Gaiff
SBI’s Resident Gaslighter
You will 100% notice shadows popping out in the distance or tree branches shadows not moving. There are instances where they zoom in for things no one will notice, but this isn't one of them.My point is you're probably not going to notice in general gameplan.
I'm not talking about the game, I'm talking about PSSR.
And yet that's not where DF is criticizing them. It's clear Sony is focused on quality in motion
This is what you said. The static shadows and aggressive cascade have nothing to do with PSSR. They're legitimate criticism that undermine the presentation of the game. They're not just small problems you can overlook. You run and the water wheel's shadow isn't moving. You look at a swaying tree's shadow, it's not moving. How are those nitpicks?
I immediately noticed this in Rift Apart on PC with RT shadows on.
He mentions the game having a whopping 8 modes on the Pro. This is insane. He also talks about the preview build giving him an initial positive impression, but when he actually played more with the game, his impression soured.I didn't play the game in fidelity RT except to try it out. It wasn't the best mode to play the game. The best mode was the uncapped performance mode, which he glosses over entirely. Passing it off as if most people who have pro aren't going to have a vrr enabled tv capable of 120hz.
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