Motorstorm Apocalypse Review thread

Also forgot to mention: worst music in the history of ever. Will there be a custom soundtrack option?
 
Played the demo...

Hmm... Not so sure about the handling, seems to be more like Burnout or Split/Second handling wise. It feels like a lighter, less physical Motorstorm but faster... hard to describe.

It also seems easier and less rewarding compared to PR. Maybe its just the track in the demo (not many alternative routes or shortcuts) and the limited vehicle selection.

On the plus side the graphics are nice and the framerate is smooth, seems to use MLAA.
Resetting to the track is quicker
I like the handling of the bike (but no punching wtf!)

The Motorstorm PR demo wasn't very good compared to the full game...
 
Interstellar said:
Played the demo...

Hmm... Not so sure about the handling, seems to be more like Burnout or Split/Second handling wise. It feels like a lighter, less physical Motorstorm but faster... hard to describe.
The bolded doesn't sound very motorstormish, but maybe it was the car? What were you driving?
 
NullPointer said:
The bolded doesn't sound very motorstormish, but maybe it was the car? What were you driving?

There's only one car in the demo, I think it's the racing car.

In the demo you can race one of the lightning-fast Supercars or extremely agile Superbikes

Supercar it was. Yeah could just be the car
 
Interstellar said:
There's only one car in the demo, I think it's the racing car.
That's what I was hoping. I prefer the buggy in Motorstorm games because of just how physical the racing feels, but I can see the race cars being more grippy and speedy.
 
mik said:
Also forgot to mention: worst music in the history of ever. Will there be a custom soundtrack option?

Custom soundtracks works in the demo. Just tap the PS button to bring up the XMB and select what you want to listen to.
 
ObnoxiousZebra said:
Europe get the retail copy next week. North America have to wait until April.
Must be all that localization work they'd have to do. It takes time to remove all the unnecessary "u"s in those high falutin' English words.
 
I hate hyperbolic statements like "this doesnt feel like motorstorm" and I mostly scoffed at them but this doesnt feel like motorstorm.

The racing definitely feels a lot different. Not as weighty or physical. I almost feel as if its on rails to be honest. Hard to explain but I feel like I keep getting snapped back to a favorable racing line. And I dont quite understand the environmental triggers.

In spit second, you did tricks and such to build up a meter so you could trigger these but here I feel like Im just pressing a button at certain moments in the race. Am I missing something?

Pass.
 
.GqueB. said:
I hate hyperbolic statements like "this doesnt feel like motorstorm" and I mostly scoffed at them but this doesnt feel like motorstorm.

The racing definitely feels a lot different. Not as weighty or physical. I almost feel as if its on rails to be honest. Hard to explain but I feel like I keep getting snapped back to a favorable racing line. And I dont quite understand the environmental triggers.

In spit second, you did tricks and such to build up a meter so you could trigger these but here I feel like Im just pressing a button at certain moments in the race. Am I missing something?

Pass.

Yes, you are missing something. :P The environmental stuff is not triggered by the player: Triangle only focuses on certain destruction events that open up new routes.

I personally don't understand those who say this game feels less weighty. I played Pacific Rift two days ago, and it was muuuch more floatly than I remembered. If anything, my personal opinion is that MS3 feels more weighty, since the vehicles don't jump around as much. To be fair though, it could be specific to the different vehicle types too.
 
Game has definitely lost some of the weightiness of PR. First thing I noticed, and am surprised there are some people on here saying otherwise.

Overall, MSA doesn't really feel like PR, but PR didn't really feel like MS1. So each game in this series is kind of its own thing.

With that said...little letdown by the actual racing of MSA. Feels like a step back from PR, but maybe it's just the choice of vehicle. Here's hoping.
 
Wow, the demo really underdelivered. I was expecting lots of shit blowing up around me drastically changing the course, I got a few small fire plumes and breaking of walls that didn't change the course at all.

And yes, I also felt like I was kind of on rails, like I was being guided by the game.

And the graphics? Meh.
 
.GqueB. said:
The racing definitely feels a lot different. Not as weighty or physical. I almost feel as if its on rails to be honest. Hard to explain but I feel like I keep getting snapped back to a favorable racing line.

Nailed it.
The motorstorm pr demo wasn't that great either though, and mspr is undoubtedly the best arcade racer this gen.
The race bike handled quite well imo so maybe the racecar's handling dynamics are unique to that class. The car handles like the vehicles in nfshp2 - which I was not a fan of.
I'm hoping that final game's handling is tuned to more accurately feel like a motorstorm game.
 
polyh3dron said:
Wow, the demo really underdelivered. I was expecting lots of shit blowing up around me drastically changing the course, I got a few small fire plumes and breaking of walls that didn't change the course at all.

And yes, I also felt like I was kind of on rails, like I was being guided by the game.

And the graphics? Meh.

Pretty much this.

The AI is still totally unfair and overly aggressive, tracks didn't change as much as I thought they would, collision detection is still off and some of the new additions (slow motion complete with zoomed out camera angle when you approach the finish line is just retarded) are terrible. Add to that the vehicles in the demo felt more arcade-y and weightless than those in PR and it's left an incredibly sour taste in my mouth.

Overall, it feels like a lot like the Detonator mode from SS but nowhere near as good...almost as if they missed that special something that made those events so good.
 
how violent/gory is it? I'll be playing on the lounge TV for the full effect (3D, 5.1 etc) and I'd like to know if its child friendly? Hearing about running pedestrians over is a bit worrying
 
Day 1 for me. Picked up PR late and just love everything about the game. I'm actually more excited for this than almost any other PS exclusive this year (save for UC3... and Twisted Metal if releases this year).

mrklaw said:
how violent/gory is it? I'll be playing on the lounge TV for the full effect (3D, 5.1 etc) and I'd like to know if its child friendly? Hearing about running pedestrians over is a bit worrying

If it's like PR then all you do is sometimes hit dismounted drivers but it's not gory. They'll just go flying through the air
 
polyh3dron said:
Wow, the demo really underdelivered. I was expecting lots of shit blowing up around me drastically changing the course, I got a few small fire plumes and breaking of walls that didn't change the course at all.

And yes, I also felt like I was kind of on rails, like I was being guided by the game.

And the graphics? Meh.
Indeed, graphics took a even more hit.. imo Motorstorm 1 is still looking the best, but that may be because of art.

And I am a huge fan of MS I finished that one all golds, 2 was okay.. I don't know how I will feel about this one, ill have to wait for retail.

But for now it's okay-ish.
 
mrklaw said:
how violent/gory is it? I'll be playing on the lounge TV for the full effect (3D, 5.1 etc) and I'd like to know if its child friendly? Hearing about running pedestrians over is a bit worrying

The peds bounce off your hood when you do come into contact them, but in most cases you hardly ever notice them.
 
mrklaw said:
how violent/gory is it? I'll be playing on the lounge TV for the full effect (3D, 5.1 etc) and I'd like to know if its child friendly? Hearing about running pedestrians over is a bit worrying

Its kid friendly mate, you dont really run them over as such they sometimes hang on to your car like cartoony out of something like pain psn game.
 
web01 said:
Man I thought the demo was fucking amazing.

Pretty much. 1080p/30fps kinda explains why it looks worse than PR. Man, I hate when games are optimized for such a small crowd. I mean it's fine for owners of 3D sets, but how many are there?
 
Played two races, one with each vehicle. The supercar felt pretty light and loose, and I outright hated the motorcycle's handling. Luckily it's a small taste, and I'm certain Evolution's efforts will please me come April.
 
The demo track probably isn't the best the game will offer, but the demo confirmed my fears for the direction they took with this game.

It lacks the verticality that I like about Motorstorm tracks and I wasn't able do find nearly as many alternative routes as I could in the old games. Especially on the bike I kept looking for the high roads and jumps but I couldn't find any during my session yesterday.

The graphics also weren't super impressive but that may also be due to the demo track being a bit dull.
 
El-Suave said:
The demo track probably isn't the best the game will offer, but the demo confirmed my fears for the direction they took with this game.

It lacks the verticality that I like about Motorstorm tracks and I wasn't able do find nearly as many alternative routes as I could in the old games. Especially on the bike I kept looking for the high roads and jumps but I couldn't find any during my session yesterday.

The graphics also weren't super impressive but that may also be due to the demo track being a bit dull.

I'd say it's otherwise. The graphics are not impressive because it's 1080p insteand of 720p. And the alternative routes may be just related to the demo track. Think about it, in PR there were quite some tracks which didn't have so many or distinc alternative routes.
 
Hm, Rubberbanding is definitly in and very strong. I was able to win the race with times between 3:14 and 3:50. Almost a foto finish everytime, best was almost 1 second.
 
Played it once with each vehicle type. Wasn't really feeling it. Pacific Rift is easily in my top 5 racers of all time so I'll definitely give it a shot when it's released though.

The track seemed pretty bland to me, but it took many plays of the PR tracks to find all the different paths. I did like how the destructive events happened in different orders for each race I did, I would have liked another lap or two to see what really changed, the smoke and dust obscured some stuff that you just ended up passing on the 2nd lap.
 
About the handling it's the best in a motorstorm so far. Moon physics have gone, so if you hit a bump you don't float around for ages now.

Car's are heavy. If you crash into someone it actually feels like the car has the correct weight. In previous motorstorms nearly everything felt light.

People are forgetting you are using a Super Car and Super Bike, both of which have a lot of grip. Plus the fact that there is a lot of tarmac, there is no reason this should feel like the other Motorstorms.

I've played with a buggy in Apocalypse and whilst the controls are tighter than they were in PR they still have that buggy feel.
 
Dibbz said:
About the handling it's the best in a motorstorm so far. Moon physics have gone, so if you hit a bump you don't float around for ages now.

Car's are heavy. If you crash into someone it actually feels like the car has the correct weight. In previous motorstorms nearly everything felt light.

People are forgetting you are using a Super Car and Super Bike, both of which have a lot of grip. Plus the fact that there is a lot of tarmac, there is no reason this should feel like the other Motorstorms.

I've played with a buggy in Apocalypse and whilst the controls are tighter than they were in PR they still have that buggy feel.

You already got the game? :/
 
Thrakier said:
Hm, Rubberbanding is definitly in and very strong. I was able to win the race with times between 3:14 and 3:50. Almost a foto finish everytime, best was almost 1 second.

So it remains unchanged. "The hated rubberband AI returns!" should be the bulletpoint in the cover.
 
NHale said:
So it remains unchanged. "The hated rubberband AI returns!" should be the bulletpoint in the cover.

The races are very intense though...maybe it's dependant on the difficulty as well. Actually, rubberbanding kinda makes the game playable for not so skilled gamers. There is also a very good time trial mode appearantly where skill matters a lot. I guess it's the best of both worlds.
 
Played the demo a bunch of times last night and I really enjoyed it. It's frantic, fast, and fun. Judging by the demo - I think that if you've enjoyed the previous Motorstorm games you'll enjoy this one. However, if you haven't enjoyed the previous games I don't think this one does anything all that different that will draw you in.
 
Thrakier said:
The races are very intense though...maybe it's dependant on the difficulty as well. Actually, rubberbanding kinda makes the game playable for not so skilled gamers. There is also a very good time trial mode appearantly where skill matters a lot. I guess it's the best of both worlds.
When the rubberbanding basically forces you to wait for the last corner of the last lap to boost and win, it's not the best of both worlds. It's not as bad as it was in MS1 and MS:PR here thankfully.
 
Blimblim said:
When the rubberbanding basically forces you to wait for the last corner of the last lap to boost and win, it's not the best of both worlds. It's not as bad as it was in MS1 and MS:PR here thankfully.

Something interesting happened yesterday when I was boosting in the very last stretch before the crumbling bridge. A bike overtook me right before the bridge collapsed over the finish line, and right after the slow mo for the bridge another slow mo event took place where the camera lined up beside me to show the bike slowly pass me, as if to give me a chance to ram it and take the win... I didn't. This all happened in the span of a whole second, by the way.
 
Blimblim said:
When the rubberbanding basically forces you to wait for the last corner of the last lap to boost and win, it's not the best of both worlds. It's not as bad as it was in MS1 and MS:PR here thankfully.

Hm, judging just from the demo race I can't see the difference. Like I said, I scored first place with times between 3:15 and 3:50.
 
Top Bottom