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Media Create Sales: Week 49, 2014 (Dec 01 - Dec 07)

jmizzal

Member
No surprise for Smash Wii U performance, really. 3DS version already cannibalized significant sales from it. Nintendo made a bad move by releasing it first for 3DS rather than Wii U. This is the result.

Lol Nintendo gets money for both of them, how is that a bad move? they make more money by having it on 3DS which is a much bigger market in Japan, as far as money goes they made a good move.
 
Out now, this is the beginning.

qDKXpiR.jpg
 

test_account

XP-39C²
They basically just divided the sales for this spin-off series into two versions, with extra development costs on top of that. A good example of how greed can lead to actual worse results.
We dont know how it would have sold if it was on one platform though. The drop from 'Samurai Warriors Chronicles' to 'Samurai Warriors Chronicles 2nd' was over 50% (LTD numbers). I wonder why you concider trying to expand the business as greed when this is what pretty much every company is trying to do, taking risks and trying other ways in an attempt to make more money. Do you think that Smash Bros 3DS is a good example of how greed can lead to more sales? And that Nintendo is greedy because they made a 3DS version of Smash Bros?
 

Nirolak

Mrgrgr
sörine;142684303 said:
I feel like it's inevitable, N3DS just isn't buying time like it needs to.

On a pretty basic level I feel we're very dried up in the West and getting there in Japan, so another year past 2015 would be reeeaally painful since 2015 itself is probably going to be bad enough.

That said, has Nintendo ever replaced a system one year after a notable refresh? There's also the issue of getting the software ready with all the Wii U titles and purported first party New 3DS titles in development or just released.

I guess they could port over Wii U games to try and fill in the early line-up. I imagine something like the console version of Smash would work fine with polygon downgrades on modern mobile hardware.
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
sörine;142684303 said:
I feel like it's inevitable, N3DS just isn't buying time like it needs to.



What legs?

I'd wait for next weeks and, above all, next year before saying that New 3DS is "not buying time". We also need to know more about 3DS lineup though, especially first party.

P.S. 4DS / Whatever will be called is a Q1 2016, if not Q4 2016 thing, it won't come out next year.

EDIT: However, I think that Nintendo being developing so much on Wii U should help with getting content for next platform fast, since Iwata stated how they want to "incorporate" Wii U's architecture in next systems (both handheld and console devices) + home and handheld teams being now unified.
 
On a pretty basic level I feel we're very dried up in the West and getting there in Japan, so another year past 2015 would be reeeaally painful since 2015 itself is probably going to be bad enough.

That said, has Nintendo ever replaced a system one year after a notable refresh? There's also the issue of getting the software ready with all the Wii U titles and purported first party New 3DS titles in development or just released.

I guess they could port over Wii U games to try and fill in the early line-up. I imagine something like the console version of Smash would work fine with polygon downgrades on modern mobile hardware.

Well, the 3DS was announced shortly after the DSiXL release, but the new 3DS is a more significant upgrade than that.

I really think that western sales would be the catalyst of rushed out release next year not Japanese sales. Western sales are going to be ghastly next year.
 

Nirolak

Mrgrgr
I'd wait for next weeks and, above all, next year before saying that New 3DS is "not buying time". We also need to know more about 3DS lineup though, especially first party.

P.S. 4DS / Whatever will be called is a Q1 2016, if not Q4 2016 thing, it won't come out next year.

Personally I don't consider Q4 and Q1 to be overly different in terms of release window, but an extra year is a lot.

That said we'll probably still have to wait until like Week 3 in January to really get a picture of how well the New 3DS is holding, since in the end it's not the first holiday that determines its legs, but how it impacts the following year.
 
Not only is the Wii U going to be down a large amount YoY, the holiday battle probably won't even be close. I'm starting to wonder if Nintendo even can hit their pessimistic forecasts now.

Also with Yokai it seems like the 3DS should win the holiday battle with last year, but they really didn't do anything with the 3DS in the rest of the world.

Also Phantasy Star Nova and Etrian Odyssey are bigger bombas than I imagined.

you do know it's up YoY in the rest of the world, right?

(I mean, unless it starts dropping elsewhere too, in which case lol)
 

AdanVC

Member
Ohhhh solid numbers for Smash U. I was expecting more and idk even some "People lines on retail stores in Japan for Smash U" threads and stuff. Nintendo was clever on making the 3DS version, maybe they were expecting the Wii U version not performing as good as the 3DS version since the beginning. But still, those are decent numbers. Hope it stays like that through the upcoming weeks while selling more hardware cause that number is just bad.

"Why bother when you have a 3DS?"

Anyone in Japan that spends a lot of time on the train... which is almost everyone.

Streetpass heaven for sure!
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
Well, the 3DS was announced shortly after the DSiXL release, but the new 3DS is a more significant upgrade than that.

I really think that western sales would be the catalyst of rushed out release next year not Japanese sales. Western sales are going to be ghastly next year.

Eeeh, next year West will see New 3DS, though. It's not like it already came out (...except for Australia / New Zealand). I mean: it should help maintaining levels around this year, if not sliiiiightly better, depending on the lineup.
 

allan-bh

Member
Wii U should have a december better than december of last year. Nintendo really dropped the ball.

Bad bundle and bad price.
 

sörine

Banned
Well, there is that.

Rushed handheld with shit launch lineup it is :(
It'll at least give publishers another platform to throw stuff at the wall after next year's universal PS4 push crashes and burns.

Yeah, unless Yoshi, Kirby, and StarFox redefined their franchises, Xenoblade gained mainstream appeal, Galaxy 1+2 HD was announced, and Zelda U made OoT look like OoT has passed, and Splatoon became the new Minecraft.


So....2014 peak year it is.
Wii U is well beyond fucked (2013 was the peak, lol) but you did miss what's going to be it's biggest seller next year: Mario Party 10.
 

Elios83

Member
PS4 has no hopes of catching Wii U. Consoles are dead.

If PS4 outsells Wii U in LTD numbers all relies on a sigle factor: great games. Right now PS4 simply hasn't the games to be a compelling choice for a japanese gamer.
If Sony can get more japanese developers on board releasing quality games with a continous flow of interesting titles, recouping that extra million sales the Wii U has would be a cakewalk also considering that Wii U is not going anywhere, big Nintendo titles have already been released this year and things didn't change at all for the system.
But again it all depends on Sony delivering the games, so far it didn't happen, 2015 looks more promising starting in February but if a 6 months drought then happens they won't be able to raise the baseline permanently.
 

lyrick

Member
This is what the market looked like in Week 48 the past few years:

2010: http://www.neogaf.com/forum/showthread.php?t=415267
2011: http://www.neogaf.com/forum/showthread.php?t=454694
2012: http://www.neogaf.com/forum/showthread.php?t=502792
2013: http://www.neogaf.com/forum/showthread.php?t=728110

It used to be even better if you reverse even further.

Any Idea as to what the Driver behind the downturn of the Market is?

Code:
Week 48 
        |    2010   |    2011   |    2012   |   2013   |   2014    |
Hardware|   506.846 |   324.844 |   232.260 |  180.924 |  215.867  |
Software| 3.276.244 | 1.723.000 | 1.216.000 |  936.000 |  777.567* |

(*Sum of 2014 top 20)
 
Funny thing is, if there was no 3DS version the Wii U may have fared better. I feel that there were some people who thought "Why buy Smash on Wii U since I can play it fine on my 3DS?".



I can't even understand what's happening in that gif. But seeing who posted it I can see why it makes no sense.

How are people not understanding that the 3DS version had far more selling potential than the Wii U version? Why in the world would you set for another franchise being down this generation on Wii U and not get the 2 million+ sales the 3DS version gets? You would be throwing money down the drain for what? To try and save a dead system?
 

NeonZ

Member
So, Koei removes a fan favorite feature from SW Chronicles 3 (the personal events), making the focus on an original character pointless since now they're just background decoration... and also announced a SW4 update with a new character already missing here... and the game bombs? Well, expected, but still, it's always annoying when developers basically just implode their own series.
 

sörine

Banned
On a pretty basic level I feel we're very dried up in the West and getting there in Japan, so another year past 2015 would be reeeaally painful since 2015 itself is probably going to be bad enough.

That said, has Nintendo ever replaced a system one year after a notable refresh? There's also the issue of getting the software ready with all the Wii U titles and purported first party New 3DS titles in development or just released.

I guess they could port over Wii U games to try and fill in the early line-up. I imagine something like the console version of Smash would work fine with polygon downgrades on modern mobile hardware.

I'd wait for next weeks and, above all, next year before saying that New 3DS is "not buying time". We also need to know more about 3DS lineup though, especially first party.

P.S. 4DS / Whatever will be called is a Q1 2016, if not Q4 2016 thing, it won't come out next year.

EDIT: However, I think that Nintendo being developing so much on Wii U should help with getting content for next platform fast, since Iwata stated how they want to "incorporate" Wii U's architecture in next systems (both handheld and console devices) + home and handheld teams being now unified.
I'd guess Q4 2015 Japan, Q1 2016 in the west. I also expect cross gen Wii U/4DS games like Animal Crossing in the year or so before Wii 3. I bet EAD1 is already prototyping the next Mario Kart for 4DS.
 
sörine;142689508 said:
I'd guess Q4 2015 Japan, Q1 2016 in the west. I also expect cross gen Wii U/4DS games like Animal Crossing in the year or so before Wii 3. I bet EAD1 is already prototyping the next Mario Kart for 4DS.

I bet they are, I think 2015 sounds way too optimistic though, I expect Q4 2016.
 

Takao

Banned
N64 : Super Smash Bros. ( Nintendo ) { 1999-01-21 } - 183,097 / 1,632,055
NGC : Super Smash Bros. Melee ( Nintendo ) { 2001-11-21 } - 357,101 / 1,349,418
WII : Super Smash Bros. Brawl ( Nintendo ) { 2008-01-31 } - 816,198 / 2,303,103
3DS : Super Smash Bros. for Nintendo 3DS ( Nintendo ) { 2014-09-13 } - 987,239 / 1,841,754
3DS : Super Smash Bros. for Nintendo 3DS [Nintendo eShop] {DL} ( Nintendo ) { 2014-09-13 } - - / 112,041
WIU : Super Smash Bros. for Wii U ( Nintendo ) { 2014-12-06 } - 244,747 / 244,747

3DS : Aikatsu! Cinderella Lesson ( Bandai Namco ) { 2012-11-15 } - 9,019 / 142,603
3DS : Aikatsu! Futari no My Princess ( Bandai Namco ) { 2013-11-21 } - 53,866 / 244,378
3DS : Aikatsu! Futari no My Princess [Nintendo eShop] {DL}**1 ( Bandai Namco ) { 2013-11-21 } - - / 2,097
3DS : Aikatsu! 365 Nichi no Idol Days ( Bandai Namco ) { 2014-12-04 } - 33,475 / 33,475

SFC : Derby Stallion '96 ( ASCII Entertainment ) { 1996-03-15 } - 377,996 / 909,021
PS1 : Derby Stallion ( ASCII Entertainment ) { 1997-07-17 } - 920,565 / 1,737,819
SFC : Derby Stallion '98 ( Nintendo ) { 1998-08-25 } - 30,000 / 30,000
SAT : Derby Stallion ( ASCII Entertainment ) { 1999-03-25 } - 43,680 / 76,541
PS1 : Derby Stallion '99 ( ASCII Entertainment ) { 1999-09-30 } - 451,981 / 871,059
N64 : Derby Stallion 64 ( Media Factory ) { 2001-08-10 } - 48,493 / 86,817
GBA : Derby Stallion Advance ( Enterbrain ) { 2002-12-06 } - 45,184 / 124,261
PS2 : Derby Stallion 04 ( Enterbrain ) { 2004-04-22 } - 305,973 / 615,552
PSP : Derby Stallion P ( Enterbrain ) { 2006-07-27 } - 37,733 / 123,227
NDS : Derby Stallion DS ( Enterbrain ) { 2008-06-26 } - 147,158 / 302,041
3DS : Derby Stallion Gold ( Kadokawa Games ) { 2014-12-04 } - 70,402 / 70,402

PS1 : Guilty Gear ( Arc System Works ) { 1998-05-14 } - 14,342 / 39,972
SDC : Guilty Gear X ( Sammy ) { 2000-12-14 } - 77,609 / 131,756
BWS : Guilty Gear Petit ( Sammy ) { 2001-01-25 } - 10,400 / 10,400
PS2 : Guilty Gear X Plus ( Sammy ) { 2001-11-29 } - 49,131 / 107,039
GBA : Guilty Gear X Advance Edition ( Sammy ) { 2002-01-25 } - 7,312 / 7,312
PS2 : Guilty Gear X2 ( Sammy ) { 2002-12-12 } - 86,853 / 146,814
PS2 : Guilty Gear X Plus [Playstation 2 the Best] ( Sammy ) { 2003-02-13 } - 601 / 601
PS2 : Guilty Gear XX Reload ( Sammy ) { 2003-07-31 } - 41,001 / 91,130
XBX : Guilty Gear XX Reload ( Sammy ) { 2004-04-29 } - - / 6,299
PS2 : Guilty Gear Isuka ( Sammy ) { 2004-07-29 } - 44,917 / 74,270
XBX : Guilty Gear Isuka ( Arc System Works ) { 2004-12-16 } - 684 / 684
PSP : Guilty Gear XX Reload ( SEGA ) { 2005-09-29 } - 14,458 / 31,910
PS2 : Guilty Gear XX Slash ( SEGA ) { 2006-04-13 } - 43,479 / 87,414
PSP : Guilty Gear Judgment ( Arc System Works ) { 2006-08-24 } - 9,808 / 20,254
PS2 : Guilty Gear XX Accent Core ( Arc System Works ) { 2007-05-31 } - 34,106 / 50,983
WII : Guilty Gear XX Accent Core ( Sammy ) { 2007-07-26 } - 900 / 900
360 : Guilty Gear 2: Overture ( Arc System Works ) { 2007-11-29 } - 5,271 / 7,062
PS2 : Guilty Gear XX Accent Core Plus ( Arc System Works ) { 2008-03-27 } - 14,186 / 28,867
PSP : Guilty Gear XX Accent Core Plus ( Arc System Works ) { 2008-07-24 } - 4,900 / 4,900
PS3 : Guilty Gear Xrd -SIGN- ( Arc System Works ) { 2014-12-04 } - 34,068 / 34,068
PS4 : Guilty Gear Xrd -SIGN- ( Arc System Works ) { 2014-12-04 } - 13,967 / 13,967


3DS : Samurai Warriors Chronicles ( Koei Tecmo ) { 2011-02-26 } - 43,044 / 155,059
3DS : Samurai Warriors Chronicles 2nd ( Koei Tecmo ) { 2012-09-13 } - 35,806 / 68,360
PSV : Samurai Warriors Chronicles 3 ( Koei Tecmo ) { 2014-12-04 } - 23,644 / 23,644
3DS : Samurai Warriors Chronicles 3 ( Koei Tecmo ) { 2014-12-04 } - 17,646 / 17,646


Chronicles 2nd had a sales update recently but I can't remember what the number was and if it was from Famitsu.

So, Koei removes a fan favorite feature from SW Chronicles 3 (the personal events), making the focus on an original character pointless since now they're just background decoration... and also announced a SW4 update with a new character already missing here... and the game bombs? Well, expected, but still, it's always annoying when developers basically just implode their own series.

Yeah, I have no idea why they announced SW4-II before C3 launched.
 

Darius

Banned
We dont know how it would have sold if it was on one platform. I wonder why you concider trying to expand the business as greed when this is what pretty much every company is trying to do, taking risks and trying other ways in an attempt to make more money. Unless you think all businesses are greedy simply trying to make more money though.

The series has been nearly reduced to a niche series and looking at sales in the past few years it has been obvious that they have been fishing in the same pool of fans for quite some time now. You may consider the SWC3 PSV+3DS<= Samuari Warriors C2 sales a coincidence, to me it´s the consequence of targeting the same stagnant niche spread to a further version. About expanding, more than expanding it looks more like shifting the existing and shrinking niche, instead of trying to open a new audience to actually expand.
 
So, Koei removes a fan favorite feature from SW Chronicles 3 (the personal events), making the focus on an original character pointless since now they're just background decoration... and also announced a SW4 update with a new character already missing here... and the game bombs? Well, expected, but still, it's always annoying when developers basically just implode their own series.

Oh what, they removed the personal events? Doesn't that defeat the whole point of a Chronicles game, lol

Yeah, I have no idea why they announced SW4-II before C3 launched.

It's pretty typical of Koei though. They announced DW8 before DW7E came out.
 

Kandinsky

Member
Why are people calling Smash Wii U a flop? Aren't you realizing that it's like a 11% attach rate within the first week? There's only so much that game could sell.

Now Guilty Gear Xrd on the other hand... ugh...

Dude Smash should have moved 70k consoles at least, it is a flop in a "no moving hardware like at all" sense.
 

mao2

Member
PS1 : Guilty Gear ( Arc System Works ) { 1998-05-14 } - 14,342 / 39,972
SDC : Guilty Gear X ( Sammy ) { 2000-12-14 } - 77,609 / 131,756
BWS : Guilty Gear Petit ( Sammy ) { 2001-01-25 } - 10,400 / 10,400
PS2 : Guilty Gear X Plus ( Sammy ) { 2001-11-29 } - 49,131 / 107,039
GBA : Guilty Gear X Advance Edition ( Sammy ) { 2002-01-25 } - 7,312 / 7,312
PS2 : Guilty Gear X2 ( Sammy ) { 2002-12-12 } - 86,853 / 146,814
PS2 : Guilty Gear X Plus [Playstation 2 the Best] ( Sammy ) { 2003-02-13 } - 601 / 601
PS2 : Guilty Gear XX Reload ( Sammy ) { 2003-07-31 } - 41,001 / 91,130
XBX : Guilty Gear XX Reload ( Sammy ) { 2004-04-29 } - - / 6,299
PS2 : Guilty Gear Isuka ( Sammy ) { 2004-07-29 } - 44,917 / 74,270
XBX : Guilty Gear Isuka ( Arc System Works ) { 2004-12-16 } - 684 / 684
PSP : Guilty Gear XX Reload ( SEGA ) { 2005-09-29 } - 14,458 / 31,910
PS2 : Guilty Gear XX Slash ( SEGA ) { 2006-04-13 } - 43,479 / 87,414
PSP : Guilty Gear Judgment ( Arc System Works ) { 2006-08-24 } - 9,808 / 20,254
PS2 : Guilty Gear XX Accent Core ( Arc System Works ) { 2007-05-31 } - 34,106 / 50,983
WII : Guilty Gear XX Accent Core ( Sammy ) { 2007-07-26 } - 900 / 900
360 : Guilty Gear 2: Overture ( Arc System Works ) { 2007-11-29 } - 5,271 / 7,062
PS2 : Guilty Gear XX Accent Core Plus ( Arc System Works ) { 2008-03-27 } - 14,186 / 28,867
PSP : Guilty Gear XX Accent Core Plus ( Arc System Works ) { 2008-07-24 } - 4,900 / 4,900
PS3 : Guilty Gear Xrd -SIGN- ( Arc System Works ) { 2014-12-04 } - 34,068 / 34,068
PS4 : Guilty Gear Xrd -SIGN- ( Arc System Works ) { 2014-12-04 } - 13,967 / 13,967


3DS : Samurai Warriors Chronicles ( Koei Tecmo ) { 2011-02-26 } - 43,044 / 155,059
3DS : Samurai Warriors Chronicles 2nd ( Koei Tecmo ) { 2012-09-13 } - 35,806 / 68,360
PSV : Samurai Warriors Chronicles 3 ( Koei Tecmo ) { 2014-12-04 } - 23,644 / 23,644
3DS : Samurai Warriors Chronicles 3 ( Koei Tecmo ) { 2014-12-04 } - 17,646 / 17,646
Hmm... looks like Guilty Gear Xrd and Samurai Warriors: Chronicles 3's first week sales are actually pretty much in tally with the previous entries, if you add both versions.
 
Yeah Smash didn't move the hardware it needed to.

Nintendo better be desperately working on getting ports from WiiU to their next handheld. Need to make better use of those assets somehow.
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
Yeah, both titles are about the same levels as most of the past entries (in GG's case, since SWC is at its third title with the just released one). Still, I'm quite surprised by

1) How low PS4 SKU of GGXrd sold...almost 1/3 than PS4 SKU
2) How...relatively high 3DS SKU of SWC3 sold compared to the Vita version. I was expecting more like a 2:1 split in favour of Vita, while they're not that far between each other.
 
3DS : Samurai Warriors Chronicles ( Koei Tecmo ) { 2011-02-26 } - 43,044 / 155,059
3DS : Samurai Warriors Chronicles 2nd ( Koei Tecmo ) { 2012-09-13 } - 35,806 / 68,360
PSV : Samurai Warriors Chronicles 3 ( Koei Tecmo ) { 2014-12-04 } - 23,644 / 23,644
3DS : Samurai Warriors Chronicles 3 ( Koei Tecmo ) { 2014-12-04 } - 17,646 / 17,646


Chronicles 2nd had a sales update recently but I can't remember what the number was and if it was from Famitsu.
Media Create 2013:

228. [3DS] Samurai Warriors: Chronicles 2nd <ACT> (Koei Tecmo) {2012.09.13} (¥6.090) - 37.110 / 115.577
 

Nirolak

Mrgrgr
Any Idea as to what the Driver behind the downturn of the Market is?

Code:
Week 48 
        |    2010   |    2011   |    2012   |   2013   |   2014    |
Hardware|   506.846 |   324.844 |   232.260 |  180.924 |  215.867  |
Software| 3.276.244 | 1.723.000 | 1.216.000 |  936.000 |  777.567* |

(*Sum of 2014 top 20)

Well, around this same time, we started seeing the stratospheric rise of mobile.
 
sörine;142689508 said:
I'd guess Q4 2015 Japan, Q1 2016 in the west. I also expect cross gen Wii U/4DS games like Animal Crossing in the year or so before Wii 3. I bet EAD1 is already prototyping the next Mario Kart for 4DS.

Looking at the sales of 3DS in Japan and west they really should release 4DS first in west... This holiday season is going to be horrible for 3DS in west and I really don't know why New 3DS next year would help the sales that much in west. Sure 3DS will sell better than this year for couple of months when current 3DS hardcore audience upgrades but what features does New 3DS have to attract completely new audiences? In Japan 4DS will sell well anyway with all Nintendo heavy hitters, MH and Youkai Watch but in west they really should try to keep some momentum alive and not to have same situation as Vita had when it arrived (PSP was completely dead).
 

test_account

XP-39C²
Is a bundle Sony's answer to everything?

Frozen bundle
Fifa bundle
GTA 5 bundle
Destiny bundle
First limited pack bundle
Dragon quest
second son and on and on and on.

Sony is the bundle King.
Cant really blame them for doing that. Nintendo has had a lot bundles/colors/editions for the 3DS for example, and it doesnt look like it have hurt. The PSP and the DS also saw their fair share of bundles etc., i didnt seem to hurt.


The series has been nearly reduced to a niche series and looking at sales in the past few years it has been obvious that they have been fishing in the same pool of fans for quite some time now. You may consider the SWC3 PSV+3DS<= Samuari Warriors C2 sales a coincidence, to me it´s the consequence of targeting the same stagnant niche spread to a further version. About expanding, more than expanding it looks more like shifting the existing and shrinking niche, instead of trying to open a new audience to actually expand.
Sure, its possible that the sales would have been the same if it was released on one platform instead of two, i'm just saying that there is no way to know this for certain. The decline might be been more noticeable if it was only released for one system, but its just a guess on both sides.

Yeah, its possible that the expanding attempt lead to simply shifting a current fanbase around like you mention, indeed, but i'm pretty sure that Koei Tecmo wanted to try to reach more people, and hoping this would lead to more sales. I cant see any reason to make a game multiplatform if they knew that this wouldnt lead to any more sales. What reason is left to make a multiplatform game if it isnt an attempt to increase the sales? Its the same thing with Smash Bros, where Nintendo made a 3DS version in an attempt to sell more. Then you can say that this is a good example of where Nintendo was greedy and that the greed payed off rather than leading to worse sales (the WiiU version would most likely not be able to sell as much alone). Personally, this is not what i would concider as greed.
 

LOCK

Member
The only things not disappointing this week is Captain Toad legs and MC 3DS hardware numbers.

This holiday is just slow or taking it's time. Let's hope next weeks numbers is good for more that YW2.5.
 

Crom

Junior Member
Lol Nintendo gets money for both of them, how is that a bad move? they make more money by having it on 3DS which is a much bigger market in Japan, as far as money goes they made a good move.

Yeah but if they want to people to buy a Wii U they should have saved Smash 3DS until after the 2014 holidays and then announced it.

They keep hurting the Wii U with the 3DS. 1st they release a NSMB on the 3DS right before the Wii U launches and then they release Smash on it before the Wii U version
 

sörine

Banned
Looking at the sales of 3DS in Japan and west they really should release 4DS first in west... This holiday season is going to be horrible for 3DS in west and I really don't know why New 3DS next year would help the sales that much in west. Sure 3DS will sell better than this year for couple of months when current 3DS hardcore audience upgrades but what features does New 3DS have to attract completely new audiences? In Japan 4DS will sell well anyway with all Nintendo heavy hitters, MH and Youkai Watch but in west they really should try to keep some momentum alive and not to have same situation as Vita had when it arrived (PSP was completely dead).
Japan needs it more, the west isn't declining as fast and Nintendo handhelds don't have a leadership position in the west to maintain anyway. Plus as you pointed out New 3DS is releasing in the west already next year.

Launching in Japan first also helps secure content for the west, since only Japanese publishers support handhelds now.
 

Darius

Banned
Cant really blame them for doing that. Nintendo have had a lot bundles/colors/editions for the 3DS for example, and it doesnt look like it have hurt. The PSP and the DS also saw their fair share of bundles etc., i didnt seem to hurt.



Sure, its possible that the sales would have been the same if it was released on one platform instead of two, i'm just saying that there is no way to know this for certain. The decline might be been more noticeable if it was only released for one system, but its just a guess on both sides.

Its possible that the expanding attempt lead to simply shifting a current fanbase around like you mention, indeed, but i'm pretty sure that Koei Tecmo wanted to try to reach more people, and hoping this would lead to more sales. It would be pointless to make two versions if they "knew" that it wouldnt help on the sales at all, so i dont see what other reasons it would be to make two versions if it wasnt an attempt to simply get more sales. Its the same thing with Smash Bros, where Nintendo made a 3DS version in an attempt to sell more. Then you can say that this is a good example of where Nintendo was greedy and that the greed payed off rather than leading to worse sales (the WiiU version would most likely not be able to sell as much alone). Personally, this is not what i would concider as greed.

It seemed like a very superficial and not thought out move from the very beginning to me, it´s kind of surprising to see such silly decisions beeing made by a big corporation to be honest and I can´t say to be surprised by SWC3 results.
 
N64 : Super Smash Bros. ( Nintendo ) { 1999-01-21 } - 183,097 / 1,632,055
NGC : Super Smash Bros. Melee ( Nintendo ) { 2001-11-21 } - 357,101 / 1,349,418
WII : Super Smash Bros. Brawl ( Nintendo ) { 2008-01-31 } - 816,198 / 2,303,103
3DS : Super Smash Bros. for Nintendo 3DS ( Nintendo ) { 2014-09-13 } - 987,239 / 1,841,754
3DS : Super Smash Bros. for Nintendo 3DS [Nintendo eShop] {DL} ( Nintendo ) { 2014-09-13 } - - / 112,041
WIU : Super Smash Bros. for Wii U ( Nintendo ) { 2014-12-06 } - 244,747 / 244,747

3DS : Aikatsu! Cinderella Lesson ( Bandai Namco ) { 2012-11-15 } - 9,019 / 142,603
3DS : Aikatsu! Futari no My Princess ( Bandai Namco ) { 2013-11-21 } - 53,866 / 244,378
3DS : Aikatsu! Futari no My Princess [Nintendo eShop] {DL}**1 ( Bandai Namco ) { 2013-11-21 } - - / 2,097
3DS : Aikatsu! 365 Nichi no Idol Days ( Bandai Namco ) { 2014-12-04 } - 33,475 / 33,475

SFC : Derby Stallion '96 ( ASCII Entertainment ) { 1996-03-15 } - 377,996 / 909,021
PS1 : Derby Stallion ( ASCII Entertainment ) { 1997-07-17 } - 920,565 / 1,737,819
SFC : Derby Stallion '98 ( Nintendo ) { 1998-08-25 } - 30,000 / 30,000
SAT : Derby Stallion ( ASCII Entertainment ) { 1999-03-25 } - 43,680 / 76,541
PS1 : Derby Stallion '99 ( ASCII Entertainment ) { 1999-09-30 } - 451,981 / 871,059
N64 : Derby Stallion 64 ( Media Factory ) { 2001-08-10 } - 48,493 / 86,817
GBA : Derby Stallion Advance ( Enterbrain ) { 2002-12-06 } - 45,184 / 124,261
PS2 : Derby Stallion 04 ( Enterbrain ) { 2004-04-22 } - 305,973 / 615,552
PSP : Derby Stallion P ( Enterbrain ) { 2006-07-27 } - 37,733 / 123,227
NDS : Derby Stallion DS ( Enterbrain ) { 2008-06-26 } - 147,158 / 302,041
3DS : Derby Stallion Gold ( Kadokawa Games ) { 2014-12-04 } - 70,402 / 70,402

PS1 : Guilty Gear ( Arc System Works ) { 1998-05-14 } - 14,342 / 39,972
SDC : Guilty Gear X ( Sammy ) { 2000-12-14 } - 77,609 / 131,756
BWS : Guilty Gear Petit ( Sammy ) { 2001-01-25 } - 10,400 / 10,400
PS2 : Guilty Gear X Plus ( Sammy ) { 2001-11-29 } - 49,131 / 107,039
GBA : Guilty Gear X Advance Edition ( Sammy ) { 2002-01-25 } - 7,312 / 7,312
PS2 : Guilty Gear X2 ( Sammy ) { 2002-12-12 } - 86,853 / 146,814
PS2 : Guilty Gear X Plus [Playstation 2 the Best] ( Sammy ) { 2003-02-13 } - 601 / 601
PS2 : Guilty Gear XX Reload ( Sammy ) { 2003-07-31 } - 41,001 / 91,130
XBX : Guilty Gear XX Reload ( Sammy ) { 2004-04-29 } - - / 6,299
PS2 : Guilty Gear Isuka ( Sammy ) { 2004-07-29 } - 44,917 / 74,270
XBX : Guilty Gear Isuka ( Arc System Works ) { 2004-12-16 } - 684 / 684
PSP : Guilty Gear XX Reload ( SEGA ) { 2005-09-29 } - 14,458 / 31,910
PS2 : Guilty Gear XX Slash ( SEGA ) { 2006-04-13 } - 43,479 / 87,414
PSP : Guilty Gear Judgment ( Arc System Works ) { 2006-08-24 } - 9,808 / 20,254
PS2 : Guilty Gear XX Accent Core ( Arc System Works ) { 2007-05-31 } - 34,106 / 50,983
WII : Guilty Gear XX Accent Core ( Sammy ) { 2007-07-26 } - 900 / 900
360 : Guilty Gear 2: Overture ( Arc System Works ) { 2007-11-29 } - 5,271 / 7,062
PS2 : Guilty Gear XX Accent Core Plus ( Arc System Works ) { 2008-03-27 } - 14,186 / 28,867
PSP : Guilty Gear XX Accent Core Plus ( Arc System Works ) { 2008-07-24 } - 4,900 / 4,900
PS3 : Guilty Gear Xrd -SIGN- ( Arc System Works ) { 2014-12-04 } - 34,068 / 34,068
PS4 : Guilty Gear Xrd -SIGN- ( Arc System Works ) { 2014-12-04 } - 13,967 / 13,967


3DS : Samurai Warriors Chronicles ( Koei Tecmo ) { 2011-02-26 } - 43,044 / 155,059
3DS : Samurai Warriors Chronicles 2nd ( Koei Tecmo ) { 2012-09-13 } - 35,806 / 68,360
PSV : Samurai Warriors Chronicles 3 ( Koei Tecmo ) { 2014-12-04 } - 23,644 / 23,644
3DS : Samurai Warriors Chronicles 3 ( Koei Tecmo ) { 2014-12-04 } - 17,646 / 17,646


Chronicles 2nd had a sales update recently but I can't remember what the number was and if it was from Famitsu.



Yeah, I have no idea why they announced SW4-II before C3 launched.

Smash WiiU is bad but understandable when you realise how well the 3DS version did. This will easily be the best selling Smash game of all time :D

Whats really disappointing is the WiiU bump. That console is dead everywhere.

Feeling a bit better about GG Xrd since its more or less done what it usually does.
 

Busaiku

Member
Hmm... looks like Guilty Gear Xrd and Samurai Warriors: Chronicles 3's first week sales are actually pretty much in tally with the previous entries, if you add both versions.

Yeah, both titles are about the same levels as most of the past entries (in GG's case, since SWC is at its third title with the just released one).

Feeling a bit better about GG Xrd since its more or less done what it usually does.

The comparison with other Guilty Gear titles (besides X and XX) looks favorable because those were essentially balance patches for the most part (#Reload and Accent Core didn't even add characters), without the significant changes as seen in the "sequels".
I mean, if Street Fighter V debuted similarly to Super/Ultra Street Fighter IV, I don't think anyone would consider that to be ok.
Or any mainline Pokemon game doing only as well as the 3rd version/remakes, or something along those lines.

When a new update comes out, I imagine it won't look quite as favorable.
 

FluxWaveZ

Member
Feeling a bit better about GG Xrd since its more or less done what it usually does.

All those iterations are confusing as hell but, if I'm looking at it correctly, Xrd has underperformed against each of its mainline entry games barring the first one.

Actually, never mind, I've got no clue what's going on in all of that.
 
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