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AC is in the very first post and appears several times on the first page.where is assetto corsa? AC or this thread never happened
AC is in the very first post and appears several times on the first page.where is assetto corsa? AC or this thread never happened
From the other thread.
These are all insane. Im so glad racers are back. Even thoug my favorite franchise in racing [Burn Out and Midnight club ] are no longer. These three are getting me pumped. I love the photo realism and the sense of speed in DR. I love the off road and open feeling to FH2 and the graphics and car choices for Project Cars are insane. All that's missing here is The Crew. Does anyone know if there was any Gamescom direct gameplay of that?
How the hell did nib get all that from a gift. I highly suspect he's not playing it fair with the environment comparison either. And regarding the cars they using the forza 5 models so I can't see giving that win to drive club. 50 cars to over 200 yeah right.
You can see that draw distance has been improved - the small trees on the horizon and the haystacks in the distant field. Overall gamma is better. On the last screen the rocks on the left are a huge improvement.
How the hell did nib get all that from a gift. I highly suspect he's not playing it fair with the environment comparison either. And regarding the cars they using the forza 5 models so I can't see giving that win to drive club. 50 cars to over 200 yeah right.
He just pulled most of that stuff out of his arse lol. Don't forget that Forza's physics engine is infinitely more complex than DC's, their sound engine is some of the best in the business as well, DC sounds pretty weak in all the gameplay videos but that might be due to shitty capture, so on an actual surround setup it will sound better. Also don't forget that Forza's has to handle drivatar that is more demanding than normal AI, and it also has traffic and so on and so on. Driveclub looks better but the claims that it's a generation ahead are full of shit. GT4 > GT5 is a generational leap, FH2 > DC is not.
You can see that draw distance has been improved - the small trees on the horizon and the haystacks in the distant field. Overall gamma is better. On the last screen the rocks on the left are a huge improvement.
Night and Day. DriveClub is on a completely different level visually.Rainy GIF comparison of Gamescom footage from both.
That is one heck of a bump!
I thought it looked better, didn't realize it was that much better.
Forza Horizon 2 Gamescom (top) vs. E3 (bottom). From Starx at Beyond3D.
http://8pic.ir/images/hgac95ir6x4e6p4wu02p.jpg
http://8pic.ir/images/jiphqfrb9nm3s50sgi16.jpg
http://8pic.ir/images/j57v0jalvyvb05a9ihul.jpg
http://8pic.ir/images/o0iiehqnlj865uoq158c.jpg
Some of it might be compression and capturing (black level) differences, but it's a pretty big improvement. Trees especially are much better than they were.
Agreed. Looks a good degree more realistic now. Also looks like they actually changed the textures completely in areas, the cliff going from some sort of limestone looking surface to now being more traditionally coloured, though it could partially be extenuated as a product of gamma differences. Just hope the black crush isn't there for the final game though.
Night and Day. DriveClub is on a completely different level visually.
The in-race (identical to out of race) car models are gorgeous in DriveClub. They look a bit lacking in FH2.
Instead of getting defensive why don't you actually go through each individual point I made and analyse the GIF's for yourself? Every single point I listed was based off of observation of the two GIF's, that you or anyone else can make right now yourself.
And how do you know FH2's physics are so much more complex? To me the physics seem substantially dumbed down comparative to the sim version of the game, else driving through grassy, bushy fields in super cars with barely much penalty wouldn't really be a possibility would it? Nor would driving in to bushes taller than the car itself without any sort of response. The driving to me looks somewhat more exaggerated and excessive than F5/4's, but it's hard to tell from just videos.
With respect to sound capture, Driveclub's is poised to be some of the best yet. They actually use more mics than Turn10, and have a complex recording process, to the extent that car manufacturers have asked if they can use Evo's recordings in their vehicle adverts, so they've got to be pretty damn accurate. Forza's will likely have additional stuff mixed in, lion roars, human screams etc, the way they did with other Forza games, which is great for added oomph, but not so great if you just want the most honest replication of sounds.
Where's the HUD in the DC gif?? Is that replay mode??
OK. Did not know.No, you can remove the HUD. Evolution released playable footage last year, on Gamersyde, that has the HUD removed.
Draw distances are impressive in both, but Forza is more impressive since you can actually drive to anything you see in the background, DC can still get away with low-res artwork in the distance since players have no way of reaching those areas.
Everything in DC is a 3D rendered object, even the clouds, because of the day/night cycle everything changes under different lighting conditions. Even mountains in the background cast shadows and change colour depending on the time of day/weather.
Sure, in photomode.FH2 inherited models from FM5 which are easily the most detailed in the industry.
Sure, in photomode.
FH2 in-race models don't compare to those of DriveClub.
The don't need to have high polycount or very hi-res textures applied to them. MS Flight Simulator had the whole planet modelled in the same manner. Same for Alan Wake, which you could see by using the free camera mode on PC, while the game was linear the game world was modelled fully to a certain level of detail. Also the clouds were done using the same tech as DC, so it's nothing new.
http://www.youtube.com/watch?v=NYnDeywVaFM
I'm not seeing it. Can you point out the exact differences in detail?
.
Please keep in mind that this is Forza 5, which is both a launch title and a 60 fps game. We haven't seen Huayra in FH2 yet, but this should give a rough idea of actual geometrical detail of the car models. FH2 might use a better quality model due to 30 fps, but even like this Forza's in game model fares pretty well next to DC and honestly we're at a point where cars look pretty damn great in games and any further improvement can hardly be as substantial as going from Gen6 games to Gen7.
DriveClub's interior looks quite a bit better in this comparison.Please keep in mind that this is Forza 5, which is both a launch title and a 60 fps game. We haven't seen Huayra in FH2 yet, but this should give a rough idea of actual geometrical detail of the car models. FH2 might use a better quality model due to 30 fps, but even like this Forza's in game model fares pretty well next to DC and honestly
In-race models in DriveClub are significantly improved compared to last-gen games.we're at a point where cars look pretty damn great in games and any further improvement can hardly be as substantial as going from Gen6 games to Gen7.
In-race models in DriveClub are significantly improved compared to last-gen games.
I've yet to see a car in FH2 footage (in-race) that is as detailed as the one in that DriveClub footage.Tiny gifs that don't allow any objective comparison, good job man.
lmao.They're 250k polygons each, GT5/6 are 500k, Forza 5's are 1 million, so no.
They're 250k polygons each, GT5/6 are 500k, Forza 5's are 1 million, so no.
I've yet to see a car in FH2 footage (in-race) that is as detailed as the one in that DriveClub footage.
lmao.
Those are photo mode numbers. DriveClub's figure is in-race.
People still getting tricked by that in 2014, lol.
I'm not sure why you're focusing on cockpits when I originally posted an outside of car comparison. The DriveClub cockpit of that car clearly looks more detailed than the Forza 5 counterpart. I have no FH2 image for comparison.Please point out the massive differences in detail that you're seeing. Games have been using full detail cockpits for a while now.
I'm not sure why you're focusing on cockpits when I originally posted an outside of car comparison.
I'll take you ignoring my comments about polycounts as a concession.
An 860x468 gif is hardly tiny (make sure to click on the gif). The greater detail in DriveClub's car is obvious in that comparison.So you're able to point out that difference in detail just by looking at a tiny gif? Okay then