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Monster Hunter Wilds open beta 2 impressions (Feb 7th-10th, 14th-17th)

MagiusNecros

Gilgamesh Fan Annoyance
That sounds great, thanks for checking.

I agree, I think a lot has to do with finding the right weapon. I prefer faster/lighter weapons.

I'm actually really excited to try this tonight.
I'd try Dual Blades, Light Bowgun, Sword and Shield if you want faster weapons. Maybe Switch Axe and Charge Blade(if you focus on Sword mode more then axe mode).

Me though it's gonna be Heavy Bowgun and Funlance.
 
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Is it better than the beta last year? I’ll be honest, it really soured me. Something just felt off. And I’ve loved every MH since 3.
 
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MagiusNecros

Gilgamesh Fan Annoyance
Is it better than the beta last year? I’ll be honest, it really soured me. Something just felt off. And I’ve loved every MH since 3.
Nope. Think they added a monster or two but it's still largely the same build. I am probably gonna finalize my character creation primarily. The changes people complained about such as Insect Glaive or Hitstop won't be reflected until game launch.
 

Comandr

Member

I feel this on a spiritual level.
That sounds great, thanks for checking.

I agree, I think a lot has to do with finding the right weapon. I prefer faster/lighter weapons.

I'm actually really excited to try this tonight.
I’m excited for you! Sword & shield is considered a newbie weapon - it’s often the one the game defaults you with but honestly it’s gotten a huge moveset revision in wilds and it’s so much fun. Dual blades is also ridiculously fun. It used to be a pretty unga bunga weapon but with the new moves and capabilities you can feel like a real badass while absolutely shredding monsters. Dual blades seem to be able to inflict wounds - the new gimmick with this entry - very easily and can do tons of burst damage.
 
Is it better than the beta last year? I’ll be honest, it really soured me. Something just felt off. And I’ve loved every MH since 3.
You’re not wrong, I felt it too, beyond just the hit stop issues and the supposed “bugs” causing monsters to run too much, there’s just something slightly off and janky about the game. I’ve also been playing the series since Tri. And of course I’m still going to get this day 1, but the dream of OG MH is dead. I doubt they will ever return to that style. Which is sad because I liked building up and maintaining the farm, having to actually go mine decos, and generally actually have things to do beyond just hunt.
 

MagiusNecros

Gilgamesh Fan Annoyance
You’re not wrong, I felt it too, beyond just the hit stop issues and the supposed “bugs” causing monsters to run too much, there’s just something slightly off and janky about the game. I’ve also been playing the series since Tri. And of course I’m still going to get this day 1, but the dream of OG MH is dead. I doubt they will ever return to that style. Which is sad because I liked building up and maintaining the farm, having to actually go mine decos, and generally actually have things to do beyond just hunt.
For me MH4G was peak Monster Hunter. Great gameplay, introduced Glaive, mounting, sick new bosses, EXPEDITIONS, nice pacing with going from LR to HR to G, Guildmarm cute, Pierce Guns amazing, Shagaru/Gogmazios/Dalamadur, Nerscylla first spider monster, sweet armor sets, focus on mixed sets or charms for calculated skill loadouts....I could go on. APEX Monsters putting the fear in you. Just man so much to love.

Playing the beta for Wilds months back I just get annoyed with all the QoL they are spoonfeeding players with. Don't even need to carry multiple pickaxes and bug nets anymore and other items like ammo or potions just get auto crafted for you. Really preferred manual crafting and managing inventory like you were actually hunting.
 
I've pretty much accepted that Monster Hunter games aren't for me but I'm going to give this beta a fair chance. I'd love for it to finally click.

Definitely give it another shot. It's kind of a joke in the community that everyone bounces off of it the first time they try it and then eventually comes back and loves it.

it's not really quick, but if you do end up trying melee I recommend hammer. It's really easy to pick up but super satisfying to use, and despite being a large weapon it's actually really mobile, especially since it kept it's grappling hook dodge from Rise.
 

Pejo

Member
For me MH4G was peak Monster Hunter. Great gameplay, introduced Glaive, mounting, sick new bosses, EXPEDITIONS, nice pacing with going from LR to HR to G, Guildmarm cute, Pierce Guns amazing, Shagaru/Gogmazios/Dalamadur, Nerscylla first spider monster, sweet armor sets, focus on mixed sets or charms for calculated skill loadouts....I could go on. APEX Monsters putting the fear in you. Just man so much to love.

Playing the beta for Wilds months back I just get annoyed with all the QoL they are spoonfeeding players with. Don't even need to carry multiple pickaxes and bug nets anymore and other items like ammo or potions just get auto crafted for you. Really preferred manual crafting and managing inventory like you were actually hunting.
I agree that 4G was probably the best. I also liked MHGEN just because of the insane amount of content and monsters it had in it, even if it was a bit arcadey in comparison. I'm more sad that "modern" MH doesn't look to be able to beat MH World as a HD version of the game. I was really disappointed in the first Wilds beta for a lot of reasons, but the devs said that the real game will fix some of them. Mostly I'm tired of the MHRise habit of knowing exactly where your monster is at all times for free. Some of the mechanics were obtuse, but they helped paint a picture that you weren't just playing a boss rush grinding game. Rise took away that mask and I got really burnt out/uninterested in it way faster than I did with World. I think prime MH walks a fine line between being inconvenient vs. engaging, but it's what made the series popular to a degree.

There're plenty of hack and slash games out there to fill your arcade-y impulses, but measuring your risk/reward and being prepared for what's to come was basically baked in to MH, and I feel like both of those are far less important in the current games.

I'd be happy to be proven wrong when Wilds releases proper though.
 
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I agree that 4G was probably the best. I also liked MHGEN just because of the insane amount of content and monsters it had in it, even if it was a bit arcadey in comparison. I'm more sad that "modern" MH doesn't look to be able to beat MH World as a HD version of the game. I was really disappointed in the first Wilds beta for a lot of reasons, but the devs said that the real game will fix some of them. Mostly I'm tired of the MHRise habit of knowing exactly where your monster is at all times for free. Some of the mechanics were obtuse, but they helped paint a picture that you weren't just playing a boss rush grinding game. Rise took away that mask and I got really burnt out/uninterested in it way faster than I did with World. I think prime MH walks a fine line between being inconvenient vs. engaging, but it's what made the series popular to a degree.

There's plenty of hack and slash games out there to fill your arcade-y impulsese, but measuring your risk/reward and being prepared for what's to come was basically baked in to MH, and I feel like both of those are far less important in the current games.

I'd be happy to be proven wrong when Wilds releases proper though.

Does Wilds carry over the Rise mechanic of just showing every monster on the map automatically? When I saw Scoutflies in the footage from the first beta I figured they went back to the MH World style.
 

Pejo

Member
Does Wilds carry over the Rise mechanic of just showing every monster on the map automatically? When I saw Scoutflies in the footage from the first beta I figured they went back to the MH World style.
It did in the beta, even showed monsters you weren't actively targeting. But that was one of the issues that I read in a dev interview will be addressed in the main game. Not sure how it will work, but at least they acknowledged it directly.
 
I remember when world was announced and the whet stones where infinite, such a dumb thing to get angry about but it bothered me.

It’s like one little change like this doesn’t ruin the game by any means, but you add up tons of these little changes and it starts to change the nature of the game.

Pejo hit it right on the mark, without everything else the game just becomes boss rush.

Before the modern era all the pre hunt prep, farm time, inventory capacity actually mattering, ect really added to the idea of not only going on an actual hunt, but did indeed paint this picture of what the hunting life was like.

Agreed that 4U was the pinnacle of the series.
The new games are still great, but 4U is the best.

Edit.
Also liked that the older games were a little slower and more deliberate. Not as many insane super moves that you spam.
 
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It did in the beta, even showed monsters you weren't actively targeting. But that was one of the issues that I read in a dev interview will be addressed in the main game. Not sure how it will work, but at least they acknowledged it directly.

Cool hopefully they find a good compromise. One thing you can say about the MH team is that they are very receptive to feedback. Very nice to see these days.
 

MagiusNecros

Gilgamesh Fan Annoyance
Does Wilds carry over the Rise mechanic of just showing every monster on the map automatically? When I saw Scoutflies in the footage from the first beta I figured they went back to the MH World style.
As far as I know you just have to track them a couple times and they just automatically are on the map and shows you their movement like radar. They claim that is only for demo purposes(don't believe them for a second) but even in World with tracking it's basically a magic bee line to the monster and is less interesting overall. Showing off all the weak mobs is nice but we will just be skipping the trash in most cases faster then you can say Remobra.

I think if they designed the game around interactions to lure out monsters by killing the wildlife and they are drawn by scent of blood or using bait that would be more interesting. Wishful thinking but it would be neato. Like how Witcher Contracts were about learning about a specific monster's behaviors and how best to engage with it. Or imagine a stealthy monster surrounding the area in a thick hard to see fog that makes them not only hard to find but also to fight and your only tell of where they are are glowing parts or glowing eyes. Or day night cycles where daytime it's easier but nighttime it's very hard to see.

But it really just boils down to a jaded outlook of "Monster Hunter was harder 15 years ago. Now it's a walk on the beach."

Unless it's Alatreon. Alatreon remains awful.
 
I've been playing MH Rise over the last couple days, and even the lowly Doshaguma (lion looking monster) fight in the beta was way more engaging than any low-rank fight from Rise.
 
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GymWolf

Member
Does Wilds carry over the Rise mechanic of just showing every monster on the map automatically? When I saw Scoutflies in the footage from the first beta I figured they went back to the MH World style.
It's gonna work like this, first time you hunt a monster you follow the traces with the scout flies to find him, any other consecutive run is gonna show directly where the monster is, so first hunt like world, other hunts like rise.
 

cormack12

Gold Member
Controls are a bit sketchy to me, a noob. I liked it more than the first demo but I think it's because I'm in love with the bow class now.

I see me picking up loads of stuff, how do I lob a sticky grenade etc?
 

GymWolf

Member
Controls are a bit sketchy to me, a noob. I liked it more than the first demo but I think it's because I'm in love with the bow class now.

I see me picking up loads of stuff, how do I lob a sticky grenade etc?
In an erect position, point your dick toward the roof and try to slightly bend down the tip to give a lob trajectory.
 
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Controls are a bit sketchy to me, a noob. I liked it more than the first demo but I think it's because I'm in love with the bow class now.

I see me picking up loads of stuff, how do I lob a sticky grenade etc?

Controls are rough in general. The mount controls are a step back from Rise, which already weren't exactly great, and the map UI and controls are horrendous. For whatever reason MH is a franchise that prides itself on clunky, unintuitive control schemes.
 

GymWolf

Member
Controls are rough in general. The mount controls are a step back from Rise, which already weren't exactly great, and the map UI and controls are horrendous. For whatever reason MH is a franchise that prides itself on clunky, unintuitive control schemes.
They had 2 perfect control schemes, the automatic one from world and the fully manual from rise, how they fucked up in wilds with a system that is worse than both is actually fucking impressive :lollipop_squinting:
 

j0hnnix

Member
Yes. Go to the Store listing for Monster Hunter Wilds and change the version to the Beta. It's live this weekend and next weekend.
Oh My God Omg GIF by Schitt's Creek

How did i miss this. Thank you! I kept seeing this thread come up and thought it was just discussion from the Oct demo.
 

Comandr

Member
Been messing around with the beta this morning. Arkveld was intense. Managed to bring him down with less than a minute left. Taking on Gypceros was a blast from the past. Been a long time since I've fought him in 4U. Makes since considering Wilds is very obviously a sequel to 4. With that in mind, I along with this new interest in leviathans, I wonder what other monsters we might see in the future. I would love to see Dalamadur come back. And since we are allegedly in the area, Yama Tsukami please.
 
I really hate that bow coatings just magically refill with this "power meter" stuff. Things like that feel way waaaaay too arcady for a MH game. In general I feel that the material/resource complexity cutbacks push it maybe a tad too far in the direction of a boss rush game.
 
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cormack12

Gold Member
I really hate that bow coatings just magically refill with this "power meter" stuff. Things like that feel way waaaaay too arcady for a MH game. In general I feel that the material/resource complexity cutbacks push it maybe a tad too far in the direction of a boss rush game.
Yeah I was surprised I just select it and it's on. Need to get used to a lot I think
 

Comandr

Member
Is it me or are the HDR/brightness settings in this game out of whack? No matter what I do, with hdr on or off, the game just looks extremely washed out. And with performance mode on it looks very blurry
Quite a few settings in the beta are missing or broken. This build of the game is from last summer, so try to adjust your expectations accordingly. You're playing a version of the game that is quite early.
 
Arkveld looks a little bland to me. Beat him with LN and GS, but ya, in the daylight there’s so little color on the monster it almost looks like he’s a game model that hasn’t been colored in, just white.
 

Comandr

Member
Arkveld looks a little bland to me. Beat him with LN and GS, but ya, in the daylight there’s so little color on the monster it almost looks like he’s a game model that hasn’t been colored in, just white.
I won't get into spoiler territory but there are lore reasons why we are seeing arkveld look like this.
 

MagiusNecros

Gilgamesh Fan Annoyance
Controls are rough in general. The mount controls are a step back from Rise, which already weren't exactly great, and the map UI and controls are horrendous. For whatever reason MH is a franchise that prides itself on clunky, unintuitive control schemes.
I prefer how selecting ammo worked in Rise. It's somehow worse in some ways in Wilds. It's like the game has to reinvent itself each generation.
 
Really Good, also for anyone on UW



Something about this video looks really bad. I guess the way the lighting is behaving. I generally hate desert areas with a lot of brown so this demo is not picking up my interest and as many others have said, something feels off about the combat. I hope the final game clicks.
 
Something about this video looks really bad. I guess the way the lighting is behaving. I generally hate desert areas with a lot of brown so this demo is not picking up my interest and as many others have said, something feels off about the combat. I hope the final game clicks.
I’ve said it before, but seriously of all the possible biomes on an earth like planet, why show off a yellow brown desert first?

It’s especially bad at night or during storms because it literally sucks all the color from the game and makes everything gray. It looks so bland
 

ebevan91

Member
Man it's gonna take some getting used to the controls on PC. I played World on PS4 and Rise on Switch, now Wilds on PC.
 

ChoosableOne

ChoosableAll
Wow, you can finally target a creature with L2 and hit it with a sword! I wonder if this was in the older games too and I just missed it? This dynamic targeting system could work in souls games too.

I think they removed the bug wire mechanic introduced with Rise, which makes me a bit sad. Maybe we can use it in later stages?

The graphics aren't great(too much film grain? muddy/ugly textures even on ultra?). Performance is okay. I'll play some more over the weekend. I think I'll buy this game at some point, probably on day one.
 

Comandr

Member
i7OpvIt.jpeg



Embarrassing.
What's the ... goal here? You're comparing footage of a build of a game from 7 months ago running at low settings to the second expansion pack of a game that had already been out for a year?
Uyjqkc0.jpeg

Increasing the saturation by 10% massively improves the visual appeal of the image. My head isn't so far up my own ass to not understand that. MH games lately have all been very washed out. I don't know why. I really wish you could boost the saturation in game. Reshade will save us.
wLv4EBo.jpeg

This is what the game actually looks like at max settings... from a build that is many months old. You know, in a game that's not out yet. Because it's not done.

I don't disagree that the greenery is pretty, but it's not like that scene in TW3 is perfect. There's a lot of near field grass, but there is not a single NPC in the entire scene, not a single soul in the nearby towns, but the wheels really start to fall off when you look in the middle-far distance.

SvDSp3G.jpeg


So like what exactly are we comparing here? This scene in TW3 is more green. Okay. It's not like Wilds doesn't have lush areas?
jTu3I7w.jpeg


The only thing embarrassing here is your disingenuous comparison.

Wow, you can finally target a creature with L2 and hit it with a sword! I wonder if this was in the older games too and I just missed it? This dynamic targeting system could work in souls games too.

I think they removed the bug wire mechanic introduced with Rise, which makes me a bit sad. Maybe we can use it in later stages?

The graphics aren't great(too much film grain? muddy/ugly textures even on ultra?). Performance is okay. I'll play some more over the weekend. I think I'll buy this game at some point, probably on day one.
Focus mode is brand new. Being able to hit enemies in previous entries was the game expecting the player to git gud.

Wire bugs are gone, and will never darken our doorways again.

If your game doesn't at least look like the screenshot I posted, its your settings that are the problem.
 
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Comandr

Member
Game looks exactly like your screenshot and that's the problem.
I understand. I'm not too sure what to say other than what I've said a thousand times. The version you are playing is from last summer. The game isn't finished. Try to keep your expectations in check. If that's still not good enough; there are always mods. It's no secret RE Engine games get fuckloads of mods.
 
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