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Naughty Dog Announces Intergalactic: The Heretic Prophet

Since Bend and Bluepoint resource were wasted on live services that was shutdown recently, hopes for a good single player exclusives from the west lies with this three games, GOY, Wolverine and ITHP. But if ITHP or any of this three game has turned into woke with force and push for agendas especially twisted gender ideology crap, then it will really be the doom for Sony game development in this ps5 cycle and will really hurt sales and future game development towards ps6.
After Concord, nothing is off the table. Sony very well can be making a Dragon Age The Veilguard.

Some people at PlayStation should be very nervous.

Let's see how the public and market react to South of Midnight and Avowed. Every time one of those types of games flops, sends a strong and undeniable signal to those studios to staph this BS.
 

yogaflame

Member
After Concord, nothing is off the table. Sony very well can be making a Dragon Age The Veilguard.

Some people at PlayStation should be very nervous.

Let's see how the public and market react to South of Midnight and Avowed. Every time one of those types of games flops, sends a strong and undeniable signal to those studios to staph this BS.
For now our hope lies with Shift up and other Asian developers to give us quality single player exclusives for ps5 without any twisted woke crap. Even Astrobot was made mostly of Asian team.
Wolverine will be mid at best. As it stands right now, Ghost of Yotei and Intergalactic are Sony's best cards. We still need to learn what Housemarque and Santa Monica are working on.
Well to be honest, I'm interested about the Wolverine game because I was always a wolverine fan since I was a kid. But there are worries about it being too woke because it was develop in an era of twisted woke and dei infestation. but there are still time for changes if this game will appear next year or 2.
 

ArtHands

Thinks buying more servers can fix a bad patch
Since Bend and Bluepoint resource were wasted on live services that was shutdown recently, hopes for a good single player exclusives from the west lies with this three games, GOY, Wolverine and ITHP. But if ITHP or any of this three game has turned into woke with force and push for agendas especially twisted gender ideology crap, then it will really be the doom for Sony game development in this ps5 cycle and will really hurt sales and future game development towards ps6.

I feel like the Playstation fans will buy all of them regardless of quality, just to make sure they don't flop.
 

samoilaaa

Member
After Concord, nothing is off the table. Sony very well can be making a Dragon Age The Veilguard.

Some people at PlayStation should be very nervous.

Let's see how the public and market react to South of Midnight and Avowed. Every time one of those types of games flops, sends a strong and undeniable signal to those studios to staph this BS.
no matter how many flops there will be i just dont see LGBTQ or minorities representation going away , they know very well that the game will flop but representation is more important

BUT you also have games like BG3 that is woke ( not veilguard woke but still has pronouns , many npcs of the same gender hitting on you constantly ) but still sold millions of copies , will most likely reach 20 million , intergalactic will also sell because its Naughty Dog , one of the most popular AAA single player studios , i think the only single player company more popular is Rockstar , bethesda was another one but not anymore
 

Kvally

Member
no matter how many flops there will be i just dont see LGBTQ or minorities representation going away , they know very well that the game will flop but representation is more important

BUT you also have games like BG3 that is woke ( not veilguard woke but still has pronouns , many npcs of the same gender hitting on you constantly ) but still sold millions of copies , will most likely reach 20 million , intergalactic will also sell because its Naughty Dog , one of the most popular AAA single player studios , i think the only single player company more popular is Rockstar , bethesda was another one but not anymore
You make a good point. TLOU2 also went the woke route and sold gang bangers.
 
no matter how many flops there will be i just dont see LGBTQ or minorities representation going away , they know very well that the game will flop but representation is more important

BUT you also have games like BG3 that is woke ( not veilguard woke but still has pronouns , many npcs of the same gender hitting on you constantly ) but still sold millions of copies , will most likely reach 20 million , intergalactic will also sell because its Naughty Dog , one of the most popular AAA single player studios , i think the only single player company more popular is Rockstar , bethesda was another one but not anymore
There is a certain concentration of 'woke' that people will accept if the game is good.

The thing is these activists can't help themselves. They see everything as a sign to double down. If the game gets a poor reception, double down. If the game sells well, double down.

And the more they double down, the lower 'is the game fun' falls in the list of priorities.
 
Wolverine will be mid at best. As it stands right now, Ghost of Yotei and Intergalactic are Sony's best cards. We still need to learn what Housemarque and Santa Monica are working on.
I kind of agree with Wolverine. Insomniac has never been amazing at combat, which is everything in a Wolverine game. We will see though

Santa Monica is probably given an absurd budget for their next game given how much money GOW games have made. I believe Santa Monica wanted to develop their new IP after GOW 2018, but Sony twisted their arm to develop GOWR instead. Regardless, their new game was in pre-production since 2018. It's my most hyped Sony game
 

yurinka

Member
I believe Santa Monica wanted to develop their new IP after GOW 2018, but Sony twisted their arm to develop GOWR instead. Regardless, their new game was in pre-production since 2018. It's my most hyped Sony game
No, as did with several other internal studios during the Jim Ryan and Hermen era, Sony did help them considerably growing their manpower and also acquiring different support teams (Valkyrie, Bluepoint, Nixxes...) to further help them.

The idea with that is to help them to work in more projects at the same time.

Pre-productions don't take 7 years, they take a year or two. We know that after shipping GoW 2018, Cory did pitch a new IP and pretty likely it got greenlighted and if so, and haven't been greenlighted as of now shouldn't be far from release, could even be released this or next year.

At the same time other SSM team worked in GoWR, and after it is working on the next GoW, which will be set in a new mythology.

A third, smaller team did work in the Valhalla DLC.

And a few people also overviewed external teams working on the PC ports and the work GoW movie adaptation.

Insomniac has never been amazing at combat
Ratchet and Spider-Man have a great type of combat for the type of mainstream action-adventure games they are.

They aren't hardcore action games with difficult and super deep gameplay that require super precise inputs and timings. This is frustrating for most players, so mainstream games keep controls and difficulty pretty easy.
 
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no matter how many flops there will be i just dont see LGBTQ or minorities representation going away , they know very well that the game will flop but representation is more important

BUT you also have games like BG3 that is woke ( not veilguard woke but still has pronouns , many npcs of the same gender hitting on you constantly ) but still sold millions of copies , will most likely reach 20 million , intergalactic will also sell because its Naughty Dog , one of the most popular AAA single player studios , i think the only single player company more popular is Rockstar , bethesda was another one but not anymore
BG3 is woke as hell but it's wokeness is not at the forefront of the game and is generally well written, therefore it's overlooked. Plus it's a game which has had incredible hype - hence sold a shit ton.
 
No, as did with several other internal studios during the Jim Ryan and Hermen era, Sony did help them considerably growing their manpower and also acquiring different support teams (Valkyrie, Bluepoint, Nixxes...) to further help them.

The idea with that is to help them to work in more projects at the same time.

Pre-productions don't take 7 years, they take a year or two. We know that after shipping GoW 2018, Cory did pitch a new IP and pretty likely it got greenlighted and if so, and haven't been greenlighted as of now shouldn't be far from release, could even be released this or next year.

At the same time other SSM team worked in GoWR, and after it is working on the next GoW, which will be set in a new mythology.

A third, smaller team did work in the Valhalla DLC.

And a few people also overviewed external teams working on the PC ports and the work GoW movie adaptation.


Ratchet and Spider-Man have a great type of combat for the type of mainstream action-adventure games they are.

They aren't hardcore action games with difficult and super deep gameplay that require super precise inputs and timings. This is frustrating for most players, so mainstream games keep controls and difficulty pretty easy.
It depends what you consider pre-production. Witcher 4 was in pre-production for roughly 4 years. That doesn't mean that animators weren't working on the game during that time. I'm sure dozens of people have been working on SSM new IP since 2018 or 2019, but it obviously didn't go into full production until end of 2022, after GOWR released

Insomniac combat has been good for the action/adventure genre. However, combat has never carried any of their games, but that's not a problem when they also heavily emphasize traversal and platforming. And I understand having combat catering to casuals, but that doesn't mean it should lack any kind of depth. The recent God of War games are a great example of this. A pretty easy game to pick up, but there is enough depth for gamers who are looking for a challenge
 
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yogaflame

Member
I feel like the Playstation fans will buy all of them regardless of quality, just to make sure they don't flop.
Depends , regardless if its single player exclusives or live service, if its infested with so much push and force narrative of twisted woke agenda especially pertaining twisted gender ideology example those with trans and misuse of pronouns crap, I think not.
 
lol you are a certified idiot, if you think this will flop in any metric.
anti-woke crowd probably should stay away from this and cling to likes of already expected flops like avowed etc. with their campaigns.
otherwise they'll be exposed as the wet-farts they are.


How many millions do you think this will sell? Will it reach the 10M of TLOU 2?
 

SlimySnake

Flashless at the Golden Globes
lol you are a certified idiot, if you think this will flop in any metric.
anti-woke crowd probably should stay away from this and cling to likes of already expected flops like avowed etc. with their campaigns.
otherwise they'll be exposed as the wet-farts they are.
A big AAA dragon age and a big AAA star wars game with millions of dollars in marketing just flopped because of those anti-woke haters.

Concord too. Dont underestimate the power of persuasion. Gen z especially is very prone to viral trends.
 
lol you are a certified idiot, if you think this will flop in any metric.
anti-woke crowd probably should stay away from this and cling to likes of already expected flops like avowed etc. with their campaigns.
otherwise they'll be exposed as the wet-farts they are.

We know next to nothing about the game to know if it will flop or not. But based on ND pedigree, it will more than likely be a very good game.

How many millions do you think this will sell? Will it reach the 10M of TLOU 2?

I dont think anyone has seen enough of the game to answer that.
 
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yurinka

Member
It depends what you consider pre-production. Witcher 4 was in pre-production for roughly 4 years. That doesn't mean that animators weren't working on the game during that time. I'm sure dozens of people have been working on SSM new IP since 2018 or 2019, but it obviously didn't go into full production until end of 2022, after GOWR released
It doesn't depend of anything: pre-production is pre-production. It's the work done for a project by a smaller team before production (with a bigger team) starts, preparing what its needed to be done before the produciton starts.

It means preparing budgets, roadmaps, securing funding, market research, early concept art, story and prototypes, securing the team needed and fitting their roadmap and schedules, securing support/outsourcing teams, deals with maybe some console platform holder, some game sub or some PC GPU brand.... That gets condensed in a business plan and marketing plan, plus pitch document that gets greenlighted or not by whoever has to approve it (editorial team, publishers, inversor, platform holder who could sign an important deal with them etc).

Once all these things are done, approved and reach a certain point when they are ready to scale to full production, pre-production ends and production starts.

CD Projekt and SSM grew and have multiple teams working on multiple projects on production unlike before, when they were only able to work on a single (big) project at the same time. SSM didn't have to release GoWR to start production on the new IP: they had a team for each project working at the same time. When GoWR was completed, they went to work in the next GoW, while a separate team worked in Valhalla and worked in the new IP. Plus tiny teams do other stuff like supporting ports or adaptations.

Same goes with CD Projekt: they work in multiple projects at the same time. Didn't need to release a game to start working in another one. In this case, The Witcher IV started pre-production early 2022 and late 2024 started full scale production, meaning it had a preproduction of under two years. While at the same time they were working on Cyberpunk, a The Witcher 1 remake (leaded by Fool's Theory), project Hadar (new IP), Project Orion (Cyberpunk sequel, leaded by their American office) and Project Syrius (Witcher MP game, leaded by their American office). And while they also released post-launch Cyberpunk and Gwent stuff plus some external teams made some mobile games.

Insomniac combat has been good for the action/adventure genre. However, combat has never carried any of their games, but that's not a problem when they also heavily emphasize traversal and platforming. And I understand having combat catering to casuals, but that doesn't mean it should lack any kind of depth. The recent God of War games are a great example of this. A pretty easy game to pick up, but there is enough depth for gamers who are looking for a challenge
There are different player types that prefer to focus on different things, and there are different genres or subgenres for each.

As could be story (RPGs), exploration (the typical open world game), platforming with minimal action (like Mario), accesible flashy action (like GoW or Stellar Blade) or very challenging and deep action (as could be Bayonetta, Ninja Gaiden or DMC).

Bayonetta may be way deeper than GoW or Spider-Man, but the two recent GoW or Spider-Man games sold like 10x times more than the Bayonetta games.
 

proandrad

Member
A big AAA dragon age and a big AAA star wars game with millions of dollars in marketing just flopped because of those anti-woke haters.

Concord too. Dont underestimate the power of persuasion. Gen z especially is very prone to viral trends.
This situation is a little different. BioWare has been putting out bad games for years and dragon age was a bad game even without the woke stuff. Ubisoft has been putting out slop for years. Naughty has been putting out universally acclaimed games with the exception of their last one being polarizing. But no one who likes TLOUp2 is pretending to like it just to “own” the people that don’t. Even the user reviews are split between people that love it and hate it. I can’t see this next game being as successful as their last game, but it should do well as long as it has the same old naughty dog quality.
 

EruditeHobo

Member
I dont think anyone has seen enough of the game to answer that.

Don't need to see anything about the game, it's not a direct sequel in a beloved, megahit franchise is it? No. So no, it very likely will not sell as well as TLOU2.

But that has exactly nothing to do with "wokeness", and certainly doesn't mean a game "flopped". There's a wide spectrum with a lot of space on it between a flop what whatever word you want to use for TLOU2.
 
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Don't need to see anything about the game, it's not a direct sequel in a beloved, megahit franchise is it? No. So no, it very likely will not sell as well as TLOU2.

But that has exactly nothing to do with "wokeness", and certainly doesn't mean a game "flopped". There's a wide spectrum with a lot of space on it between a flop what whatever word you want to use for TLOU2.

Maybe I'm not following, but are you saying that it won't do well because it's not a direct sequel to a megahit franchise? Because TLOU sold 12+ million in year one. That wasn't a sequel.
 

EruditeHobo

Member
Maybe I'm not following, but are you saying that it won't do well because it's not a direct sequel to a megahit franchise? Because TLOU sold 12+ million in year one. That wasn't a sequel.

I'm only saying you can't count on megahit numbers, especially from non-sequels in a megahit franchise. So this game selling less would be understandable... but still, once it hits a certain point it's still a huge success.
 
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What I mean is that "flop" depends on expectations. By the time Intergalactic releases, it will be 6 years since TLOU 2, so the new IP must sell a few million to make up for it, more so after the Factions fiasco. Retro-futuristic sci-fi has a fewer audience than post-apocalyptic and going with that type of MC is a huge bet, considering some of the TLOU fans won't be there this time.
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
I feel like the Playstation fans will buy all of them regardless of quality, just to make sure they don't flop.

Why do you seem to hate Playstation fans?

BG3 is woke as hell but it's wokeness is not at the forefront of the game and is generally well written, therefore it's overlooked. Plus it's a game which has had incredible hype - hence sold a shit ton.

Which goes to show that having so-called "woke" stuff in your game doesn't mean it won't be good and it can't sell great.

What I mean is that "flop" depends on expectations. By the time Intergalactic releases, it will be 6 years since TLOU 2, so the new IP must sell a few million to make up for it, more so after the Factions fiasco. Retro-futuristic sci-fi has a fewer audience than post-apocalyptic and going with that type of MC is a huge bet, considering some of the TLOU fans won't be there this time.

I'm assuming ND is also expecting a NEW crowd of people to also be into this game, that might not have liked TLOU's post-apocalyptic setting.
 

Imtjnotu

Member
It may be salty, but those ain't tears....

😁
200.gif
 

Tajaz2426

Psychology PhD from Wikipedia University
Not for me. Lady looks like a dude, not my style and I don’t pay 70 dollars for ugly. I’ll wait for a mod that makes it look like woman.

Edit: For the folks, no one goes and buys an ugly car, clothes, houses, countertops, computers, tries to get an ugly wife, etc. I’m just a real person that doesn’t virtue signal saying I enjoy ugly products. Sorry, folks.
 
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Vlodril

Member
What I mean is that "flop" depends on expectations. By the time Intergalactic releases, it will be 6 years since TLOU 2, so the new IP must sell a few million to make up for it, more so after the Factions fiasco. Retro-futuristic sci-fi has a fewer audience than post-apocalyptic and going with that type of MC is a huge bet, considering some of the TLOU fans won't be there this time.

10+ million sales easy.
 

ArtHands

Thinks buying more servers can fix a bad patch
Why do you seem to hate Playstation fans?



Which goes to show that having so-called "woke" stuff in your game doesn't mean it won't be good and it can't sell great.



I'm assuming ND is also expecting a NEW crowd of people to also be into this game, that might not have liked TLOU's post-apocalyptic setting.

? I don’t hate Playstation fans. Just stating based on what I see of them here
 

yogaflame

Member
The more I think about this game, there more I think its going to be cool as hell with Naughty Dog using these two anime masterpieces as inspiration.

05f9e2b97a93f9b70c2bcc9daeb162173d4a73da.gifv
c17a44ea0a705842b970f681e7cd2a19257ff89d.gif
cowboy-bebop-anime.gif


43df79826b1d249457c8daefb6d00df8a8141a4e.gif
ct24ZT.gif
7xQIbcS.gif
If its base from Akira which means she will become a destructive villain, mutate, blow up and die. Which means we can now forgive the dislikable character design 😆
 
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Hollywood Hitman

Gold Member
Don't judge a book yet. We've yet to see anything. Plus Neil likes to fabricate his trailers.
I am looking forward to it mostly, but going off what trailers are meant to be which is a sell point, I find the chick to be annoying right off the bat. But overall I'm looking forward to it.
 

Stevonidas

Member
I feel like the Playstation fans will buy all of them regardless of quality, just to make sure they don't flop.
If Sonytards actually bought their exclusives, they wouldn't need to be released on PC.

Nintendo fans are the only base that actually speak with their wallets.
 
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