At the end it seems is Dengeki who overtracks.
Shocking
At the end it seems is Dengeki who overtracks.
What if the lesson the new SE learns from it is that FF on consoles no longer sells and FF XVI will be an iOS game? Because that's an actual fear after the CEO change.I just want to see it tank to teach SE a lesson about making unnecessary sequels.
Koei most likely won't try another SLG on 3DS
Some impressions from retailer blogs
MH4 was restocked but still in short supply
Sales for 3DS LL and its peripherals remain very strong
Koei most likely won't try another SLG on 3DS
On the PS4 Japanese release date and line-up:
I thought it might have a December launch, but February makes more sense if the games aren't there. At the same time, I think this is probably a half-truth and more about ensuring there's sufficient supply for more important and more competitive territories. Overall, the line up is somewhat underwhelming. The only big seller is probably Yakuza Ishin. At the same time, I don't know how much it really matters if there's a general perception that there are many games to come. It will have Metal Gear Solid 5. It will have Final Fantasy XV. It will have Kingdom Hearts 3.
In one of the earlier threads I commented on how poor the PS2's launch line-up in Japan (with the biggest title being Ridge Racer V at 233K) was and whether new technology can simply sell on the virtue of being new technology if it's priced affordably. I still think this can be the case, at least at launch. The PS4 is essentially the same price as the PS2 was, with a similarly poor launch line-up, but the question is: how much has the market changed.
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Everything else I agree with except for TW101. I think the former is a game that is hard to market and convey what it is about.
I think there are 2 extremes we see a lot on this forum for Wii U software. One is that the Wii U is the only reason a game bombed and its yet another indictment of the platform, etc. I think that goes too far. The other extreme is saying well this game was never going to sell well, etc. That goes too far the other way- W101 is not a game that was ever going to sell a lot of copies..but it certainly should have sold more than what it did.
The only two systems I can find info on that surpassed 5M in launch FY shipments were the PS2 (staggered launch so hard to compare, cumulative production shipments so not actually sell-in) and the Wii.
Thanks. I've missed the Sales-Age discussion. Hopefully, I won't have any more forced hiatuses.Wow, welcome back Shinra!
The thing is I don't know how much people really bought the system just for those games on the PS2 (Ridge Racer, Kessen etc), even though they ultimately sold quite well - as opposed to really buying it because it was the hot new thing and would eventually have Final Fantasy X and Dragon Quest, and well I can play Ridge Racer for now I guess.I dunno. I'm looking at the PS2 launch and it had Ridge Racer which sold 233k at launch and over 600k LTD.
You then had Tekken Tag 3 weeks later which almost hit half a million.
I don't think PS4's launch lineup as we know it even compares to that, frankly.
I would also guess that the DVD capability might have played a role in the insane launch sales.
I could very well be wrong- I have been a lot lately- but IMO the market has fundamentally changed since then and I don't think a cross platform Yakuza and a bunch of Western titles is going to be enough to turn heads for more than a few weeks. Is that launch lineup really going to show off new technology? I'm somewhat skeptical.
Unless FFXV somehow releases in 2014 I think things are going to go very slowly.
On recent game bombs (Wonderful 101, Splinter Cell Wii U, Puppeteer):
There seems to be a persistent theme of throwing titles under the bus when they fail to perform. The Wonderful 101 went from much-hyped core darling, star of its own Nintendo Direct, to a game that was apparently always destined to abysmal failure. And there are always "reasons," marketing, missing a game mode. But at the end of the day the reason these titles didn't sell on their respective platforms was simply audience mismatch.
"The Wonderful 101 went from much-hyped core darling, star of its own Nintendo Direct, to a game that was apparently always destined to abysmal failure."
But at the end of the day the reason these titles didn't sell on their respective platforms was simply audience mismatch.
Deep Down is f2p, and has a beta coming near the PS4's launch: http://www.neogaf.com/forum/showthread.php?t=682877
#JapaneseF2PRevolution
#JapaneseP2WRevolution will be the more apt hashtag, I'm assuming.Deep Down is f2p, and has a beta coming near the PS4's launch: http://www.neogaf.com/forum/showthread.php?t=682877
#JapaneseF2PRevolution
The PS4 will have Cod and BF at launch too, those are not exactly niche titles.
Months after PS3.
The dubbed games usually don't even do big numbers.
I'm not sure why it being a digital title as opposed to being a retail game would prevent people from buying the system though.
I feel that historically, especially in Japan, digital titles are taken less seriously on consoles.
I don't expect that to last too much longer given how games like Animal Crossing have sold digitally, but I think that mindset still exists as of today.
http://app.famitsu.com/20130921_237994/
The whole interview can be found there, but here's a little summary:
-TAY is being made for smartphones because last year's FFIV iOS version did so well worldwide they decided to give the sequel the same treatment.
-This version's being remade in full 3D, and some game balance changes are being made to make it easier to play considering all chapters will be available from the start, unlike the original version where new chapters were distributed monthly.
-Going through the game should take about 50 hours.
-Regarding the price of this version, Tokita says that something around what FFIV's current smartphone version seems fair.
...
-As closing comments, Tokita comments how FFIII, FFIV and FFV's smartphone ports have had worldwide success and he hopes people who haven't played those titles along with TAY, specially the ones overseas, give the titles a chance in these new releases.
http://www.neogaf.com/forum/showthread.php?t=683165
I consider Deep Down a possibly good, if not great title. Especially if it won't suffer from what poison too many f2p titles nowadays (especially in Japan). And it should be pretty popular among PS4 users...but I just can't consider it as a title that can give to PS4 sales such a good contribute in the post-launch now, i.e. attracting not just who already bought a PS4.
Fairly broad generalizations about ios/android. The thing to remember is that that market is still rapidly evolving. I mean, iOS just got controller support.
Add to that the fact that the hardware inside these devices is top notch, with a very rapid turn over, and there could be some really spectacular phone games. Not every game going forward is going to be touch based and riddled with IAP. Imagine the sales of monster hunter 5 if it was available on iOS and Android, plus zero used game resales.
I'm really curious to see where this goes and how nintendo will respond.
How do you guys think the new kiseki game will sell? What are the expextations?
I don't expect vita to huge sellers like Pokemon and MonHon, but it really needs a lot more smaller titles that will sell 200-300k.
Ff10x that will sell about 200k on the vita no?
I expect god eater to reach 200,000. But what is left this year?
I'm afraid of the vita becoming irrelavant.
I'm also a little shocked we aren't getting many new RPGs for the 3 DS
Since we're still getting a few announcements I might wait on the giant TGS window announcement list until tomorrow.
How do you guys think the new kiseki game will sell? What are the expextations?
I don't expect vita to huge sellers like Pokemon and MonHon, but it really needs a lot more smaller titles that will sell 200-300k.
Ff10x that will sell about 200k on the vita no?
I expect god eater to reach 200,000. But what is left this year?
I'm afraid of the vita becoming irrelavant.
I'm also a little shocked we aren't getting many new RPGs for the 3 DS
I'm also a little shocked we aren't getting many new RPGs for the 3 DS
At the end it seems is Dengeki who overtracks, if we take MC numbers together (without eshop):
[3DS] Monster Hunter 4 - 1,715,060
[3DS] Monster Hunter 4 [Download Card] - 155,000
Total - 1,870,000
Famitsu:
[3DS] Monster Hunter 4 - 1,875,115
Both agree. So it's Dengeki the different one.
does anyone know how Pre orders are going for Vita TV or a site that keeps track of them ?
Also Have pre orders already started in Japan for PS4 ?
If God Eater sells 20K, perhaps even 40K, the series won't be on the Vita anymore. I think many of us would be pretty surprised if that happens.
As for the Vita being irrelevant, it's important to have a clear idea of what you're actually talking about. Will Vita stop having software completely? No.
Publishers want to make games that generate profit. Games that are targeted to the audience that is currently on the Vita, the same groups as current Vita games, can still be successful. They might be more successful than they would be on 3DS, they might have a franchise that has only existed on Sony systems,
If you mean irrelevant as in not having mainstream popularity, well, Phantasy Star and God Eater might be the biggest things the system will get.
Being F2P would be a positive for the game and the PS4 in general in Japan wouldn't it? PSO2 worked out pretty well, I'd be surprised if Deep Down doesn't have some kind of retail version as well.
I'm not sure why it being a digital title as opposed to being a retail game would prevent people from buying the system though.
It's not only you. Gravity Rush 2 was the only decent announcement out of TGS. The rest sucked pretty much. Deep Down looked promising but hearing that it will be F2P was another disappointment.On TGS - is it just me or TGS this year feels underwhelmed for everyone too?
when was the last time you or someone you know buy a new system because of a F2P game? And PSO2 didn't work well for pushing VITA hardware...
EDIT:
On TGS - is it just me or TGS this year feels underwhelmed for everyone too?
The thought of Phantasy Star and God Earer being the biggest things are a little worrying, personally speaking.