~Devil Trigger~
In favor of setting Muslim women on fire
is PSN down for anyone?
~Devil Trigger~ said:is PSN down for anyone?
Rubberbanding's still bad, AI is still suicidal?SLEEPS7ALK3R said:I like how the cues to zoom in and slow down time are optional except when you're on route to a collapse. I hadn't noticed until I was about to step out of the underground and out into the train station suddenly a roof collapsed up ahead and the game slowed down automatically giving me time to switch lanes. There was also this one collapse that happens in the tunnels somewhere to the left which opens a new route over the tunnel portion and then drops down again. It avoids a pretty nasty chokepoint and there was no way to tell if it was an obstacle or a new route being opened because of all the debris.
Also, to the people complaining because of the rubberband,.get good
But seriously, if you were distracted by the onscreen chaos in the previous games and crashed easily, this game isn't going to be any easier. Motorstorm is a "zone" game. If you're not in it you're fucked.
I also wanted to mention that the physics and the collisions seem better, i.e. tighter, less floaty, less glitchy. There's also this new "oomph" every time you hit the boost. Pretty satisfying.![]()
The AI is still friggin aggressive, rubberbanding bs aside. Suicidal on occasions.
In terms of visuals the game looks beautiful. Very nice particles, very good textures, and the good use of motion blur from PR makes a return. I like how the skyboxes blend seamlessly with the geometry, and the world looks overall less flat, but that issue in PR could have been due to the game being set in a jungle where the terrain has to be much more irregular than an urban setting so, yeah. Detail, detail, DETAIL. So many objects flying, so many lightsources, so many "looters", set pieces, random shit. GODDAMN. Lastly, the framerate is silky smooth throughout, no complaints there.
Overall, it's still Motorstorm, just with a much more, erm, ..."cinematic" feel. It delivers.
Xater said:That's why I stopped playing the second one pretty quickly and that's why this is probably not a day 1. Even the TSA guys mention cheap rubberbanding.![]()
badcrumble said:Rubberbanding's still bad, AI is still suicidal?
Okay, I'm waiting for a price drop, then.
Dibbz said:I can only imagine what this game is like with 5.1 sound and 3D.
yup. And the game looks good in 1080P. Less jaggies. I like that.Dibbz said:Demo is amazing.
BPK said:My worry about the game is that while the destruction will be fine the first ten times or so, after a while seeing the same damn train crash, the same building collapse, etc, it will all start to get old. Loved Pacific Rift and 1, but I think I'll rent this one before buying.
Thrakier said:Demo is coming today, reviews as well. First one from Gamereactor.
http://translate.google.dk/translat...elser/82983/Motorstorm%3A+Apocalypse/&act=url
6/10...twice. I really hope that's wrong. They criticise the controls which is frightening...
Nevermind Gamereactor though!
Stallion Free said:Because it is the one thing holding these games from becoming an arcade racing fan's wet dream. Or maybe just my wet dream.
no context at all.Always-honest said:played some more. Car and bike.
I liked the demo, but i can't imagine me buying this.
The weirdest part was that it wasn't fun to run over people. How can you make that part not fun?
sorry, i don't understand what you mean by that.~Devil Trigger~ said:no context at all.
you can't trigger stuff though.Wario64 said:I didn't like the demo. Feels kind of like Split Second how you can trigger environment stuff. Except I saw no point in it but to confuse you where the track goes and crash into something.
Wario64 said:I didn't like the demo. Feels kind of like Split Second how you can trigger environment stuff. Except I saw no point in it but to confuse you where the track goes and crash into something.
Thunderbear said:Gamereactor is pretty much EDGE isn't it? And it's very rare to see either Gamereactor or Edge give a PS3 exclusive a high score.
BeeDog said:<3
As Loudninja shows above, I'm liking it so far. The chaos in the level is offset by the fact that the handling is a bit more forgiving (so bumping on some geometry won't instantly kill you). The camera seems a bit more spastic this time around, but I chalk this up to the abundance of tunnels and narrower areas than in PR. The boosting system is also a bit different; it overheats faster, but it also cools down MUCH faster, especially if you pass water.
My only recommendation is for you to actually try the demo yourself.It doesn't really spoil too much, to be honest, and you'll get a feel for the handling model. Personally I think it still feels like MotorStorm, which was one of my worries.
StuBurns said:Played the demo, I'm not very impressed actually. I played it a few months ago in 3D and was completely blown away, this was a different track, but I didn't like it at all, I did play it in 2D.
Also, while the IQ is amazing, the game looks stunning, why 1080p at 30fps instead of 720p at 60fps? I really think that'd have been far better.
EDIT: I didn't know HUDless mode is in, that's going to look insane in 3D.
It seems like giving the players the choice between performance and image quality would have been really nice.Afrikan said:it is 1080p at 30fps...so they could do true 720p(or close to it) in 3D..at 30fps in each eye.
as far as why didn't they allow 720p/60fps for 2D...well maybe they can patch it in down the road if we ask.
fake edit- *cries* at the thought of no one being there to pickup the phone.
i've played a bunch of stuff on my PC in 3D too and so far i'd have to say this is the best 3D game *period*. that isn't likely to change until someone else develops a game from the ground up for 3D, but i hope i'm wrong there. i'd really like a lot of games that look this good in 3D sooner rather than later.Jtrizzy said:I'd like to see that option as well, even though I think it already looks great in 3d and 1080. I agree that this is the best Sony 3d game too. KZ3 is pretty good too, but I've only played the first hour or two.
I felt the same when I tried it. It actually feels like it was made from the ground up for 3D. With all the debris in the air and the sense of placement at that speed, it feels legitimately beneficial. My issue really comes with that I think those things are actually a negative for the people playing in 2D. I don't think this plays as good as PR in 2D.plagiarize said:i've played a bunch of stuff on my PC in 3D too and so far i'd have to say this is the best 3D game *period*. that isn't likely to change until someone else develops a game from the ground up for 3D, but i hope i'm wrong there. i'd really like a lot of games that look this good in 3D sooner rather than later.
NullPointer said:When does the demo hit USA PSN? I looked for it this morning but couldn't find it.
i'll react to the people playing in 2D the same way i reacted to the people who bitched about the font issues in Dead Rising on SD sets. i'll feel sorry for them, that they don't have the same income and living space that i do to be able to afford and justify a top of the line TV... but i'll be glad that this game was made for me, and for people with this equipment.StuBurns said:I felt the same when I tried it. It actually feels like it was made from the ground up for 3D. With all the debris in the air and the sense of placement at that speed, it feels legitimately beneficial. My issue really comes with that I think those things are actually a negative for the people playing in 2D. I don't think this plays as good as PR in 2D.