Monster Hunter Wilds - DF Tech Review - PlayStation 5/Xbox Series X|S - Graphics & Performance

My point is you're probably not going to notice in general gameplan.
You will 100% notice shadows popping out in the distance or tree branches shadows not moving. There are instances where they zoom in for things no one will notice, but this isn't one of them.
I'm not talking about the game, I'm talking about PSSR.
And yet that's not where DF is criticizing them. It's clear Sony is focused on quality in motion

This is what you said. The static shadows and aggressive cascade have nothing to do with PSSR. They're legitimate criticism that undermine the presentation of the game. They're not just small problems you can overlook. You run and the water wheel's shadow isn't moving. You look at a swaying tree's shadow, it's not moving. How are those nitpicks?

I immediately noticed this in Rift Apart on PC with RT shadows on.

I didn't play the game in fidelity RT except to try it out. It wasn't the best mode to play the game. The best mode was the uncapped performance mode, which he glosses over entirely. Passing it off as if most people who have pro aren't going to have a vrr enabled tv capable of 120hz.
He mentions the game having a whopping 8 modes on the Pro. This is insane. He also talks about the preview build giving him an initial positive impression, but when he actually played more with the game, his impression soured.
 
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You will 100% notice shadows popping out in the distance or tree branches shadows not moving. There are instances where they zoom in for things no one will notice, but this isn't one of them.

I played on Performance Mode uncapped and didn't notice any issues with shadows. Not a single time. Were there other things about the visuals I didn't love sure, but shadows weren't a priority.

This is what you said. The static shadows and aggressive cascade have nothing to do with PSSR. They're legitimate criticism that undermine the presentation of the game. They're not just small problems you can overlook. You run and the water wheel's shadow isn't moving. You look at a swaying tree's shadow, it's not moving. How are those nitpicks?

I immediately noticed this in Rift Apart on PC with RT shadows on.

I wasn't referring to the shadows, I was referring to your point on upscalers in motion.


He mentions the game having a whopping 8 modes on the Pro. This is insane. He also talks about the preview build giving him an initial positive impression, but when he actually played more with the game, his impression soured.

And he not surprisingly didn't cover the most important mode that most people would want to play which is the uncapped performance mode... in fact he gives it less than 10 seconds of time in the entire video and its the mode that is by far the most impressive. In the original HL video they go over the fact that the game has 21 modes...

The original video is 20 minutes covering the Series S, Series X, PS5 and all the differences between the modes.

This latest video is nearly 14 minutes focused just on PS5 Pro and it completely ignores the uncapped frame rate modes.
 
I played on Performance Mode uncapped and didn't notice any issues with shadows. Not a single time. Were there other things about the visuals I didn't love sure, but shadows weren't a priority.



I wasn't referring to the shadows, I was referring to your point on upscalers in motion.




And he not surprisingly didn't cover the most important mode that most people would want to play which is the uncapped performance mode... in fact he gives it less than 10 seconds of time in the entire video and its the mode that is by far the most impressive. In the original HL video they go over the fact that the game has 21 modes...

The original video is 20 minutes covering the Series S, Series X, PS5 and all the differences between the modes.

This latest video is nearly 14 minutes focused just on PS5 Pro and it completely ignores the uncapped frame rate modes.

Its a known fact that Rich and Alex are hardcore Xbox fans (remember the secret discord? Or reddit group or Github or whatever)

Alex has been masking it by promoting PC master race and trying to distance himself from xbox like a lot of frequents here.

Rich is a hardcore Sega fan who converted to Xbox which means he hates Sony with a passion lol. If you want to laugh, read his damage control pieces at Eurogamer around 2013 once we got confirmation on Xbox One and PS4 specs.
 
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Im a bit dissapointed that there is no raytracing mode for base ps5 even just in the quality mode 4k / 30 fps. Its achievable even if its not a PS5 pro. SH2 remake done that, Ratchet, Spider man, and even other ps5 games. Now Im having second thoughts if Im going to buy this game now, or wait to finally get my own ps5 pro when i finally have enough funds and less personal expenses.
 
It's literally titled hands on and he mentions he was hands on with it. It went from glowing to trashing... And when you look at the criticism it is again 4x zooms on stills and again entirely glosses over the best mode in the game.

Ignore that if you want, but it's a clear sign of an agenda.

The were probably partially flattering because they got inside with the developer, but to gloss over the best mode in the "in depth" review is laughable.

It sounds like he saw it at a preview event or was shown it somewhere and then got a copy to actually deep dive. Kind of like a review of a game....

...see x example of glowing previews compared to actual review code that they get to deep dive on.

I'd rather DF highlight the flaws as they are the number 1 reason that these strange issues get fixed. No one else is highlighting problems so devs can fix.
 
Capcom added LFC support to the PS5 version of DD2 a few months after launch, this will / should probably be the same.

But, yeah, should have been at launch.

Oh yeah, I think I remember that now that you bring it up. Yeah, they need to patch it in ASAP. It's especially needed for the Pro which has a frame rate that fluctuates from 40-50fps in the Balanced mode (uncapped) according to Push Square.
 
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Been watching DF for years never got the impression they care for one box over another. Alex is the weird "PC" guy though for sure lol.
 
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I played on Performance Mode uncapped and didn't notice any issues with shadows. Not a single time. Were there other things about the visuals I didn't love sure, but shadows weren't a priority.



I wasn't referring to the shadows, I was referring to your point on upscalers in motion.




And he not surprisingly didn't cover the most important mode that most people would want to play which is the uncapped performance mode... in fact he gives it less than 10 seconds of time in the entire video and its the mode that is by far the most impressive. In the original HL video they go over the fact that the game has 21 modes...

The original video is 20 minutes covering the Series S, Series X, PS5 and all the differences between the modes.

This latest video is nearly 14 minutes focused just on PS5 Pro and it completely ignores the uncapped frame rate modes.
They did the same with PS4 Pro. Focusing on negative and spending way less time on positives. If it was an Xbox, they would make whole videos and articles on the uncapped performance mode and would compare that mode to all others versions for years to come... It was expected from them and I expected nothing less.
 
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Pepe Silvia
Play Station


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Your chief complaint is that they will find more things to point out in the dedicated PS5 Pro video, not understanding that they're giving the console more coverage by making a dedicated video about it in the first place. Something some here were complaining near the end of last year that where's the PS5 Pro coverage, they're effectively remedying it with a dedicated video for this big release.
I think you completely missed peoples complaints then. Even now those people can complain where is the PS5 Pro coverage because once again it's completely missing and again late (which was what they were complaining about). Then they do the late separate video nitpicking shit. I don't know why people deny their bullshit especially when HeisenbergFX who has been nothing but spot on tells you they have this bias.
 
Actually watch those videos. I'd say the most decent video where they do a direct comparison is KCD2. The other 2 videos comparison of both IQ and performance are lacking.

They put out a video 3 months after the launch of the game before big games came out that were built around this saying its the most lackluster new hardware they've seen... it's laughable, especially when it doesn't fit the actual comparisons they've been willing to do.

This new video is just a trendline in what appears a specific design to build a narrative that largely protects PC and Xbox from PS5 Pro.

Note they do not bag on PS5 Pro in any of these videos, but will do so separately.

Is the PS5 Pro perfect? No, of course not. It's not running a 5090 under the hood, but I think it has to been analyzed around the options around it, which I think DF doesn't do. It's clearly the best performance and visuals you're going to get on console and it's still a much better value buy than you're going to get on PC.
Exactly. When they started analysing PSSR they suddenly were very picky and did 4x zooms on grass to show some blurring. And they were praising DLSS by using parts that didn't have that blurring (and were using DLSS in stills only to declare DLSS the winner overall, those clowns).

Except DLSS had huge amount of TAA-like blurring on others stuff in motion like birds. But they never showed this in any of their analysis with DLSS and particularly not against PSSR which didn't have that problem (from the get go PSSR was impressive in how everything looked sharp in motion). I remember some people did their own analysis in those boards showing how bad the artefacts were on DLSS. DF were writing whole paragraphs on PSSR problems but why did they never show us that DLSS had similar problems for years? They still never showed those problems in any of their analysis AFAIK.
 
So comments here when Pro video drops:

- Good Pro version, "Cerny rocks, PS5 Pro is a beast!"
- Bad Pro version, "DF are PC/Xbox shills paid by Phil Spencer!"

Looks like they just can't mention issues in Pro games and community will love them, ha!
 
So comments here when Pro video drops:

- Good Pro version, "Cerny rocks, PS5 Pro is a beast!"
- Bad Pro version, "DF are PC/Xbox shills paid by Phil Spencer!"

Looks like they just can't mention issues in Pro games and community will love them, ha!

I think people like Bojji are so dishonest by nature.

The question isn't whether the PS5 Pro magically makes a game perfect. The question is does the PS5 Pro make games better and in order to largely ascertain the truth behind that question direct comparison is needed, because the question is does it make it better than XYZ on PS5 and XSX?

That isn't to say that there aren't bad PS5 Pro versions of games that can run into issues particularly on the utilization of PSSR.

But nitpicking things that aren't the priority of PSSR or gamers is disingenuous. No one cares about 4x zoom and it's been a criticism of DF since long before the PS5 Pro released.

Me in May of 2022

[The real question everyone should be aksing is Do we actually need Digital Foundry? - Craig of War]

Facts. The answer is we don't.

Do we really need someone to freeze and zoom in 40x and nitpick the smallest things that you never experience in the act of playing a game.


Honestly, I watch them from time to time, but I'm really starting to hate them. They're beyond cocky and egotistical.

A PS5 Pro actually makes their job harder because there is less to nitpick.

How little did I know...
 
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Looks like they just can't mention issues in Pro games and community will love them, ha!

They can do an in-depth pros and cons and if it's a competent analysis the community would respect them. The problem is how they try to frame it and it's often deliberate. The main point of contention is that they now try to separate PS5 Pro in their technical analysis of a game and offer just a late video searching for things to complain about.

There is nothing wrong with including PS5 Pro in this original analysis comparing its image quality and performance vs the others and then saying we will have a deep dive on that version in a later video in which they can go over it with a fine-tooth comb. it's not a big ask. They never separated in the past. It was always part of the main tech analysis which gets the most views.
The total separation now is deliberate because it prevents people seeing the direct benefits of it vs the other consoles and they concentrate on the nitpicky shit in a late niche video which often only gets driveby comments with 'omg look at this artifact, nevermind that it completely destroys the base console experience overall'.
 
I think people like Bojji are so dishonest by nature.

The question isn't whether the PS5 Pro magically makes a game perfect. The question is does the PS5 Pro make games better and in order to largely ascertain the truth behind that question direct comparison is needed, because the question is does it make it better than XYZ on PS5 and XSX?

That isn't to say that there aren't bad PS5 Pro versions of games that can run into issues particularly on the utilization of PSSR.

But nitpicking things that aren't the priority of PSSR or gamers is disingenuous. No one cares about 4x zoom and it's been a criticism of DF since long before the PS5 Pro released.

Me in May of 2022






How little did I know...

Those issues with PSSR, shadows, reflections etc. are clear as day in many games without any need to zoom in on 4k screen. They zoom in mostly for smartphone users.

I can see issues with image quality in 4k native games with TAA, does that make me super human? PSSR is far from DLSS3 image quality (at least in initial version) so of course issues will be seen on screen, especially if game runs some abysmal resolution like 800p (AW2 for example and DAV).

If you don't care about technical analysis of games then DF is not for you.
 
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He hosts events for Capcom. Beyond compromised.
After his dogma 2 reviews i had no doubt the dude was a shill hack but this close the deal.

Not as much of a shill as rurikhan that lied to my face when during a stream i asked him about hitstops because from the videos they looked super weak and after he tried the game at an event his answer was "Better than worlds" ,and then a couple of weeks later capcom announced that they were improving hitstops because they were weaker than fucking rise and people were rioting, god tier level of shill.

I hope people don't take anything of what these dudes say for real, they are the worst type of shill around, and i used to like rurikhan, but the dude has the face like his ass, and cowboy is not much better.
 
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They can do an in-depth pros and cons and if it's a competent analysis the community would respect them. The problem is how they try to frame it and it's often deliberate. The main point of contention is that they now try to separate PS5 Pro in their technical analysis of a game and offer just a late video searching for things to complain about.

There is nothing wrong with including PS5 Pro in this original analysis comparing its image quality and performance vs the others and then saying we will have a deep dive on that version in a later video in which they can go over it with a fine-tooth comb. it's not a big ask. They never separated in the past. It was always part of the main tech analysis which gets the most views.
The total separation now is deliberate because it prevents people seeing the direct benefits of it vs the other consoles and they concentrate on the nitpicky shit in a late niche video which often only gets driveby comments with 'omg look at this artifact, nevermind that it completely destroys the base console experience overall'.

Separate video will get them more views. They are milking some bigger games with like ~5 videos or something.

I don't see any conspiracy in that, they just want more $ from YT.
 
Those issues with PSSR, shadows, reflections etc. are clear as day in many games without any need to zoom in on 4k screen. They zoom in mostly for smartphone users.

I can see issues with image quality in 4k native games with TAA, does that make me super human? PSSR is far from DLSS3 image quality (at least in initial version) so of course issues will be seen on screen, especially if game runs some abysmal resolution like 800p (AW2 for example and DAV).

If you don't care about technical analysis of games then DF is not for you.

They aren't mostly zooming in for smartphone users, that's been said before, but and it's not entirely untrue, on a cell phone you're absolutely not going to be able to tell the difference, but the reality is they zoom beyond what a gamer will tell from a standard seating distance. They've been criticized for it for well beyond the scope of the PS5 Pro. This isn't new criticism.

I have not seen "many" games that have worse shadows and reflections in like modes on PS5 and PS5 Pro. That's simply a lie.

PSSR isn't perfect, but it is rapidly improving and largely gets the job done already. As long as they continue to focus on giving me the image quality and performance I'm looking for, I'll be happy. I'm not as concerned with details in the far off background that I'm not actively looking at and isn't acting as a distraction for me.
 
of course DF should be more picky over ps5 pro version. that console costs much more and is a lackluster upgrade over base model. it has ray tracing performance similar to a 2080ti (ancient GPU by now) and worse upscaler than a RTX GPU released back in 2018 (rtx 2070 and so on)

pssr should be better. and it should not be tied to "implementation" or whatsoever. pssr is literally the selling point of ps5 pro. just like dlss was for rtx cards

you know, DLSS had subpar "implementations" too. but NVIDIA solved it somehow on their end. because that is what exclusive tech should achieve. it is supposed to replace whatever developer is doing wrong. so expecting them to do something right while implementing an exclusive upscaler is just a horrible idea. if they were going to do something right, they wouldn't need pssr or dlss to begin with
 
Separate video will get them more views. They are milking some bigger games with like ~5 videos or something.

I don't see any conspiracy in that, they just want more $ from YT.
Not logical/related. Why wouldn't they have milked it in the past then especially when they weren't part of a conglomerate known as IGN who is now paying their salary? Besides what I mentioned would still include additional video(s) so I'm not sure what difference that would make.
 
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of course DF should be more picky over ps5 pro version. that console costs much more and is a lackluster upgrade over base model. it has ray tracing performance similar to a 2080ti (ancient GPU by now) and worse upscaler than a RTX GPU released back in 2018 (rtx 2070 and so on)

They should be pickier about the PS5 Pro but it should still be compared directly to the PS5 and XSX and comparably priced PC hardware... and that's not what is happening here.

pssr should be better. and it should not be tied to "implementation" or whatsoever. pssr is literally the selling point of ps5 pro. just like dlss was for rtx cards

you know, DLSS had subpar "implementations" too. but NVIDIA solved it somehow on their end. because that is what exclusive tech should achieve. it is supposed to replace whatever developer is doing wrong. so expecting them to do something right while implementing an exclusive upscaler is just a horrible idea. if they were going to do something right, they wouldn't need pssr or dlss to begin with

They solved it within the first 100 days?
 
of course DF should be more picky over ps5 pro version. that console costs much more and is a lackluster upgrade over base model. it has ray tracing performance similar to a 2080ti (ancient GPU by now) and worse upscaler than a RTX GPU released back in 2018 (rtx 2070 and so on)

pssr should be better. and it should not be tied to "implementation" or whatsoever. pssr is literally the selling point of ps5 pro. just like dlss was for rtx cards

you know, DLSS had subpar "implementations" too. but NVIDIA solved it somehow on their end. because that is what exclusive tech should achieve. it is supposed to replace whatever developer is doing wrong. so expecting them to do something right while implementing an exclusive upscaler is just a horrible idea. if they were going to do something right, they wouldn't need pssr or dlss to begin with
Ps5 pro owners are just betatesting pisser for ps6 :lollipop_squinting:
 
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They aren't mostly zooming in for smartphone users, that's been said before, but and it's not entirely untrue, on a cell phone you're absolutely not going to be able to tell the difference, but the reality is they zoom beyond what a gamer will tell from a standard seating distance. They've been criticized for it for well beyond the scope of the PS5 Pro. This isn't new criticism.

I have not seen "many" games that have worse shadows and reflections in like modes on PS5 and PS5 Pro. That's simply a lie.

PSSR isn't perfect, but it is rapidly improving and largely gets the job done already. As long as they continue to focus on giving me the image quality and performance I'm looking for, I'll be happy. I'm not as concerned with details in the far off background that I'm not actively looking at and isn't acting as a distraction for me.

Most Pro versions of games are better than PS5 versions but they can have their own issues. By your logic they shoudn't mention those issues because Pro version is still overall better? You know that thanks to their videos many games were fixed post launch?

Not logical/related. Why wouldn't they have milked it in the past then especially when they weren't part of a conglomerate known as IGN who is now paying their salary? Besides what I mentioned would still include additional video(s) so I'm not sure what difference that would make.

They have done less videos in the past in general. Now you have like 7+ videos for Alan Wake 2...

They should be pickier about the PS5 Pro but it should still be compared directly to the PS5 and XSX and comparably priced PC hardware... and that's not what is happening here.



They solved it within the first 100 days?

More like GPU comparable to PS5 Pro and Pro would lose to 4070 in majority of games, less than that for 4060ti 16GB. 4070 was ~550$ when it was still on the market.
 
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They have done less videos in the past in general. Now you have like 7+ videos for Alan Wake 2...
Like I said they could still have more videos with the deep dive while including Pro in the original tech analysis. What next, separating the xbox and PS versions? Why not a separate Series S vs Series X too. Going by adamsapples logic shouldn't that be separated because Series X is their 'pro' at launch according to MS.
 
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They should be pickier about the PS5 Pro but it should still be compared directly to the PS5 and XSX and comparably priced PC hardware... and that's not what is happening here.



They solved it within the first 100 days?
not necessarily, but it was a time where implementing upscaling itself was a novelty for most developers. so NVIDIA probably initially thought it wouldn't be an issue (following basic guidelines). meanwhile sony had the advantage to see that developers did not care about guidelines. so they should've been prepared accordingly
 
not necessarily, but it was a time where implementing upscaling itself was a novelty for most developers. so NVIDIA probably initially thought it wouldn't be an issue (following basic guidelines). meanwhile sony had the advantage to see that developers did not care about guidelines. so they should've been prepared accordingly

I think Sony is rightfully focused on the best implementation of PSSR focusing on IQ in motion rather than temporal stability at rest or LOD quality.
 
Most Pro versions of games are better than PS5 versions but they can have their own issues. By your logic they shoudn't mention those issues because Pro version is still overall better? You know that thanks to their videos many games were fixed post launch?

Again, with your straw man. No one is saying they shouldn't point out issues, but context matters. If the issue exists on the base, viewers should be aware of that. If the issue exists even worse on base, the viewer should be aware of that.

Putting out a singularly negative video about the PS5 Pro while ignoring that these same problems are elements of the base game as opposed to specific to PS5 Pro hardware or PSSR is misleading.

LOL, yeah, it's because of them...

More like GPU comparable to PS5 Pro and Pro would lose to 4070 in majority of games, less than that for 4060ti 16GB. 4070 was ~550$ when it was still on the market.

You really struggle with the PS5 Pro being pound for pound the most advanced kit on the market.
 
Again, with your straw man. No one is saying they shouldn't point out issues, but context matters. If the issue exists on the base, viewers should be aware of that. If the issue exists even worse on base, the viewer should be aware of that.

Putting out a singularly negative video about the PS5 Pro while ignoring that these same problems are elements of the base game as opposed to specific to PS5 Pro hardware or PSSR is misleading.

LOL, yeah, it's because of them...



You really struggle with the PS5 Pro being pound for pound the most advanced kit on the market.

Pro in raw power struggles to be better than 6800, mid AMD GPU from 2020. You could buy that GPU on used market for super low price before Pro launched. Pro hardware is weak, it's just a bit better value vs. PC (and has ancient CPU). Much better now because GPUs aren't available but it was different in Q4 2024.

I think Sony is rightfully focused on the best implementation of PSSR focusing on IQ in motion rather than temporal stability at rest or LOD quality.

There is not 0% chance that PSSR will be ditched next gen. FSR4 could end up being better in all aspects:

 
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I think you completely missed peoples complaints then. Even now those people can complain where is the PS5 Pro coverage because once again it's completely missing and again late (which was what they were complaining about). Then they do the late separate video nitpicking shit. I don't know why people deny their bullshit especially when HeisenbergFX who has been nothing but spot on tells you they have this bias.

The PS5 Pro coverage for this game is late because the PS5 Pro update patch was late. Tweet at the responsible parties for a better reply of why that was the case. 🤷‍♂️


Other recent games that have had Pro patches available for testing on time, like KCD 2 or Ninja Gaiden Black 2, have had all consoles covered in a singular video.

You'd think them doing a dedicated deep-dive into the Pro version might be seen as a net positive, since it's a new console, it's getting more dedicated coverage, but no.

Stop the conspiracy stuff my guy, lol.


So comments here when Pro video drops:

- Good Pro version, "Cerny rocks, PS5 Pro is a beast!"
- Bad Pro version, "DF are PC/Xbox shills paid by Phil Spencer!"

Looks like they just can't mention issues in Pro games and community will love them, ha!

From the minds that brought us gems like:


GlhRJJm.png




I might be wrong but the above has also led to Mibu being barred from making any new threads, hence we haven't seen another one since September last year.

DF have been doing 3x zooms to nitpick differences between versions since the PS3/360 days but having it turn into such a sticking point just because they do it on the PS5 Pro versions to nitpick differences is such a bizarre turn of events.
 
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The PS5 Pro coverage for this game is late because the PS5 Pro update patch was late. Tweet at the responsible parties for a better reply of why that was the case. 🤷‍♂️


Other recent games that have had Pro patches available for testing on time, like KCD 2 or Ninja Gaiden Black 2, have had all consoles covered in a singular video.

You'd think them doing a dedicated deep-dive into the Pro version might be seen as a net positive, since it's a new console, it's getting more dedicated coverage, but no.

Stop the conspiracy stuff my guy, lol.
Which version do you think is being tested here exactly? They mentioned it in that December video meaning the Pro resolution/framerate were not finalised and it would be the version you're seeing now but they are there in what's being tested today.
 
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Which version do you think is being tested here exactly? They mentioned it in that December video meaning the Pro resolution/framerate were not finalised and it would be the version you're seeing now but they are there in what's being tested today.

Clearly Capcom / Sony would have provided them some kind of early code for the Pro to test out, if the Pro is releasing for general public on release, it's not like they have the release branch ready to test. We don't need to jump at shadows every opportunity available.

tl;dr they're testing whatever code the publisher would have provided them.
 
Looking forward to the PS5 Pro coverage and hopefully there is a clear comparison also with the benefits offered over the base consoles.
The performance mode on base PS5 is atrocious in terms on image quality for example.

Testing the Pro version in a vacuum or only compared with high end PCs over focusing and over analysing AI upscaling artifacts on
super zoomed pictures is completely useless.
 
tl;dr they're testing whatever code the publisher would have provided them.
Which is the day one release version. You're using a video from December to suggest the one being tested now in late Feb is not the day one version of the game. It very likely is. Otherwise that too would have been good to know if you honestly believe what's being tested now by DF is a build from December.
 
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Which is the day one release version. You're using a video from December to suggest the one being tested now in late Feb is not the day one version of the game. It very likely is. Otherwise that too would have been good to know if you honestly believe what's being tested now by DF is a build from December.

I haven't used any December videos, I think you might be mixing up posts from multiple users.

Anyway, they're gonna do their dedicated Pro video that is probably coming out any hour now, so we'll know how well the game performs on the Pro.

The gamersyde preview mentioned it wasn't devoid of issues either but in any case it should be better than the base PS5 version.
 
Looking forward to the PS5 Pro coverage and hopefully there is a clear comparison also with the benefits offered over the base consoles.
The performance mode on base PS5 is atrocious in terms on image quality for example.

Testing the Pro version in a vacuum or only compared with high end PCs over focusing and over analysing AI upscaling artifacts on
super zoomed pictures is completely useless.

We know they wouldn't have done this if Xbox had created a mid gen refresh. How do we know this? Because they have a clear established pattern for how they handled these videos in the past.

They're treating the PS5 Pro as if it's supposed to be the PS6 and the usual suspects will defend it.
 
I haven't used any December videos, I think you might be mixing up posts from multiple users.

Anyway, they're gonna do their dedicated Pro video that is probably coming out any hour now, so we'll know how well the game performs on the Pro.

The gamersyde preview mentioned it wasn't devoid of issues either but in any case it should be better than the base PS5 version.
The link you just posted is from December it has a video source that is from December.
 
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The link you just posted is from December it has a video source that is from December.

ok ? because that's what Capcom have said themselves.



-

That doesn't mean they couldn't have given an early branch to reviewers or DF, other games have done that in the past.
 
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ok ? because that's what Capcom have said themselves.
You said you haven't used any videos from December and that I'm mixing you up with multiple users and I just pointed out that's when your link is from not that capcom never said something, again back in December. Capcom back in December hadn't finalised resolution/framerate for Pro and said that will come. It's late February now, 2-3 days from release. Now if they haven't provided the latest version for review that's one thing but this isn't early previews like back in December and if this version being tested by DF so close to release is not the same as that from release day then DF could have pointed that out too because it would likely include changes to base console as well.
 
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Pro in raw power struggles to be better than 6800, mid AMD GPU from 2020. You could buy that GPU on used market for super low price before Pro launched. Pro hardware is weak, it's just a bit better value vs. PC (and has ancient CPU). Much better now because GPUs aren't available but it was different in Q4 2024.
How can we know the Pro struggles to match a 6800 when DF won't make comparisons using that. They won't even tell which specs they compare against the Pro, and that's really disingenuous. Those comparison from DF for example only say the GPU be a 4080, 4090 or a 5090 using a better CPU or more modern one. Let's see them prove you right, and on each and every one of their comparative analysis between Pro and PC, have a similarly spec'ed PC (This 6800 amd powered with an equally "weak ancient" CPU") to test the games. I mean, that type of weak-ass PC is what most of you "PCMR" players are playing on anyway. What's the point of DF only showing the "PC version" on high-end rigs when not even their own viewers have such PCs. We only have to look at the GPU survey or list from Steam as an example. DF don't even use AMD GPU in their optimization videos of a game on PC.
 
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You said you haven't used any videos from December and that I'm mixing you up with multiple users and I just pointed out that's when your link is from not that capcom never said something, again back in December. Capcom back in December hadn't finalised resolution/framerate for Pro and said that will come. It's late February now, 2-3 days from release. Now if they haven't provided the latest version for review that's one thing but this isn't early previews like back in December and if this version being tested by DF so close to release is not the same as that from release day then DF could have pointed that out too because it would likely include changes to base console as well.

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They haven't put out their PS5 Pro coverage yet, let them put it out. I'm sure they'll mention in it if they're doing it on a launch day equivalent build or not.
 
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