Drizzlehell
Banned
I usually avoid that side of the hobby but since I just got a new smartphone the other day, it gave me an opportunity to try out some games that mildly piqued my interest in the past but I couldn't play them before. Including Homeworld Mobile.
Even though it clearly said that it's an MMO, so I knew not to expect the same kind of experience as with regular HW games, I was still fairly impressed by the opening missions. Dare I say, they pretty much nailed the look, sound and feel of Homeworld, and there were even those black and white cutscenes and bits of lore sprinkled in that actually made my heart skip a beat because it felt like playing a new Homeworld game.
So okay, even if the rest of it is just PvE grinding with minimal storytelling, I'm on board with this. Seems like a nice little game to tap away at from time to time. But then, barely 30 minutes in, I'm assaulted with this:
Now, this isn't my first rodeo. I expected something like this might happen. I guess I was just hoping that maybe this will be one of those games that isn't so aggressive about its predatory monetisation. I also know how games like that operate. They waste several hours of your time by getting you comfortable with the mechanics until you're so into the game that it would be harder to put it down. And that's when they go for the jugular - either pay for booster packs to break through the difficulty ceiling or quit playing.
The reason why it's so disheartening is that so many mobile games are like this. Pretty much the only time you can expect a normal-ass game that you pay for upfront and then don't have to worry about MTX, is if it's a port of some old PC or arcade game. There are almost no original games here that wouldn't employ the same predatory monetisation scheme and I dread to think that console or PC gaming might end up being the same in the future. This is awful.
Even though it clearly said that it's an MMO, so I knew not to expect the same kind of experience as with regular HW games, I was still fairly impressed by the opening missions. Dare I say, they pretty much nailed the look, sound and feel of Homeworld, and there were even those black and white cutscenes and bits of lore sprinkled in that actually made my heart skip a beat because it felt like playing a new Homeworld game.
So okay, even if the rest of it is just PvE grinding with minimal storytelling, I'm on board with this. Seems like a nice little game to tap away at from time to time. But then, barely 30 minutes in, I'm assaulted with this:

Now, this isn't my first rodeo. I expected something like this might happen. I guess I was just hoping that maybe this will be one of those games that isn't so aggressive about its predatory monetisation. I also know how games like that operate. They waste several hours of your time by getting you comfortable with the mechanics until you're so into the game that it would be harder to put it down. And that's when they go for the jugular - either pay for booster packs to break through the difficulty ceiling or quit playing.
The reason why it's so disheartening is that so many mobile games are like this. Pretty much the only time you can expect a normal-ass game that you pay for upfront and then don't have to worry about MTX, is if it's a port of some old PC or arcade game. There are almost no original games here that wouldn't employ the same predatory monetisation scheme and I dread to think that console or PC gaming might end up being the same in the future. This is awful.