2012.07.28} (¥4.800) - 107.156 / 1.678.317 (+53%)
07./01. [3DS] Inazuma Eleven Go 2: Chrono Stone - Neppuu / Raimei <RPG> (Level 5) {2012.12.13} (¥5.500) - 94.907 / 263.086 (-44%)
08./05. [WIU] New Super Mario Bros. U <ACT> (Nintendo) {2012.12.08} (¥5.985) - 77.749 / 312.288 (+9%)
09./08. [3DS] Pokèmon Mystery Dungeon: Gates to Infinity <RPG> (Pokèmon Co.) {2012.11.23} (¥4.800) - 75.628 / 341.681 (+41%)
10./07. [WII] Taiko no Tatsujin Wii: Super Deluxe Edition # <ACT> (Bandai Namco Games) {2012.11.29} (¥5.040) - 51.713 / 295.631 (-25%)
11./00. [PS3] Call of Duty: Black Ops II - Dubbed Edition <ACT> (Square Enix) {2012.12.20} (¥7.980) - 51.662 / NEW
12./00. [3DS] Magician's Quest: Magical Town <ETC> (Konami) {2012.12.20} (¥4.980) - 51.396 / NEW
13./10. [WIU] Nintendo Land <ETC> (Nintendo) {2012.12.08} (¥4.935) - 51.373 / 164.991 (+24%)
14./04. [PS3] Yakuza 5 # <ADV> (Sega) {2012.12.06} (¥8.800) - 40.187 / 479.885 (-52%)
15./00. [WII] Inazuma Eleven Go Strikers 2013 <SPT> (Level 5) {2012.12.20} (¥4.980) - 35.868 / NEW
16./00. [PSV] AKB1/149: Love Election # <ADV> (Bandai Namco Games) {2012.12.20} (¥7.329) - 35.372 / NEW
17./14. [3DS] Tousouchuu: Shijou Saikyou no Hunter-Tachi Kara Nigekire! <ACT> (Bandai Namco Games) {2012.07.05} (¥5.040) - 34.101 / 316.724 (+77%)
18./09. [3DS] Toriko: Gourmet Monsters! <RPG> (Bandai Namco Games) {2012.12.13} (¥5.800) - 31.970 / 75.116 (-26%)
19./16. [NDS] Pokèmon Black 2 / White 2 <RPG> (Pokèmon Co.) {2012.06.23} (¥4.800) - 29.642 / 2.905.808 (+70%)
20./21. [3DS] Kobito Zukan: Kobito Kansatsu Set <ETC> (Nippon Columbia) {2012.07.26} (¥5.040) - 29.356 / 188.960
I would point to the few (often really awful) instances of developers trying to make games fit for dual analogs on the DS and the many (often problematic) attempts to put dual analog games on the PSP.
Eventually developers started building games and mechanics that made this make more sense.
A lot of the PSP games that were rebuilt to a short mission to mirror structure the ideals of portable game often didn't work unless a lot of care was taken.
Eventually developers either figured out a good way to do it or realized that it was okay to target a smaller audience that is interested in playing long games on a portable device, and just accommodating them with systems like save anywhere instead of the 1+ hour apart save points of the PS2 era.
I think taking what was unique about the DS (primary screen touchscreen + buttons) and turning it into a PSP with a second screen for map and inventory utilities probably wasn't the best idea for maintaining their identity.
I feel making the internal hardware based on the same parts almost all smartphones and the Vita uses will help them notably in getting ports because everyone can use the exact same technology they do on other platforms, and it's also incredibly cheap, powerful, and power efficient, which are all things that would work well for Nintendo.
As for the actual design of the handheld, I'm a bit more open, as long as it's ultimately designed to offer a quality experience designed to accommodate many forms of modern gaming, has a strong digital connection, variable software pricing, and an attractive hardware price point.
Yes, using modern mobile parts would get them very far down this road, simply because almost everyone on earth (including tons of Japanese third parties and even Sony's platform that's receiving lots of ports right now) makes games for that technology, and thus would be very familiar and happy working with it.
When I talk about the mobile audience, I mean the one that's been cultivated for years and years with too many low quality efforts, and now with IAP infested apps. I don't believe such an audience will be so keen to buy big original and legitimately good titles
/snip/
n Android phone with physical buttons. You posted the thread about it, you probably remember it pretty well
I'm probably misremembering, but isn't the Christmas season not actually that big a driver for sales in Japan? If that's the case then they're not leaving money on the table at all by failing to launch Wii Fit U until 2014.
With donwload cards and eShop, Monster Hunter 4 outsold Portable 3rd launch on Media Create
[3DS] Monster Hunter 4- 1.970.000
[PSP] Monster Hunter Portable 3rd- 1.950.717
Capcom said that Monster Hunter 4 had shipped more than 2 million units (+ eShop sales) at launch.
Dengeki said that MH4 had a 95% sell-through with 1.82 million, or ~1.91 million retail shipments.
I'm inclined to believe that Monster Hunter 4 had a very high sell-through, and ~90,000 eShop sales sounds very reasonable.
So from my perspective, it looks like Media Create undertracked, because if MH4 had a very high sell-through, 1.71 million looks a tad too low to mesh nicely with Capcom's "2 million shipments (+ eShop sales)" figure.
We do, but that doesn't mean anything because LR still has 40 more days after Symphonia is released to accumulate pre-orders. (Actually, the two being so close right could be interpreted as LR is outpacing Tales.)
Now, that's a more relevant comparison. =P
Still, 2 months away, a lot can happen.
Discoverability is the big issue for digital storefronts.When I talk about the mobile audience, I mean the one that's been cultivated for years and years with too many low quality efforts, and now with IAP infested apps. I don't believe such an audience will be so keen to buy big original and legitimately good titles after so much of those. Or better, there are too few good titles compared to the rest. It's a sort of self-fulfilling propechy. It's a much, much more extreme version of what happened with the Wii in the West. Wii had many good / great Nintendo titles, and at the beginning core titles were selling well, considering their possibilities. But then, through shovelware and shovelware, strange release policies, half-hassed efforts and spin-offs not so accepted (the second RE Chronicles and Dead Space), as well as loads and loads of quality / big content on PS3 and 360, mass audience started abandoning the Wii for those kind of titles, making core titles selling less and less (not just exclusives, but multi titles as well...PES is the prime example of this) while Nintendo was still obtaining great results due to having cultivated well their audience. The same for Ubisoft, actually, since Just Dance titles are quality efforts for the audience they're catered to. What happened on the Wii is present on iOS, but it's 100 times worse, given the basis and the current trends, as well as far worse policies being applied. I'm not saying mobile gaming will go away, since it won't. But the current environment don't make me think things can improve, far from it. Many developers lamented how iOS / Android are too competitive environments, where the massive majority of most downloaded titles are the free / 0.99 ones, and there's a giant gap between the best selling and the others, with major problems in recognisation / self-advertising.
Yes, the 3DS relative to the DS was actually quite a bit closer to a standard component, and most Japanese developers complimented Nintendo on how much easier it was to make games for the system than the DS and PSP with the new hardware and toolchain.3DS already used a good amount of off-the-shelves components, from what I've heard from other users which are much more competent in tech than me P), so having the next Nintendo console basically all made of them is just the next step: there's no need for having too customised portable hardware anymore, there are so many components available, and with prices going lower pretty fast due to how mobile development goes (quick as hell). And, obviously, it'd greatily help them in receiving ports (especially if they develop tools that make easier to do that) from both indies and some Japanese third parties (Tecmo Koei, Gust, NIS) that are going all out with the PS3/Vita tools. Thanks to them, we have Musou going on portable with their main chapters, not just with the Special editions, and the next Gundam Musou and Sengoku Musou are coming to Vita, and not just PS3. Certainly, Japanese third parties won't be so against at having their game on the successor of the most successful console in the territory by far (if things continue like this), especially considering how Yoshida himself stated how Vita's successor could be literally something else, something far, far nearer to be an Android phone with physical buttons. You posted the thread about it, you probably remember it pretty well
Yu-Gi-Oh! Zexal: Clash Duel Carnival (3DS) dated for 5 December. Also releasing on 3DS on that day are:-
Gaist Crusher
Bravely Default: For the Sequel
Inazuma Eleven GO Galaxy: Big Bang
Inazuma Eleven GO Galaxy: Super Nova
Attack on Titan: The Last Wings of Mankind
Pac World