The Abominable Snowman
Member
That's a very strange definition of viable. By this definition the Wii was not a viable console.
For third parties?
That's a very strange definition of viable. By this definition the Wii was not a viable console.
http://www.neogaf.com/forum/showthread.php?t=910295Where are the MH4G line up pics? I must have missed them
For third parties?
That's a very strange definition of viable. By this definition the Wii was not a viable console.
That's a very strange definition of viable. By this definition the Wii was not a viable console.
According to some calculations done by sales agers on this forum, nearly 2/3 of wii software sales (900m units) was third party. They just didn't support it with their a game (or their b game, or even generally their c game)
What are the major publishers in Japan? Namco Bandai, Square Enix, Konami, Capcom, Sega, maybe Koei Tecmo? Well 100% of them are supporting PS4 and Xbox One.This is getting really dumb.
If 100% of the major console publishers with products aimed at the west are making games for your console, you have a viable product in the west.
I think that it's a great (and obvious) definition of a viable product in this context, and it's the last thing I have to say about this argument.
It's kinda surreal that somehow we've arrived in a place where we're pretending that anything other than the 3DS is a healthy, viable platform in Japan. Not only that, but apparently the PS4 is the only healthy, viable platform in the west.sörine;134589502 said:What are the major publishers in Japan? Namco Bandai, Square Enix, Konami, Capcom, Sega, maybe Koei Tecmo? Well 100% of them are supporting PS4 and Xbox One.
You're right, determining viability by 3rd party support is really dumb.
It should be roundly mocked in this thread too, because it's a nonsense notion.Any other thread and suggesting the XBone is a dead platform in the west would get you roundly mocked.
could a Animal Crossing for Wii U be a million seller in Japan?
I'm not actually speaking to viability of any console in console in any market. I'm just pointing out that trying to determine viability through the level of 3rd party support doesn't really work.It's kinda surreal that somehow we've arrived in a place where we're pretending that anything other than the 3DS is a healthy, viable platform in Japan. Not only that, but apparently the PS4 is the only healthy, viable platform in the west.
Seems like arguing just for the sake of it to me. Any other week and people have no issue admitting everything is dead in Japan except 3DS. Any other thread and suggesting the XBone is a dead platform in the west would get you roundly mocked.
Rank 85 on top grossing currently.If it is, it's either doing absolutely terribly, or App Annie hasn't updated yet.
What alternative are you suggesting?
Any other thread and suggesting the XBone is a dead platform in the west would get you roundly mocked.
It should be roundly mocked in this thread too, because it's a nonsense notion.
Major Japanese publishers don't seem to be looking at their home national market either for determining support. I'm not sure why you or Dave keep having this disconnect, It's not exactly a uniquely western position that 3rd party support is determined by elements beyond simply specific national viability.Western publishers aren't typically looking at the national markets of continental Europe discretely to determine the viability of their wares on a platform. The only single country market that likely has that sort of sway is the US market. They don't typically create products specifically for the German, French or Spanish markets; they localise them, sure. But even France-based Ubisoft isn't making products targeting the French market.
I'm not really sure if people are seriously suggesting that the XBO isn't a viable platform for third party titles, or they're just arguing for the sake of arguing.
Rank 85 on top grossing currently.
Lots of people saying something nonsensical doesn't validate it.What? Since when. I see plenty of people say it in other threads, and I myself have done. Go check out the 7:1 Spain thread if you don't believe me. You're more likely to get called out for calling the Xbox One successful.
Lots of people saying something nonsensical doesn't validate it.
The Xbox One isn't a resounding success.
It's not an abject failure.
And it's a viable platform for third party publishers' wares, at least if we're talking about Western third parties and/or global properties. It's obviously non-viable in Japan.
the sheer size of the markets that it does perform well enough for continuation are sufficient to justify its continuation.
What does any of this have to do with whether it's a viable product and/or platform?Is Xbox One profitable? Remains to be seen
Is Xbox One going to end 30+ Million (I'd say 45+ but being nice) under it's preddessecor? Most likely
Is Xbox One going to lose market share from it's preddessecor? Probably, even when counting the Wii
Did the Xbox one deal lasting damage to the Xbox brand? Remains to be seen, but very possible.
Just because it's not a Wii U level of catastrophe doesn't mean it isn't failing. Since the beginning of 2014 It's doing poorly even for a second place console. Do you have some other definition for success? It's possible it ends up profitable but that's an "if" and even if it does the loss in absolute units and market share is still a disaster.
What does any of this have to do with whether it's a viable product and/or platform?
you stated "It's not an abject failure" and I chimed in saying, as of right now, it is.
Defend this
Is Xbox One profitable? Remains to be seen
Is Xbox One going to end 30+ Million (I'd say 45+ but being nice) under it's preddessecor? Most likely
Is Xbox One going to lose market share from it's preddessecor? Probably, even when counting the Wii
Did the Xbox one deal lasting damage to the Xbox brand? Remains to be seen, but very possible.
If you have some definition of success that doesn't include a gain in market share, absolute units or profitability, I'd be interested to hear it.
It's not an abject failure and it's certainly not a resounding success, i.e. it's not at either extreme. The term abject failure isn't typically used to describe the kind of middling product the Xbox One currently is, as far as I'm aware. It's typically reserved for things like the Vita.you stated "It's not an abject failure" and I chimed in saying, as of right now, it is. I've kind of stopped debating "viability" since at this point we're literally debating the definition of the word, and I'm fine in accepting your definition in this context. Is it, by your definition, viable for third parties? Yes, that doesn't mean much for it's success though.
So a bunch of Maybe's or wait and see is your definition of an abject failure?
It's not an abject failure and it's certainly not a resounding success, i.e. it's not at either extreme. The term abject failure isn't typically used to describe the kind of middling product the Xbox One currently is, as far as I'm aware. It's typically reserved for things like the Vita.
Do we really know this? Will 35 million units (taking it as a minimum) sold be enough to justify the increasing R&D and game development costs?
Next in line is the SNES with 49M since Mega Drive sold more or less like N64.What's considered significantly better than the N64, which for simplicity we can round to 33M?
It's not an abject failure and it's certainly not a resounding success, i.e. it's not at either extreme. The term abject failure isn't typically used to describe the kind of middling product the Xbox One currently is, as far as I'm aware. It's typically reserved for things like the Vita.
I don't really know what other definition of viable you'd like to put forward btw in this context of discussion.
Since this is a common misconception I'd like to address something here.
The point of making a console isn't to make money on first party games. If that was their goal, they're just become multiplatform publishers.
The appeal to making a console is making money on 1.) licensing fees (~$10-$12) for every disc printed for your console regardless of whether or not the games sells, 2.) digital service fees (XBLG, PS+), 3.) the digital content margin (movies, 30% on downloadable games, music, etc) and 4.) any hardware margins, which are more often notable in the latter half of the generation.
If it sells people on your product ecosystem that's a plus, but usually not a sufficient driver to just make a device in the first place.
Now, do first parties like to make money on games? Yes, but if that's all they were doing, they wouldn't be making a platform. They basically want at lest either a massive volume of users who create a large revenue stream or a notably smaller audience of very high ARPU users.
So a bunch of Maybe's or wait and see is your definition of an abject failure?
Did the console contribute to its industry?
Did millions of consumers from the industry purchase the product as well as Games for it?
Is Xbox One profitable? Remains to be seen
Is Xbox One going to end 30+ Million (I'd say 45+ but being nice) under it's preddessecor? Most likely
Is Xbox One going to lose market share from it's preddessecor? Probably, even when counting the Wii
Did the Xbox one deal lasting damage to the Xbox brand? Remains to be seen, but very possible.
Just because it's not a Wii U level of catastrophe doesn't mean it isn't failing. Since the beginning of 2014 It's doing poorly even for a second place console. Do you have some other definition for success? It's possible it ends up profitable but that's an "if" and even if it does the loss in absolute units and market share is still a disaster.
Wraptags around selected text
You can apply the last two to the Wii U as well, does that mean it's successful? Fuck no, it's a horrendous failure and will be lucky to hit 15 million. The only "maybe" in my definition is profitability, which could turn around. The others are based on current sales data and trends. Could the Xbox One turn it around? Possibly, but I see it as highly unlikely, there won't be another Kinect.
So in other words the Xbox One is Microsoft's PS3
Thank you, but I do understand that. First party games are used to sell systems more than the actual games themselves, but that doesn't mean they don't factor into the cost of maintaining the Xbox. Essentially what I'm saying is "will the total revenue associated with the Xbox One be greater than the total costs?" While we don't know the answer to that, we can assume based on their behaviour that MS didn't expect the sales to be as low as they are. Making they had a huge profit margin before they made the kinectless SKU and bundled in many games, but if they didn't they're likely to be hurting now.
I've been talking about viability and success/failure in terms of current market performance.Thank you, but I do understand that. First party games are used to sell systems more than the actual games themselves, but that doesn't mean they don't factor into the cost of maintaining the Xbox. Essentially what I'm saying is "will the total revenue associated with the Xbox One be greater than the total costs?" While we don't know the answer to that, we can assume based on their behaviour that MS didn't expect the sales to be as low as they are. Making they had a huge profit margin before they made the kinectless SKU and bundled in many games, but if they didn't they're likely to be hurting now.
I like to think of it more as a Nintendo 64. The PS3 had a turn around due to strong first party titles, agressive price cuts/redesigns and games that eventually utilised the hardware showing it wasn't underpowered. MS' first party titles outside Halo aren't likely to make much of a dent and even Halo is very focused at English speaking markets. Aggressive price cuts (already somewhat shown through excessive bundling) will likely be too little too late without the strong first party line up and same brand recognition and the gap between the Xbox and PS4 in perceived power isn't going to get smaller.
Nintendo 64 didn't have third parties for YEARS though. And still didn't have many major publishers on board until late in its life. I think it was floating at about 250 games released for it, ever. You really think the Xbox One is in a comparable position?
And RE: franchises, the PS3 really hit it home with its strong first/second party and ORIGINAL franchises. Why would you then focus on long-standing franchises in regards to Xbox One?
I don't think the XOne will ever surpass PS4 but your definitions of failure are kind of crazy.
I've been talking about viability and success/failure in terms of current market performance.
I think from their perspective, if they end this generation with "People still respect us as a video game brand and there's potential for us to do better the next time around," that would actually be seen as successful internally.
I would guess the answer is no, but Microsoft have money to burn. And there are other measures of "success" they presumably take into account such as the strategic importance of a certain project.
When you have to rationalize it like that it sounds even worseI think from their perspective, if they end this generation with "People still respect us as a video game brand and there's potential for us to do better the next time around," that would actually be seen as successful internally.
My definitions of "not profitable, loss of market share and decrease in generation on generation sales" is crazy? Please offer some alternative.
Also I basically said Nintendo 64 not because of their similarities in 3rd party support, but in terms of sales by region...though the Xbox One will do much better in the UK and much worse in Japan. And that's fair enough with regards to original IPs, but I haven't really seen many original IPs from MS that will help them out. Sunset Overdrive is a start but on it's own? Inconsequential.
What happened? This was the Gran Turismo killer.07./00. [PS4] Driveclub <RCE> (Sony Computer Entertainment) {2014.10.09} (¥6.372) - 7.611 / NEW <20-40%>
What happened? This was the Gran Turismo killer.
It's lazy and disingenous because it artifically shuts down discourse by casting negative implications. If you're genuinely confused then ask for clairification in a less demeaning way. Language counts.I'm not sure how it's lazy and disingenuous. On occasion I'm sure I'm being contrarian for no particular reason, and I'm certain other people on here do it too.
Xbox One is then also a viable platform for Japanese 3rd party titles as evidenced by the fact it's recieving them. However that doesn't indicate the platform itself is viable in Japan specifically. Same as Germany or France or wherever else.Again, I'm not sure what you're arguing against. The Xbox One is a viable platform for third party titles.
This was the Gran Turismo killer.
It will probably be close either if its over or under last year's number.PSVs December 2013 was surprisingly weak considering the launch of two revisions, only week 52 was somewhat good thanks to FFX/X-2, so I agree that December will be the most decisive time for the comparison.
We need quotes on that statementWhat happened? This was the Gran Turismo killer.
Why wouldn't they want to work with Nintendo? I think Capcom saw the popularity of the DS, how Nintendo handled Tri, the money they could save, along with some issues they had with Sony and decided to not work with them.No one wants to work with Nintendo. Capcom could have more sales on 3DS while reusing assets of the same quality as PSP. Vita would have cost significantly more for possibly slightly less sales. It's as simple as that.
Sony would have to offer money that would match or exceed the difference in sales, plus the increased developments, plus any additional payments and co-marketing Nintendo provided. That would likely have been an astronomical cost.
I thought GT6 was the Gran Turismo killer/s
I thought GT6 was the Gran Turismo killer/s
Uhmmmm....was it?