WHAT.
So there's no just one possible ending outcome? How many timelines will split off from this?
It sounded like a Majora's Mask type thing, I don't think it'll create new timelines.
WHAT.
So there's no just one possible ending outcome? How many timelines will split off from this?
Their games were never super high budget to begin with. Plus, their Xeno games were never really in the "bomba" category.
Same as Skyward Sword I believe.Not sure if it has been mentioned somewhere, but do we know who the director of BotW is?
They're not as expensive as you might think. They are ruthlessly efficient on costs and deadlines. In fact, interviews during Xenoblade had the director flabbergasted when they approached him to give them even more levels and stuff to create because they were tearing through the necessary designs so quickly.High budget for SIE or Ubi Soft standards? No. High budget for Nintendo standards, yes. Nintendo is much more conservative and Monolith Soft's projects have been on the higher scale of them. The games average what? 70-100k sales in Japan?
They had to think about adding voice acting for a super high profile triple-A Nintendo title releasing in 2017. Nintendo can be so out of touch, Jesus.
Not sure if it has been mentioned somewhere, but do we know who the director of BotW is?
Not sure if it has been mentioned somewhere, but do we know who the director of BotW is?
Not sure if it has been mentioned somewhere, but do we know who the director of BotW is?
High budget for SIE or Ubi Soft standards? No. High budget for Nintendo standards, yes. Nintendo is much more conservative and Monolith Soft's projects have been on the higher scale of them. The games average what? 70-100k sales in Japan?
Is anyone else worried that BotW will pull a Street Fighter/Xenoblade & only have Japanese lip syncing?
It's still the former Flagship guy from Skyward Sword.
I'm skeptical. I think they're given extra leeway because they've got expertise available nowhere else within Nintendo.It's not a budget title for Nintendo, sure. But it's not expensive either that Nintendo's losing a ton of money because the franchise would have been scrapped by now otherwise. I bet they even gained profit from those games.
They had to think about adding voice acting for a super high profile triple-A Nintendo title releasing in 2017. Nintendo can be so out of touch, Jesus.
Well, I hope he got better! Not a huge fan of his direction, but Skyward Sword was a pretty huge improvement from his handheld stuff.
When looking at BOTW footage it really feels like they took a long, hard look at Ueda's work on SOTC when coming up with the overworld and visual style. SOTC even had a gliding parachute thing!
Wind Waker came out 3 years before Shadow of the Colossus
Previous Zelda games under his supervision featured more hand holding because not knowing what to do is the worst thing that can happen...
I'm skeptical. I think they're given extra leeway because they've got expertise available nowhere else within Nintendo.
Either that or they might've gotten an ultimatum like IntSys did with Fire Emblem...
Suddenly the new Xenoblade art style makes sense.
Voice acting isn't that big of a deal, especially since Zelda never really used voice acting until now. And even then, Nintendo doesn't spend nearly as much on voice acting as, say, Sony.They had to think about adding voice acting for a super high profile triple-A Nintendo title releasing in 2017. Nintendo can be so out of touch, Jesus.
I dont know where this idea took hold for them, but thank fuck it sounds like they are abandoning it.
They had to think about adding voice acting for a super high profile triple-A Nintendo title releasing in 2017. Nintendo can be so out of touch, Jesus.
Kid Icarus Uprising and both Xenoblades had full voice acting. Might be a tradition thing they were worried about.They had to think about adding voice acting for a super high profile triple-A Nintendo title releasing in 2017. Nintendo can be so out of touch, Jesus.
I'm skeptical. I think they're given extra leeway because they've got expertise available nowhere else within Nintendo.
Either that or they might've gotten an ultimatum like IntSys did with Fire Emblem...
Suddenly the new Xenoblade art style makes sense.
Not every game needs voice acting, jesus.
Kid Icarus Uprising and both Xenoblades had full voice acting. Might be a tradition thing they were worried about.
The idea of making a world and then placing elements in it sounds so bad. Like they're just making an arbitrary easter egg hunt in a space that wasn't designed specifically to accommodate the features of the word that should be naturally interacted with. This really feels like how most open world games are and it feels terrible to play. (Obviously I'm just saying this based on a dev quip and I don't actually know shit about the dev process)
The idea of making a world and then placing elements in it sounds so bad. Like they're just making an arbitrary easter egg hunt in a space that wasn't designed specifically to accommodate the features of the word that should be naturally interacted with. This really feels like how most open world games are and it feels terrible to play. (Obviously I'm just saying this based on a dev quip and I don't actually know shit about the dev process)
Everything else about the game sounds absolutely awesome.
...Wouldn't that be the opposite? Like wouldn't the elements by default be made to accommodate the landscape?
He worked for Capcom. Not Flagship. He also made the Disney Tetris game on the N64. It was a charming title for what it was.
They had to think about adding voice acting for a super high profile triple-A Nintendo title releasing in 2017. Nintendo can be so out of touch, Jesus.
I thought Flagship had been a Capcom studio?He worked for Capcom. Not Flagship. He also made the Disney Tetris game on the N64. It was a charming title for what it was.
This sounds like the real reason for feature parity.But this allowed him to quickly learn what should and should not be done when developing a game for multiple platforms. So when came the time to port The Legend of Zelda: Breath of the Wild to the Nintendo Switch, he was able to plan things ahead of time, and make sure that the experience would be as great on the Nintendo Switch as on Wii U... and without any last-minute ”surprises".
|OT| Climb. Live. Protect.
Aonuma never played Dark Souls?
That's a shame.
From what I've read as far as key individuals who have given interviews for this game, it seems to me like Aonuma is the brains behind this game. At that first ND where no footage was shown, Zelda U was just mentioned, Aonuma was the one who broke the news. When BOTW was first shown, Aonuma was the one who debuted the game. Aonuma seems to be giving more interviews for this game than Miyamoto and Fujibayashi (the director of the game). Maybe I'm just missing all the press Miyamoto and Fujibayashi may be involved in. To me, I just get the impression that Aonuma is the driving force behind this game. Is that an accurate assessment of the situation? Does anyone else feel similar?
Very interesting to learn about the sort of games Aonuma plays.
Eh I think you just have to work your way up the ladder before you get public exposure. Aonuma was directing games once while Miyamoto did the press.
Koizumi was the one who presented Mario Odyssey and he even dressed up for it, but he's not the director of that either.
I dont know where this idea took hold for them, but thank fuck it sounds like they are abandoning it.
I bet this is one of the irritating things about being in game development. They are so over-worked, especially people in leadership positions. It's gotta be impossible to make time for games that have a learning curve.
Sakurai mentioned there were a few times he was so busy he was unable to beat the latest Fire Emblem.Sakurai did it, though. But I have idea if he played any of the following games.
So what's the deal with all our English-speaking games journalists failing to get these kinds of interviews? The French are kicking our asses.
LolzMy biggest takeaways are them tweaking the game after reviewing how people navigate, the fact he hasn't played Dark Souls, and that all the cutscenes are voiced.
Honestly - I'm pretty surprised he hasn't played DS. While I don't agree with all the hyperbolic "WE DARK SOULS NOW" every time a gif is posted, it does seem - at least in long-form videos, that it takes a few cues from that series.