Monster Hunter Wilds - DF Tech Review - PlayStation 5/Xbox Series X|S - Graphics & Performance

Capcom couldn't even implement LFC for PS5 at launch. This tells you everything about this dev team and publisher when it comes to technical side of things...

Japanese devs released many technical turds this gen.

And they are never penalized in the reviews for that reason, ergo..... they will continue without the need to put greater effort into releasing technically competent and adequately optimized games.


The Japanese renaissance is overstated by people trying to shit on western game development.

Square Enix has never been worse.
Konami farmed out Silent Hill to Poland because they don't have development teams. Metal Gear Solid has been farmed out to China/Philippines
Namco Bandai is about the same as they've always been maybe slightly worse
Capcom will be interesting when they run out of remakes, though it looks like they'll go from RE to Devil May Cry and Onimusha

People lump in the success of games like Marvel Rivals and the buzz around Stellar Blade and Wukong into saying that Japan has had a renaissance when these aren't even Japanese.

Other than Capcom, I'm not sure anyone is really thriving. From is making good money on really technically unsound games.

Every game should be considered on its own and without agenda. When this doesn't happen, we all lose out.
 
Actually watch those videos. I'd say the most decent video where they do a direct comparison is KCD2. The other 2 videos comparison of both IQ and performance are lacking.

They put out a video 3 months after the launch of the game before big games came out that were built around this saying its the most lackluster new hardware they've seen... it's laughable, especially when it doesn't fit the actual comparisons they've been willing to do.

This new video is just a trendline in what appears a specific design to build a narrative that largely protects PC and Xbox from PS5 Pro.

Note they do not bag on PS5 Pro in any of these videos, but will do so separately.

Is the PS5 Pro perfect? No, of course not. It's not running a 5090 under the hood, but I think it has to been analyzed around the options around it, which I think DF doesn't do. It's clearly the best performance and visuals you're going to get on console and it's still a much better value buy than you're going to get on PC.
My brother, go find jesus please(or some pussy). This is not that serious.
 
C'mon Buggy. You're better than this. He mentions a minute and a half after your time stamp that he hopes the day 1 update addresses some issues, meaning that he's not playing with them. Furthermore, he's using entirely Nvidia cards on his computers - and that's fine of course, but Nvidia has not released a driver update for Wilds, whereas AMD HAS gotten the update, and people are reporting about a 20% uplift in performance.

This is a classic example of counting our chickens before they hatch.
If u think NVidia drivers and day one patch ll fix this mess you are 100% high on drugs.
 
It looks so washout, I dont understand it
In framerate mode (at least on Series X), there's this horrible filter over everything that I assume is meant to run the game at a higher FPS. Once I saw the nasty filter is gone in Resolution mode, I gladly accepted 30ish fps. The graphics were like noticeably unbearable to me with that filter in Framerate mode.
 
Man, I feel bad for anyone who will be playing in perf mode. The low res coupled with FSR1 makes the image quality atrocious.

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Guessing this is why they had to do the PS5 Pro separately. It would have destroyed the other systems in image quality at higher fps mode. Now are there any bets on a separate video coming complaining how that is subpar too if you do some mental gymnastics about how this particular upscaler has this and that minor artifact at 4x zoom without concentrating on how much better it is overall than all the base consoles. Let's see.
 
Is the PS5 Pro perfect? No, of course not. It's not running a 5090 under the hood, but I think it has to been analyzed around the options around it, which I think DF doesn't do. It's clearly the best performance and visuals you're going to get on console and it's still a much better value buy than you're going to get on PC.
It's like £30 cheaper for me on PC and I don't need to pay a subscription to play it online.
 
Guessing this is why they had to do the PS5 Pro separately. It would have destroyed the other systems in image quality at higher fps mode. Now are there any bets on a separate video coming complaining how that is subpar too if you do some mental gymnastics about how this particular upscaler has this and that minor artifact at 4x zoom without concentrating on how much better it is overall than all the base consoles. Let's see.

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Just say you're not willing to take the bet.

You know PSSR can have a lot of issues depending on engine and version developer uses? Or just low internal res?

So IF they say it doesn't look as good as you hope it will are you gonna blame DF or Capcom?
 
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You know PSSR can have a lot of issues depending on engine and version developer uses? Or just low internal res?
Yes I know that's what you've been led to believe more than anything.
So IF they say it doesn't look as good as you hope it will are are gonna blame DF or Capcom?
Blame them for what? Overstating artifacts when the experience is overall far better on the Pro. Yes I'll blame DF when I compare it myself after buying it if they do so, much like KCD2 and most of their other coverage.
 
Guessing this is why they had to do the PS5 Pro separately. It would have destroyed the other systems in image quality at higher fps mode. Now are there any bets on a separate video coming complaining how that is subpar too if you do some mental gymnastics about how this particular upscaler has this and that minor artifact at 4x zoom without concentrating on how much better it is overall than all the base consoles. Let's see.

And what makes you think they won't compare the Pro version to the base PS5 in its video, like pretty much all other comparisons?




Donald Trump Conspiracy GIF by Election 2016
 
And what makes you think they won't compare the Pro version to the base PS5 in its video, like pretty much all other comparisons?
What makes you believe that I don't think they will? They will, they'll just spend a fair amount of time nitpicking shit in the process and pushing other comparisons instead.
 
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So IF they say it doesn't look as good as you hope it will are you gonna blame DF or Capcom?
All depends on the context. Picking and choosing what to bench against seems to be a bit of a DF playbook when it comes to the Pro. The only completely correct benchmark for the Pro is actually the base PS5. That should always be the focus, then the X and say a mid range PC then maybe for shits and giggles a top line PC. I seems to me like DF are carefully framing the conversation. (Referring to historically)
 
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Yes I know that's what you've been led to believe more than anything.

Blame them for what? Overstating artifacts when the experience is overall far better on the Pro. Yes I'll blame DF when I compare it myself after buying it if they do so, much like KCD2 and most of their other coverage.

DD2 has issues with PSSR but it's the best version of the game on consoles. DF said this as well. You are too sensitive about their comparisons, over the years they have been called Xbox, PS and PC fanboys...
 
What makes you believe that I don't think they will? They will, they'll just spend a fair amount of time nitpicking shit in the process and pushing other comparisons instead.

Ok, you want a fluff piece, gotcha.
 
You are too sensitive about their comparisons, over the years they have been called Xbox, PS and PC fanboys...
When have they genuinely been called PS fanboys? Lets be real. Hardly ever happens.
Ok, you want a fluff piece, gotcha.
This doesn't relate to anything you asked or I've said. No I want them to cover the pro with the other consoles and compare the overall experience between them. Not much to ask. A bit like they did in the past "in all their other videos"
 
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I mean I'm sure it'll still be a good game as MH's strength has always been the thrill of the hunt rather than cutting edge tech, but its a damn shame this one's so technically poor.

To my eyes, even World on PS4/XBO looks better in some ways, like the more attractive lighting + colours and less washed out image.
 
To my eyes, even World on PS4/XBO looks better in some ways, like the more attractive lighting + colours and less washed out image.
You can just turn off HDR if they don't want to calibrate like in this source video. No reason to be playing an old game on last gen instead.
 
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When have they genuinely been called PS fanboys? Lets be real. Hardly ever happens.

This doesn't relate to anything you asked or I've said. No I want them to cover the pro with the other consoles and compare the overall experience between them. Not much to ask. A bit like they did in the past "in all their other videos"


Have you seen their videos about PS3, PS4 exclusives? "Best graphics on consoles" etc. They are super positive about Sony and their games when those products deserve this praise. PSSR had a lot of issues at launch, should they not talk about this at all?

Returning to MHW topic, HDR really makes this game look much better, DLSS4 also makes BIG difference in this game and completely removes "TAA vaseline". I'm talking about benchmark, of course.
 
Have you seen their videos about PS3, PS4 exclusives? "Best graphics on consoles" etc. They are super positive about Sony and their games when those products deserve this praise. PSSR had a lot of issues at launch, should they not talk about this at all?

Returning to MHW topic, HDR really makes this game look much better, DLSS4 also makes BIG difference in this game and completely removes "TAA vaseline". I'm talking about benchmark, of course.

Expain why their review of Hogwarts legacy got WORSE on revisit...
 
This doesn't relate to anything you asked or I've said. No I want them to cover the pro with the other consoles and compare the overall experience between them. Not much to ask. A bit like they did in the past "in all their other videos"


95% of that video is them comparing One X to PS4 Pro, two comparable mid-gen upgrades. PS5 Pro does not have similar competition, it will mostly be compared with base PS5 and get more dedicated coverage than PS4 Pro would have gotten for a similar game in the previous generation.

Your chief complaint is that they will find more things to point out in the dedicated PS5 Pro video, not understanding that they're giving the console more coverage by making a dedicated video about it in the first place. Something some here were complaining near the end of last year that where's the PS5 Pro coverage, they're effectively remedying it with a dedicated video for this big release.

Perhaps this level of Karen-ness is a few notches above my line of thinking, but I fail to see what the problem here is....

This new video is just a trendline in what appears a specific design to build a narrative that largely protects PC and Xbox from PS5 Pro.

.... nevermind, I think I get the gist of it 🤭
 
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You can see plenty of issues with RT reflections and PSSR in that video. It's a buggy patch that shoudn't be released in that state:



You want them to praise shit like this?


They praised it originally, they then go back and play the modes the fewest people would actually play, entirely glossing over the best mode in the game which is the high frame rate performance mode.
 
They praised it originally, they then go back and play the modes the fewest people would actually play, entirely glossing over the best mode in the game which is the high frame rate performance mode.

They did? They didn't talk much about it.

Full analysis shows that it is a lazy job, full of bugs and issues. It's better in some things and worse in others compared to base PS5 version.
 

I don't think this was a hands-on though? They were told stuff by the developer and shown footage. The one they did a few weeks ago was a full-on deep dive and in many respects, the upgrade is incompetent. RT shadows not moving? Rift Apart had the same issue on PC at launch.

It's not even an indictment on the Pro because we know it can do a lot better.
 
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I don't think this was a hands-on though? They were told stuff by the developer and shown footage. The one they did a few weeks ago was a full-on deep dive and in many respects, the upgrade is incompetent. RT shadows not moving? Rift Apart had the same issue on PC at launch.


It's literally titled hands on and he mentions he was hands on with it. It went from glowing to trashing... And when you look at the criticism it is again 4x zooms on stills and again entirely glosses over the best mode in the game.

Ignore that if you want, but it's a clear sign of an agenda.

The were probably partially flattering because they got inside with the developer, but to gloss over the best mode in the "in depth" review is laughable.
 
It's literally titled hands on and he mentions he was hands on with it. It went from glowing to trashing... And when you look at the criticism it is again 4x zooms on stills and again entirely glosses over the best mode in the game.

Ignore that if you want, but it's a clear sign of an agenda.

The were probably partially flattering because they got inside with the developer, but to gloss over the best mode in the "in depth" review is laughable.

Agenda...

Game is full of issues, if this means great Pro version to you then you are easily pleased.
 
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Not feeling the look this time. Like super washed out colors, mixed with blurry (or low res) image... and the particle effects a mess.

Man. Big downgrade in terms of visuals. I prefer the cleaner look of older ones even if it has less detail.
 
Agenda...

Game is full of issues, if this means great Pro version to you than you are easily pleased.

Where did I say the Pro version is great?

I said they ignored the best mode which is where most people with the game likely played it or should have. To offer 5-10 seconds towards that mode is laughable.

Is it the best PS5 Pro game out there? No, is it a marked improvement over the base PS5 version? Absolutely.

Playing the game above 60 fps makes it infinitely more playable. I tested out every mode on PS5 Pro, the 60 fps mode felt broken.
 
It's literally titled hands on and he mentions he was hands on with it. It went from glowing to trashing... And when you look at the criticism it is again 4x zooms on stills and again entirely glosses over the best mode in the game.
No, it was the developer who showed them evidently cherry-picked modes to show the game in the best light, duh.
Ignore that if you want, but it's a clear sign of an agenda.
The deep-dive they did showed A LOT more. You can't accuse them of switching when they went from a press viewing to getting to review the whole-ass game in every mode. There's obviously a LOT of things they wouldn't have been shown with the limited footage and they wouldn't have been afforded as much time to analyze everything. One was basically a preview and the other one was a review. To pretend that they are the same is being disingenuous. The zooms are for mobile users which are a large part of the audience.
The were probably partially flattering because they got inside with the developer, but to gloss over the best mode in the "in depth" review is laughable.
They were flattering because the developers aren't a bunch of morons and will show the game in its best possible state. Did they make anything up in the video? Did you have to zoom to see the static shadows or horrendous shimmering on water bodies?

I swear, you guys can never decide on what spin you wanna take.

>DF doesn't cover the Pro: Hur hur, they avoid it because it's so good and they wanna protect PC (actually what you claimed)
>DF covers the Pro: They're nitpicky and have an agenda and deliberately shit on the Pro

lol
 
>DF doesn't cover the Pro: Hur hur, they avoid it because it's so good and they wanna protect PC (actually what you claimed)
>DF covers the Pro: They're nitpicky and have an agenda and deliberately shit on the Pro

Great straw man.

No one said they don't cover the PS5 Pro. They avoid doing comparisons with Xbox Series X and they don't do comparisons with a set build on PC. They just say "PC"

When they do cover the PS5 Pro, they're always nitpicking.

Show me criticism of the PS5 Pro from DF that isn't zoomed in and/or at stand still and I'll immediately concede. Especially if that criticism is in direct light with another device.
 
Great straw man.

No one said they don't cover the PS5 Pro. They avoid doing comparisons with Xbox Series X and they don't do comparisons with a set build on PC. They just say "PC"

When they do cover the PS5 Pro, they're always nitpicking.

Show me criticism of the PS5 Pro from DF that isn't zoomed in and/or at stand still and I'll immediately concede. Especially if that criticism is in direct light with another device.
Almost every damn problem with the shadows are when the game is moving. It's also funny that you say that when most problems with ML upscalers are when the image is moving.

At 2:25 he highlights several problems such as the shadows taking longer to load after the character is done casting the spell. Then right after, you see the issue with the water wheel's shadow moving on the PS5 but remaining static on the PS5 Pro, and next, he shows shadows popping in and out of existence on the Pro as the character moves closer or farther from the source.

This is just with shadows. No need to zoom in or stay still. They're blatant.
 
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Almost every damn problem with the shadows are when the game is moving. It's also funny that you say that when most problems with ML upscalers are when the image is moving.

At 2:25 he highlights several problems such as the shadows taking longer to load after the character is done casting the spell. Then right after, you see the issue with the water wheel's shadow moving on the PS5 but remaining static on the PS5 Pro, and next, he shows shadows popping in and out of existence on the Pro as the character moves closer or farther from the source.

This is just with shadows. No need to zoom in or stay still. They're blatant.


Yet he literally has to zoom in the video and he also has to run back and forth to trigger it, something you're not doing in normal gameplay. And the general shadow quality is leagues ahead on the ps5 pro in those very videos...

Almost every damn problem with the shadows are when the game is moving. It's also funny that you say that when most problems with ML upscalers are when the image is moving.

And yet that's not where DF is criticizing them. It's clear Sony is focused on quality in motion rather than at stand still because, you know that's how people play, but DF is looking for something to criticize so they'll do things that no gamer is doing in the game like zooming in, or running back and forth in the same spot, or just standing still completely to look around the game for issues.
 
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Yet he literally has to zoom in the video and he also has to run back and forth to trigger it, something you're not doing in normal gameplay. And the general shadow quality is leagues ahead on the ps5 pro in those very videos...
You don't need to zoom in to see them. Stop this shit. He doesn't have to run back and forth to trigger it, he runs back and forth to show it repeatedly. Do you think they don't happen if you run past it once? No, they happen every time.
And yet that's not where DF is criticizing them. It's clear Sony is focused on quality in motion rather than at stand still because, you know that's how people play, but DF is looking for something to criticize so they'll do things that no gamer is doing in the game like zooming in, or running back and forth in the same spot, or just standing still completely to look around the game for issues.
The quality in motion isn't there with those shadows. The aggressive cascade, lack of movement, and late shadows don't suddenly stop when you start moving.

And what are you even talking about with Sony? Sony didn't develop this game nor implemented the RT. It was shoddily done by Avalanche.
 
Not feeling the look this time. Like super washed out colors, mixed with blurry (or low res) image... and the particle effects a mess.

Man. Big downgrade in terms of visuals. I prefer the cleaner look of older ones even if it has less detail.
The problem is that Capcom dosnt knows how to sell depth without their usual 2 feet aways volumetric fog, If u remove the effects game becomes clear as day, colors ll pop but It ll lose a lot of depth.
 
You don't need to zoom in to see them. Stop this shit. He doesn't have to run back and forth to trigger it, he runs back and forth to show it repeatedly. Do you think they don't happen if you run past it once? No, they happen every time.

My point is you're probably not going to notice in general gameplan.

The quality in motion isn't there with those shadows. The aggressive cascade, lack of movement, and late shadows don't suddenly stop when you start moving.

I didn't play the game in fidelity RT except to try it out. It wasn't the best mode to play the game. The best mode was the uncapped performance mode, which he glosses over entirely. Passing it off as if most people who have pro aren't going to have a vrr enabled tv capable of 120hz.

And what are you even talking about with Sony? Sony didn't develop this game nor implemented the RT. It was shoddily done by Avalanche.

I'm not talking about the game, I'm talking about PSSR.
 
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