Psycho_Mantis
Banned
Because it was a lesser game, maybe?
No, just no.
Because it was a lesser game, maybe?
The fact they didn't bother to make Tales of Symphonia Chronicles PS3/Wii U just sealed the fate of Tales games on Nintendo platforms.
I mean if they didn't put a compilation of two games which were previously released on Nintendo platforms (with both being exclusive worldwide minus the original Symphonia in Japan), why would they even try other things ?
Because it was a lesser game, maybe?
The fact they didn't bother to make Tales of Symphonia Chronicles PS3/Wii U just sealed the fate of Tales games on Nintendo platforms.
I mean if they didn't put a compilation of two games which were previously released on Nintendo platforms (with both being exclusive worldwide minus the original Symphonia in Japan), why would they even try other things ?
The port of that Wii game sold better on PS3... The audience just is on Playstation.
Launch week sales:
[WII] Tales of Graces (Namco Bandai) - 143.215 / NEW
[PS3] Tales of Graces F (Bandai Namco) {02/12/10} - 215.187 / NEW
True enough that's not the audience simply a larger audience it would have sold a lot less not being multiplatformThe port of that Wii game sold better on PS3... The audience just is on Playstation.
Launch week sales:
[WII] Tales of Graces (Namco Bandai) - 143.215 / NEW
[PS3] Tales of Graces F (Bandai Namco) {02/12/10} - 215.187 / NEW
True enough that's not the audience simply a larger audience it would have sold a lot less not being multiplatform
Let's add this one to the equation
Launch week sales:
[WII] Tales of Graces (Namco Bandai) - 143.215 / NEW
[PS3] Tales of Graces F (Bandai Namco) {02/12/10} - 215.187 / NEW
[PS3] Tales of Xillia (Bandai Namco) {09/08/11} - 512,544 / NEW
Did they lost anything by not being multiplatform with Xillia ?
Let's add this one to the equation
Launch week sales:
[WII] Tales of Graces (Namco Bandai) - 143.215 / NEW
[PS3] Tales of Graces F (Bandai Namco) {02/12/10} - 215.187 / NEW
[PS3] Tales of Xillia (Bandai Namco) {09/08/11} - 512,544 / NEW
Did they lost anything by not being multiplatform with Xillia ?
Who knows it wasn't released but they certainly lost a heck of a lot of sales with f. near 150k ltd is not to sniff at for games that don't sell over a million ltd.
True enough that's not the audience simply a larger audience it would have sold a lot less not being multiplatform
Would be true if the game had launched at the same time on both platforms. Now a year old port greatly outsold the original game and that is pretty rare. And like Fisico pointed out the true PS3 exlusive Tales (Xillia) then sold more first week than these combined. The audience is on Playstation.
I think it's pretty clear that Tales is going to stay on PS3 and, barring any catastophes, eventually transition to PS4. There's not going to be any Tales games on Wii U or Xbox One. The only reason to go multiplatform would be for western markets which Namco isn't really interested in except as an afterthought.The fact they didn't bother to make Tales of Symphonia Chronicles PS3/Wii U just sealed the fate of Tales games on Nintendo platforms.
I mean if they didn't put a compilation of two games which were previously released on Nintendo platforms (with both being exclusive worldwide minus the original Symphonia in Japan), why would they even try other things ?
Wasn't it essentially sold out last week? Do we know if it's still supply constrained?anyone surprised that Dragon Quest is just gone?
It will be interesting to see how Zestiria performs. Xillia certainly surprised me in how well it did. 600k+
But 143k people still bought the game on the wii. That audience doesn't just disappear. If they were released near the same time the ps3 would have sold more but you can't ignore the near 150 for a game that only sells 500k ltd can you.
It's not the game bomba'd and sold less than 50k. In the west platform holders would go multiplatform for a much lower percentage.
But 143k people still bought the game on the wii. That audience doesn't just disappear. If they were released near the same time the ps3 would have sold more but you can't ignore the near 150 for a game that only sells 500k ltd can you.
It's not the game bomba'd and sold less than 50k. In the west platform holders would go multiplatform for a much lower percentage.
The problem with this thinking is that at the beginning Graces was Wii exclusive so Tales of fans had to buy Wii for the game. There was no information about PS3 port before the game was released. Despite this the game relatively bombed and year old port sold way more. Had there been PS3 version from the start majority of those people that bought Wii version wouldn't have bought it. It isn't that simple that the game would sell extra 150k by having Wii version. The audience overlaps.But 143k people still bought the game on the wii. That audience doesn't just disappear. If they were released near the same time the ps3 would have sold more but you can't ignore the near 150k for a game that only sells 500k ltd can you.
It's not like the game bomba'd and sold less than 50k. In the west platform holders would go multiplatform for a much lower percentage.
I'm actually still quite surprised about that.The fact they didn't bother to make Tales of Symphonia Chronicles PS3/Wii U just sealed the fate of Tales games on Nintendo platforms.
I mean if they didn't put a compilation of two games which were previously released on Nintendo platforms (with both being exclusive worldwide minus the original Symphonia in Japan), why would they even try other things ?
Its entirely possible that those 140k may also of had a PS3 and bought Xillia. Nothing suggests those 140k were fans that only owned a Wii. Your acting as if people in Japan only buy one console when in reality there may be overlap.
Also the game was pretty much a bomba. Its on par with Vesperia on the 360 for god sakes as the the worst opening of a Tales mainline game on a console
The problem with this thinking is that at the beginning Graces was Wii exclusive so Tales of fans had to buy Wii for the game. There was no information about PS3 port before the game was released. Despite this the game relatively bombed and year old port sold way more. Had there been PS3 version from the start majority of those people that bought Wii version wouldn't have bought it. It isn't that simple that the game would sell extra 150k by having Wii version. The audience overlaps.
The problem with this thinking is that at the beginning Graces was Wii exclusive so Tales of fans had to buy Wii for the game. There was no information about PS3 port before the game was released. Despite this the game relatively bombed and year old port sold way more. Had there been PS3 version from the start majority of those people that bought Wii version wouldn't have bought it. It isn't that simple that the game would sell extra 150k by having Wii version. The audience overlaps.
I'm actually still quite surprised about that.
That's not what I meant. Both games started on Nintendo platforms. I thought for sure that Nintendo would pay out to get the collection. I'm shocked that they did not.Eh, it's like asking why Abyss 3DS wasn't also on Vita? The extra sales wouldn't justify the porting. Symphonia Chronicles didn't even sell 200k on PS3 so I can't imagine what poor numbers it would have done on WiiU.
Eh, it's like asking why Abyss 3DS wasn't also on Vita? The extra sales wouldn't justify the porting. Symphonia Chronicles didn't even sell 200k on PS3 so I can't imagine what poor numbers it would have done on WiiU.
The point is that you can't make the conclusion that Nintendo gamers are uninterested in the series when the game wasn't released as a multiplatform title. If it came out on the PS3 and Wii at the same time (would be silly with the limitations of Wii) we could then see the Wii game sell under 50k and the PS3 version sell ~350k, then your conclusion makes sense. Without that info, you are gambling that the people who would play the game on the nintendo platform simply own the PS3 and would play it on that instead. Releasing on multiple platforms isn't inherity a negative unless you are dealing with an online community that is shackled to the platform they play on, thus splitting said community (MMOs, MH's local play)
Eh, it's like asking why Abyss 3DS wasn't also on Vita? The extra sales wouldn't justify the porting. Symphonia Chronicles didn't even sell 200k on PS3 so I can't imagine what poor numbers it would have done on WiiU.
The point is that you can't make the conclusion that Vita gamers are uninterested in SMT 4 when the game wasn't released as a multiplatform title. If it came out on the PSV and 3DS at the same time (would be silly with the limitations of 3DS) we could then see the PSV game sell under 50k and the 3DS version sell ~250k, then your conclusion makes sense. Without that info, you are gambling that the people who would play the game on the PSV platform simply own the 3DS and would play it on that instead.
I can say that about so many games. At the end of the day the vast majority of their fanbase is either on Playstation or would of gotten the idea that in order to play Tales they need to buy a Playstation.
The point is that you can't make the conclusion that Vita gamers are uninterested in SMT 4 when the game wasn't released as a multiplatform title. If it came out on the PSV and 3DS at the same time (would be silly with the limitations of 3DS) we could then see the PSV game sell under 50k and the 3DS version sell ~350k, then your conclusion makes sense. Without that info, you are gambling that the people who would play the game on the PSV platform simply own the 3DS and would play it on that instead.
I can ssy that about so many games. At the end of the day the vast majority of their fanbase is either on Playstation or would of gotten the idea that in order to play Tales they need to buy a Playstation.
How do you know that, it's a pretty large assumption. The point is even if it sold 50k less it's still a significant amount. So you can't simply say the tales fan base is on PlayStation when it sells well over 100k on other platforms and the franchise at max sells just over 500k.
Considering the "updated" game, it probably would of played natively on the Wii U. The point is, 3rd parties should cultivate their IPs across multiple platforms, making exclusives is dentrimental to a series because it limits the fanbase. I can understand if hardware is an issue in porting (PS3 to Wii) but I can't see a reason for 3rd parties to not release their titles across all platforms capable of playing the game unless it fragments the current experience thanks to online communities being shackled to their platform (I'll stop, I think I've said all I can say and this is going off topic imo)
Why would Nintendo pay for it? It won't do anything for the system.That's not what I meant. Both games started on Nintendo platforms. I thought for sure that Nintendo would pay out to get the collection. I'm shocked that they did not.
I'm still unsure if it'd push enough units worldwide with the existence of a PS3 version. Part of the lure of ToS GC at the time was its exclusivity which justified the extra marketing push Nintendo gave to it.I think he was talking from a worldwide point of view, of course it would have bomb terribly in Japan.
I'm not saying every game should be multiplatform that's completely ignoring the point of this argument. I'm questioning the supposition that games fan base is only on one platform despite that fact a game released on the platform sold reasonably well. There's reasons publisher decide to cater ignore a fan base for whatever reason that does not mean the fan base isn't there.
if it can sell 500k alone on one platform then why bother going through the process of working on another platform and trying to optimize for both platforms at the same time just for that 100k sales. this way they get to concentrate on the strengths of one platform and not have extra dev costs for more platforms. now if the difference between the sales on platforms were minor like 200k on wii and 300k on ps3 then yes it might be worth the effort but if an exclusive doesn't sell past 150k and has one of the worst opening in the franchise then i don't see that kind of split happening and hence it is better to stick with the platform that sells the most.
Which Tales on Nintendo platform sold reasonably well ?
That's more of an ideal. The truth is that developers do not have an unlimited amount of resources and multiplatform development incurs extra costs that may or may not be worth it. Basically there's risk analysis that must first be done to ascertain that multiplatform development is actually beneficial.Considering the "updated" game, it probably would of played natively on the Wii U. The point is, 3rd parties should cultivate their IPs across multiple platforms, making exclusives is dentrimental to a series because it limits the fanbase. I can understand if hardware is an issue in porting (PS3 to Wii) but I can't see a reason for 3rd parties to not release their titles across all platforms capable of playing the game unless it fragments the current experience thanks to online communities being shackled to their platform (I'll stop, I think I've said all I can say and this is going off topic imo
Tales of graces on the wii sold near 30% of tales of Xillia. If that's not doing well then I don't know what is.
It is the biggest bomb the series has ever known, if you say that the game has been doing well then you know nothing about the series.
SE hasn't shipped more copies.anyone surprised that Dragon Quest is just gone?
Thing is, development talent is not unlimited. So with that in mind, companies have to be careful what their teams work on. Everything else being equal, multiplat sales > than signle plat. But making something multiplat can result in lower profits for a company because of opportunity costs wrt talent and financing.
Why would Nintendo pay for it? It won't do anything for the system.
I'm still unsure if it'd push enough units worldwide with the existence of a PS3 version. Part of the lure of ToS GC at the time was its exclusivity which justified the extra marketing push Nintendo gave to it.
Multiplatform publishers in the west do it for less so there's clearly sufficient amount of revenue capable from it. The most likely scenario is a lot of Japanese developers just aren't built to handle simultaneous multiplatform titles so they don't bother.
Tales of graces on the wii sold near 30% of tales of Xillia. If that's not doing well then I don't know what is. Also Abyss
Well they did pay for Yakuza HD
Dude countless people have told you. There is platform overlap and hence a MP release will not get 150k sales. Furthermore you trying to spin Graces as doing well is bemusing to say the least.
It sold on par with a 360 tales game (I guess Tales should be on 360 as well lol) and is THE WORST selling Tales mainline game on consoles.
Multiplatform publishers in the west do it for less so there's clearly sufficient amount of revenue capable from it. The most likely scenario is a lot of Japanese developers just aren't built to handle simultaneous multiplatform titles so they don't bother.
Tales of graces on the wii sold near 30% of tales of Xillia. If that's not doing well then I don't know what is. Also Abyss
Which Tales on Nintendo platform sold reasonably well ?
The point is that you can't make the conclusion that Vita gamers are uninterested in SMT 4 when the game wasn't released as a multiplatform title. If it came out on the PSV and 3DS at the same time (would be silly with the limitations of 3DS) we could then see the PSV game sell under 50k and the 3DS version sell ~250k, then your conclusion makes sense. Without that info, you are gambling that the people who would play the game on the PSV platform simply own the 3DS and would play it on that instead.
I completely agree about Vita, why not release SMT4 on it? Why limit sales unless the hardware was used uniquely (I don't remember the bottom screen being all that important on SMT4)
3rd parties going exclusive makes no sense outside of MMOs and games like MH again.
i agree with this and that answers your question to why it is not multiplatform and history clearly suggests they sell most on playstation consoles and hence it is exclusive and why they keep saying their fanbase is on ps because they likely don't have resources like in the west to optimize for multiple platforms and still be profitable
Well they did pay for Yakuza HD
Dude countless people have told you. There is platform overlap and hence a MP release will not get 150k sales. Furthermore you trying to spin Graces as doing well is bemusing to say the least.
It sold on par with a 360 tales game (I guess Tales should be on 360 as well lol) and is THE WORST selling Tales mainline game on consoles.
Seriously now, are we talking for legs for a Tales game?
[B]DENGEKI TOP 50 SOFTWARE SALES
Week 50, 2013 (Dec 9 - Dec 15)[/B]
[U][B]RANK/L.WK TITLE PUBLISHER RELEASE SALES LTD WK. CHANGE[/B][/U]
[b]1/- 3DS PazuDora Z: Puzzle & Dragons Z GungHo Online Entmt. 13/12/12 521,253 521,253[/b]
2/6 Wii U Wii Party U Nintendo 13/10/31 75,176 301,504 52%
3/5 3DS Pokémon X Pokémon Co. 13/10/12 73,047 1,822,192 35%
4/10 Wii U New Super Mario Bros. U Nintendo 12/12/08 63,035 779,685 51%
5/8 3DS Pokémon Y Pokémon Co. 13/10/12 60,141 1,675,655 40%
[b]6/- PS3 Nobunaga's Ambition: Creativity Koei Tecmo 13/12/12 54,800 54,800[/b]
7/9 Wii U Super Mario 3D World Nintendo 13/11/21 53,476 231,733 25%
8/1 PS3 Gran Turismo 6 SCE 13/12/05 50,829 256,246 -75%
9/3 3DS Attack on Titan: The Last Wings of Mankind Spike Chunsoft 13/12/05 42,672 137,447 -55%
[b]10/- PS3 Call of Duty: Ghosts (Dubbed) Square Enix 13/12/12 37,876 37,876[/b]
11/14 3DS Monster Hunter 4 Capcom 13/09/14 33,600 3,104,926 34%
12/19 3DS Disney Magic Castle: My Happy Life Bandai Namco Games 13/08/01 23,041 371,772 65%
13/22 3DS Animal Crossing: New Leaf Nintendo 12/11/08 22,171 3,463,388 74%
14/24 3DS Friend Collection: New Life Nintendo 13/04/18 21,231 1,539,338 90%
15/17 3DS Aikatsu! Futari no My Princess Bandai Namco Games 13/11/21 19,065 118,586 30%
16/21 3DS One Piece: Unlimited World Red Bandai Namco Games 13/11/21 17,700 135,583 33%
17/7 3DS Inazuma Eleven Go Galaxy: Supernova Level 5 13/12/05 17,128 66,122 -65%
18/15 3DS Hatsune Miku: Project Mirai 2 Sega 13/11/28 16,306 126,439 -17%
19/26 3DS Sentouchuu: Densetsu no Shinobi no Survival Battle! Bandai Namco Games 13/10/17 15,382 141,356 53%
20/18 Vita God Eater 2 Bandai Namco Games 13/11/14 13,028 325,885 -7%
21/32 3DS New Super Mario Bros. 2 Nintendo 12/07/28 12,906 2,069,146 66%
22/30 Wii U Taiko no Tatsujin: Wii U Version! Bandai Namco Games 13/11/21 12,829 47,083 57%
23/16 PS3 Lightning Returns: Final Fantasy XIII Square Enix 13/11/21 12,438 374,154 -35%
24/20 PS3 World Soccer Winning Eleven 2014 Konami 13/11/14 12,300 239,597 -9%
25/13 3DS Inazuma Eleven Go Galaxy: Big Bang Level 5 13/12/05 11,606 44,400 -65%
[b]26/- 3DS Kobito Zukan: Kobito no Fushigi - Jikken Set Nippon Columbia 13/12/12 11,447 11,447[/b]
27/36 3DS Mario Kart 7 Nintendo 11/12/01 11,006 2,132,340 74%
28/12 3DS Bravely Default: For the Sequel Square Enix 13/12/05 10,872 43,969 -67%
29/29 PS3 Grand Theft Auto V Rockstar Games 13/10/10 10,775 548,804 23%
30/41 3DS Luigi's Mansion: Dark Moon Nintendo 13/03/20 10,124 942,403 91%
31/25 PSP God Eater 2 Bandai Namco Games 13/11/14 9,356 172,426 -8%
32/44 3DS Super Mario 3D Land Nintendo 11/11/03 9,138 1,902,786 83%
33/23 PS3 Assassin's Creed IV: Black Flag Ubisoft 13/11/28 8,894 57,408 -27%
34/2 Wii Dragon Quest X Online Version 2 (Expansion) Square Enix 13/12/05 8,822 117,183 -92%
35/34 3DS Daigasso! Band Brothers P Nintendo 13/11/14 8,794 76,854 20%
36/40 3DS World Soccer Winning Eleven 2014 Konami 13/11/14 8,241 37,324 55%
37/11 3DS Yu-Gi-Oh! Zexal Clash! Duel Carnival! Konami 13/12/05 7,517 40,834 -77%
38/47 3DS Youkai Watch Level 5 13/07/11 7,488 230,961 69%
39/51 Wii Taiko no Tatsujin Wii: Super Deluxe Edition Bandai Namco Games 12/11/29 7,438 584,523
40/48 3DS Mario & Luigi: Dream Team Nintendo 13/07/18 7,165 367,006 65%
41/46 3DS Kamen Rider: Travelers Senki Bandai Namco Games 13/11/28 6,633 22,867 45%
42/37 PS3 Battlefield 4 Electronic Arts 13/11/07 6,338 169,011 8%
43/60 3DS Kuma-Tomo Bandai Namco Games 13/06/20 6,244 77,549
44/43 PSP World Soccer Winning Eleven 2014 Konami 13/11/14 6,233 45,171 24%
45/61 3DS Hoppechan: Tsukutte! Asonde! Punipuni Town!! Nippon Columbia 13/07/25 6,156 67,750
[b]46/- PS3 Need for Speed: ​​Rivals Electronic Arts 13/12/12 5,806 5,806[/b]
47/39 3DS Pretty Rhythm Rainbow Live: Kira Kira My Design Takara Tomy 13/11/28 5,656 26,317 2%
[b]48/- 3DS Home Town Story Spike Chunsoft 13/12/12 5,513 5,513[/b]
49/56 3DS Model Oshare Audition: Dream Girl Alchemist 13/11/14 5,456 20,406
50/27 PS3 Dynasty Warriors 8: Xtreme Legends Koei Tecmo 13/11/28 5,128 50,896 -44%
[3DS] Vitamin Z: Revolution
[3DS] Kirameki Waku Waku Sweets
[3DS] Hello Kitty to Mahou no Apron: Rhythm Cooking
[PSV] Hatsune Miku: Project Diva f (Reprint)
[WIU] Monster Hunter Frontier G: Beginner's Package
[PS3] Ginsei Igo 2: Next Generation
[PS3] Dishonored: Game of the Year Edition
[PS3] Skate 2 + Skate 3: Double Value Pack (EA Best Hits)
[PS3] Crysis 3 (EA Best Hits)
[360] Call of Duty: Ghosts (Dubbed)
[360] Dishonored: Game of the Year Edition
[360] Need for Speed: ​​Rivals[/B]
[B]DENGEKI TOP 3 SOFTWARE SALES PER PLATFORM
Week 50, 2013 (Dec 9 - Dec 15)[/B]
[U][B]RANK TITLE PUBLISHER RELEASE SALES LTD[/B][/U]
[B]PS3 Top 3:[/B]
[b]1 Nobunaga's Ambition: Creativity Koei Tecmo 13/12/12 54,800 54,800[/b]
2 Gran Turismo 6 SCE 13/12/05 50,829 256,246
[b]3 Call of Duty: Ghosts (Dubbed) Square Enix 13/12/12 37,876 37,876[/b]
[B]PSV Top 3:[/B]
1 God Eater 2 Bandai Namco Games 13/11/14 13,028 325,885
2 Jikkyou Powerful Pro Baseball 2013 Konami 13/10/24 3,618 64,331
3 Dynasty Warriors 8 with Xtreme Legends Koei Tecmo 13/11/28 3,111 19,683
[B]PSP Top 3:[/B]
1 God Eater 2 Bandai Namco Games 13/11/14 9,356 172,426
2 World Soccer Winning Eleven 2014 Konami 13/11/14 6,233 45,171
3 Jikkyou Powerful Pro Baseball 2013 Konami 13/10/24 4,347 124,682
[B]WIU Top 3:[/B]
1 Wii Party U Nintendo 13/10/31 75,176 301,504
2 New Super Mario Bros. U Nintendo 12/12/08 63,035 779,685
3 Super Mario 3D World Nintendo 13/11/21 53,476 231,733
[B]WII Top 3:[/B]
1 Dragon Quest X Online Version 2 (Expansion) Square Enix 13/12/05 8,822 117,183
2 Taiko no Tatsujin Wii: Super Deluxe Edition Bandai Namco Games 12/11/29 7,438 584,523
3 Mario Kart Wii Nintendo 08/04/10 2,022 3,603,951
[B]3DS Top 3:[/B]
[b]1 PazuDora Z: Puzzle & Dragons Z GungHo Online Entmt. 13/12/12 521,253 521,253[/b]
2 Pokémon X Pokémon Co. 13/10/12 73,047 1,822,192
3 Pokémon Y Pokémon Co. 13/10/12 60,141 1,675,655
[B]DS Top 3:[/B]
1 Pokémon Black 2 Pokémon Co. 12/06/23 411 1,626,162
2 Dragon Quest V: Hand of the Heavenly Bride (Ultimate Hits) Square Enix 10/03/04 353 193,434
3 Pokémon White 2 Pokémon Co. 12/06/23 306 1,423,067
[B]360 Top 3:[/B]
[b]1 Dishonored Game of the Year Edition Bethesda Softworks 13/12/12 1,587 1,587[/b]
[b]2 Call of Duty: Ghosts (Dubbed) Square Enix 13/12/12 1,507 1,507[/b]
[b]3 Need for Speed: ​​Rivals Electronic Arts 13/12/12 333 333 [/b]
[B]DENGEKI TOTAL SOFTWARE SALES
Week 50, 2013 (Dec 9 - Dec 15)[/B]
[U][B]SYSTEM SALES SALES(%) FY-TO-DATE SALES FY-TO-DATE(%)[/B][/U]
PS3 267,630 15.0% 8,059,827 25.2%
Vita 54,635 3.1% 2,280,770 7.1%
PSP 47,699 2.7% 2,637,399 8.2%
Wii U 233,363 13.1% 1,637,895 5.1%
Wii 34,637 1.9% 765,166 2.4%
3DS 1,132,693 63.5% 16,034,222 50.1%
DS 7,243 0.4% 278,410 0.9%
X360 6,455 0.4% 303,040 0.9%
Total 1,784,355 100.0% 31,996,729 100.0%
[B]DENGEKI TOTAL HARDWARE SALES
Week 50, 2013 (Dec 9 - Dec 15)[/B]
[U][B]SYSTEM SALES SALES(%) FY-TO-DATE SALES FY-TO-DATE(%)[/B][/U]
PS3 24,636 7.7% 465,896 9.3%
Vita 29,358 9.1% 629,057 12.5%
PS Vita TV 3,615 1.1% 58,462 1.2%
PSP 6,027 1.9% 202,023 4.0%
Wii U 70,596 22.0% 478,487 9.5%
Wii 760 0.2% 37,429 0.7%
3DS LL 133,645 41.6% 2,234,959 44.4%
3DS 52,069 16.2% 913,594 18.2%
X360 401 0.1% 12,788 0.3%
Total 321,107 100.0% 5,032,695 100.0%
Investment in the future, porting doesn't take that much time or effort and going forward it will take less. Wii ports and Wii U ports have been done with as little as 4 people, calculating their time for porting at 18months and having them each paid 100k would put the cost of development or the port at 600k, which is around 25k sales for a $50 game with a 50% profit to the developer. The next time a game in that series is released, you could see growth on that platform (especially if the game is better than the previous one) this means you've successfully grown your market.
We are in a sales thread, this is just business. So while it's true that there is risk, the risk is often very minimal for these companies and while some have cut their loses because they have saught bigger budgets, I actually see exclusives being more dangerous as the budget rises, especially overtime. 3rd parties also have to worry about these 1st party companies leaving the market, what if Microsoft's next CEO drops Xbox, does 3rd parties making exclusives on that platform assume their IPs will find their fans on another exclusive platform when those gamers have never experienced the series before?
I'm not talking about port begging here, I'm simply saying from a 3rd party developer's point of view, reaching out to the largest audience possible is obivously a benefit to developers, exclusives is it's antithesis.
Symphonia was considered a dissapointment in Japan I believe. It's western sales dwarfed the rest of the franchise though and made it one if the best sellers ever worldwide.Symphonia. God I loved that game so much.