What are you babbling on about? Best angles? Best tracks? For a while now we've been comparing in-game captures in cockpit and chase views on Brands Hatch. How is that cherrypicking? Brands Hatch may not be the best GTS track, but it's certainly not the best FM7 or Project Cars track either. Is there something wrong with the C7 in GTS? Is it not indicative of what the cars in GTS look like? There aren't many cars/tracks in all the games to use for 1:1 comparison so we work with what we have. It's not like every game has Project Cars 2's 61 locations or Forza 7's 800+ cars.
Speaking of cherry picking, where did your top pic even come from? Did you race 1h, 22m just for this thread or did you borrow it from somewhere? You're putting a black Beetle with a poorly applied livery leaking into the cockpit on a sunny track up against a clean white Beetle in the rain on a completely different track right after making claims that others are doing what you just did. I'm going to guess you chose a cloudy setting because you didn't want the
blurry flickering interior shadows showing up in the shot. You use a 1080P image for Forza too when FM7 on the X is native 4K. Was this shot from an OG Xbone?
Because it sure looks an awful lot like this shot from my OG Xbone.
Now show that Beetle in-game without the LOD swap and compare it to Forza 7's in-game car model. Since you picked the Beetle, I'll use it again. I'll grab the image from my shitty old Xbone, which runs almost everything at the equivalent of low settings on PC, which I can run on a Netbook. I did this to be "fair"
GTS gameplay on the PS4 Pro
Forza 7 gameplay on the OG Xbone, the absolute worst the game can look.
While the cars are different years (63/66), it remains clear from a quick glance at the tail lamps and rear window alone, that the GTS model sacrifices a
lot of polygons for the in-game model. You can count the faces around the rear window in GTS, there are less than 28. The tail lights have 16 faces. This massive polygon drop is done despite there being less cars on track, no dynamic weather system, and no damage modeling at all. You want to talk sacrifices
thelastword
, why not address those ones since you've decided to pop in again after so long?
Gameplay shots are tricks now?
After making claims of cherry-picking despite obvious efforts by many to be impartial in this thread, you then want anything from the X to be disregarded because it's an unfair comparison too despite being 1.5 console vs 1.5 console. What do you think would be a fair comparison? Should we only allow Forza screenshots from an Xbone S on Lime Rock using the 2005 MX-5? I suppose we should disallow any weather comparisons too, since even on the OG Xbone the weather effects completely trounce the summer drizzle weather effects in GTS.
Why don't you start a new thread, call it "best looking racing game on a console that is no more than $400, no daytime comparisons allowed, only overcast/dusk gameplay, only replay mode and photomode allowed" and enjoy your safe space?
This thread is called "Next-Gen Racing Graphics face-off" which includes all of the now current-gen racing games. If you want to disregard the PC platform I can understand that as it is a bit unfair despite the games being current-gen games, feel free to do so. Just because you cover your eyes though doesn't mean they don't exist and just because PD doesn't or can't enter the PC market doesn't mean they get a pass on areas of their game that need work. Looking at
DynamiteCop!
's X1X FM7 pics compared to my FM7 PC shots, I'm hard pressed to see a big difference anyways as all the assets, lighting, and textures are identical between the PC and console versions. It was made as a console game first after all. The PC gets better mirrors reflections, more detailed paint reflections, better AA, better AF, and can go way beyond 120fps but in screenshots you see almost none of it. If GTS were released on PC it might actually fix a bunch of the issues holding it back like CB rendering, AA, reflections and shadow quality to name a few.
If the next GT game looks better than everything else it will certainly be reflected here. People have stated numerous times that there are many things GTS handles better than anything else like the car models themselves or the lighting on a lot of the tracks. It doesn't handle
everything better though, especially in-game. Somehow you get offended by that very notion and toss out the hater label. Everyone here is discussing things rationally and you jump in and start flinging shit again.
You also seem to forget that the next Xbox will likely be basically identical in specs to the PS5, and there will likely be at least one Forza Motorsport title, another Horizon title, as well as another Project Cars game before Kaz gets another GT game out, and they will all also run on PCs. GT7 won't be competing with Horizon 4 or FM7, it will likely be up against FH5, FM8, or maybe oven FH6 and FM9 and a few more games from other developers that are currently in the works.
Now you're just sounding angry. Both FH4 and FM7 run 60fps on the X. One of them is native 4K and both are absolutely rock-solid 60fps. Of course Playground/T10 need to work on the car models, nobody here has ever argued that point, so I have no idea who you're arguing with. Playground and T10 have both posted job listings since FM7 launched, some specifically for that very job.
The funny thing about your physics quip, other than it having no bearing on the graphics argument, is that even Forza Horizon has more tuning parameters than GTS, and it's advertised and sold as an arcade racer where you race down the side of mountains against hovercrafts and jets. Now compare GTS to Project Cars, Forza 7 or Assetto Corsa since apparently we're now leaving the graphics discussion to talk about physics. How's that damage model doing? Does standing water and chaging weather affect tire temps on the fly in GTS? GTS is the most advanced physics engine PD has made and is right up there with Forza in the areas it can compete, but it's a pale shadow of what's in games like Project Cars 2 and Assetto Corsa.
Cool visual comparison too, now show me the first car model racing in the actual game. You can't because it wouldn't even run on the PS4.
You get upset that people are comparing a $500 console to your $400 console, but then here you are comparing your predictions for a console from the future that hasn't even been shown yet to a current gen console that has been on sale for years? Kind of fitting that your little MJ emoji came from a site called systemwars.net. You must love it there there.