Can you not cap balanced mode at 30?
Balance is 40 or uncapped. Resolution is 30 or uncapped.
Timestamped for his PC performance
Jesus christ, what a clusterfuck. Later game areas kneecap the 4090 even with balanced DLSS
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Weird. It seems like balanced settings would provide a rock solid 30 if they allowed it to be capped there.
Balance is just the Resolution mode with lower DRS bounds, there's no settings difference unlike the Performance mode which cuts out GI and reflection qualities.
On PS5 and SX the Resolution mode seems to be locked 30 98% of the time so if you want a stable 30, that's still the best way to play.
They didn't mention any issues with frame pacing in the video, so that's good.
C'mon Buggy. You're better than this. He mentions a minute and a half after your time stamp that he hopes the day 1 update addresses some issues, meaning that he's not playing with them. Furthermore, he's using entirely Nvidia cards on his computers - and that's fine of course, but Nvidia has not released a driver update for Wilds, whereas AMD HAS gotten the update, and people are reporting about a 20% uplift in performance.
This is a classic example of counting our chickens before they hatch.
And that's a fair stance. MHW also ran like shit when it launched, but consistent updates and continued polish resolved it. I keep having to point this out, and I will again: the most popular MHW mod is one that addresses CPU performance. Works by removing the unnecessary CRC Code which repeatedly checks in-game memory region for bit errors. However as this regions are never touched and the game just crashes when an error in the region is detected (making error detection ultimately pointless) this code is entirely unnecessary and just a detriment to performance (given it's done repeatedly and checks for around 250KB regions 32 times per rotation it's a massive waste of CPU usage).Interesting on AMD drivers
Not holding much hope on day 1 update but to be seen. Dragon dogma 2 kind of evaporated my good will on Capcom to be honest.
The benchmark, with everything set to max, including RT, had me at 120 fps without frame gen. If you have even a half decent PC that's where you should be playing this game.
A 5090 at 4k Ultra + RT with dlss quality does only around 110fps average overall and considerably less than 100 in the pain points so I fear you can scrap that "half decent". That game is monstrously demanding, especially for how it looks.4k. But if I remember correctly i used DLSS Quality, so 1440p up-rezd.
Crossgen is generous, hfw and rdr2 on ps4 massacre this game, hfw crossgen on ps5 straight up run over his dog, fuck his wife and make him lose the job.the game looks like absolute trash. Theres your review.
Next gen only game with a high budget in 2025 looking like a cross gen ps4 title.
Japan, get your fucking head out of your ass and stop embarrassing yourselves.
Gamersyde review on Pro:
https://www.gamersyde.com/news_gsy_preview_monster_hunter_wilds_sur_ps5_pro-23907_fr.html
Google Translate:
Great. One more game that I'll just wait for the PS6 and brute force the graphics mode with the framerate unlock :/
See above. Gamersyde has some images uploaded for each mode, but nothing aligns well enough to compare.
The only caveat is we don't know if the day 1 patch was included with the review build (given they mention ray tracing on Pro, I believe it is). Perhaps that's why DF had to make a separate video, besides the clicks. Tomorrow will be interesting!Thanks buddy, i'm looking at these pics right now, the pro's performance mode doesn't seem as blurry as what i remember from the beta standard version, but the textures still look bad and the fog reduces visibility way too much.
After playing Wukong, it feels like I've gone back to the early ps4 days, if not further.
Several reviewers have already mentioned they aren't using the day one patch.The only caveat is we don't know if the day 1 patch was included with the review build. Perhaps that's why DF had to make a separate video, besides the clicks. Tomorrow will be interesting!
What a stupid commentHilarious how DF won't do a video that compares Xbox Series X and PS5 Pro... sure they'll continue to bag on the Pro separately, but not in direct light with the Series X or a specifically modeled PC...
PC?Lets wait for the real BEAST
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Yeah, I was wrong I get like 90 fps Ultra setting DLSS Quality @ 4k, without frame gen. Either way, you aren't getting close to that on any console. And frankly performance DLSS mode still looks significantly better than any of these console screens and you could easily run that with a half decent video card at 1440p.A 5090 at 4k Ultra + RT with dlss quality does only around 110fps average overall and considerably less than 100 in the pain points so I fear you can scrap that "half decent". That game is monstrously demanding, especially for how it looks.
^Even the art is unpleasant.
No cunt knows how to make games anymore.
The only caveat is we don't know if the day 1 patch was included with the review build. Perhaps that's why DF had to make a separate video, besides the clicks. Tomorrow will be interesting.
According to Luke Stephen's runs in the 40 fps on a 4090
Not getting around this game's technical issues anywhere
No frame gen. But not native either. Using DLSS balanced.I'm assuming this is at 4K/Ultra and without frame-gen?
True. But gamersyde mentions ray tracing in graphics mode, which wouldn't have been there without the day 1 patch. But it's also possible they totally imagined/assumed the ray tracing when it was actually just better quality reflections. Without DF or NXgamer, that's the quality of reporting we get on the technical front. And even they miss a lot. Sigh!Several reviewers have already mentioned they aren't using the day one patch.
theyve done Pro comparisons before together with base and xbox, dunno why not here but please dont make it some conspiracy lol(though i msurprised they havent accknowledged Alex being in cahoots with discord weirdos being bias to ps5)Hilarious how DF won't do a video that compares Xbox Series X and PS5 Pro... sure they'll continue to bag on the Pro separately, but not in direct light with the Series X or a specifically modeled PC...
I remember when people were claiming the performance was bad just because it was an old build.
Wasn't too long ago.
hoping Pro comes in clutch here. Not sure why they have problem optimising it. Maybe too much going on for RE Engine. Village is quite open and looks and runs gloriousI remember when people were claiming the performance was bad just because it was an old build.
Wasn't too long ago.
hoping Pro comes in clutch here. Not sure why they have problem optimising it. Maybe too much going on for RE Engine. Village is quite open and looks and runs glorious
theyve done Pro comparisons before together with base and xbox, dunno why not here but please dont make it some conspiracy lol(though i msurprised they havent accknowledged Alex being in cahoots with discord weirdos being bias to ps5)
here is literary last 3 big games
theyve done Pro comparisons before together with base and xbox, dunno why not here but please dont make it some conspiracy lol
This new video is just a trendline in what appears a specific design to build a narrative that largely protects PC and Xbox from PS5 Pro.
This new video is just a trendline in what appears a specific design to build a narrative that largely protects PC and Xbox from PS5 Pro.
You can't be serious.This new video is just a trendline in what appears a specific design to build a narrative that largely protects PC and Xbox from PS5 Pro.
HDR footage.
Capcom couldn't even implement LFC for PS5 at launch. This tells you everything about this dev team and publisher when it comes to technical side of things...
Japanese devs released many technical turds this gen.
Benchmark in HDR. Really pops over that DF footage.