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Microsoft makes over $1m in sales during the first 12 hours of Avowed Early Access on Steam

The Indiana's day before "launch" was 6598

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Still find it useless to use ccu for single player games spread out over so many places. Xbox, xbox/pc gamepass, Xcloud, Battle.net, geforce now, Steam. CCU is GAAS daily retention metrics. If other platforms had their CCU open then there could be something to look into but they're not.
I agree, the sad truth is that only Steam is the transparent platform that gives players all access to this sort of data.
 

Buggy Loop

Member
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Beat Indiana Jones with 3 days before the game launch

i dont think it is useless when you compare to other Gamepass day 1 titles that are similarly everywhere. We know Indy didn't sell well and Gamepass engagement was not great either

What is this alternate reality some of you are in

Indiana Jones was #2 best selling game just before December holidays in the US trailing only Black ops 6 and reached 4 million players. I'm sure there's a lot of "b b but buut" but nobody really has the full picture of success or not on these games, its embarrassing to see the usual warriors on that. Until all platforms have CCU, its worthless metric.

Avowed will be fine, mostly because it probably didn't cost more than 40 or 50mil to develop. Indy's budget was surely 100+mil and that is before factoring in the licensing costs of Disney

Who the fuck knows really? Where are these numbers from?

Machinegames made way less expensive high production wolfenstein games and for less sales and less ccu peaks. The new order is prime example of this, it charted favorably at release in many markets yet has a ccu peak of 2.8k.
 
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MDEKMbE.jpeg


Beat Indiana Jones with 3 days before the game launch



What is this alternate reality some of you are in

Indiana Jones was #2 best selling game just before December holidays in the US trailing only Black ops 6 and reached 4 million players. I'm sure there's a lot of "b b but buut" but nobody really has the full picture of success or not on these games, its embarrassing to see the usual warriors on that. Until all platforms have CCU, its worthless metric.



Who the fuck knows really? Where are these numbers from?

Machinegames made way less expensive wolfenstein games and for less sales and less ccu peaks. The new order is prime example of this, it charted favorably at release in many markets yet has a ccu peak of 2.8k.
Indy, for the month of December, finished in 14th place on the Circana charts. It was right behind Spider-Man 2. A game that is over a year old and was only available on one platform

And no other AAA game released anywhere near Indy. That is why it charted so high for the week it was released. Game bombed big time. It's not hard to see that by all the data we have
 
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Buggy Loop

Member
Indy, for the month of December, finished in 14th place on the Circana charts. It was right behind Spider-Man 2. A game that is over a year old and was only available on one platform

And no other AAA game released anywhere near Indy. That is why it charted so high for the week it was released. Game bombed big time. It's not hard to see that by all the data we have

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You can continue wasting time by pulling numbers out of thin air on how much Machinegames spent, steam CCU or what they could track for sales in a whole month for what they could track but you don't go from #47 a week prior to #2 #3 and then have them say 4 million players have played Indiana Jones without any form of success.

Wolfenstein: The New Order - 1.82 million+ (PC) Wolfenstein: The Old Blood - 600,000+ (PC) Wolfenstein II: The New Colossus - 549,000

Go do look at the CCU numbers of those games to see how useless it all is.
 
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6GWb9dV.jpeg


bafkreidgehvk5yvs3pk7xvxrmoum7y65z4hkqeixtpb5fwbysrozlj6yh4@jpeg


You can continue wasting time by pulling numbers out of thin air on how much Machinegames spent, steam CCU or what they could track for sales in a whole month for what they could track but you don't go from #47 a week prior to #2 and then have them say 4 million players have played Indiana Jones without any form of success.

Wolfenstein: The New Order - 1.82 million+ (PC) Wolfenstein: The Old Blood - 600,000+ (PC) Wolfenstein II: The New Colossus - 549,000

Go do look at the CCU numbers of those games to see how useless it all is.
I don't understand what you are trying to say with Wolfenstein numbers? Wolfenstein 2 flopped pretty hard. It's why Machine Games was pushed to developing Indiana Jones. Again, for the month of December, Indy ranked 14th in sales, just behind Spider-Man 2. Even if it's on Gamepass, a AAA game with that budget should sell much better

Buddy, 3mil people played Hi-fi Rush, a game that probably had 1/3 the budget of Indiana Jones. It didn't stop it from Microsoft considering it a bomb and closing the studio
 

Buggy Loop

Member
I don't understand what you are trying to say with Wolfenstein numbers? Wolfenstein 2 flopped pretty hard. It's why Machine Games was pushed to developing Indiana Jones. Again, for the month of December, Indy ranked 14th in sales, just behind Spider-Man 2.

Look at The new order CCU

Even if it's on Gamepass, a AAA game with that budget should sell much better

Goes from #47 Xbox to #3 in december, above Marvel Rivals. Why would you ignore gamepass? The thing is you, me, nobody has the data, but saying that even with gamepass it should perform like games that are sold traditionally is just fantasies.

Buddy, 3mil people played Hi-fi Rush, a game that probably had 1/3 the budget of Indiana Jones. It didn't stop it from Microsoft considering it a bomb and closing the studio

Buddy, the studio was probably already on the guillotine before Hi-fi rush even released. Mikami leaving the studio, what was the point of keeping it?

You can continue playing fantasy microsoft management game all you want but I'm telling you, you won't make sense of it.
 
Look at The new order CCU



Goes from #47 Xbox to #3 in december, above Marvel Rivals. Why would you ignore gamepass? The thing is you, me, nobody has the data, but saying that even with gamepass it should perform like games that are sold traditionally is just fantasies.



Buddy, the studio was probably already on the guillotine before Hi-fi rush even released. Mikami leaving the studio, what was the point of keeping it?

You can continue playing fantasy microsoft management game all you want but I'm telling you, you won't make sense of it.
You want me to view steam charts from over 10 years ago, when Steam had a fraction of the playerbase it has today? Lol
 

Raven117

Member
Indy deserved better. That game was great… that story was the best movie to video game adaptation maybe ever.

(Gameplay was a bit weak).

As for Avowed, maybe one day But between KCD2 and Minster Hunter, I’m in no rush.
 
It’s also 5 points lower than Outer Worlds, which it seems like most of us consider mediocre.
And in fact a quick perusal of Metacritic shows that last year it collected review data on 480 games not counting mobile, and the median score was 78. I would say 80 rest squarely on being a mediocre score.
 

adamsapple

Or is it just one of Phil's balls in my throat?
Isn't the Metascore 80, which when you consider most reviewers only use the scale between 60 to 100, is pretty mediocre.

Nah, that's a weak argument lol.

The game has a couple of reviews at the 6 or even below. The reviewers who wanted to rate it lower, could have rated it lower.

Also, you weren't satisfied when it got a 9.5 in the first review, so I doubt any meta score would have changed your attitude towards the game 🤷‍♂️
 
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Zacfoldor

Member
Seems like this game should be able to keep Microsoft afloat for another year at least
It's early. We thought Veilguard had awesome sales initially.

I'm not here to rain on yall parade.

Joking aside, the game seems to have a really good initial period and only falls off about 20 hours in. That is a much better problem to have as a game than having a great endgame and a slow start. That alone gives it a leg up over most RPGs in the time played category.

If you think about it, we have made up our minds about most games before the 20 hour mark and are unlikely to change them. Most of us don't finish even the best games, so a super fun initial period of 20 hours is probably as much as we can expect from most games.
 
Nah, that's a weak argument lol.

The game has a couple of reviews at the 6 or even below. The reviewers who wanted to rate it lower, could have rated it lower.

Also, you weren't satisfied when it got a 9.5 in the first review, so I doubt any meta score would have changed your attitude towards the game 🤷‍♂️
Have you played the game? Thoughts?
 
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