"Yeah, the 128 player, did it make it more fun? Like...doing the number for the sake of the number doesn't make any sense. We're testing everything around what's the most fun. So like you said, the maps, once they get to a certain scale, become different. It's a different play space, and I think you have to design around that. So we are designing something that is more akin to previous Battlefields," Zampella says. "I'd rather have nice, dense, really nice, well-designed play spaces. Some of them are really good. I can't wait for you to see some of them.
Specialists are also out this time around. "So I wasn't there for 2042. I don't know what the rationale was, but for me, it's like the team tried something new. You have to applaud that effort. Not everybody liked it, but you got to try things. It didn't work. It didn't fit. Specialist will not be coming back. So classes are kind of at the core of Battlefield, and we're going back to that," Zampella says.
He's careful to stress that Battlefield 2042 wasn't a "failure of a game" despite not doing as well as hoped. He notes that the development team "really spent a lot of time learning how to adapt it and getting things back." Still, he says, EA doesn't want a repeat of the experience it had with 2042. "We want it to be good out of the gate."
More.
Also, lmao at the last bit. Yeah, no shit maybe games should be good when released.