Nintendo failed to make Wii U an attractive product for Bayonetta 2 audience. Isn't this the reason Bayonetta 360 sales are better then Bayonetta 2 sales?
Bayo 2 is a great addition to Wii U library, but potential customers (even "hardcore gamers") need to be disposed to play *everything* just to find a handful of appealing exclusive games to justify the purchase of a Wii U.
Oh I totally agree with that, they even failed to retain their hardcore customers from the GameCube era. Like, I recently saw how Tales of Symphonia, Resident Evil, etc. performed respectably even though the GameCube hardware sales were low compared to PS2, meaning that once upon a time, Nintendo appealed to people who liked those kinds of games and maybe Nintendo once would have had an audience for a game such as Bayonetta 2 or Xenoblade X, even if the overall hardware sales were low. Their software output, brand, whatever, since then, seems to have alienated users who would have been interested.
I hope they take the sales performance of, yet heated passion about, Bayonetta 2 to mean they need to continue working on regaining their appeal to certain core gamers. At the very least, Bayonetta 2 shows that Nintendo can turn heads with the right software, which is much better than having no reaction at all, or not having Nintendo's brand in peoples' thoughts at all. At least there's a group of gamers who have
some kind of reaction towards Nintendo (albeit heated), that's better than how games such as Wii Fit U, Wii Sports Club, etc. are garnering
no reaction at all from
those games' intended audience. In other words, at least they found a game that could turn
somebody's head, haha