TheDinoman
Member
In light of these predictions, can someone show how the 3DS, Wii U and the last few 3D Zelda titles sold in this timeframe (in their first 27 days) for comparison?
So nier going to have some stock problems? Or is there going to be another shipment?First Day Sell-through {2017.02.23}
[PS4] [PSV] Super Robot Wars V # <SLG> (Bandai Namco Games) - 60% PS4 > PSV
[PS4] NieR: Automata <RPG> (Square Enix) - 70%
[PS4] The Witch and the Hundred Knights 2 # <RPG> (Nippon Ichi Software) - 30%
[PSV] Harukanaru Toki no Naka de 3 Ultimate # <ADV> (Koei Tecmo) - 60%
Media Create Sell-through
01./00. [PS4] For Honor <ACT> (Ubisoft) {2017.02.16} (¥8.400) - 40.062 / NEW <81,53%> [Units shipped => 49.138]
Didn't it have the most market share this week?
Thank you. So should expect 135k first week for Nier, with 90% sell through if there is no second shipment.Ōkami;230944300 said:A retailer blog I follow says first day shipment for Nier and SRW was 150k and 250k respectively, I don't think this guy has ever posted this kind of data before so not sure how reliable is he.
He says Nier sold out, that shipment for the Vita version of SRW was higher but sellthrough for the PS4 version was better.
Not expecting much from ARMS in Japan, but hopefully I'm wrong.
Ideally splatoon would be June, but I can see July or even august. But once it hits...
The PS4 is performing quite strong compared to the competition for a long time now.
What competition? Wii U? Xbox One? And don't come again with "SW sales are not so far from 3DS" because the data was posted here and it wasn't true.
Besides, from Switch launch and later Monster Hunter XX for 3DS we'll see how much is going to be the PS4 market share.
That's a great fighting post.
I mean he is right... What competition does the PS4 have in the console space? It's the only relevant system and pretty much every game is an exclusive. Would be quite sad if it couldnt at least sell solid coming off a strong Holiday season w. PSVR/Slim/Pro and FFXV.That's a great fighting post.
There really is no mystery as to when Splatoon 2 is releasing. It's going to be July, because I really doubt Nintendo is going to pass on the juicy school holiday period. It's not gonna be June, because they'll want to leave some breathing room for ARMS. Real question is when in July.
When Arms is releasing is more interesting (just my opinion here). I can totally see it take the usual last week of May spot that Mario Kart 8 and Splatoon got. That'd be roughly one month after Mario Kart 8 Deluxe.
I mean he is right... What competition does the PS4 have in the console space? It's the only relevant system and pretty much every game is an exclusive. Would be quite sad if it couldnt at least sell solid coming off a strong Holiday season w. PSVR/Slim/Pro and FFXV.
This isn't the Vita or some niche underdog system punching above its weight.
PS4 by itself does okay in Japan. The fact that its currently the sole notable player in the Japanese home console market means the numbers of the home console market as a whole are historically bad though.
150k piece of ps4 software were sold last week.I still can't figure out what people are playing on PS4, IIRC the attach rate is quite abysmal.
I still can't figure out what people are playing on PS4, IIRC the attach rate is quite abysmal.
Where are you getting that impression from?
And yet PS4 software sales>ps3 software sales.Probably from every PS3 franchise on PS4 being down.
150k piece of ps4 software were sold last week.
Probably from every PS3 franchise on PS4 being down.
And yet PS4 software sales>ps3 software sales.
Good for Sony?
You only counted the retail number he posted, he also posted "around 19.5 million" for total PS4 software. Not sure how updated those numbers are, but the PS4 attach rate is about about 4.6 going by that number. The 3DS has an attach rate of about 5.4, going by the same numbers posted. So both should be in the vicinity of "abysmal" in that case.Based on Okami's totals last week, for every PS4 there has been ~3.8 games sold, and for every PS3 sold there has been ~7.2 games sold. Even the attach for Wii U is for every unit ~3.9 games, and Wii U is an utter failure with nothing but Nintendo game available for it.
And yet PS4 software sales>ps3 software sales.
There are tons of series that are up gen over gen on PS4. They just usually are western games.Probably from every PS3 franchise on PS4 being down.
Are you comparing 2017 PS4 software sales to 2017 PS3 software sales? If so, that's not exactly a fair comparison.
Based on Okami's totals last week, for every PS4 there has been ~3.8 games sold, and for every PS3 sold there has been ~7.2 games sold. Even the attach for Wii U is for every unit ~3.9 games, and Wii U is an utter failure with nothing but Nintendo game available for it.
150k of software for a week is a pathetic number for any system no matter how look at it. It's not good for anyone.
You only counted the retail number he posted, he also posted "around 19.5 million" for total PS4 software. Not sure how updated those numbers are, but the PS4 attach rate is about about 4.6 going by that number. The 3DS has an attach rate of about 5.4, going by the same numbers posted. So both should be in the vicinity of "abysmal" in that case.
Launches aligned PS4 is ahead of PS3 in software sales. PS4 users just buy more varied software.
Can someone actually give the numbers for that? Then again, I have a feeling it's like the "3DS hw is outpacing DS hw sales" when it was talking about the period before the DS took off. If so, PS4 selling more software than PS3 is better than not, but doesn't mean too much.I think the PS4 is ahead launch aligned with software sales.
Ōkami;231002337 said:PS3 retail software sales, Nov 2006 - Dec 2009 (38 months): 15.7m
PS4 retail software sales, Feb 2014 - Feb 2017 (36 months): 17.2m
Add some 1.5m of digital sales for PS4.
Got to remember that software sales for PS3 during the early years were abysmal, so doing slightly better than the PS3 is not wha the PS4 should be trying to do.
Annual Dengeki Software Numbers from FY 2013 until now...
FY 2013 - as of 3/24 - 3/30/2014
PS4 899,966
PS3 12,035,201
Vita 4,089,176
PSP 3,259,253
Wii U 2,992,529
Wii 991,969
3DS 23,279,483
DS 343,873
X360 358,164
Total 48,249,614
FY 2014 - as of 3/23 - 3/29/2015
PS4 2,838,845
PS3 6,592,475
Vita 5,235,009
PSP 738,500
Wii U 3,073,599
3DS 21,535,176
X One 133,105
Total 40,146,709
FY 2015 - as of 3/21 - 3/27/2016
PS4 5,389,299
PS3 2,606,086
Vita 5,482,270
PSP 138,530
Wii U 3,845,254
3DS 17,101,785
X One 75,362
Total 34,638,586
FY 2016 - as of 2/25/2017 (got a month left with the Switch launch in there)
PS4 8,070,725
3DS 13,973,760
Vita 3,605,173
Wii U 1,480,086
PS3 1,107,510
X One 38,832
Total 28,276,086
Everything competes for money within the gaming industry, so the competetion isnt non existent. I know what you mean, but people have limited resources to spend on games, so everything overlaps. Otherwise we couldnt have pointed to that mobile gaming is also a factor for the declining console sales.That's why I was surprised about the marketshare comment... the numbers are not good and selling more than the non existent competition is nothing to write home about (people should remember that PS3 sold most of its software with much more competition than PS4).
With the multiple numbers of handheld revisions, it wouldnt surprise me. Would be nice if someone had some more numbers on it =)IIRC handheld always has a lower attach ratio than home consoles everywhere.
Everything competes for money within the gaming industry, so the competetion isnt non existent. I know what you mean, but people have limited resources to spend on games, so everything overlaps. Otherwise we couldnt have pointed to that mobile gaming is also a factor for the declining console sales.
With the multiple numbers of handheld revisions, it wouldnt surprise me. Would be nice if someone had some more numbers on it =)
3DS releases have completely dried up. There have been only 3 retail releases so far this year, 2 of them being from Nintendo. It's not unexpected its weekly sales have reached PS4 levels. If DQXI doesn't make it until December we are looking at a much bigger drop than 50% at software.
I doubt that too, i just wanted to comment on what was said about non existing competition =)I know that everything competes for money but I was talking about software on home consoles specifically. Even if PS4 is right now ahead of PS3 launch aligned it's still not clear that it'll end selling more SW than PS3 (I really doubt it) and noting that PS3 had a very slow start and competed directly with Wii/X360 that moved much more SW than Wii U/Xbone. Did mobile influenced home consoles software? Probably but not to the extent of being the market leader with these kind of numbers (I'm talking about PS4 here).
Regarding the attach ratios I think that Nintendo shows that clearly on its briefings each quarter (I'll check them later).
Considering HW sellthrough difference between the two is also rather small (and smaller than SW one % wise), it's doing about as well as any Sony hw did historically in terms of early SW attach (including the PS2).so doing slightly better than the PS3 is not wha the PS4 should be trying to do.
Sure thing.Thanks for the numbers!![]()
3DS releases have completely dried up. There have been only 3 retail releases so far this year, 2 of them being from Nintendo. It's not unexpected its weekly sales have reached PS4 levels. If DQXI doesn't make it until December we are looking at a much bigger drop than 50% at software.
You only counted the retail number he posted, he also posted "around 19.5 million" for total PS4 software. Not sure how updated those numbers are, but the PS4 attach rate is about about 4.6 going by that number. The 3DS has an attach rate of about 5.4, going by the same numbers posted. So both should be in the vicinity of "abysmal" in that case.
You only counted the retail number he posted, he also posted "around 19.5 million" for total PS4 software. Not sure how updated those numbers are, but the PS4 attach rate is about about 4.6 going by that number. The 3DS has an attach rate of about 5.4, going by the same numbers posted. So both should be in the vicinity of "abysmal" in that case.
Code:+-----+---------+----------+ | SYS | HW | SW | +-----+---------+----------+ | GMB | 32,47 | 157,06 | | GBA | 16,96 | 73,11 | | NDS | 32,99 | 213,64 | | 3DS | 23,13 | 120,30 | +-----+---------+----------+ | FCM | 19,35 | 225,86 | | SFC | 17,17 | 194,85 | | N64 | 5,54 | 39,75 | | GCN | 4,04 | 27,54 | | WII | 12,75 | 75,83 | | WIU | 3,34 | 15,10 | +-----+---------+----------+ | NSW | | | +-----+---------+----------+
I agree. I said it in the previous thread too, that attach rate in itself doesnt really mean much, other than being an interesting statistic. Xbox 360 and 3DS have about the same attach rate as well, for example. And if i'm not mistaken, Xbox One and PSP arent really that far from each other either regarding attach rate.Attach ratio must be the worst factor to determine the success of software and no company cares for it. Check GameCube, what a success.
Thank you. Here the respective totals for home console and portable markets:Annual Dengeki Software Numbers from FY 2013 until now...
Probably not, but it shows that attach rate doesnt really mean that much regarding being a success. The number might look low, but overall people are using the systems. Theres also download-only games that people buy that arent tracked in these numbers. Maybe they dont add up for huge numbers overall, but there are many games to choose fromHe won't say that lol