• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Monster Hunter: World (PS4/XB1 early 2018, PC later, directed by MH4 lead planner)

Status
Not open for further replies.
The stealth part with the Anjanath (I'm assuming) is so strange looking. The hunter isn't even hidden in foliage or whatever, the ghillie suit item that doesn't even cover most of his body just makes him essentially invisible when he's 10 feet away from the monster and sticking straight out of the grass from the waist up and it looks right at of him.
Yeah I agree that stuff did seem strange, which is why I think it was purposefully tweaked just to show off the new features.
 

Kyoufu

Member
gbrz7Hl.gif


Extended waterfall bit

this is amazing
 

Sophia

Member
Something about the nature of the gameplay looks awkward in the trailers and footage coming out. It's like the person playing is intentionally trying to not hit the monster.
 

Kinsei

Banned
The stealth part with the Anjanath (I'm assuming) is so strange looking. The hunter isn't even hidden in foliage or whatever, the ghillie suit item that doesn't even cover most of his body just makes him essentially invisible when he's 10 feet away from the monster and sticking straight out of the grass from the waist up and it looks right at of him.

That is pretty par for the course for the series though. You can be right in a monsters face and it still won't see you until you attack if you've thrown a smoke bomb. I doubt the suit will work after the monster knows you're around.

I hope there's a way to turn off or get rid of those firefly things that seem to mark all the resources and possibly guide towards the bigger monsters. They seem to fly into a little pouch of sorts on the player at one point so maybe they're just a piece of helpful equipment or something.

Looks like you have to manually activate them. At one point the hunter gathers something without the firefly things highlighting it.
 
I hope there's a way to turn off or get rid of those firefly things that seem to mark all the resources and possibly guide towards the bigger monsters. They seem to fly into a little pouch of sorts on the player at one point so maybe they're just a piece of helpful equipment or something.
It would be cool if you still have to mark the big monster first, and the "fireflies" thing is the new indicator that takes you to the monster instead of the dot on the map.
 

Peru

Member
Graphics don't look more advanced than what the Switch could pull off, so it seems like a deliberate splitting of user bases. Interesting, and interesting to see how it fares.
 
I wonder if they'll add dedicated lock-on and visible monster health. Will the mission based structure persist or will it be more of an open world?
 

_Clash_

Member
The stealth part with the Anjanath (I'm assuming) is so strange looking. The hunter isn't even hidden in foliage or whatever, the ghillie suit item that doesn't even cover most of his body just makes him essentially invisible when he's 10 feet away from the monster and sticking straight out of the grass from the waist up and it looks right at of him.


All whilst the instinctive, primal monster extends it's sinuses and smells,

yet isn't triggered by the scent of the hunter directly in front of him


the stealth is a concern after rewatching the trailer

but I'm still open to the idea
 
Something about the nature of the gameplay looks awkward in the trailers and footage coming out. It's like the person playing is intentionally trying to not hit the monster.
It's pretty obvious that's exactly what they were doing, to show things off. I mean, the monster was knocked out on the ground and they just stood their and waited for it to get up before running away, to show the chase of course.
 

Deku89

Member
And it doesn't show any real combat.
I wonder if that will be a major shift in the game. It showed a lot of baiting and taking them to areas where the environment and other monsters will do more damage. I'm sure there will still be all of the combat of the other ones, but when you can do more damage this way, it might take out the incentive.

I'm still on the fence on this one. If it was on the Switch, I'd most likely get it (handheld and such), but I'll keep an open mind and see how this one turns out.
 

Arzehn

Member
The stealth part with the Anjanath (I'm assuming) is so strange looking. The hunter isn't even hidden in foliage or whatever, the ghillie suit item that doesn't even cover most of his body just makes him essentially invisible when he's 10 feet away from the monster and sticking straight out of the grass from the waist up and it looks right at of him.

Maybe he's actually just blind, uses scent (hench the huge nostrils) the "cover" was just to have the the smell of forest.
 

OmegaZero

Member
I must have watched the trailer like 20 times already. Fucking hell lol.

Capcom you better not mess this up. If this does turn out well, it will break me.
 
Damn, no switch.

Looks like this is going to be cute. I'm not a huge MH Fan so it's okay I guess. I doubt there will be any cross platform play between consoles but I see both of them tapping into PC so there's that
 

depward

Member
I am so excited!

Stories for 3DS.
Hope that XX announced for Switch tomorrow.
MH: World in 2018.

What a great time to be alive for us Monster Hunter fans.
 

FUME5

Member
The stealth part with the Anjanath (I'm assuming) is so strange looking. The hunter isn't even hidden in foliage or whatever, the ghillie suit item that doesn't even cover most of his body just makes him essentially invisible when he's 10 feet away from the monster and sticking straight out of the grass from the waist up and it looks right at of him.

Hoping that's a limited use and limited time item.

Graphics don't look more advanced than what the Switch could pull off, so it seems like a deliberate splitting of user bases. Interesting, and interesting to see how it fares.

You honestly think the Switch is capable of those graphics?
 

foxuzamaki

Doesn't read OPs, especially not his own
I wonder if that will be a major shift in the game. It showed a lot of baiting and taking them to areas where the environment and other monsters will do more damage. I'm sure there will still be all of the combat of the other ones, but when you can do more damage this way, it might take out the incentive.

I'm still on the fence on this one. If it was on the Switch, I'd most likely get it (handheld and such), but I'll keep an open mind and see how this one turns out.

Your avatar. Your a good person.
 

Sophia

Member
It's pretty obvious that's exactly what they were doing, to show things off. I mean, the monster was knocked out on the ground and they just stood their and waited for it to get up before running away, to show the chase of course.

I think it would have gone much better if they had an actual presentation of the gameplay. Showing it that way backfires a little bit because it makes it hard to tell what the combat is like. You gotta show the fundamentals; not just show the new stuff and let people fill in the blanks.

I guess another way to put it is: The trailer seems badly directed. And I have a feeling the fault is entirely Sony's own, given the rest of the conference.
 
the reactions in this forum suggest that it doesnt. i may be wrong but i dont see anything that makes it super interesting for western audiences

I think the big thing is the aesthetic of monhun is too Japanese for the west.

Like its too goofy.

So I think they're already getting off on the wrong foot here lmao/


It's like Dragon Quest.

Hoping that's a limited use and limited time item.



You honestly think the Switch is capable of those graphics?

Have you seen ARMS?

Or Zelda?

Or Mario Kart 8?

Y'all cant be serious.

I mean this doesnt even look better than Dragon Quest XI
 

Kyoufu

Member
I'm already a bit wary of something like that, since that strikes me as basically a very elaborate zone change that will play out the same way each time. It looks cool, but I'm already kind of over it.

I mean, any kind of zone change would get old after the first couple of times. I got tired of zone transitions over a decade ago.
 
I think it would have gone much better if they had an actual presentation of the gameplay. Showing it that way backfires a little bit because it makes it hard to tell what the combat is like. You gotta show the fundamentals; not just show the new stuff and let people fill in the blanks.

I guess another way to put it is: The trailer seems badly directed.
Go watch the Monster Hunter 4 reveal. I don't recall anybody acting the way they are with this trailer when that was shown.
 
It's not even releasing on Xbox One and PC in Japan, and we have confirmation that Sony turned down cross-play for Minecraft. There is no hope at all.

Yep that's the crusher for me. None of my hunting crew will be going the PC route. I payed whatever a fucking N3DS cost at launch to play more MonHun. I'm so tired of wasting money on hardware I don't want.
 

Kensuke

Member
As a huge Monster Hunter fan (500+ hours invested) I'm pretty optimistic about this. It's good to see the team trying out new things and ideas. If you want the old style Monster Hunter there is plenty of that with Generations and XX. In fact, there is so much of it that it got a bit tiresome. It's time to change things up a little. If it turns out some things don't work they can always dial it back a little with 5 or whichever sequel, but I prefer they at least TRY.

There are some great ideas in the trailer imo. Tracking, the hookshot, but most of all, the open environment playing a big role. Natural traps, water washing things away and other neat stuff about using the environment to your advantage. The game also has this more organic feel to it, with for example monsters attacking and even eating other monsters.

It's not like I don't have concerns. The world seems a little too bland. It's also weird they didn't show combat (even in the extended gameplay trailer) and I agree some of the animations look a bit off. Overall there seems to be a lack of joy and wackiness, which is part of the core DNA of the series. It's still a bit unpolished or even unfinished (animations/no music?), but there is potential here.
 

El Odio

Banned
It would be cool if you still have to mark the big monster first, and the "fireflies" thing is the new indicator that takes you to the monster instead of the dot on the map.
I could see them being used like that but at the same time from the footage it looks like they might have already been guiding them towards the monster without any prior encounter with it. I wonder if the switch to open world will give us other ways to track a monster outside of paintballs on the map or the new guidance system.
 
PC later.... fuck!

Gonna have to double dip here. Reasoning for ever purchasing a switch is now dead.

What is that wisp shit? Is it for gathering quests or is it just a highlight for collectables? Its a bit OTT.
 

Sophia

Member
Go watch the Monster Hunter 4 reveal. I don't recall anybody acting the way they are with this trailer when that was shown.

I've seen it. It's actually probably worse in retrospect, but I also don't remember it debuting at an E3 stage like this.

If I were Capcom, I would show the fight in the trailer played properly ASAP. Preferably with a UI. I think the difference would be apparent.
 

Kinsei

Banned
PC later.... fuck!

Gonna have to double dip here. Reasoning for ever purchasing a switch is now dead.

What is that wisp shit? Is it for gathering quests or is it just a highlight for collectables? Its a bit OTT.

Looks like it's a way to highlight collectibles. The gameplay vid makes it look like it's totally optional though.
 
Status
Not open for further replies.
Top Bottom