As someone who has no idea about cars (beyond the basics of driving one safely), I just want to make sure: you can do this kind of shit in real life?
As someone who has no idea about cars (beyond the basics of driving one safely), I just want to make sure: you can do this kind of shit in real life?
Alphas are really taxing. The performance hit they have is not to be ignored. I can garantee you the research for Project CARS has been very intensive. In fact, smoke has been downgraded because racing became an slidshow for some people when there were 20 cars braking at the same time, not to talk about rainy conditions.I think every racing game developer needs to do research on dust/smoke. It's the one thing that seems to always be at such a lower consistency graphically in racing games.
Every time i see those strange puffs i cringe a little.
This is a fun thread. I find that there's an interesting spectrum of strengths in each game/engine that I wish were brought together into one gorgeous ode to automobiles. I've spent a lot of time with screenshotting pCars however, and here are my most recent favorites. All are taken at about 20 fps in 4k with max settings, but are in-game quality.
playing around with the lighting in pcars:
Huh. I wouldn't bring up F5 in a discussion about reflections, considering how poorly it's done. No, windshield reflections shouldn't be a 1:1 mirror image, just like reflections on car shouldn't show elements of the HUD.
New wallpaper time!
I think photomode 4K shots fit in weird in this thread when no rig is going to be pumping out these graphics at 60 FPS during gameplay anyway.
It's the same reason why no-one is posting Forza or Gran Turismo photomode shots in here. Even though these also look in-fucking-credible. What's the point if that's never going to be what you see on your screen in game.
Forza top.
Project Cars middle.
DriveClub bottom.
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Agreed. Using GT Photo mode pics as an example of this....
Photo mode pics are akin to bullshots, and there's little point in using them as a basis to compare actual gameplay graphics. Actual gameplay screens using real world graphics settings is the only fair way to accurately judge the visuals.
Why is DC's veiwing angle so fucking low? We can barly see the road ahead because the driver is apparently 4 feet tall.
This needs to be fixed
Except there's no model swapping in pCARS, and that pCARS gameplay CAN be rendered that clean...
Except there's no model swapping in pCARS, and that pCARS gameplay CAN be rendered that clean...
The thing is: it can be done in actual hardware. You probably need two Titans, yeah, but it can be done. In the coming years, with new hardware, it will be easier too. You can't play photomode in Forza or GT. Period. That's the difference.I think photomode 4K shots fit in weird in this thread when no rig is going to be pumping out these graphics at 60 FPS during gameplay anyway.
It's the same reason why no-one is posting Forza or Gran Turismo photomode shots in here. Even though these also look in-fucking-credible. What's the point if that's never going to be what you see on your screen in game.
Here we're comparing games, not hardware. The game can look like that if you have the machine. You can never play photomode in other games. Simple as that. And yeah, uploading a video of uncompressed quality? Yeah, I'm uploading a 100GB file so you can check how it actually looks when I play it... Wait, no. What you've seen is a compressed file going through YT butching. The game looks far better than the videos you've seen, not the other way around. See, the pics I take are pics where I freeze the game and capture the image. There's no trick, so I don't know what's your argument, really.Then upload a video demonstrating how it looks when you're playing it. On your PC.
People using downsampled 4k uber-photomode shots to represent the game as if that's the way it looks in-game is simply useless.
It's throwing every PC owner under the umbrella of owning a $3000 gaming PC. It's not what's really happening.
Then upload a video demonstrating how it looks when you're playing it. On your PC.
People using downsampled 4k uber-photomode shots to represent the game as if that's the way it looks in-game is simply useless.
It's throwing every PC owner under the umbrella of owning a $3000 gaming PC. It's not what's really happening.
The thing is: it can be done in actual hardware. You probably need two Titans, yeah, but it can be done. In the coming years, with new hardware, it will be easier too. You can't play photomode in Forza or GT. Period. That's the difference.
About pCARs being inconsistent, I will not say it's going to be perfect once is done, but the nature of the assets determines A LOT. Many of the assets shown in many pics are close to being final. Many others are still placeholder or first pass stuff.
Compare this: https://www.youtube.com/watch?v=J_hrX4FdhaU (Build 712)
to: https://www.youtube.com/watch?v=R_u9C4KXsyw#t=104 (Build 708)
The first video shows cars that are in beta2 phase in a track that's mostly placeholder. The second shows a track that's into polish pass now with cars that were added weeks previous to the recording. Now, which one looks better overall? Yes, the older build. People need to understand there's no filter for what you get to see in pCARS, there's no dev control, no PR control. This is a WiP that's been exposed under so many lights. That's why it looks so inconsistent at times.
Agreed. Using GT Photo mode pics as an example of this....
Photo mode pics are akin to bullshots, and there's little point in using them as a basis to compare actual gameplay graphics. Actual gameplay screens using real world graphics settings is the only fair way to accurately judge the visuals.
You realize that the same could be said about the NFS Rivals shots that have been posted here? They shouldn't be posted because it doesn't look like that on my PS3/360.Then upload a video demonstrating how it looks when you're playing it. On your PC.
People using downsampled 4k uber-photomode shots to represent the game as if that's the way it looks in-game is simply useless.
It's throwing every PC owner under the umbrella of owning a $3000 gaming PC. It's not what's really happening.
You realize that the same could be said about the NFS Rivals shots that have been posted here? They shouldn't be posted because it doesn't look like that on my PS3/360.
If people can get playable framerates (30+) with their setup why not let them post it?
These are fantastic. Could make a few more please? These are making excellent wallpapers!This is a fun thread. I find that there's an interesting spectrum of strengths in each game/engine that I wish were brought together into one gorgeous ode to automobiles. I've spent a lot of time with screenshotting pCars however, and here are my most recent favorites. All are taken at about 20 fps in 4k with max settings, but are in-game quality.
The windshield reflections aren't 1:1. What you see in the windshield varies on the car you're driving, the angle/size of its windshield, and what track you're on. And what do you mean HUD reflected on the car? Player names and position? Because you can turn that off.
This is the problem with people not playing a game and trying to discuss its graphics. At least go watch some more footage.
No it doesn't. Depends on the vehicle. Often in race cars you're sat in a considerably lower seating position than most standard cars, sometimes it's even closer to lying down than it is to sitting down. Hell, in F1 cars you can barely see anything. Here's some helmet cam views in other race cars.
I'm all for them adding one, slightly more elevated view to help out those who want the extra aid, at least for the outer view, but for the dash cam, I'd rather they keep it as it is. Far more realistic and immersive, and you can still appreciate some of the dash, instead of being so high that it turns in to more of a bonnet view.
http://www.neogaf.com/forum/showpost.php?p=113271175&postcount=496
My second pic there IS from gameplay, and the other was with the freecam..during gameplay.
All filters are ingame filters and run in real time.
You realize that the same could be said about the NFS Rivals shots that have been posted here? They shouldn't be posted because it doesn't look like that on my PS3/360.
If people can get playable framerates (30+) with their setup why not let them post it?
Here you go. I play with these settings, over 30 cars 1080@60 with vSync (it goes up to the 70/80s if I turn it off. I could probably go a bit heavier with a couple things, but I like my racing silky smooth.Sure it can. But it's kind of disengenious to act like you are getting the same fidelity on your PC.
Upload some screenshots of your own, in-game, using your regular settings that you play it in. A shame how that barely ever happens, unless it's Dennis in the PC screenshot thread with a beastly rig.
I understand it is realistic, but you can't see the road ahead. Also, in real life its easier to judge distance, so its not as much of an issue.
Also, the third person camera has the same problem, its not acceptable in my opnion.
Then upload a video demonstrating how it looks when you're playing it. On your PC.
People using downsampled 4k uber-photomode shots to represent the game as if that's the way it looks in-game is simply useless.
It's throwing every PC owner under the umbrella of owning a $3000 gaming PC. It's not what's really happening.
Yeah, but he even said the game was running at 20fps. FM5 in-game screens would look amazing if the game was 20fps. T10 could get some fantastic AA with that.
While seat controls would be nice, the cockpit view isn't about getting the best view. You have the front of the car blocking the view
Can you post some more from other environments? Especially rural. I'd like to see what SLI Titan's can get from this game. Ideally at playable frame rates still though .
Yeah, but he even said the game was running at 20fps. FM5 in-game screens would look amazing if the game was 20fps. T10 could get some fantastic AA with that.
playing around with the lighting in pcars:
Beautiful shots man, I especially like this oneHere you go. I play with these settings, over 30 cars 1080@60 with vSync (it goes up to the 70/80s if I turn it off. I could probably go a bit heavier with a couple things, but I like my racing silky smooth.
Alphas are really taxing. The performance hit they have is not to be ignored. I can garantee you the research for Project CARS has been very intensive. In fact, smoke has been downgraded because racing became an slidshow for some people when there were 20 cars braking at the same time, not to talk about rainy conditions.
Photo mode pics are akin to bullshots, and there's little point in using them as a basis to compare actual gameplay graphics. Actual gameplay screens using real world graphics settings is the only fair way to accurately judge the visuals.
Try it, you'll learn how to judge the distances. F1 drivers barely have any view of the road because they sit so low and the front is so high.
While seat controls would be nice, the cockpit view isn't about getting the best view. You have the front of the car blocking the view
VanWinkle - I saw in the other thread you picked up an XBOX One - curious, did you pick up Forza with it? And if so, what do you think?
One another note, I think the best game of the bunch is Assetto Corsa (just not the best looker). It feels to me like a slightly harder edge, prettier gran turismo. Less cars, but hey, there's an e30 m3.
This picture is not representative of gameplay IQ at all, it was at 5k and like 0 fps:
What kind of system are you running? Your pics always look amazing, not just here but the SS thread as well.
Thanks man.
I have a 3930k and a 690.
To be honest I'm still pretty salty about the 690. I was dumb enough to purchase it before realizing that sli vram does not stack, and that nVidia basically lies about it (how on earth can it be ok to market it as 4gb?)
A lot of the shots I get are on the very threshold of my vram.