Then I would say Dual Blades and Sword & shield might good choice for you, especially Sword & Shield since you can use potions and other items without putting away your weapon.
I'd try Dual Blades, Light Bowgun, Sword and Shield if you want faster weapons. Maybe Switch Axe and Charge Blade(if you focus on Sword mode more then axe mode).
Me though it's gonna be Heavy Bowgun and Funlance.
Nope. Think they added a monster or two but it's still largely the same build. I am probably gonna finalize my character creation primarily. The changes people complained about such as Insect Glaive or Hitstop won't be reflected until game launch.
I’m excited for you! Sword & shield is considered a newbie weapon - it’s often the one the game defaults you with but honestly it’s gotten a huge moveset revision in wilds and it’s so much fun. Dual blades is also ridiculously fun. It used to be a pretty unga bunga weapon but with the new moves and capabilities you can feel like a real badass while absolutely shredding monsters. Dual blades seem to be able to inflict wounds - the new gimmick with this entry - very easily and can do tons of burst damage.
You’re not wrong, I felt it too, beyond just the hit stop issues and the supposed “bugs” causing monsters to run too much, there’s just something slightly off and janky about the game. I’ve also been playing the series since Tri. And of course I’m still going to get this day 1, but the dream of OG MH is dead. I doubt they will ever return to that style. Which is sad because I liked building up and maintaining the farm, having to actually go mine decos, and generally actually have things to do beyond just hunt.
A REAL greatsword user would be halfway across the map charging an unsheathe attack by a random tree because their ESP (not the skip-protection) would be telling them that the monster's head would soon be directly under where their sword would come down.
You’re not wrong, I felt it too, beyond just the hit stop issues and the supposed “bugs” causing monsters to run too much, there’s just something slightly off and janky about the game. I’ve also been playing the series since Tri. And of course I’m still going to get this day 1, but the dream of OG MH is dead. I doubt they will ever return to that style. Which is sad because I liked building up and maintaining the farm, having to actually go mine decos, and generally actually have things to do beyond just hunt.
For me MH4G was peak Monster Hunter. Great gameplay, introduced Glaive, mounting, sick new bosses, EXPEDITIONS, nice pacing with going from LR to HR to G, Guildmarm cute, Pierce Guns amazing, Shagaru/Gogmazios/Dalamadur, Nerscylla first spider monster, sweet armor sets, focus on mixed sets or charms for calculated skill loadouts....I could go on. APEX Monsters putting the fear in you. Just man so much to love.
Playing the beta for Wilds months back I just get annoyed with all the QoL they are spoonfeeding players with. Don't even need to carry multiple pickaxes and bug nets anymore and other items like ammo or potions just get auto crafted for you. Really preferred manual crafting and managing inventory like you were actually hunting.
Definitely give it another shot. It's kind of a joke in the community that everyone bounces off of it the first time they try it and then eventually comes back and loves it.
it's not really quick, but if you do end up trying melee I recommend hammer. It's really easy to pick up but super satisfying to use, and despite being a large weapon it's actually really mobile, especially since it kept it's grappling hook dodge from Rise.
For me MH4G was peak Monster Hunter. Great gameplay, introduced Glaive, mounting, sick new bosses, EXPEDITIONS, nice pacing with going from LR to HR to G, Guildmarm cute, Pierce Guns amazing, Shagaru/Gogmazios/Dalamadur, Nerscylla first spider monster, sweet armor sets, focus on mixed sets or charms for calculated skill loadouts....I could go on. APEX Monsters putting the fear in you. Just man so much to love.
Playing the beta for Wilds months back I just get annoyed with all the QoL they are spoonfeeding players with. Don't even need to carry multiple pickaxes and bug nets anymore and other items like ammo or potions just get auto crafted for you. Really preferred manual crafting and managing inventory like you were actually hunting.
I agree that 4G was probably the best. I also liked MHGEN just because of the insane amount of content and monsters it had in it, even if it was a bit arcadey in comparison. I'm more sad that "modern" MH doesn't look to be able to beat MH World as a HD version of the game. I was really disappointed in the first Wilds beta for a lot of reasons, but the devs said that the real game will fix some of them. Mostly I'm tired of the MHRise habit of knowing exactly where your monster is at all times for free. Some of the mechanics were obtuse, but they helped paint a picture that you weren't just playing a boss rush grinding game. Rise took away that mask and I got really burnt out/uninterested in it way faster than I did with World. I think prime MH walks a fine line between being inconvenient vs. engaging, but it's what made the series popular to a degree.
There're plenty of hack and slash games out there to fill your arcade-y impulses, but measuring your risk/reward and being prepared for what's to come was basically baked in to MH, and I feel like both of those are far less important in the current games.
I'd be happy to be proven wrong when Wilds releases proper though.
I agree that 4G was probably the best. I also liked MHGEN just because of the insane amount of content and monsters it had in it, even if it was a bit arcadey in comparison. I'm more sad that "modern" MH doesn't look to be able to beat MH World as a HD version of the game. I was really disappointed in the first Wilds beta for a lot of reasons, but the devs said that the real game will fix some of them. Mostly I'm tired of the MHRise habit of knowing exactly where your monster is at all times for free. Some of the mechanics were obtuse, but they helped paint a picture that you weren't just playing a boss rush grinding game. Rise took away that mask and I got really burnt out/uninterested in it way faster than I did with World. I think prime MH walks a fine line between being inconvenient vs. engaging, but it's what made the series popular to a degree.
There's plenty of hack and slash games out there to fill your arcade-y impulsese, but measuring your risk/reward and being prepared for what's to come was basically baked in to MH, and I feel like both of those are far less important in the current games.
I'd be happy to be proven wrong when Wilds releases proper though.
Does Wilds carry over the Rise mechanic of just showing every monster on the map automatically? When I saw Scoutflies in the footage from the first beta I figured they went back to the MH World style.
Does Wilds carry over the Rise mechanic of just showing every monster on the map automatically? When I saw Scoutflies in the footage from the first beta I figured they went back to the MH World style.
It did in the beta, even showed monsters you weren't actively targeting. But that was one of the issues that I read in a dev interview will be addressed in the main game. Not sure how it will work, but at least they acknowledged it directly.
I remember when world was announced and the whet stones where infinite, such a dumb thing to get angry about but it bothered me.
It’s like one little change like this doesn’t ruin the game by any means, but you add up tons of these little changes and it starts to change the nature of the game.
Pejo hit it right on the mark, without everything else the game just becomes boss rush.
Before the modern era all the pre hunt prep, farm time, inventory capacity actually mattering, ect really added to the idea of not only going on an actual hunt, but did indeed paint this picture of what the hunting life was like.
Agreed that 4U was the pinnacle of the series.
The new games are still great, but 4U is the best.
Edit.
Also liked that the older games were a little slower and more deliberate. Not as many insane super moves that you spam.
It did in the beta, even showed monsters you weren't actively targeting. But that was one of the issues that I read in a dev interview will be addressed in the main game. Not sure how it will work, but at least they acknowledged it directly.
Cool hopefully they find a good compromise. One thing you can say about the MH team is that they are very receptive to feedback. Very nice to see these days.
Does Wilds carry over the Rise mechanic of just showing every monster on the map automatically? When I saw Scoutflies in the footage from the first beta I figured they went back to the MH World style.
As far as I know you just have to track them a couple times and they just automatically are on the map and shows you their movement like radar. They claim that is only for demo purposes(don't believe them for a second) but even in World with tracking it's basically a magic bee line to the monster and is less interesting overall. Showing off all the weak mobs is nice but we will just be skipping the trash in most cases faster then you can say Remobra.
I think if they designed the game around interactions to lure out monsters by killing the wildlife and they are drawn by scent of blood or using bait that would be more interesting. Wishful thinking but it would be neato. Like how Witcher Contracts were about learning about a specific monster's behaviors and how best to engage with it. Or imagine a stealthy monster surrounding the area in a thick hard to see fog that makes them not only hard to find but also to fight and your only tell of where they are are glowing parts or glowing eyes. Or day night cycles where daytime it's easier but nighttime it's very hard to see.
But it really just boils down to a jaded outlook of "Monster Hunter was harder 15 years ago. Now it's a walk on the beach."
If they fix performance this game is gonna be so damn good. I'm even getting used to the lack of hitstop, though I'll be glad when they add a bit back.
I've been playing MH Rise over the last couple days, and even the lowly Doshaguma (lion looking monster) fight in the beta was way more engaging than any low-rank fight from Rise.
Does Wilds carry over the Rise mechanic of just showing every monster on the map automatically? When I saw Scoutflies in the footage from the first beta I figured they went back to the MH World style.
It's gonna work like this, first time you hunt a monster you follow the traces with the scout flies to find him, any other consecutive run is gonna show directly where the monster is, so first hunt like world, other hunts like rise.
Controls are rough in general. The mount controls are a step back from Rise, which already weren't exactly great, and the map UI and controls are horrendous. For whatever reason MH is a franchise that prides itself on clunky, unintuitive control schemes.
Controls are rough in general. The mount controls are a step back from Rise, which already weren't exactly great, and the map UI and controls are horrendous. For whatever reason MH is a franchise that prides itself on clunky, unintuitive control schemes.
They had 2 perfect control schemes, the automatic one from world and the fully manual from rise, how they fucked up in wilds with a system that is worse than both is actually fucking impressive
Been messing around with the beta this morning. Arkveld was intense. Managed to bring him down with less than a minute left. Taking on Gypceros was a blast from the past. Been a long time since I've fought him in 4U. Makes since considering Wilds is very obviously a sequel to 4. With that in mind, I along with this new interest in leviathans, I wonder what other monsters we might see in the future. I would love to see Dalamadur come back. And since we are allegedly in the area, Yama Tsukami please.
I really hate that bow coatings just magically refill with this "power meter" stuff. Things like that feel way waaaaay too arcady for a MH game. In general I feel that the material/resource complexity cutbacks push it maybe a tad too far in the direction of a boss rush game.
I really hate that bow coatings just magically refill with this "power meter" stuff. Things like that feel way waaaaay too arcady for a MH game. In general I feel that the material/resource complexity cutbacks push it maybe a tad too far in the direction of a boss rush game.
Is it me or are the HDR/brightness settings in this game out of whack? No matter what I do, with hdr on or off, the game just looks extremely washed out. And with performance mode on it looks very blurry
Is it me or are the HDR/brightness settings in this game out of whack? No matter what I do, with hdr on or off, the game just looks extremely washed out. And with performance mode on it looks very blurry
Quite a few settings in the beta are missing or broken. This build of the game is from last summer, so try to adjust your expectations accordingly. You're playing a version of the game that is quite early.
Arkveld looks a little bland to me. Beat him with LN and GS, but ya, in the daylight there’s so little color on the monster it almost looks like he’s a game model that hasn’t been colored in, just white.
Arkveld looks a little bland to me. Beat him with LN and GS, but ya, in the daylight there’s so little color on the monster it almost looks like he’s a game model that hasn’t been colored in, just white.
Controls are rough in general. The mount controls are a step back from Rise, which already weren't exactly great, and the map UI and controls are horrendous. For whatever reason MH is a franchise that prides itself on clunky, unintuitive control schemes.
Something about this video looks really bad. I guess the way the lighting is behaving. I generally hate desert areas with a lot of brown so this demo is not picking up my interest and as many others have said, something feels off about the combat. I hope the final game clicks.
Something about this video looks really bad. I guess the way the lighting is behaving. I generally hate desert areas with a lot of brown so this demo is not picking up my interest and as many others have said, something feels off about the combat. I hope the final game clicks.
Wow, you can finally target a creature with L2 and hit it with a sword! I wonder if this was in the older games too and I just missed it? This dynamic targeting system could work in souls games too.
I think they removed the bug wire mechanic introduced with Rise, which makes me a bit sad. Maybe we can use it in later stages?
The graphics aren't great(too much film grain? muddy/ugly textures even on ultra?). Performance is okay. I'll play some more over the weekend. I think I'll buy this game at some point, probably on day one.
What's the ... goal here? You're comparing footage of a build of a game from 7 months ago running at low settings to the second expansion pack of a game that had already been out for a year?
Increasing the saturation by 10% massively improves the visual appeal of the image. My head isn't so far up my own ass to not understand that. MH games lately have all been very washed out. I don't know why. I really wish you could boost the saturation in game. Reshade will save us.
This is what the game actually looks like at max settings... from a build that is many months old. You know, in a game that's not out yet. Because it's not done.
I don't disagree that the greenery is pretty, but it's not like that scene in TW3 is perfect. There's a lot of near field grass, but there is not a single NPC in the entire scene, not a single soul in the nearby towns, but the wheels really start to fall off when you look in the middle-far distance.
So like what exactly are we comparing here? This scene in TW3 is more green. Okay. It's not like Wilds doesn't have lush areas?
The only thing embarrassing here is your disingenuous comparison.
Wow, you can finally target a creature with L2 and hit it with a sword! I wonder if this was in the older games too and I just missed it? This dynamic targeting system could work in souls games too.
I think they removed the bug wire mechanic introduced with Rise, which makes me a bit sad. Maybe we can use it in later stages?
The graphics aren't great(too much film grain? muddy/ugly textures even on ultra?). Performance is okay. I'll play some more over the weekend. I think I'll buy this game at some point, probably on day one.
I understand. I'm not too sure what to say other than what I've said a thousand times. The version you are playing is from last summer. The game isn't finished. Try to keep your expectations in check. If that's still not good enough; there are always mods. It's no secret RE Engine games get fuckloads of mods.