It's almost like The Initiative don't even exist (/sarcasm).
A horrible take all around. And throughout the gen Sony will be no different; already they are letting some of their once-exclusives migrate to other platforms and it seems Jim Ryan has an initiative to push for that gradually more aggressively over the next few years.
People who think otherwise are lying to themselves; XBO initially was mocked for the 'TV TV TV' stuff (rightfully so), but PS4 ended up having a very big focus on multimedia its own self. Sony just played coy in marketing that as a chief selling point, but it's all there, just like with XBO. The only thing PS4 is missing is HDMI In.
Much like that, you're going to see Sony do the same when it comes to game streaming throughout the next few years. However unlike Microsoft, they just aren't selling it as a chief selling point in the PS ecosystem...yet. And that will have a knock-on effect with both fans and the media once they actually start aggressively pursuing GaaS, because it'll have been more like Sony weening people into it little by little (and then exponentially diving head-first into that arena), meaning they won't immediately notice it as much.
That's basically the trick: Microsoft is telling you upfront what they want to do in what they see as being the future business model for gaming; Sony wants to sell the public on a more traditional experience but sneak in their own implementation of that future business model piece by piece. Both companies are aiming to do the same thing, but are messaging it differently.
To your other points...those are just flat out wrong. A game's budget doesn't indicate its quality whatsoever. If that were the case, The Order:1886 and Mass Effect:Andromeda would've actually been good games. Instead, one was basically (literally) a movie with last-gen corridor shooting segments thrown in (I'd even compare it more to a rail shooter like the RE Wii games, House of the Dead or Time Crisis, but at least those games didn't pad the content out with an obscene number of cutscenes), and the other was...well...you've seen the memes.
OTOH some of the best games of this gen have been on the smaller scale of budget. Shadow of the Colossus Remake, Crash Team Racing Remake, Sunset Overdrive, Bayonetta 3...these are all games with pretty modest budgets for AA-AAA style affairs. Even games like Resident Evil 7 had a relatively modest budget, I can extent that to would-be games as well that only had demos, like PT. A higher budget doesn't guarantee a better-playing or even better-looking game, it just opens up the opportunity for those things.
But there's been way too many instances of games that use it for superfluous things like insanely stupid marketing campaigns and overpriced VA talent simply because they're a well-known name, when someone way cheaper and lesser-known could probably do the job at least as well if not better.
The Ninja and Shroud deals shouldn't even be factoring into your hot take, because for starters we don't even know how those deals are structured. Very likely they were not paid that money up front, and chances are also likely a partition of the amount is covered in stock options or something to that effect. Not to mention, they are likely being paid the amount split into smaller payments, with the option for MS to "buy out" the rest of the contract if they wish to no longer pursue the partnership.
These are big companies, they have the means to budget their amounts to different projects and initiatives without much any problems. And for simply the fact them getting Ninja and Shroud over to Mixer dropped a hot dump on Twitch's hot head, for that much I'm glad it was done. Twitch is easily one of the worst-programmed sites I've ever used in terms of how the foundation code actually seems to be structured, and rather than fixing the technical side they would rather add more trinkets on top. That isn't even minding the garbage trolling that occurs, or the preference for partnered streamers (to the point of not enforcing TOS on them when they blatantly violate TOS), etc. Maybe you should ask Ninja and Shroud about Twitch's incompetence before laying the blame on MS for giving them an option.
And I don't know what you are getting at by their games being "hot garbage"; it's one thing if those games don't appeal to you but titles like the Forza games, they score very well and have a pretty hefty audience of gearheads who like those games, either in addition or in preference over titles like Gran Turismo. Sunset Overdrive reviewed well, but had bad marketing. Titanfall did well enough both in reception and sales to garner a sequel. Gears 5 has seemingly done well in reception and market performance. Halo: Infinite seems like it's going to try taking that IP in some fresh new direction. Project:Mara is the best proof-case of next-gen raytracing I've seen from either MS or Sony thus far. Flight Simulator is literally the only game of its ilk on the market and for airplane aficionados, has crazy amounts of true-to-life physics accuracy and depth.
Slinging around this "they're hot garbage" nonsense smells like a fanboy tantrum where you simply can't be modest and say "those games aren't my taste". Which is what I do with a lot of Sony's cinematic games, honestly. I can appreciate the skill that goes into them, and the fanbases they have. But for myself personally, I think a good number of those games have flaws in their design that impacts their depth and playability compared to other similar games, and if I'm measuring their impact in terms of the narrative, they lose out to actual films with similar subject matter (since they want to emulate films in that way, why not compare their narrative to film ones?).
But that doesn't lead me to call them "hot garbage". The closest I did to that was with Death Stranding, but that one was more due to them barely showing any substantial gameplay for the longest time, and Kojima being a bit of a pretentious dick between doing constant photo-ops with Hollywood celebs and musicians (in place of talking about the game), and trying to get political in interviews promoting the game. People who've actually played the game says its good to great and has strong crafting mechanics, I'm willing to believe them. It's probably not a game for me but I'll respect it and give it its props.
You guys really need to learn how to do the same.
Both systems will have SSDs so I don't see how that will be a point a contention. All we know of both is that the two systems will have custom SSD access similar to AMD's SSG card line where the SSD can serve as a memory-mapped cache.
We know NOTHING else about them specifically, except for pieces of hints that could or could not be true. That includes their speed and bandwidth.