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Media Create Sales: Week 39, 2014 (Sep 22 - Sep 28)

first day sellthrough {2014.10.02}

[PS3] Kingdom Hearts HD II.5 ReMIX (¥7.179) + Kingdom Hearts Starter Pack: HD 1.5 + II.5 ReMIX (¥10.584) - 30-40%
[PSV] Ar Nosurge Plus: Ode to an Unborn Star (¥6.264) - 50%
[PSV] Ciel Nosurge Offline: Ushinawareta Hoshi e Sasagu Uta (¥6.264) - 50%
[PS4] Omega Quintet (Limited Edition) (¥9.698) - 30%
[XB1] Forza Horizon 2 (¥7.452) - 50%

Kinki no Magna?
 
Monster Hunter, Yokai Watch?
MH I get, but what's up with Yokai Watch not being ported for Vita? It's a relatively new franchise?

Does the Japanese devs from Capcom/SE just not like doing more than one platform at a time or hate Sony lol...

Vita isn't on fire but it has a small user base, and PS3's is substantial, but I guess a console port wouldn't sell as much or something?

I dunno, I stopped trying to understand that market a long time ago, I just know I liked the old PS2 days much better than the portable dominated Japanese era.
 

Chris1964

Sales-Age Genius
MH I get, but what's up with Yokai Watch not being ported for Vita? It's a relatively new franchise?

Does the Japanese devs from Capcom/SE just not like doing more than one platform at a time or hate Sony lol...

Vita isn't on fire but it has a small user base, and PS3's is substantial, but I guess a console port wouldn't sell as much or something?

I dunno, I stopped trying to understand that market a long time ago, I just know I liked the old PS2 days much better than the portable dominated Japanese era.

Are you sure you aren't the alt account of the other guy here who the only thing he posts is that he misses old Media Create threads where there weren't fanboys and were only real sale-agers?
 

Kandinsky

Member
49./36. [3DS] Bravely Default: For the Sequel [Ultimate Hits] <RPG> (Square Enix) {2014.08.07} (¥2.700)

Yes.

Bravely Second is going to have a great debut. Coming for that 300k FW.

I really hope so, I decided to ignore Gaf's naysayers about the game and I'm having a blast, amazing game, I'm on chapter 4 with 70'ish ahours, well worth the money already.
 
Are you sure you aren't the alt account of the other guy here who the only thing he posts is that he misses old Media Create threads where there weren't fanboys and were only real sale-agers?
....

I have no idea what you're talking about...

Just following the tail end of the conversation bra.

and I'm not on Gaming GAF enough to even know who you're referring to.
 

Darius

Banned
I don't expect it...just expressing myself...

I just just want a graphically impressive DQ game again, hasn't been the same since 7 for me on PS2, and no, WiiU isn't enough of a jump, that would just be finally getting a last-gen DQ game.

Friggin Japanese devs man, wtf happened to the gamers over there that don't like playing at home anymore on TV's. sheesh...I'm tired of RPG'in on these tiny screens! argghh...

rant/

It seems all it needs is to be on a PS system to have an "graphically impressive" DQ like DQ8. despite there already beeing a graphically better and more modern (due to its online focus) mainline DQ game. The irony is that PS2 was the weakest system of the trio that gen. If you want impressive visuals there already are better options available and by 2016/2017 all current systems will look even more outdated than they already are, when it comes to actual potential graphics. But as the weakest system was good enough for DQ8 it´s obvious that the best option for graphics is only secondary, when it comes to these discussions.
 

Spiegel

Member
[PS3] Kingdom Hearts HD II.5 ReMIX (¥7.179) + Kingdom Hearts Starter Pack: HD 1.5 + II.5 ReMIX (¥10.584) - 30-40%

Looking at FFX HD and other recent releases, this would have benefited from a multiplatform release. Either PS3/PSV or PS3/PS4.

Let's see what Square Enix does to try to sell KH3D. I doubt a PS3 only release is the way to go.
 

sörine

Banned
Looking at FFX HD and other recent releases, this would have benefited from a multiplatform release. Either PS3/PSV or PS3/PS4.

Let's see what Square Enix does to try to sell KH3D. I doubt a PS3 only release is the way to go.
It always seemed weird to me to limit the HD remakes to PS3 when KH3 is bound for PS4/XBO. Perhaps they'll port all of them again when they're done?

FFX/X2 skipping 360 seemed odd too though given it came to Vita and was an early headlining announcement for it, it seems likely Sony moneyhatted it.
 
MH I get, but what's up with Yokai Watch not being ported for Vita? It's a relatively new franchise?

Does the Japanese devs from Capcom/SE just not like doing more than one platform at a time or hate Sony lol...

Vita isn't on fire but it has a small user base, and PS3's is substantial, but I guess a console port wouldn't sell as much or something?

I dunno, I stopped trying to understand that market a long time ago, I just know I liked the old PS2 days much better than the portable dominated Japanese era.

You couldn't have understood it terribly well during the PS2 era you seem to reminisce about now because not much has changed as far as the singular focus on the dominating space/platform(s). The GC wasn't on fire either, and it had a "small userbase" as well, but was hardly ever served any ports of the PS2's premier offerings.
 

test_account

XP-39C²
sörine;132712949 said:
Crazier. It'd be more like making TR exclusive to Wii U.
Tomb Raider is exclusive (timed exclusive that is, but who knows for how long) to Xbox One though. That decision was most likely made before the PS4 and Xbox One was released. It will be the same with Dragon Quest XI as well, that it started developement before those systems were out.

Does anyone knows when DQXI developement started by the way? Is there any info on that?

EDIT: Maybe Tomb Raider will be out for Xbox 360 too?


So Omega looks to have done poorly by retailer expectations. Why is it so expensive though?
I think that sellthrough is for the limited edition only. There is also a regular version that is priced lower.
 

Rolf NB

Member
MH I get, but what's up with Yokai Watch not being ported for Vita? It's a relatively new franchise?

Does the Japanese devs from Capcom/SE just not like doing more than one platform at a time or hate Sony lol...

Vita isn't on fire but it has a small user base, and PS3's is substantial, but I guess a console port wouldn't sell as much or something?

I dunno, I stopped trying to understand that market a long time ago, I just know I liked the old PS2 days much better than the portable dominated Japanese era.
Japanese developers are verrrrrryyyyy bad at multiplatform development. Building a game on top of a multiplatform engine is such an alien concept that they specifically announce it every time they do it. Only the biggest of the bunch (Square, Capcom, Konami) have figured that out. And even these few still can't trickle the concept down into their handheld development processes.

Even Sony had a better multiplatform engine last gen than a single-digit count of Japanese 3rd party developers.
 
MH I get, but what's up with Yokai Watch not being ported for Vita? It's a relatively new franchise?

Does the Japanese devs from Capcom/SE just not like doing more than one platform at a time or hate Sony lol...

Vita isn't on fire but it has a small user base, and PS3's is substantial, but I guess a console port wouldn't sell as much or something?

I dunno, I stopped trying to understand that market a long time ago, I just know I liked the old PS2 days much better than the portable dominated Japanese era.

This thread has been frustrating and amazing at the same time.
 

hongcha

Member
MH I get, but what's up with Yokai Watch not being ported for Vita? It's a relatively new franchise?

Vita isn't on fire but it has a small user base, and PS3's is substantial, but I guess a console port wouldn't sell as much or something?

In a recent interview with Hino from Level 5 he was asked why 3DS was chosen as the platform for Youkai Watch (instead of smartphones or Vita, etc). He said that 3DS was the only viable option because YW is a children's game and all the kids are on the 3DS.
 

Chris1964

Sales-Age Genius
It should easily surpass that on launch week, and most of December, it's just the ~6 weeks between I'm not sure about.

You make it sound as if 2013 had every week over 100k.

Code:
--------------------------------------------------
|Week|        2013         |        2014         |
--------------------------------------------------
| 40 | 122.987 |   122.987 |         |           |
| 41 | 213.570 |   336.557 |         |           | -> MH4G / new 3DS LL / new 3DS
| 42 | 154.578 |   491.135 |         |           |
| 43 | 109.508 |   600.643 |         |           |
| 44 |  88.376 |   689.019 |         |           |
| 45 |  81.817 |   770.836 |         |           |
| 46 |  70.102 |   840.938 |         |           |
| 47 |  84.506 |   925.444 |         |           | -> OR/AS
| 48 | 108.373 | 1.033.817 |         |           |
| 49 | 125.269 | 1.159.086 |         |           |
| 50 | 181.556 | 1.340.642 |         |           |
| 51 | 232.600 | 1.573.242 |         |           |
| 52 | 201.703 | 1.774.945 |         |           |
--------------------------------------------------
 
Japanese developers are verrrrrryyyyy bad at multiplatform development. Building a game on top of a multiplatform engine is such an alien concept that they specifically announce it every time they do it. Only the biggest of the bunch (Square, Capcom, Konami) have figured that out. And even these few still can't trickle the concept down into their handheld development processes.

Even Sony had a better multiplatform engine last gen than a single-digit count of Japanese 3rd party developers.

Unless there is money under the table it just doesn't make sense to do single platform development in this day and age. And no I don't buy the cost excuses, with modern game engines like Unity and UE4 that are designed to scale to wide range of devices and can be had for cheap/free, mutliplatform development is now actually easier and cheaper than ever. If no name indie devs can do multiplatform development just fine, I don't see why multi-million companies can't.
 

ZSaberLink

Media Create Maven
Why exactly are folks even debating putting Youkai Watch on Vita? It's a kid oriented franchise that's selling like hotcakes on 3DS. If anything, the other "platform" to consider is mobile lol.
 

baekshi

Banned
Is Kingdom Hearts 2.5 HD Remix on PSN in Japan? If not, you know why it's not on Vita or PS4.

how do they plan on releasing KH3 then

But then again, that's coming way apart and could have a separate contract which allows digital content...
 
Why exactly are folks even debating putting Youkai Watch on Vita? It's a kid oriented franchise that's selling like hotcakes on 3DS. If anything, the other "platform" to consider is mobile lol.
Or Wii U!

VyhJQo7.jpg
 

sörine

Banned
Why exactly are folks even debating putting Youkai Watch on Vita? It's a kid oriented franchise that's selling like hotcakes on 3DS. If anything, the other "platform" to consider is mobile lol.
Level 5 already tried with a kid focused brand on Vita (Danball Senki). After how that sold it's no surprise they dumped the platform.
 

test_account

XP-39C²
Why exactly are folks even debating putting Youkai Watch on Vita? It's a kid oriented franchise that's selling like hotcakes on 3DS. If anything, the other "platform" to consider is mobile lol.
I dont anyone is debating it. One guy just asked a question about it.
 

ZSaberLink

Media Create Maven
I dont anyone is debating it. One guy just asked a question about it.

Sorry debating was the wrong term.

Also

Mario Kart 8 vs. Double Dash comparison =).

Code:
Mario Kart 8			Mario Kart: Double Dash!!
Week 22 - 350.749 / 350.749 	| 11/3/2003 - 179,230 / 179,230
Week 23 - 75.030  / 425.779	| 11/10/2003 - 67,662 / 246,892
Week 24 - 41.195  / 466.974	| 11/17/2003 - 40,054 / 286,946
Week 25 - 25.878  / 492.852	| 11/24/2003 - 39,983 / 326,839
Week 26 - 19.615  / 512.467	| 12/1/2003 - 32,855 / 359,694
Week 27 - 15.473  / 527.940	| 12/8/2003 - 40,445 / 400,139
Week 28 - 14.130  / 542.070	| 12/15/2003 - 70,091 / 470,230
Week 29 - 14.068  / 556.138	| 12/22/2003 - 97,619 / 567,849
Week 30 - 17.633  / 573.771	| 12/29/2003 - 91,895 / 659,744
Week 31 - 20.011  / 593.782	| 1/5/2004 - 26,023 / 685,767
Week 32 - 21.654  / 615.436	| 1/12/2004 - 14,652 / 700,419
Week 33 - 25.521  / 640.957	| 1/19/2004 - 9,750 / 710,169
Week 34 - 9.586   / 650.543	| 1/26/2004 - 7,508 / 717,677
Week 35 - 7.906   / 658.449	| 2/2/2004 - 5,686 / 723,363
Week 36 - 5.792   / 664.241	| 
Week 37 - 4.859   / 669.100	|
Week 38 - 4.836   / 673.936	|
Week 39 - 4.111   / 678.047 	|
				| 12/20/2004 - (76K more) 799,071
				| 12/27/2004 - 802,217
				| 12/19/2005 - (23K more) / 825,894
Mario Kart 8 hasn't had its first holiday, so if it has a decent holiday, I think it'll pass Double Dash's JP LTD. Only 147K to go!

Edit: Actually less, it only has 123K to go w/ downloads: current LTD: 350,749 / 702,683
 

test_account

XP-39C²
sörine;132772538 said:
Level 5 already tried with a kid focused brand on Vita (Danball Senki). After how that sold it's no surprise they dumped the platform.
I think that is a result more of the franchise itself, not necessarily the platforms that it was on (PSP, Vita, 3DS). If Vita was the only reason that held back the franchise, and that the popularity of the franchise itself wasnt the main reason, then the 3DS version should technically have sold a lot more. I dont think there is any new Danball Senki game coming anytime soon, if at all, regardless of platform.


Sorry debating was the wrong term.
Fair enough =)
 

ZSaberLink

Media Create Maven
Code:
PSP	Danganronpa: Trigger Happy Havoc	34,583	213,881	Spike	2010-11-25
PSP	Danganronpa 2: Goodbye Despair	59,112	101,149	Spike Chunsoft	2012-07-26
PSV	DanganRonpa 1-2 Reload	70,803	115,735	Spike Chunsoft	2013-10-10
PSV	Danganronpa: Another Episode	63,898	63,898	Spike Chunsoft	2014-09-25

Well it looks like Danganronpa's spinoff is doing similarly to the second title and the Vita collection (these were just ports, right?).

Interestingly enough, most of the first game's sales were of the "Best" edition
Danganronpa: Trigger Happy Havoc 34,583 81,221 2010-11-25
Danganronpa: Trigger Happy Havoc [PSP the Best] 13,015 132,660 2011-11-23



Code:
PSP	The Legend of Heroes: Trails in the Sky		14,610	107,044	Nihon Falcom	2006-09-28
PSP	The Legend of Heroes: Trails in the Sky SC	25,881	117,496	Nihon Falcom	2007-09-27
PSP	The Legend of Heroes: Trails in the Sky the 3rd	48,737	122,394	Nihon Falcom	2008-07-24
PSP	The Legend of Heroes: Zero no Kiseki		91,424	120,283	Nihon Falcom	2010-09-30
PSP	The Legend of Heroes: Ao no Kiseki		151,412	212,108	Nihon Falcom	2011-09-29
PSV	The Legend of Heroes: Zero no Kiseki Evolution	25,856	49,000	Kadokawa Games	2012-10-18
PSV	The Legend of Heroes: Sen no Kiseki		93,674	131,831	Nihon Falcom	2013-09-26
PSV	The Legend of Heroes: Ao no Kiseki Evolution	26,488	36,074	Kadokawa Games	2014-06-12
PSV	The Legend of Heroes: Sen no Kiseki II		98,161	98,161	Nihon Falcom	2014-09-25
 
04./02. [3DS] Yo-kai Watch 2: Ganso / Honke <RPG> (Level 5) {2014.07.10} (¥4.937) - 66.847 / 2.592.438 (+19%)

to think i once posted this will "only" do at least as well as fantasy life, that anime really did wonders for the game

oh and Chris, i think its about time you eat that crow regarding it failing to reach 3m by the end of this year =p

Pokémon killing Youkai Watch?
how ironic yw is gonna be killing pokemon this holiday!
 
You make it sound as if 2013 had every week over 100k.

Code:
--------------------------------------------------
|Week|        2013         |        2014         |
--------------------------------------------------
| 40 | 122.987 |   122.987 |         |           |
| 41 | 213.570 |   336.557 |         |           | -> MH4G / new 3DS LL / new 3DS
| 42 | 154.578 |   491.135 |         |           |
| 43 | 109.508 |   600.643 |         |           |
| 44 |  88.376 |   689.019 |         |           |
| 45 |  81.817 |   770.836 |         |           |
| 46 |  70.102 |   840.938 |         |           |
| 47 |  84.506 |   925.444 |         |           | -> OR/AS
| 48 | 108.373 | 1.033.817 |         |           |
| 49 | 125.269 | 1.159.086 |         |           |
| 50 | 181.556 | 1.340.642 |         |           |
| 51 | 232.600 | 1.573.242 |         |           |
| 52 | 201.703 | 1.774.945 |         |           |
--------------------------------------------------


I wouldn't have said anything if I wasn't aware of the previous numbers. I'm saying that certain weeks will obviously be above last year's average, but I'm not sure if it will be enough.
The new 3DS will have to do a much better job than the original 3DS LL did at boosting sales.
 

sörine

Banned
I think that is a result more of the franchise itself, not necessarily the platforms that it was on (PSP, Vita, 3DS). If it was only because of the platform and not because of the franchise popularity, the 3DS version should technically have sold a lot more. I dont think there is any new Danball Senki game coming anytime soon, if at all, regardless of platform.
The 3DS version did technically sell a lot more.

Danball Senki W (PSP) 155,877
Danball Senki W (Vita) 20,178
Danball Senki W Super Custom (3DS) 64,885

The franchise died out, but that's not the reason it cratered on Vita when it did. Vita as a platform was the issue comparably.
 
sörine;132780497 said:
The 3DS version did technically sell a lot more.

Danball Senki W (PSP) 155,877
Danball Senki W (Vita) 20,178
Danball Senki W Super Custom (3DS) 64,885

The franchise died out, but that's not the reason it cratered on Vita when it did. Vita as a platform was the issue comparably.
The Vita version was essentially a PSP game dumped on the Vita - Level 5 couldn't even be bothered to change the controls, so the second analog stick was unused. I don't see it as a serious attempt at supporting the platform. The 3DS version on the other hand had new features and content, but still seemed to only confirm that the franchise was declining.
 

Darius

Banned
The Vita version was essentially a PSP game dumped on the Vita - Level 5 couldn't even be bothered to change the controls, so the second analog stick was unused. I don't see it as a serious attempt at supporting the platform. The 3DS version on the other hand had new features and content, but still seemed to only confirm that the franchise was declining.

PSP and PSV versions launched at the same time in 2012, while the 3DS version of the game was released in 2013.
 

test_account

XP-39C²
sörine;132780497 said:
The 3DS version did technically sell a lot more.

Danball Senki W (PSP) 155,877
Danball Senki W (Vita) 20,178
Danball Senki W Super Custom (3DS) 64,885

The franchise died out, but that's not the reason it cratered on Vita when it did. Vita as a platform was the issue comparably.
Sure, i know that the 3DS version sold noticeably more than the Vita version indeed, but since Yokai Watch and Danball Senki was mentioned together/in coherence, i had that i mind, and i dont concider a ~45k difference to be a lot in that regards. I was thinking more of several 100ks in difference (are those numbers first week or LTD by the way? But i know that the 3DS version didnt sell tons more than the Vita version). Since the 3DS version didnt sell that much either, it shows that its more about the franchise itself rather than which platform the game is on. Yokai Watch has shown that the 3DS is more than capable of selling a lot more than 65k copies of a game that is mainly aimed toward kids.

Maybe i misunderstood your point earlier, but i read it as you ment that Level 5 basically tried to establish Danball Senki on the Vita on the same level as they tried to establish Yokai Watch on the 3DS (that Danball Senki on the Vita was going to be "the next big thing" and that Level 5 had much riding on this version), but then the game/version didnt sold that well and Level 5 decided to drop all Vita support only because of this. I agree that the sales of the Vita version of Danball Senki most likely didnt exactly spark much confidence for future projects on the Vita, but i think that they were more disappointed about the franchise sales as a whole, and not really mainly about the Vita version sales. It is afterall a PSP port, and from what i've read, they didnt exactly put a lot of work into the port (this is not a excuse, but maybe this shows that they didnt have that much high hopes for the Vita version to begin with).

I also think that Level 5 could have tried more Vita projects regardless of how Danball Senki sold, but Level 5 never had any serious support for the Vita in the first place, so i guess that they believed more in the 3DS instead overall (which was a smart move, especially seeing the huge success of Yokai Watch). They didnt drop the 3DS because the 3DS version of Danball Senki sold 65k for example, that is mainly why i think its more about the franchise instead of the platform regarding support. Personally, i think that if the Vita version of Danball Senki had sold 150k (and no PSP version existed), i think that the franchise would be dead today anyway and that Level 5 would have focused on the 3DS regardless. But who knows, only Hino has the real answer :)

EDIT: I rewrote some of the paragraphs to word my point better.

EDIT 2: And just to be clear, i dont think that Vita was the best choice of platform for Danball Senki, i agree that the 3DS was a better choice. I just dont think that the Vita version is what really made Level5 drop the platform for every future projects. I think its more because they think that they can do better on the 3DS regardless of the Vita.
 
NDS : Ni no Kuni: Shikkoku no Madoushi ( Level 5 ) { 2010-12-09 } - 177,249 / 575,629

Legend.

Too bad if fell victim of MHP3, but people were clearly interested in Ninokuni.

They should make a sequel for PS4/3DS, especially now, I imagine L5 have a lot of workers available, unless they are all working on Youkai Watch spin-offs. :p
 

Takao

Banned
how do they plan on releasing KH3 then

But then again, that's coming way apart and could have a separate contract which allows digital content...

That game comes out in 2022. Square Enix will have lots of time to write up a new contract with Disney.

I do have to wonder how old the existing one is. There hasn't even been a modern smartphone KH.

NDS : Ni no Kuni: Shikkoku no Madoushi ( Level 5 ) { 2010-12-09 } - 177,249 / 575,629

Legend.

Too bad if fell victim of MHP3, but people were clearly interested in Ninokuni.

Yeah, when it hit the bomba bins. Level-5 shipped like 500k during week 1.
 

ZSaberLink

Media Create Maven
Super Mario 3D World vs. Super Mario Sunshine


Code:
Super Mario 3D World (Wii U)	Super Mario Sunshine (GC)
Super Mario 3D World (Wii U)	Super Mario Sunshine (GC)
2013-11-18 106.967 / 106.967	2002-07-15	280,610	280,610
2013-11-25 39.306 / 146.273	2002-07-22	102,576	383,186
2013-12-02 39.298 / 185.571 	2002-07-29	59,975	443,161
2013-12-09 60.318 / 245.889	2002-08-05	39,562	482,723
2013-12-16 92.993 / 338.882	2002-08-12	43,921	526,644
2013-12-23 71.159 / 410.041	2002-08-19	22,794	549,438
2014-12-30 60.397 / 470.438	2002-08-26	18,588	568,026
2014-01-06 14.584 / 485.022	2002-09-02	13,739	581,765
2014-01-13 11.694 / 496.716	2002-09-09	9,891	591,656
2014-01-20 10.128 / 506.844	2002-09-16	8,929	600,585
2014-01-27 8.288 / 515.132	2002-09-23	8,820	609,405
2014-02-03 5.448 / 520.580	2002-09-30	6,827	616,232
2014-02-10 5.222 / 525.802	2002-10-07	5,927	622,159
2014-02-17 4.614 / 530.416	2002-10-14	6,146	628,305
2014-02-24 ? - off charts	2002-10-21	5,194	633,499
2014-03-03 ? - off charts	2002-10-28	5,112	638,611
2014-03-10 ? - off charts	2002-11-04	4,366	642,977
?				2002-12-23	0	677,440
2014-05-05 - 2.968 / 563.752	?
2014-05-21 - 1.674 / 567.276
2014-?-?   - ? / 580,238 - w/ downloads & some other sales	
?				2003-12-22	(84K)	761,798
?				2004-12-20	(28K)	789,989

Zsaber There's a small typo for 1/26/2014 under Mario Kart Double Dash

Otherwise very interesting to see so thanks!

Yup sure thing. I forgot about downloads for MK8 btw. Since there were about 24K of them, it's that much closer (123K to go!)
 

ZSaberLink

Media Create Maven
For like $10.

Lol Busaiku. Just look at this...

From our own threads:
02. / 00. [NDS] Ni no Kuni: The Ebony Wizard (Level 5) {09/12/10} - 170.548 / NEW
09. / 02. [NDS] Ni no Kuni: The Ebony Wizard (Level 5) {09/12/10} - 74.329 / 244.877 (-56%)
09. / 09. [NDS] Ni no Kuni: The Ebony Wizard (Level 5) {2010.12.09} - 84.115 / 328.992 (+13%)
07. / 09. [NDS] Ni no Kuni: The Ebony Wizard (Level 5) {2010.12.09} - 53.295 / 382.287 (-37%)
06. / 07. [NDS] Ni no Kuni: The Ebony Wizard (Level 5) {2010.12.09} - 37.237 / 419.524 (-30%)
04. / 06. [NDS] Ni no Kuni: The Ebony Wizard (Level 5) {2010.12.09} - 19.020 / 438.544 (-49%)
06. / 04. [NDS] Ni no Kuni: The Ebony Wizard (Level 5) {2010.12.09} - 12.608 / 451.152 (-34%)
18. / 06. [NDS] Ni no Kuni: The Ebony Wizard (Level 5) {2010.12.09} - 8.814 / 459.967 (-30%)
18. / 18. [NDS] Ni no Kuni: The Ebony Wizard (Level 5) {2010.12.09} - 7.595 / 467.561 (-14%)
19. / 18. [NDS] Ni no Kuni: The Ebony Wizard (Level 5) {2010.12.09} - 7.267 / 474.828 (-4%)
20. / 19. [NDS] Ni no Kuni: The Ebony Wizard (Level 5) {2010.12.09} - 6.174 / 481.003 (-15%)

You really think they all sold at terrible prices? jeez...
 
04./02. [3DS] Yo-kai Watch 2: Ganso / Honke <RPG> (Level 5) {2014.07.10} (¥4.937) - 66.847 / 2.592.438 (+19%)

to think i once posted this will "only" do at least as well as fantasy life, that anime really did wonders for the game

it was not only the anime

manga + anime + medals + arcade
 

Busaiku

Member
They shipped 600k on week 1.
All of the copies of the game included the book, they took up a ton of space.
I don't remember how much it dropped in the immediate weeks, but it's very likely close to those low prices.
 

Mory Dunz

Member
Super Mario 3D World vs. Super Mario Sunshine


Code:
Super Mario 3D World (Wii U)	Super Mario Sunshine (GC)
Super Mario 3D World (Wii U)	Super Mario Sunshine (GC)
2013-11-18 106.967 / 106.967	2002-07-15	280,610	280,610
2013-11-25 39.306 / 146.273	2002-07-22	102,576	383,186
2013-12-02 39.298 / 185.571 	2002-07-29	59,975	443,161
2013-12-09 60.318 / 245.889	2002-08-05	39,562	482,723
2013-12-16 92.993 / 338.882	2002-08-12	43,921	526,644
2013-12-23 71.159 / 410.041	2002-08-19	22,794	549,438
2014-12-30 60.397 / 470.438	2002-08-26	18,588	568,026
2014-01-06 14.584 / 485.022	2002-09-02	13,739	581,765
2014-01-13 11.694 / 496.716	2002-09-09	9,891	591,656
2014-01-20 10.128 / 506.844	2002-09-16	8,929	600,585
2014-01-27 8.288 / 515.132	2002-09-23	8,820	609,405
2014-02-03 5.448 / 520.580	2002-09-30	6,827	616,232
2014-02-10 5.222 / 525.802	2002-10-07	5,927	622,159
2014-02-17 4.614 / 530.416	2002-10-14	6,146	628,305
2014-02-24 ? - off charts	2002-10-21	5,194	633,499
2014-03-03 ? - off charts	2002-10-28	5,112	638,611
2014-03-10 ? - off charts	2002-11-04	4,366	642,977
?				2002-12-23	0	677,440
2014-05-05 - 2.968 / 563.752	?
2014-05-21 - 1.674 / 567.276
2014-?-?   - ? / 580,238 - w/ downloads & some other sales	
?				2003-12-22	(84K)	761,798
?				2004-12-20	(28K)	789,989

Looks bad...
Sunshine never got bundled right?
 
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