Monster Hunter Wilds - DF Tech Review - PlayStation 5/Xbox Series X|S - Graphics & Performance

the game looks like absolute trash. Theres your review.

Next gen only game with a high budget in 2025 looking like a cross gen ps4 title.

Japan, get your fucking head out of your ass and stop embarrassing yourselves.
 
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Can you not cap balanced mode at 30?

Balance is 40 or uncapped. Resolution is 30 or uncapped.

Balance and Resolution don't have any visual differences other than resolution going by the vid, at least.
 
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Timestamped for his PC performance



Jesus christ, what a clusterfuck. Later game areas kneecap the 4090 even with balanced DLSS

Sad John Cena GIF

C'mon Buggy. You're better than this. He mentions a minute and a half after your time stamp that he hopes the day 1 update addresses some issues, meaning that he's not playing with them. Furthermore, he's using entirely Nvidia cards on his computers - and that's fine of course, but Nvidia has not released a driver update for Wilds, whereas AMD HAS gotten the update, and people are reporting about a 20% uplift in performance.

This is a classic example of counting our chickens before they hatch.
 
Weird. It seems like balanced settings would provide a rock solid 30 if they allowed it to be capped there.

Balance is just the Resolution mode with lower DRS bounds, there's no settings difference unlike the Performance mode which cuts out GI and reflection qualities.

On PS5 and SX the Resolution mode seems to be locked 30 98% of the time so if you want a stable 30, that's still the best way to play.

They didn't mention any issues with frame pacing in the video, so that's good.
 
Balance is just the Resolution mode with lower DRS bounds, there's no settings difference unlike the Performance mode which cuts out GI and reflection qualities.

On PS5 and SX the Resolution mode seems to be locked 30 98% of the time so if you want a stable 30, that's still the best way to play.

They didn't mention any issues with frame pacing in the video, so that's good.

It seems like every mode is locked 98% of the time, which is why I wish they'd let you cap the less demanding modes at lower framerates. Pretty sure I'll be playing balanced since my set is 120hz.
 
C'mon Buggy. You're better than this. He mentions a minute and a half after your time stamp that he hopes the day 1 update addresses some issues, meaning that he's not playing with them. Furthermore, he's using entirely Nvidia cards on his computers - and that's fine of course, but Nvidia has not released a driver update for Wilds, whereas AMD HAS gotten the update, and people are reporting about a 20% uplift in performance.

This is a classic example of counting our chickens before they hatch.

Interesting on AMD drivers

Not holding much hope on day 1 update but to be seen. Dragon dogma 2 kind of evaporated my good will on Capcom to be honest.
 
This is a pc titles for sure.

Benchmark was demanding. Still ran at over 100fps average in 1440p on high/ultra for me with 4070S with dlss quality and i7 14700k + 32GB ram

To be fair this hardware is 2x or more the current connsoles power, including ps5pro - especially the cpu part.
 
Interesting on AMD drivers

Not holding much hope on day 1 update but to be seen. Dragon dogma 2 kind of evaporated my good will on Capcom to be honest.
And that's a fair stance. MHW also ran like shit when it launched, but consistent updates and continued polish resolved it. I keep having to point this out, and I will again: the most popular MHW mod is one that addresses CPU performance. Works by removing the unnecessary CRC Code which repeatedly checks in-game memory region for bit errors. However as this regions are never touched and the game just crashes when an error in the region is detected (making error detection ultimately pointless) this code is entirely unnecessary and just a detriment to performance (given it's done repeatedly and checks for around 250KB regions 32 times per rotation it's a massive waste of CPU usage).

It's not impossible that Wilds, which has proven to be a shockingly CPU heavy game, has some kind of goofy spaghetti code somewhere that's causing and issue like this.
 
The benchmark, with everything set to max, including RT, had me at 120 fps without frame gen. If you have even a half decent PC that's where you should be playing this game.
4k. But if I remember correctly i used DLSS Quality, so 1440p up-rezd.
A 5090 at 4k Ultra + RT with dlss quality does only around 110fps average overall and considerably less than 100 in the pain points so I fear you can scrap that "half decent". That game is monstrously demanding, especially for how it looks.
 
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the game looks like absolute trash. Theres your review.

Next gen only game with a high budget in 2025 looking like a cross gen ps4 title.

Japan, get your fucking head out of your ass and stop embarrassing yourselves.
Crossgen is generous, hfw and rdr2 on ps4 massacre this game, hfw crossgen on ps5 straight up run over his dog, fuck his wife and make him lose the job.
 
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Gamersyde review on Pro:

https://www.gamersyde.com/news_gsy_preview_monster_hunter_wilds_sur_ps5_pro-23907_fr.html

Google Translate:



Great. One more game that I'll just wait for the PS6 and brute force the graphics mode with the framerate unlock :/




See above. Gamersyde has some images uploaded for each mode, but nothing aligns well enough to compare.

Thanks buddy, i'm looking at these pics right now, the pro's performance mode doesn't seem as blurry as what i remember from the beta standard version, but the textures still look bad and the fog reduces visibility way too much.

After playing Wukong, it feels like going back to the early ps4 days, if not further.
 
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Thanks buddy, i'm looking at these pics right now, the pro's performance mode doesn't seem as blurry as what i remember from the beta standard version, but the textures still look bad and the fog reduces visibility way too much.

After playing Wukong, it feels like I've gone back to the early ps4 days, if not further.
The only caveat is we don't know if the day 1 patch was included with the review build (given they mention ray tracing on Pro, I believe it is). Perhaps that's why DF had to make a separate video, besides the clicks. Tomorrow will be interesting!
 
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The only caveat is we don't know if the day 1 patch was included with the review build. Perhaps that's why DF had to make a separate video, besides the clicks. Tomorrow will be interesting!
Several reviewers have already mentioned they aren't using the day one patch.
 
A 5090 at 4k Ultra + RT with dlss quality does only around 110fps average overall and considerably less than 100 in the pain points so I fear you can scrap that "half decent". That game is monstrously demanding, especially for how it looks.
Yeah, I was wrong I get like 90 fps Ultra setting DLSS Quality @ 4k, without frame gen. Either way, you aren't getting close to that on any console. And frankly performance DLSS mode still looks significantly better than any of these console screens and you could easily run that with a half decent video card at 1440p.

But, yeah, the engine sucks for this kind of game, and DD2 showed as much when it launch. I honestly expected worse with MHW.


A half decent PC will absolutely get you 60 fps at higher settings that whatever the PS5 Pro lands at.
 
The only caveat is we don't know if the day 1 patch was included with the review build. Perhaps that's why DF had to make a separate video, besides the clicks. Tomorrow will be interesting.

I've thought about it, but i prefer to keep my expectations low. Considering the upscaling techniques used, they must be terribly far behind current industry standards.

Good thing i won't be thinking about it in a week, you never buy a Monster Hunter game for the graphics.
 
It played fairly well on my PC but now that I've seen this video I wanna take a second look to if these problems exist even if I'm limit the game to 4k 60 fps.
 
According to Luke Stephen's runs in the 40 fps on a 4090

Not getting around this game's technical issues anywhere

I'm assuming this is at 4K/Ultra and without frame-gen?

If so then those are kinda trivial problems which can be fixed with settings management.

The console optimization could use some work. Balanced mode seems to be the way here, for me.

Based on the gamerysde review posted on the last page, the Pro version is also not all the way there.
 
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I'm assuming this is at 4K/Ultra and without frame-gen?
No frame gen. But not native either. Using DLSS balanced.

Several reviewers have already mentioned they aren't using the day one patch.
True. But gamersyde mentions ray tracing in graphics mode, which wouldn't have been there without the day 1 patch. But it's also possible they totally imagined/assumed the ray tracing when it was actually just better quality reflections. Without DF or NXgamer, that's the quality of reporting we get on the technical front. And even they miss a lot. Sigh!
 
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I remember when people were claiming the performance was bad just because it was an old build.

Wasn't too long ago.
 
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Hilarious how DF won't do a video that compares Xbox Series X and PS5 Pro... sure they'll continue to bag on the Pro separately, but not in direct light with the Series X or a specifically modeled PC...
theyve done Pro comparisons before together with base and xbox, dunno why not here but please dont make it some conspiracy lol(though i msurprised they havent accknowledged Alex being in cahoots with discord weirdos being bias to ps5)
here is literary last 3 big games


 
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I remember when people were claiming the performance was bad just because it was an old build.

Wasn't too long ago.

Capcom couldn't even implement LFC for PS5 at launch. This tells you everything about this dev team and publisher when it comes to technical side of things...

Japanese devs released many technical turds this gen.
 
I remember when people were claiming the performance was bad just because it was an old build.

Wasn't too long ago.
hoping Pro comes in clutch here. Not sure why they have problem optimising it. Maybe too much going on for RE Engine. Village is quite open and looks and runs glorious
 
hoping Pro comes in clutch here. Not sure why they have problem optimising it. Maybe too much going on for RE Engine. Village is quite open and looks and runs glorious

Village is still significantly smaller than this game, and the only other open-world example Dragon's Dogma 2 had plenty of launch issues getting to run.

I think their engine struggles to scale to many NPCs in large-scale environments, and that's why you end up with them having to downscale visuals. If it's a more linear game, REEngine seems to do a solid job without stuttering.

What matters to me is if the performance will be decent enough on launch, and if the game is as fun as World. I don't care about the best graphics, I just don't want bad-performance slop.
 
theyve done Pro comparisons before together with base and xbox, dunno why not here but please dont make it some conspiracy lol(though i msurprised they havent accknowledged Alex being in cahoots with discord weirdos being bias to ps5)
here is literary last 3 big games




Actually watch those videos. I'd say the most decent video where they do a direct comparison is KCD2. The other 2 videos comparison of both IQ and performance are lacking.

They put out a video 3 months after the launch of the game before big games came out that were built around this saying its the most lackluster new hardware they've seen... it's laughable, especially when it doesn't fit the actual comparisons they've been willing to do.

This new video is just a trendline in what appears a specific design to build a narrative that largely protects PC and Xbox from PS5 Pro.

Note they do not bag on PS5 Pro in any of these videos, but will do so separately.

Is the PS5 Pro perfect? No, of course not. It's not running a 5090 under the hood, but I think it has to been analyzed around the options around it, which I think DF doesn't do. It's clearly the best performance and visuals you're going to get on console and it's still a much better value buy than you're going to get on PC.
 
theyve done Pro comparisons before together with base and xbox, dunno why not here but please dont make it some conspiracy lol

It's a big game, they want to maximize coverage out of it.

They will make a Pro video, they will make a separate PC video and expect them to make more videos as future patches come out.

It's just business.

This new video is just a trendline in what appears a specific design to build a narrative that largely protects PC and Xbox from PS5 Pro.

Animated GIF
 
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Capcom couldn't even implement LFC for PS5 at launch. This tells you everything about this dev team and publisher when it comes to technical side of things...

Japanese devs released many technical turds this gen.

And they are never penalized in the reviews for that reason, ergo..... they will continue without the need to put greater effort into releasing technically competent and adequately optimized games.
 
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eh....looks fine for me, im fine even with the beta. the PRO version should be better.

i guess thats the good thing when you game on a 32 inch monitor sitting infront of you.

Now im very very interested in the PC version.
If the console version is considered unoptimized ,most likely the PC version has to brute force it with better hardware
 
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Benchmark in HDR. Really pops over that DF footage.


Looks abysmal in every regard, even the art style. Didn't think Elden Ring would be topped as the ugliest high budget game this gen - But Japan keeps on hitting new lows graphically.

Kojima, save us
 
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