Motorstorm Apocalypse Review thread

I like how the cues to zoom in and slow down time are optional except when you're on route to a collapse. I hadn't noticed until I was about to step out of the underground and out into the train station suddenly a roof collapsed up ahead and the game slowed down automatically giving me time to switch lanes. There was also this one collapse that happens in the tunnels somewhere to the left which opens a new route over the tunnel portion and then drops down again. It avoids a pretty nasty chokepoint and there was no way to tell if it was an obstacle or a new route being opened because of all the debris.

Also, to the people complaining because of the rubberband,
get good
.

But seriously, if you were distracted by the onscreen chaos in the previous games and crashed easily, this game isn't going to be any easier. Motorstorm is a "zone" game. If you're not in it you're fucked.

I also wanted to mention that the physics and the collisions seem better, i.e. tighter, less floaty, less glitchy. There's also this new "oomph" every time you hit the boost. Pretty satisfying. :D

The AI is still friggin aggressive, rubberbanding bs aside. Suicidal on occasions.

In terms of visuals the game looks beautiful. Very nice particles, very good textures, and the good use of motion blur from PR makes a return. I like how the skyboxes blend seamlessly with the geometry, and the world looks overall less flat, but that issue in PR could have been due to the game being set in a jungle where the terrain has to be much more irregular than an urban setting so, yeah. Detail, detail, DETAIL. So many objects flying, so many lightsources, so many "looters", set pieces, random shit. GODDAMN. Lastly, the framerate is silky smooth throughout, no complaints there.

Overall, it's still Motorstorm, just with a much more, erm, ..."cinematic" feel. It delivers.
 
~Devil Trigger~ said:
is PSN down for anyone?

Playstation Twitter,

"PSN will undergo maintenance until 5pm Pac. This will affect the Store & Account Mgmt, though gameplay should be unaffected"
 
SLEEPS7ALK3R said:
I like how the cues to zoom in and slow down time are optional except when you're on route to a collapse. I hadn't noticed until I was about to step out of the underground and out into the train station suddenly a roof collapsed up ahead and the game slowed down automatically giving me time to switch lanes. There was also this one collapse that happens in the tunnels somewhere to the left which opens a new route over the tunnel portion and then drops down again. It avoids a pretty nasty chokepoint and there was no way to tell if it was an obstacle or a new route being opened because of all the debris.

Also, to the people complaining because of the rubberband,
get good
.

But seriously, if you were distracted by the onscreen chaos in the previous games and crashed easily, this game isn't going to be any easier. Motorstorm is a "zone" game. If you're not in it you're fucked.

I also wanted to mention that the physics and the collisions seem better, i.e. tighter, less floaty, less glitchy. There's also this new "oomph" every time you hit the boost. Pretty satisfying. :D

The AI is still friggin aggressive, rubberbanding bs aside. Suicidal on occasions.

In terms of visuals the game looks beautiful. Very nice particles, very good textures, and the good use of motion blur from PR makes a return. I like how the skyboxes blend seamlessly with the geometry, and the world looks overall less flat, but that issue in PR could have been due to the game being set in a jungle where the terrain has to be much more irregular than an urban setting so, yeah. Detail, detail, DETAIL. So many objects flying, so many lightsources, so many "looters", set pieces, random shit. GODDAMN. Lastly, the framerate is silky smooth throughout, no complaints there.

Overall, it's still Motorstorm, just with a much more, erm, ..."cinematic" feel. It delivers.
Rubberbanding's still bad, AI is still suicidal?

Okay, I'm waiting for a price drop, then.
 
Demo is amazing. Game shot up to day one for me now.

I thought it might have lost the essence that makes motorstorm so good, but at it's core it still the same awesome game. I love the way the track begins to fall apart. As you come out of the tunnel on the first lap and you see a train flying overhead on fire you know shit is about to go down.

I can only imagine what this game is like with 5.1 sound and 3D.
 
Xater said:
That's why I stopped playing the second one pretty quickly and that's why this is probably not a day 1. Even the TSA guys mention cheap rubberbanding. :(

Rental confirmed. I bought Pacific Rift for $15 and I'll wait for the price drop on this one as well.
 
badcrumble said:
Rubberbanding's still bad, AI is still suicidal?

Okay, I'm waiting for a price drop, then.

It's not cheap, but it's in there just enough to make the game fun.

Try the demo out before and see for yourself.
 
Dibbz said:
I can only imagine what this game is like with 5.1 sound and 3D.


And blasting Pendulum off my custom soundtrackz.
Ahnaldpartyhard.gif
 
I can't believe i'm still not sure if i should buy this day one. I spend more than 50 hours on Pacific Rift in single player and loved that game so a new Motorstorm should be day one without a doubt. But i loved Pacific Rift because it was a good race game. I'm not interested at all in bumping into other cars (which is why i avoided multiplayer) or running over people. So i'm wondering if MSA is still a fun fast racer in the first place.

Also, seems they shortened the single player considerably so that's another reason i'm in doubt. I shouldn't be, i mean it's Motorstorm. Hopefully the demo will make my decision easier.
 
My worry about the game is that while the destruction will be fine the first ten times or so, after a while seeing the same damn train crash, the same building collapse, etc, it will all start to get old. Loved Pacific Rift and 1, but I think I'll rent this one before buying.
 
BPK said:
My worry about the game is that while the destruction will be fine the first ten times or so, after a while seeing the same damn train crash, the same building collapse, etc, it will all start to get old. Loved Pacific Rift and 1, but I think I'll rent this one before buying.

Obviously the novelty will wear off eventually, but it can also never become worse than regular circuit-based, static racers. At the very least the destruction will provide some dynamics to the game. You aren't forced to focus on the destruction, which is nice.
 
Personally didn't like it. I loved Split/Second but this felt rather dull and too scripted in comparison. In S/S you decide how the track will end up looking and what gets destroyed (as well as the competitors) in this, it's just the same every time. There didn't seem to be any tactics behind the destruction. I was bored after the second play through to what was going to happen. It still feels like a Motorstorm game but 3rd time round I've not got any excitement for it.
 
Stallion Free said:
Because it is the one thing holding these games from becoming an arcade racing fan's wet dream. Or maybe just my wet dream.

Nope me too. I bought the Motorstorm Pack back in the day and tired of the shitty AI quickly. I then got roped into the hype for MS2 and quickly found that nothing changed. 3 is a rental and I'll see it for myself.
 
played some more. Car and bike.
I liked the demo, but i can't imagine me buying this.
The weirdest part was that it wasn't fun to run over people. How can you make that part not fun?
 
Always-honest said:
played some more. Car and bike.
I liked the demo, but i can't imagine me buying this.
The weirdest part was that it wasn't fun to run over people. How can you make that part not fun?
no context at all.

One of the directions i did'nt like about the game when they revealed it. WTF, Motorstorm is not about all that. The game didnt need this "War" spin.
 
I didn't like the demo. Feels kind of like Split Second how you can trigger environment stuff. Except I saw no point in it but to confuse you where the track goes and crash into something.
 
Gamereactor...makes me want to puke everytime it is mentioned.

Any video of the demo stage? Couldn't download it from the store as I was working too late.
 
Wario64 said:
I didn't like the demo. Feels kind of like Split Second how you can trigger environment stuff. Except I saw no point in it but to confuse you where the track goes and crash into something.
you can't trigger stuff though.
 
Wario64 said:
I didn't like the demo. Feels kind of like Split Second how you can trigger environment stuff. Except I saw no point in it but to confuse you where the track goes and crash into something.

That kinda...is the point? It's the setting. The point is racing in this setting.
 
Going to try downloading it in a minute. Pacific Rift was the high point of the franchise for me so hope this one is just as good or better.
 
Played the Demo for a bit and felt it didn't play as good as Pacific Rift. The Pacific Rift demo wasn't that great either so hopefully the full game clicks a little better.
The car handles a bit like NFSHP2, which I wasn't a big fan of, the bike is brilliant though.
Is the music that is used in the Demo final? One of the best things about MS1 and MS2 was the music, the music in MS3 isn't too great. IMO.
 
this will be the first Motorstorm I missed day one. sorry Motorstorm devs, it's not your fault, this year is just crazy crowded with games. I still have my backlog, haven't even open LBP2 yet, and I already plan to buy Yakuza 4 and Mortal Kombat.
 
Woot. Looking like I'll love it. Doesn't surprise me either considering i loved 1 & 2. I'm really glad this one is preordered. I never got the first two till late in their lives. As a result I have not played them online.
 
BeeDog said:
<3

As Loudninja shows above, I'm liking it so far. The chaos in the level is offset by the fact that the handling is a bit more forgiving (so bumping on some geometry won't instantly kill you). The camera seems a bit more spastic this time around, but I chalk this up to the abundance of tunnels and narrower areas than in PR. The boosting system is also a bit different; it overheats faster, but it also cools down MUCH faster, especially if you pass water.

My only recommendation is for you to actually try the demo yourself. :) It doesn't really spoil too much, to be honest, and you'll get a feel for the handling model. Personally I think it still feels like MotorStorm, which was one of my worries.

Is it harder or easier than PR?

Fuck the haters, the PR was challenging as fuck, and it made every single second of the race exciting, it would be a shame if they have to downgrade the experience because of the complaints :C
 
Played the demo, I'm not very impressed actually. I played it a few months ago in 3D and was completely blown away, this was a different track, but I didn't like it at all, I did play it in 2D.

Also, while the IQ is amazing, the game looks stunning, why 1080p at 30fps instead of 720p at 60fps? I really think that'd have been far better.

EDIT: I didn't know HUDless mode is in, that's going to look insane in 3D.
 
StuBurns said:
Played the demo, I'm not very impressed actually. I played it a few months ago in 3D and was completely blown away, this was a different track, but I didn't like it at all, I did play it in 2D.

Also, while the IQ is amazing, the game looks stunning, why 1080p at 30fps instead of 720p at 60fps? I really think that'd have been far better.

EDIT: I didn't know HUDless mode is in, that's going to look insane in 3D.

it is 1080p at 30fps...so they could do true 720p(or close to it) in 3D..at 30fps in each eye.

as far as why didn't they allow 720p/60fps for 2D...well maybe they can patch it in down the road if we ask.

fake edit- *cries* at the thought of no one being there to pickup the phone.
 
pre-order justified. eye poppingly good in 3D. didn't mess about with default depth setting.

i'll try it again tomorrow to see it in 1080p, but 720p at 30 fps is beautiful. job well done guys. the debris, the people, everything... it feels very motorstormy.

i like the rolling start after a crash... took me a few tries to get first (and then it was by slow motion photo finish). hopefully the online will take off too. it's really the 'wow' you want when you drop a couple of thousand on a new piece of tech.

3D rift looks fugly in comparison.
 
Afrikan said:
it is 1080p at 30fps...so they could do true 720p(or close to it) in 3D..at 30fps in each eye.

as far as why didn't they allow 720p/60fps for 2D...well maybe they can patch it in down the road if we ask.

fake edit- *cries* at the thought of no one being there to pickup the phone.
It seems like giving the players the choice between performance and image quality would have been really nice.

What's that last bit mean?
 
I'd like to see that option as well, even though I think it already looks great in 3d and 1080. I agree that this is the best Sony 3d game too. KZ3 is pretty good too, but I've only played the first hour or two.
 
Jtrizzy said:
I'd like to see that option as well, even though I think it already looks great in 3d and 1080. I agree that this is the best Sony 3d game too. KZ3 is pretty good too, but I've only played the first hour or two.
i've played a bunch of stuff on my PC in 3D too and so far i'd have to say this is the best 3D game *period*. that isn't likely to change until someone else develops a game from the ground up for 3D, but i hope i'm wrong there. i'd really like a lot of games that look this good in 3D sooner rather than later.
 
plagiarize said:
i've played a bunch of stuff on my PC in 3D too and so far i'd have to say this is the best 3D game *period*. that isn't likely to change until someone else develops a game from the ground up for 3D, but i hope i'm wrong there. i'd really like a lot of games that look this good in 3D sooner rather than later.
I felt the same when I tried it. It actually feels like it was made from the ground up for 3D. With all the debris in the air and the sense of placement at that speed, it feels legitimately beneficial. My issue really comes with that I think those things are actually a negative for the people playing in 2D. I don't think this plays as good as PR in 2D.
 
When does the demo hit USA PSN? I looked for it this morning but couldn't find it.

I *want* to like this game, but the various comments on the controls, weaker racing, and perks/unockables being exclusively online led me to cancel my pre-order. I was a huge fan of the first two games, but as I only play offline is there any real reason to pick this one up?
 
StuBurns said:
I felt the same when I tried it. It actually feels like it was made from the ground up for 3D. With all the debris in the air and the sense of placement at that speed, it feels legitimately beneficial. My issue really comes with that I think those things are actually a negative for the people playing in 2D. I don't think this plays as good as PR in 2D.
i'll react to the people playing in 2D the same way i reacted to the people who bitched about the font issues in Dead Rising on SD sets. i'll feel sorry for them, that they don't have the same income and living space that i do to be able to afford and justify a top of the line TV... but i'll be glad that this game was made for me, and for people with this equipment.

right now the balance in game design is very certainly towards people playing in 2D, as it should be, but hey, let us have at least a few games designed to look awesome in 3D, rather than having it added in as an afterthought.

i've no idea how well this is going to sell, but you can bet i'll be using it to try and sell the people i know on both this game and 3D gaming in general.
 
I can't wait to play this. MS:PR is amazing and frankly quite underrated.

I think MS series in general gets a bad rap because it is quite punishing relative to other games. But once you get a grip of the physics, it is so awesome.
 
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