Bogroll
Likes moldy games
No it looks 1080pAre you being sarcastic?
No it looks 1080pAre you being sarcastic?
Hate to tell you but that's the 4K mode boss, it just looks that bad.No it looks 1080p
Ohhh you could have fooled meHate to tell you but that's the 4K mode boss, it just looks that bad.
You are really delusional, zoomin in 500x to show aliasing, really? You are just showing pixels, you are the same troll as D86. I exposed all of you frauds with proof and facts but all you do is troll. Forza iq shits on anyhting on PS4, PS4 Pro and even on the upcoming PS5, you know why? because its on pc and there are no limits, i can go 8K 8xMSAA and on console you will be limited. Forza runs on pc, this is a game comparison thread. If you can't face it that and all your trolly friends here stop wasting peoples time and go cry in some system warior thread where they compare console's only. You guys are pathetic, you are making fools out your selfs. Even if you go 400mph in GTS the iq will never surpass the iq on FH4, so keep posting shitty blurry images of GTS to hide some of the alliasing. You have seen MY FH4 pics from my pc but funny enough all of you ducked it because you can't post nothing that come's close to that. So you trolls start derailing the thread again, with that stupid shit.
Finally the admission!
That's exactly the reason because comparing consoles to PC is pure no sense. On PC resolution, IQ, anti aliasing, etc. do not depend on the skill of the developer but only on the price of the computer that the user own.
I have opposite experience)
...handed to you by your own captures, pal.Butt...
It's a 3x zoom, but keep your puerile hyperboles, insults and tantrums coming. Im showing "pixels" , as opposed to... a text description?zoomin in 500x to show aliasing, really? You are just showing pixels, you are the same troll as D86. I exposed all of you frauds with proof and facts but all you do is troll.
Forza iq shits on anyhting on PS4, PS4 Pro and even on the upcoming PS5, you know why? because its on pc and there are no limits, i can go 8K 8xMSAA and on console you will be limited. Forza runs on pc, this is a game comparison thread.
When another user posted a pic from Forza 7 with little to no aliasing I just asked if it was PC because it is the only place where you can get a good AA solution with Brute Force.
In both Xbox One and Xbox One X the AA used in Forza 7 is way worst compared with GTS... and that shows in all the pics already posted with full aliasing in cars, environment's objects, etc.
These are jpg and not from Forza Horizon 4, right? which system, PC?
...handed to you by your own captures, pal.
Your "top of the class" AA on the left:
It's a 3x zoom, but keep your puerile hyperboles, insults and tantrums coming. Im showing "pixels" , as opposed to... a text description?
I'm showing how Forza Horizon 4's MSAA doesn't antialias trees, but GTS does, which was the exact point being discussed.
So... let me get this straight... "this is a game comparision thread"... but "Forza iq shits on anyhting" because... "its on pc"... Bravo!
So, again, for "a game comparision thread", Forza's fanboys conclusion: "$2000+ PC bruteforces mostly better settings than $300 and $500 consoles"
This is what your whole argument has boiled down to? Really?...handed to you by your own captures, pal.
Your "top of the class" AA on the left:
let's zoom into the furthest loaded in foliage on Forza so we can to find real fault.
This is what your whole argument has boiled down to? Really?
Finally the admission!
That's exactly the reason because comparing consoles to PC is pure no sense. On PC resolution, IQ, anti aliasing, etc. do not depend on the skill of the developer but only on the price of the computer that the user own.
Then if you compare FH4 or FM7 on a closed hardware with the same power of a standard PS4 these are the results:
FH4
FM7
Again the same troll that only post compressed images from the base console and make a argument against pc. So in your trolly world Xbox One base is the best console because its 179$ here and it do 1080p60 in F7 and 1080p with 4xmsaa in FH4. PS4 cost 279 and the Pro cost 399 so they are not valid, don't put them in the comparison because they are both 100 and 230 $ more than the xbox so the xbox wins automaticly. They are more powerull don't put them here only base xbox and nintendo switch. Maybe you can compare with GT4 on PS2 sinds its really cheap now it cost like 30$ or something that better.These are jpg and not from Forza Horizon 4, right? which system, PC?
...handed to you by your own captures, pal.
Your "top of the class" AA on the left:
It's a 3x zoom, but keep your puerile hyperboles, insults and tantrums coming. Im showing "pixels" , as opposed to... a text description?
I'm showing how Forza Horizon 4's MSAA doesn't antialias trees, but GTS does, which was the exact point being discussed.
So... let me get this straight... "this is a game comparision thread"... but "Forza iq shits on anyhting" because... "its on pc"... Bravo!
So, again, for "a game comparision thread", Forza's fanboys conclusion: "$2000+ PC bruteforces mostly better settings than $300 and $500 consoles"
Again cry a bit harder, pc will be always included in this thread. Its about the games not the hardware they run on wich you fanboys still don't understand. I can run Forza on 300$ notebook till 5000$ pc it doesn't matter, if the game looks like that in its best looking state, then thats the version whe compare here not the bullshit low base console version as you troll do. Even on console the xbox has the better image quality, you can't beat native 4k 4xMSAA with 1800pCB. You still ducked the pictures i posted that you troll cried about with your moving car bullshit to make it look better.More like: Let's zoom into the trees you kept in the background trying to hide that MSAA doesn't do anything to them"
BOTH zooms were 3x, I put the GT Sport part that most resembled the FH4 trees, AA is the same for all tree edges, independent of their shape or distance. Here, have it your way with the most dense part on the background:
Is this clear enough for you already?
My argument has boiled down to "let's compare game's features and tech" instead of "let's compare $2000 PC's to $400 and $500 consoles".
it is jpeg and it is forza 7 with msaa x4 on PC.These are jpg and not from Forza Horizon 4, right? which system, PC?
And at distance it's fair to say both look like shit and for completely different reasons, another problem is you're scaling up your zoom with resampling which is as it denotes producing hard edges which do not exist. It's pixelating the image by doing nearest neighbor scaling.More like: Let's zoom into the trees you kept in the background trying to hide that MSAA doesn't do anything to them"
BOTH zooms were 3x, I put the GT Sport part that most resembled the FH4 trees, AA is the same for all tree edges, independent of their shape or distance. Here, have it your way with the more dense part on the background:
Is this clear enough for you already?
My argument has boiled down to "let's compare game's features and tech" instead of "let's compare $2000 PC's to $400 and $500 consoles".
You can't cherry pick GTS, because it doesn't look good from any angle, at any ToD, on any track. It's a rough looking game, and the only way to make it look good is with photomode bullshit.While the GT haters continue to produce cherry picking images of GTS from the worst angles of the worst tracks in the worst TOD, etc. tomorrow on GTSport for free
Oh wow you've gotten a track that's been in Forza since day one, along with about 12 other real world circuits completely omitted from GTS.
*slow clap*
You can't cherry pick GTS, because it doesn't look good from any angle, at any ToD, on any track. It's a rough looking game, and the only way to make it look good is with photomode bullshit.
GTS looks absolutely gorgeous and has better AA than Forza 7.
I'm not sure what are you trying to create lol
BTW tracks go to both sides... where is these real circuits:
Interlagos
Lago Maggiore
Autopolis
Goodwood Motor
Fuji Speedway
Red Bull Ring
Tokyo Expressway
Tsukuba Circuit
Colorado Springs
Fisherman's Ranch
Willow Springs
Sardegna
Outch 12 other real world circuits completely omitted from Forza 7.
5 of that 12 are real world locations but not real tracks, and Forza has about 15 additional real tracks on top of that which GT does not have. It was a valiant effort though.GTS looks absolutely gorgeous and has better AA than Forza 7.
I'm not sure what are you trying to create lol
BTW tracks go to both sides... where is these real circuits:
Interlagos
Lago Maggiore (Not a real track, but it's a real location)
Autopolis
Goodwood Motor
Fuji Speedway
Red Bull Ring
Tokyo Expressway (Not a real track, but it's a real location)
Tsukuba Circuit
Colorado Springs (Not a real track, but it's a real location)
Fisherman's Ranch (Not a real track, but it's a real location)
Willow Springs
Sardegna (Not a real track, but it's a real location)
Outch 12 other real world circuits completely omitted from Forza 7.
They are real but I will check again.Maggiore, Colorado Springs, Tokyo Expressway, Fisherman's Ranch, and Sardenga are fictional.
They are 100% not.They are real.
5 of that 12 are real world locations but not real tracks, and Forza has about 15 additional real tracks on top of that which GT does not have. It was a valiant effort though.
They are except oneThey are 100% not.
@ everyone in this thread arguing get the fuck outside you need it
Dude, no. They're not real, like this isn't even a point of contention. Those tracks do not exist on planet Earth. I'm not even debating this with you, you're 100% wrong.They are except one
Original (fictional) tracks in GTS:
Kyoto Driving Park
Sardegna (Sardegna - Windmills is real thought)
Blue Moon Bay Speedway
Autodrome Lago Maggiore (my only mistake)
Circuit de Sainte-Croix
Dragon Trail
Special Stage Route X
Northern Isle Speedway
Broad Bean Raceway
Alsace - Village
All the others tracks in GTS except these that I listed exists in real life... you can go there if you wish.Dude, no. They're not real, like this isn't even a point of contention. Those tracks do not exist on planet Earth. I'm not even debating this with you, you're 100% wrong.
All the others tracks in GTS except these that I listed exists in real life... you can go there if you wish.
Those 5 tracks myself and T TheAdmiester pointed out do not exist. Do these fantasy tracks exist in a real world location? Yes, are they actual tracks? No.
100% NO.
What is wrong with you? The locations in which these fake tracks exist are real places, the tracks themselves are not.So they exists in real life but they are not real?
They exists in real life... the track exists and PD digitized it.What is wrong with you? The locations in which these fake tracks exist are real places, the tracks themselves are not.
What do you not understand about this?
They exists in real life... the track exists and PD digitized it.
Fictional is when you create your own track without use any real life layout.
These 4 tracks have real-life layout and can be drive by anybody (well the Colorado Springs circuit is abandoned since 1975 I guess but you can go there).
The Tokyo exists too...
The Sardegna is there in Italy too... and the Desert circuit is there too.
The Tokyo Expressway is not a race track kid, it's a damn freeway. Is it a real world location? Yes, is it a race track of any kind? No.What is wrong with you? The locations in which these fake tracks exist are real places, the tracks themselves are not.
What do you not understand about this?
They exists there lol
I'm about 2 seconds away from reporting you for shit posting.
The Tokyo Expressway is not a race track kid, it's a damn freeway. Is it a real world location? Yes, is it a race track of any kind? No.
The other tracks just don't exist period, they're not roads, there's nothing there, they're just fictional tracks which are made to appear from real life locations.
I'm at my wits end with you, you can't discern fantasy from reality.They exists there lol
You can go there and see for yourself dude.
You can report what you want...
Say the guy the see more aliasing on GTS than Forza 7I'm at my wits end with you, you can't discern fantasy from reality.
Your image scaled by 2000%
Shits unplayable.
And at distance it's fair to say both look like shit and for completely different reasons, another problem is you're scaling up your zoom with resampling which is as it denotes producing hard edges which do not exist. It's pixelating the image by doing nearest neighbor scaling.
This is what they look like zoomed in 300% without any resampling.
The reality on both though is in gameplay a lot of this crap goes totally unnoticed as the pixels all align with your screen, screen size really does matter and it's just stuff you mostly don't see. What you however do see is the resolution difference, the muddier environments, lesser texture quality, worse environmental detail etc.
Again cry a bit harder, pc will be always included in this thread. Its about the games not the hardware they run on wich you fanboys still don't understand. I can run Forza on 300$ notebook till 5000$ pc it doesn't matter, if the game looks like that in its best looking state, then thats the version whe compare here not the bullshit low base console version as you troll do. Even on console the xbox has the better image quality, you can't beat native 4k 4xMSAA with 1800pCB.
Forza's fanboys conclusion: "$2000+ PC bruteforces mostly better settings than $300 and $500 consoles"
What a shocker...
You still ducked the pictures i posted that you troll cried about with your moving car bullshit to make it look better.
it is jpeg and it is forza 7 with msaa x4 on PC.
If you prefer softer look, just use msaa+fxaa. I don't like fxaa, so msaa x4 is best for me, because I play at 100% scale.
You're trying to convince me that fake race tracks exist in the real world when they for a fact do not exist. You've lost the plot man. You've gone completely out of your mind on this one.Say the guy the see more aliasing on GTS than Forza 7
So if its a bad example in Forza its general how it looks but in GTS its a worst case scenario or a bug lol. My shots are straight from gameplay like you troll asked there is nothing left for you, you wanted motion you got it, you wanted race mode you got it, you wanted 4K mode you got it and you wanted different lighting condition outside 12:00 you got it. So whats left for you, nothing! And if you are dumb enough to not understand that whe compared the games and not the hardware the games are running on like you fanboys cry for., wich funny enough you fanboys didn't bring in the conversation in the start of the thread when PS4 was stronger before the launch of Xbox One X and when Forza was not on pc. But im glad that atleast you blind fanboys accepted that Forza Horizon 4 on pc looks miles better than GTS and Driveclub wich is the fucking point of this comparison thread.
The point being FH4 MSAA doesn't perform antialias on trees, in case your reading comprehension failed you.
"producing hard edges which do not exist. It's pixelating the image"
Christ almighty, do you even know what proper scaling is and how it works?
This is a proper zoom, where 1 pixel from the original still looks like 1 pixel (a fucking square dot).
Instead of your blurred scaled up representation of one, which is not an exact representation of 1 pixel anymore (not a fucking square dot):
Again, THE POINT BEING: FH4 MSAA doesn't do anything to smooth them out.
Again, comparing the PC version, not the similar hardware console... "$2000+ hardware bruteforces mostly better settings than $300 and $500 hardware"
and you even had the balls of posting again the version of the GTS capture with TAA disabled. Hurray for your honesty, mate.
Keep spiralling down that childish tantrum. Say something about my mama next.
It's "about the games not the hardware they run on"... said the "Forza iq shits on anyhting because its on pc" guy.
So, in your own words, it is just and exactly about the hardware they run on.
One more time... "because it is on pc"... so, when it is not on PC (hardware) its IQ doesn't "shits on anyhting".
So in the end, there is nothing for you to discuss besides any feature you can bruteforce higher on a PC. Again, just the same
Your pathetic hunt for the worst possible examples (empty track, exact point with the worst aliasing bug in the whole game) of GT Sport still look better than Forza 7 on Xbox One X, which is the natural comparision of the game. But you can keep parroting about your $2000 PC being better at anything that can be bruteforced by hardware.
GTS looks great when you are not desperately setting it up to its worst to fit your narrative:
Thought so. GTS TAA Isn't perfect, of course. Some elements look better/worse than others. But neither is Forza 7 on the more powerful Xbox One X.
They fail on different stuff. For example, GTS AA on the power lines is great, even with the TAA off, whereas in Forza 7's is one of its weakest points:
I don't know what sort of trickery PD used for these, as they are usually one of the worst cases for AA in any game, but it's not present for all cases:
Something similar happens with the fences. GTS top, F7 down:
We can see how motion blur in Forza 7 doesn't affect the fences too.
Which brings up another issue. GT Sport doesn't have motion blur during gameplay. Both Forza 7 and Forza Horizon 4 usually feature strong motion blur, which despite some errors like the mentioned with the fences, helps masking aliasing a lot, and increases the sense of speed.
And here is another close example of how Forza 7 AA doesn't work on them:
But in some cases GTS can be as bad as Forza 7 too:
There are differences between Forza 7 AA and Forza Horizon 4 AA.
As you noted, Forza 7 has AA in trees but shows more problems with geometry, while FH4 is the opposite. I guess this has to do with Forza Horizon 4 trees and vegetation having a much higher polygon count and overall total count on the game.
Your examples are from PC, and again, like the case from DynamiteCop!, that scaling with blurring doesn't make any sense when the point is to analyze AA.
FXAA is the lowest class of AA, TAA is not.
Regarding Forza Horizon 4. Again, check out the Digital Foundry Xbox One X both Quality (30 fps) and Performance (60fps) comparisions at Eurogamer: https://www.eurogamer.net/articles/...zon-4s-xbox-one-x-60fps-mode-is-the-real-deal
This is Forza Horizon 4 on the more powerful (than PS4 Pro) Xbox One X at 60fps (Performance mode). Just crops from Eurogamer:
taa is even blurrier.FXAA is the lowest class of AA, TAA is not.
Here's the deal, pixels do not exist in a rendering pipeline, intersecting lines of resolution do. Pixels they are the subject of the TV/monitor when displaying said render, not the render itself. When zooming in and using a nearest neighbor scaling method you are introducing pixelation to a captured image of a render that is abstract of it. It's creating hard edges that do not exist, the more you zoom in on a render the more it should blur, not pixelate. So your method of zooming is flawed from the onset.
The point being FH4 MSAA doesn't perform antialias on trees, in case your reading comprehension failed you.
"producing hard edges which do not exist. It's pixelating the image"
Christ almighty, do you even know what proper scaling is and how it works?
This is a proper zoom, where 1 pixel from the original still looks like 1 pixel (a fucking square dot).
Instead of your blurred scaled up representation of one, which is not an exact representation of 1 pixel anymore (not a fucking square dot):
Again, THE POINT BEING: FH4 MSAA doesn't do anything to smooth them out.
Again, comparing the PC version, not the similar hardware console... "$2000+ hardware bruteforces mostly better settings than $300 and $500 hardware"
and you even had the balls of posting again the version of the GTS capture with TAA disabled. Hurray for your honesty, mate.
Keep spiralling down that childish tantrum. Say something about my mama next.
It's "about the games not the hardware they run on"... said the "Forza iq shits on anyhting because its on pc" guy.
So, in your own words, it is just and exactly about the hardware they run on.
One more time... "because it is on pc"... so, when it is not on PC (hardware) its IQ doesn't "shits on anyhting".
So in the end, there is nothing for you to discuss besides any feature you can bruteforce higher on a PC. Again, just the same
Your pathetic hunt for the worst possible examples (empty track, exact point with the worst aliasing bug in the whole game) of GT Sport still look better than Forza 7 on Xbox One X, which is the natural comparision of the game. But you can keep parroting about your $2000 PC being better at anything that can be bruteforced by hardware.
GTS looks great when you are not desperately setting it up to its worst to fit your narrative:
Thought so. GTS TAA Isn't perfect, of course. Some elements look better/worse than others. But neither is Forza 7 on the more powerful Xbox One X.
They fail on different stuff. For example, GTS AA on the power lines is great, even with the TAA off, whereas in Forza 7's is one of its weakest points:
I don't know what sort of trickery PD used for these, as they are usually one of the worst cases for AA in any game, but it's not present for all cases:
Something similar happens with the fences. GTS top, F7 down:
We can see how motion blur in Forza 7 doesn't affect the fences too.
Which brings up another issue. GT Sport doesn't have motion blur during gameplay. Both Forza 7 and Forza Horizon 4 usually feature strong motion blur, which despite some errors like the mentioned with the fences, helps masking aliasing a lot, and increases the sense of speed.
And here is another close example of how Forza 7 AA doesn't work on them:
But in some cases GTS can be as bad as Forza 7 too:
There are differences between Forza 7 AA and Forza Horizon 4 AA.
As you noted, Forza 7 has AA in trees but shows more problems with geometry, while FH4 is the opposite. I guess this has to do with Forza Horizon 4 trees and vegetation having a much higher polygon count and overall total count on the game.
Your examples are from PC, and again, like the case from DynamiteCop!, that scaling with blurring doesn't make any sense when the point is to analyze AA.
FXAA is the lowest class of AA, TAA is not.
Regarding Forza Horizon 4. Again, check out the Digital Foundry Xbox One X both Quality (30 fps) and Performance (60fps) comparisions at Eurogamer: https://www.eurogamer.net/articles/...zon-4s-xbox-one-x-60fps-mode-is-the-real-deal
This is Forza Horizon 4 on the more powerful (than PS4 Pro) Xbox One X at 60fps (Performance mode). Just crops from Eurogamer:
This is exactly what happened with Resident Evil 2 remake on the Pro, same resolution, same settings as the Xbox One X with one difference. The Xbox uses TAA which softens the image, what does it also do? It removed all the specularity from the scene. On the PS4 Pro the water and blood shimmer almost as if there's a sheen of glitter to them, this doesn't happen on the One X.taa is even blurrier.
You can't just blend neighbour frames and hope it'll be good result.
Even more -taa, like chekerboard rendering, decreases motion resolution and makes game even blurrier at motion.
And my favourite myth "taa fixes specular aliasing".
Are you sure taa fixes it, not suppresses specular reflections?
Just watch
The bottles look like glass material without taa. Taa makes it plastic with more diffuse reflections. TAA makes all reflections more diffused and just can't represent all specter of materials.
Taa is a cancer of modern games. TAA breaks the concept of diversity of materials pbr supposes to deliver, because taa hides most crisp speculars. TAA breaks the concept of high resolution, because it makes blurrier even 4k.
TAA breaks the concept of high framerate or high motion clarity.
The places they’re set in exist (obviously Tokyo and its expressway exist for example), but they aren’t tracks in real life. They aren’t raced on in real life, and they aren’t recognised as such.They are except one
Original (fictional) tracks in GTS:
Kyoto Driving Park
Sardegna (Sardegna - Windmills is real thought)
Blue Moon Bay Speedway
Autodrome Lago Maggiore (my only mistake)
Circuit de Sainte-Croix
Dragon Trail
Special Stage Route X
Northern Isle Speedway
Broad Bean Raceway
Alsace - Village
All others tracks exists in real life... you can travel and find them if you wish.
If they have real life layout then yes it is real.The places they’re set in exist (obviously Tokyo and its expressway exist for example), but they aren’t tracks in real life. They aren’t raced on in real life, and they aren’t recognised as such.
If we’re counting those then we may as well count Forza’s fictional Prague and Rio circuits as they take place on real roads.
I've never seen so much straw grasping in my life.If they have real life layout then yes it is real.
BTW about the tracks there is nothing not allowing to race them.
I remember some years ago here in Sao Paulo they blocked access to part of Marginal Pinheiros and Tiete to have a race on Sunday.
You can do the same Tokyo Express way and Rio roads like you said.
But the premises is the layout should exists in real life... if the Rio track layout doesn't exists in real life then it is fictional even being in Rio location.
I won't allow your lies anymore in the thread...I've never seen so much straw grasping in my life.
They're not real race tracks homeboy and no amount of irrational want will ever turn them into race tracks. Hell, 4 of them just straight up don't exist, they're just fantasy tracks created from nothing and they say they're from a specific location.I won't allow your lies anymore in the thread...