Monster Hunter Wilds - DF Tech Review - PlayStation 5/Xbox Series X|S - Graphics & Performance

People expecting a game-changing Pro upgrade will be disappointed me thinks. If Capcom can't get the base versions looking good, then what hope is there that the Pro version will be significantly better?
 
You really have difficulty with words huh.

No, I'm having legit difficulty wondering why all of your posts have such a conspiratorial twang to them.

You want them to answer for PS5 Pro coverage they haven't actually put out yet.

Patience Calm Down GIF by Brat TV
 
I don't think he's saying that's Pro footage with the patch, I think he's just saying they've said it's coming day one with that article.
I know. I'm just saying he's posting a video from December (the source of his old linked article) to suggest what's being tested today doesn't include Pro support when this is likely the day one version of the game that does. If it's not that should have had a mention from DF because it's likely to affect base consoles too. Especially as they would have known it's not the latest if it didn't have Pro support. They never mention this being an older build though nor it as a reason why the video is coming later.
 
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I don't think he's saying that's Pro footage with the patch, I think he's just saying they've said it's coming day one with that article.

Yes, and that Capcom themselves also said the same thing in an official capacity.

I know. I'm just saying he's posting a video from December (the source of his old linked article) to suggest what's being tested today doesn't include Pro support when this is likely the day one version of the game that does. and if it's not that should have had a mention from DF because it's likely to affect base consoles too. Especially as they would have known it's not the latest if it didn't have Pro support. They never mention this being an older build though nor it as a reason why the video is coming later.

I didn't post any video, why do you keep saying that, lol. Gamespot's article sources what Capcom officially said back in December, I am not suggesting anything, it's official communication.

What I am saying is to wait for the DF PS5 Pro video to come out where they will likely explicitly tell us what build of the game they're reviewing instead of charlie-day conspiracy boarding about it even before it's out.

As far as your comment about them "skipping" Pro version being your complaint, all the last few multi-platform games they've done have the Pro info in the same video, this is the exception, not the norm.











Fun-fact: You did not make a single post in any of the above 3 games DF topics on GAF. Are you only in these topics to shit-post or stir fake conspiracy theories, who can say. 🤔
 
I didn't post any video, why do you keep saying that, lol.
Take your time reading past posts and you'll get it eventually... I hope.
Fun-fact: You did not make a single post in any of the above 3 games DF topics on GAF. Are you only in these topics to shit-post or stir fake conspiracy theories, who can say. 🤔

Yes, because I didn't visit those threads Im a shit poster. Not once banned in my many years here unlike you and yet I'm the shitposter.
 
The problem is that Capcom dosnt knows how to sell depth without their usual 2 feet aways volumetric fog, If u remove the effects game becomes clear as day, colors ll pop but It ll lose a lot of depth.
Yeah, its just so... messy. Cluttered. Fuzzy? I dunno whatever it is, I just dont like the look. Im sure the game itself is fine tho. Just bitchn bout the style o7
 
We know they wouldn't have done this if Xbox had created a mid gen refresh. How do we know this? Because they have a clear established pattern for how they handled these videos in the past.

They're treating the PS5 Pro as if it's supposed to be the PS6 and the usual suspects will defend it.
Man, you are a whole different person when it comes to any topic related to DF. I can't even recognize your posts :messenger_grinning_sweat:
 
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Still looks like shit, quality mode adds Raytraying but is softer...??
PS5 Pro is like
giphy.gif


And at the moment it is.
At least performance mode is better ¯\_(ツ)_/¯
 
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The only modes they didn't compare in the Eurogamer Pro article is the most interesting mode, and the best (even according to the reviewer): the performance mode. They clearly were not going to show how much better PSSR 1080p was compared to 720p FSR. They are sneaky devils and they are very good at what they are doing since decades.
 
Man, you are a whole different person when it comes to any topic related to DF. I can't even recognize your posts :messenger_grinning_sweat:

Tell me how I'm wrong?

Also, you have everyone complaining about how the game is too easy and then you have Oliver saying the game is too hard lol... He'll keep taking still images, because he isn't a real gamer. No real gamer would analyze games the way they do.

You should analyze games the way you play them. DF isn't a legitimate review site, which is why they don't score games, even if they opine about their quality of gameplay and story e.t.c.
 
Tell me how I'm wrong?

Also, you have everyone complaining about how the game is too easy and then you have Oliver saying the game is too hard lol... He'll keep taking still images, because he isn't a real gamer. No real gamer would analyze games the way they do.

You should analyze games the way you play them. DF isn't a legitimate review site, which is why they don't score games, even if they opine about their quality of gameplay and story e.t.c.
DF isn't a review site at all and that's fine. Not sure why you mention "legitimate" as if they pretended to be a review site.
 
Pro in raw power struggles to be better than 6800, mid AMD GPU from 2020.

Why are you so disingenuous with your takes?

This was not a mid gpu in 2020. It cost $711 in 2024 (inflation adjusted dollars) at launch. It recommends a 650W PS.


You do understand that a console has power and cost constraints, right? So what is your point?
 
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DF isn't a review site at all and that's fine. Not sure why you mention "legitimate" as if they pretended to be a review site.

Don't pretend as if they don't do soft reviews of the games themselves, they just don't go into detail there, one because it exposes that they're not real gamers and two because it would take focus away from their purpose of doing technical reviews, but you should ask yourself why they do soft reviews at all.

Why is Oliver citing the difficulty of the game in his technical review? Why is he so off base from the rest of the general sentiment?
 
Don't pretend as if they don't do soft reviews of the games themselves, they just don't go into detail there, one because it exposes that they're not real gamers and two because it would take focus away from their purpose of doing technical reviews, but you should ask yourself why they do soft reviews at all.

Why is Oliver citing the difficulty of the game in his technical review? Why is he so off base from the rest of the general sentiment?
DF gave you real brainrot. Your takes are so nonsensical they're not even worth responding to. Now they're avoiding going into details because "they're not real gamers". This is even more moronic than you stating they're trying to protect PC and the Series X from the almighty PS5 Pro.

Won't even bother with you when it comes to DF anymore. Your hatred is so irrational you should simply stop watching them for your own good. They're damaging your brain.
 
DF gave you real brainrot. Your takes are so nonsensical they're not even worth responding to. Now they're avoiding going into details because "they're not real gamers". This is even more moronic than you stating they're trying to protect PC and the Series X from the almighty PS5 Pro.

Won't even bother with you when it comes to DF anymore. Your hatred is so irrational you should simply stop watching them for your own good. They're damaging your brain.

LOL, I'm not going to refute anything you said, instead I'm just going to see myself out of the conversation because I have no argument against what you said...

Sounds good.
 
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I didn't say $30 I said £30.
It's £25 cheaper now.

Plus whatever it costs for online play on consoles.
Right. But how is it cheaper to purchase the game on PC than console? Capcom charges less on PC than console for the same game? I haven't heard of that
 
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Right. But how is it cheaper to purchase the game on PC than console? Capcom charges less on PC than console for the same game? I haven't heard of that
at least here in Brazil the steam version cost R$279 ( U$48 ) and the console R$349 ( U$60 ) its called localization.
 
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Tell me how I'm wrong?

In so many ways, man. There is so much confirmation bias in everything you say on this topic. You have made up your mind that DF are a bunch of charlatans bank rolled by MS to undermine Sony, so all other productive discussions take a back seat. When it's DF, you rarely engage with the actual subject matter, the actual comparison footage, screenshots, technical findings or the merits or demerits of the conclusions. It's all about some cloak and dagger conspiracy theory involving shady parking lot deals and years of "patterns" and "trends", or fixating on something totally irrelevant, like why Oliver finds the game difficult, so he must not even be a real gamer.

Have you noticed that everyone complaining about the game's difficulty are series veterans going in with completely different expectations? May be he just isn't one of them and sucks at this type of game. I probably would suck too (though I'm definitely going to give it a shot eventually).

They've literally declared the PS5 pro as the best place to play this game across all consoles, but that doesn't fit your narrative about their bias, so you brush that off as some outlier. And he is not a real gamer because he observes image instability while not moving? Sure, they are minor issues and not relevant to actual gaming, but that doesn't make them non existent. They literally have evidence to prove it. If that feedback goes up to Sony and they can actually solve it over time, what is the harm? Doesn't that just make PSSR even better? They still have a ways to go to catch up with the transformer model, so why not raise these issues till PSSR matures?

Yes, they end up focusing on the wrong things or missing other things often. But that's ok. Any discerning gamer can look at their evidence and decide what matters to them and what doesn't. DF is literally one of the very few in the industry still doing this painful, time consuming work. They have lots of room to improve, but this constant wholesale dismissal is not fair or useful to the discourse.

It's impossible to engage with your posts without also being aligned with you on this theory that DF is some front for Microsoft whose sole intention is to sabotage PlayStation's reputation. Sorry, Occam's razor points to them just not being observant enough, or focused on things that gamers don't care about. I can imagine staring at pixels all day is rewiring their brains and expectations. Some of them have even acknowledged this in their DF directs. So yes, they have to do a better job at taking a step back and thinking about what matters most to gamers. But that doesn't make them frauds. And disagreeing with you and going back and forth would just go nowhere if you are this deeply biased against them.

Saying all this only because I actually enjoy discussions with you on literally any other topic. You are so well informed and articulate. But when it comes to DF, you go from

Matt Damon Math GIF by MIRAMAX


To


Always Sunny Reaction GIF


:messenger_heart:
 
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There has to be some settings to not make it so washed out. Terrible art style they went with compared to bright World

How is it $30 cheaper on PC?
Idk about $30 cheaper, but was able to get a code for $57 compared to the normal up price of $69.99 plus tax.
 
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Tell me how I'm wrong?

Also, you have everyone complaining about how the game is too easy and then you have Oliver saying the game is too hard lol... He'll keep taking still images, because he isn't a real gamer. No real gamer would analyze games the way they do.

You should analyze games the way you play them. DF isn't a legitimate review site, which is why they don't score games, even if they opine about their quality of gameplay and story e.t.c.

Holy fuck dude. This is one of the wildest posts I've read.

So a special effects artist who doesn't watch films but could give a tech breakdown shouldn't because they don't watch films?

I think you need to step away from this. You and T Three should be getting paid for this defence of the pro and attacks on DF.

It's not that big of a deal. Why does it upset you guys so much that they are showing pro versions of games warts and all. Go watch an Alex video on any PC game and he shows where tech / effects and performance falls down and we know that guy literally inserts GPUs into himself.
 
Holy fuck dude. This is one of the wildest posts I've read.

So a special effects artist who doesn't watch films but could give a tech breakdown shouldn't because they don't watch films?

I think you need to step away from this. You and T Three should be getting paid for this defence of the pro and attacks on DF.

It's not that big of a deal. Why does it upset you guys so much that they are showing pro versions of games warts and all. Go watch an Alex video on any PC game and he shows where tech / effects and performance falls down and we know that guy literally inserts GPUs into himself.

In your entire rant, you didn't refute a single thing I said and simply focused on straw man arguments.

I have no problem with anyone accurately assessing the PS5 pro. I don't think the PS5 Pro is perfect or even close to perfect. An honest conversation should be had about its shortcomings. You can only do so much more within the current architecture of this console generation.

I've been consistent with my criticism of how DF analyzes games dating back to well before the PS5 Pro existed. I don't find any value in their freeze frame and 4x zoom analysis. It's not representative of playing a game and what the gamer experiences. And I think they've simply doubled down on that now and are doing it in a space where it doesn't compare the PS5 Pro to base PS5 and XSX, which is the real measure of the system. This isn't the PS6, it's a midgen refresh.


95% of their analysis of PSSR and the PS5 Pro is image at rest because they realize that things look fine in motion which is what most gamers are going to care about for the majority of their playthrough. No one stops to analyze whether they can see shimmering in the far off background. That's not to say that there isn't shimmering, but it's clear where Sony has focused their attentions with PSSR and its with presenting the best image quality of games in motion and increasing the amount of detail registered.

I've asked a couple of things here and not one person has been able to respond adequately

  • Show a time when DF has criticized the PS5 Pro either not at an image at rest and/or not without zooming in on an area
  • Why Oliver at DF is complaining about the game being too hard and complex whereas every other reviewer and some users are heavily criticizing the game for being too easy and holding your hand
    • That's a massive red flag and it's undeniable and it reflects a criticism that I had just levied against DF that they aren't real gamers.
You can tell these guys aren't real gamers given how much they focus on "image at rest".

I'd love a DF alternative that really focused on how tech like upscalers impact games that you're actually playing...

This was posted on February 10th, just a few weeks ago, and here's Oliver proving it with his struggles to play a game described by many as too easy.

As a gamer the things I care about the most and the reasons why I and I would imagine others buy the PS5 Pro for is as follows

  • Improved framerates, i.e. uncapped framerates with VRR, or more steady 60 fps games than on base
  • Improved fidelity, how does the PS5 Pro look compare to the performance mode on the base console

I'm not interested in the framerate of a game while at rest nor am I interested in the fidelity of a game at rest. If you have to zoom to see it, I'm not going to notice it during gameplay, not unless it's glaring, but if it were glaring, you wouldn't have to zoom.
 
Holy fuck dude. This is one of the wildest posts I've read.

So a special effects artist who doesn't watch films but could give a tech breakdown shouldn't because they don't watch films?

I think you need to step away from this. You and T Three should be getting paid for this defence of the pro and attacks on DF.

It's not that big of a deal. Why does it upset you guys so much that they are showing pro versions of games warts and all. Go watch an Alex video on any PC game and he shows where tech / effects and performance falls down and we know that guy literally inserts GPUs into himself.
Come on Denchy, read viveks86 viveks86 post to see what a mature response to this looks like. Yours is both hypocritical (because you have behaved worst than this before) and unhelpful. As much as you've defended Microsoft and Xbox (going as far as getting yourself banned while doing so), you think it's fair to tell people that they should be "getting paid" for defending what they like?

At least refute the relevant stuff he said!
 
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They've literally declared the PS5 pro as the best place to play this game across all consoles, but that doesn't fit your narrative about their bias, so you brush that off as some outlier. And he is not a real gamer because he observes image instability while not moving? Sure, they are minor issues and not relevant to actual gaming, but that doesn't make them non existent. They literally have evidence to prove it. If that feedback goes up to Sony and they can actually solve it over time, what is the harm? Doesn't that just make PSSR even better? They still have a ways to go to catch up with the transformer model, so why not raise these issues till PSSR matures?

Yes, they end up focusing on the wrong things or missing other things often. But that's ok. Any discerning gamer can look at their evidence and decide what matters to them and what doesn't. DF is literally one of the very few in the industry still doing this painful, time consuming work. They have lots of room to improve, but this constant wholesale dismissal is not fair or useful to the discourse.

There isn't going to be a time where the PS5 Pro isn't going to be the best place to play across all consoles. It's a given with the rare exception of a truly terrible implementation of PSSR. So no, it's not some outlier. You have a beefier GPU, and up to 10% improvement in CPU. You don't even need PSSR to be better than the PS5 and XSX.

My criticism of DF is two-fold and yes it stems from not being a real gamer. I've seen him get footage from someone else's gameplay so he could do an analysis. It is what it is, but I also question the method in how they cover PS5 and PSSR.

I'm not sure that calling it PiSSeR makes it better. And if you don't think that reveals a clear bias, I'm not sure what to tell you.

There's plenty that Sony needs to improve with PSSR and there is valid criticism to be had. I don't however need Sony to focus on improving the image quality at rest. That's so low on my list of things.

Things that I would like Sony to improve in order of importance to me

  • Implement a proper LFC solution with VRR
  • Get PSSR to take less of a financial hit on game performance
  • Improve PSSRs ability to resolve images at lower native resolutions
  • Make it easier for developers to update games that don't have PSSR and games that have PSSR
  • Improve PSSRs ability to upscale when using RTX
I'm not at all worried about temporal stability of far off objects in the background. So yeah, I don't find DF's focus to be genuine or helpful in their feedback to Sony and I'd find it generally unhelpful if Sony is focusing their time on how best to appease DF's model of analysis because of how many views they get rather than focus on the things that will allow us to better enjoy games.
 
lfc part is surely funny

a big reason why I will never get consoles. not only they require you to get specific premium high priced screens that specifically supports the VRR version they want, you still don't get the full experience anyways

VRR on consoles in general is a joke. no frame limiting below refresh rate to diminish vsync latency, still using 60 hz containers for 60 fps modes (meaning even with full vrr engaged, you still get massive vsync latency)

a funny implementation where you either need an unlocked mode that does not hit 60 or 120 FPS to not get vsync latency because they can't bother implementing a feature that automatically caps frame rate below the maximum refresh rate

nvidia solved it with ultra low latency / reflex. it never allows you to experience vsync latency ever, even on a freesync monitor from 2018 lol

unless they implement the specific logic where you never get vsync latency, consoles will be unplayable for me. god of war ragnarok on ps5 at 60 fps locked vsync mode feels much worse than the same game running with a 40 FPS cap without vsync on PC with gsync/freesync

problems with VRR on ps5 / ps5 pro is beyond LFC
 
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There isn't going to be a time where the PS5 Pro isn't going to be the best place to play across all consoles. It's a given with the rare exception of a truly terrible implementation of PSSR. So no, it's not some outlier. You have a beefier GPU, and up to 10% improvement in CPU. You don't even need PSSR to be better than the PS5 and XSX.

My criticism of DF is two-fold and yes it stems from not being a real gamer. I've seen him get footage from someone else's gameplay so he could do an analysis. It is what it is, but I also question the method in how they cover PS5 and PSSR.

I'm not sure that calling it PiSSeR makes it better. And if you don't think that reveals a clear bias, I'm not sure what to tell you.

There's plenty that Sony needs to improve with PSSR and there is valid criticism to be had. I don't however need Sony to focus on improving the image quality at rest. That's so low on my list of things.

Things that I would like Sony to improve in order of importance to me

  • Implement a proper LFC solution with VRR
  • Get PSSR to take less of a financial hit on game performance
  • Improve PSSRs ability to resolve images at lower native resolutions
  • Make it easier for developers to update games that don't have PSSR and games that have PSSR
  • Improve PSSRs ability to upscale when using RTX
I'm not at all worried about temporal stability of far off objects in the background. So yeah, I don't find DF's focus to be genuine or helpful in their feedback to Sony and I'd find it generally unhelpful if Sony is focusing their time on how best to appease DF's model of analysis because of how many views they get rather than focus on the things that will allow us to better enjoy games.
They already improved PSSR quite a bit and will continue to do so, most games with problematic implementations are using an older version of it.
 
Nearing 4 months into the PS5 Pro's life, I'd give it a C or C+ for many short comings, of which Digital Foundry could easily criticize and I'll expand on why I think each of my criticisms matters more than the trite DF is doing

  • Implement a proper LFC solution with VRR
    • This would drastically improve more games, especially since so many developers are pushing for "balanced" modes in their games. There are simply going to be games in which 60 fps isn't feasible, but 40-48 fps can still deliver a sizeable improvement if the frametimes are solid
  • Get PSSR to take less of a financial hit on game performance
    • I think in most cases PSSR is a no brainer, but in some cases you aren't getting enough of an improvement to bother implementing it, i.e. the opportunity costs aren't there. This primarily relates to older games
  • Improve PSSRs ability to resolve images at lower native resolutions
    • This is similar to the point above, but I think one of the biggest disappointments is how much PSSR seems struggles with low native resolution rendering, though I wonder if devs are expecting too much and should focus on lower upscaled resolutions rather than 4K all the time, but I think when they do this, a lot of gamers criticize them for doing a poor PSSR patch
      • You have to have a real vision as to how you want PSSR and PS5 Pro to improve a game. Astro Bot for example, I saw a lot of people asking for a PS5 Pro patch for that and it just never really made sense, unless you're able to lower the native resolution so low and have maybe a 1440p performance mode to try to get to 90 or 120fps
  • Make it easier for developers to update games that don't have PSSR and games that have PSSR
    • One of my biggest gripes with PS5 Pro so far is that games like FF16 haven't been updated and it comes down to ROI for companies. Implementing PSSR must be difficult and time consuming enough that it's not worth updating a game like FF16
  • Improve PSSRs ability to upscale when using RTX
    • This isn't a big problem for me because I'm generally not playing with RTX on in the first place, but I think Sony sold the PS5 Pro on improve RTX as a pillar and I think PSSR struggles with it
 
My criticism of DF is two-fold and yes it stems from not being a real gamer.
What incredible nonsense. That´s so stupid it`s literally baffling to read. As if specific game mechanics/understanding and render tech had any relationship or co dependencies....
I´m not even gonna comment the lunatic "picture at rest" nonsense that followed this drivel.

Feeling Dumb Jim Carrey GIF
 
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They already improved PSSR quite a bit and will continue to do so, most games with problematic implementations are using an older version of it.

Agreed, I'm just saying I don't agree with the narrative that DF is helping improve PSSR. Their focus is worse than superficial. There are many ways to improve PSSR that have nothing to do with temporal stability, which DF is fixated on for one reason only, it's how they have become accustomed to analyzing games.

lfc part is surely funny

a big reason why I will never get consoles. not only they require you to get specific premium high priced screens that specifically supports the VRR version they want, you still don't get the full experience anyways

VRR on consoles in general is a joke. no frame limiting below refresh rate to diminish vsync latency, still using 60 hz containers for 60 fps modes (meaning even with full vrr engaged, you still get massive vsync latency)

a funny implementation where you either need an unlocked mode that does not hit 60 or 120 FPS to not get vsync latency because they can't bother implementing a feature that automatically caps frame rate below the maximum refresh rate

nvidia solved it with ultra low latency / reflex. it never allows you to experience vsync latency ever, even on a freesync monitor from 2018 lol

unless they implement the specific logic where you never get vsync latency, consoles will be unplayable for me. god of war ragnarok on ps5 at 60 fps locked vsync mode feels much worse than the same game running with a 40 FPS cap without vsync on PC with gsync/freesync

problems with VRR on ps5 / ps5 pro is beyond LFC

This is what I'm talking about. This is a great ACTUAL criticism of consoles. I'm focused on fixing LFC because I don't see the rest as realistic for this generation, but I also think the reality is that you're not going to see this implemented in consoles even in the future because that's just not how tv technology works for the most part.

I think the reason why Sony hasn't even implemented LFC is because very few tv models support it and I don't think any Sony TVs support Freesync Premium and Sony doesn't want their TVs to be a non-premium place to play their games.
 
What incredible nonsense. That´s so stupid it`s literally baffling to read. As if specific game mechanics/understanding and render tech had any relationship or co dependencies....
I´m not even gonna comment the lunatic "picture at rest" nonsense that followed this drivel.

Feeling Dumb Jim Carrey GIF


You're post is so stupid that I'm not going to refute anything you said, I'm just going to call it stupid... What low quality commentary. Why even bother responding?

I don't need Oliver to be an expert at Monster Hunter, but him struggling to play the game highlights something missing in his analysis and why his analysis is not focused on the technical analysis of the game as it's actually played... And why in his revisit to Hogwarts Legacy he entirely glosses over the best mode to play the actual game which is the uncapped performance mode, which he merely states exists but only for players with 120 hz monitors that support VRR... zero actual analysis of the mode itself...
 
You're post is so stupid that I'm not going to refute anything you said,
because u simply can`t. The incredibly idiocy bordering on paranoia you presented in this thread in regards to anything DF is impossible to support with any form of sane argumentation.
Why even bother responding?
If you don`t put some stops into a flood of nonsense it`s just gonna swell.
 
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Some of you:
- We hate DF, bias basterds
- The other site is trash, woke etc.


Every damn day there is a thread or reference to both parties :)
 
I think you need to step away from this. You and T Three should be getting paid for this defence of the pro and attacks on DF.

It's not that big of a deal. Why does it upset you guys so much that they are showing pro versions of games warts and all. Go watch an Alex video on any PC game and he shows where tech / effects and performance falls down and we know that guy literally inserts GPUs into himself.
Again it doesn't upset anyone that they cover all aspects of the Pro good or bad. I'm questioning why they now often decide to split it from the base console comparisons and do it later.
 
Again it doesn't upset anyone that they cover all aspects of the Pro good or bad. I'm questioning why they now often decide to split it from the base console comparisons and do it later.

People will argue that it is to generate more views, but they could have done that in the past. The rarely ever did this when it came to the Xbox One X and PS4 Pro and even when they did do it, it was a comparison between PS4 and PS4 Pro analysis, not just nitpicking the PS4 pro version by itself.
 
My criticism of DF is two-fold and yes it stems from not being a real gamer.
I see you are digging your heels in and not self reflecting, so this will be the last thing I will say about this particular line of thinking. It's irrelevant and there is no real way to prove or disprove their gamer creds. Unless we were in their living rooms watching what they do all day and understand their personal favorite genres and skills, which I have no interest in doing, there is no way to know for sure. We can all just hypothesize based on "signs" that fit our conclusions. It's going to be riddled with confirmation bias no matter how hard you try to stay neutral. I don't mean to sound condescending, but it's too petty to be worth my brain cells. I'll just leave it there and skip to the more meaningful points you raise.

I'm not sure that calling it PiSSeR makes it better. And if you don't think that reveals a clear bias, I'm not sure what to tell you.
Come on, now. Who cares?! PiSSeR is perfectly fine. Men love their pissers. A bit too much, if anything. Most women don't mind them either. So I don't get why this is so offensive. Might even be an inside joke at Sony for all you know. Like I said earlier, you don't see it that way because it is your confirmation bias pushing you to come to a different conclusion. In reality, this isn't a big deal at all. PiSSeR is way more endearing than PSSR or DLSS, in my opinion.

Things that I would like Sony to improve in order of importance to me

  • Implement a proper LFC solution with VRR
  • Get PSSR to take less of a financial hit on game performance
  • Improve PSSRs ability to resolve images at lower native resolutions
  • Make it easier for developers to update games that don't have PSSR and games that have PSSR
  • Improve PSSRs ability to upscale when using RTX

All good points. DF wants to add temporal stability/grain as another bullet point. At the end it's not you or DF that decides the priority. It's Sony and Cerny. I'm sure they already have a roadmap to address all of them, with a hundred other points that we don't even notice. All anyone can do is voice all the issues so nothing falls off their radar. They have eyes of their own and plenty of games with other models to compare with and improve on.

I'd find it generally unhelpful if Sony is focusing their time on how best to appease DF's model of analysis

Folks at Sony are big boys. I'm sure they aren't relying solely on DF to tell them what's important. It's just one signal amongst dozens.
 
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"lol" the thread.
you have to be a moron or a blatant troll if you don't think df had xbox agenda since its inception.
leadbuttter is on record for spewing stupid shit like "xbone can match ps4 with secret sauce", or "we will see 30fps ps5 exclusives while series x will target 60-120" (funny how exact opposite happened there) they were also conveniently doing these shill jobs right at pre-gen launch cycles, in line with other coordinated fud campaigns to effect consumer choice.

of course throughout the gen, when reality of data hits them in the face, they must pivot to acting somewhat more impartial, not to be outed as complete clowns. only to rinse and repeat for next hardware launch

batusta is even more of a special nut case. dude has visible allergic reactions whenever playstation is mentioned in those podcasts lol.
was also singing "series compute o yeah! maturing tools! learning devs!" song first couple years of the gen. only to jump to pcmr vagon, when his stupid predictions didn't pan out and series collapsed to dust.
not even going into that pathetic discord thing, where he was actively plotting ps5 fuds with all the other weirdos. that alone should have him getting sacked on spot, but alas df being df.
 
This is MH series I wont be to nit picky. I'm going to get this game for my base ps5. I'm happy with the base Ps5 version , from what I saw and heard from previews and reviews, its playable and decent, with beautiful design, and expected to have good story and great gameplay, that suffices.

Ps5 pro upgrade is pretty solid from what I saw and heard from previews and reviews, and I'm happy for pro owners. But I hope Capcom will add future update to the base ps5 version like RT reflections at least in the resolution or quality mode and more frame rate stability.
 
Right. But how is it cheaper to purchase the game on PC than console? Capcom charges less on PC than console for the same game? I haven't heard of that
I usually use allkeyshop. It's a site that lists the lowest prices. On PC games are generally cheaper.
You could technically buy some PS Wallet codes cheaper than retail though and get the game on PS a bit cheaper. But generally it's cheaper for PC keys than console ones/retail discs.

Currently it's £40.49 from Instant Gaming and on PS5 digital I think it's £65. Price has went up a touch as release hype gets closer. :messenger_winking:
 
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