Stuart360
Member
Really, is this what its come to?. Come on people, just stop.If Forza is so amazing. Why is the community so dead?
Forza Central Forza 7 Forum: 8807 Posts
GT Planet Gt Sport Forum: 1,003,634 Posts
Really, is this what its come to?. Come on people, just stop.If Forza is so amazing. Why is the community so dead?
Forza Central Forza 7 Forum: 8807 Posts
GT Planet Gt Sport Forum: 1,003,634 Posts
And I am supposed to verify what AB means how exactly? Point still stands, you're ignoring reality to defend the game.Yeap I'm sure.
Really, is this what its come to?. Come on people, just stop.
Yep GTS was too smooth for that level of speed. The real life version was struggling to balance the steering especially during cornering and recovering the sharp turns.It does not in any of the videos you have posted, there is no fighting the wheel at all like the comparison vid of real life you shown
I suggest you go back and rewatch what you are sharing and see
And I am supposed to verify what AB means how exactly? Point still stands, you're ignoring reality to defend the game.
Look at how violently the driver gets tossed around in this Corvette, this is a helmet mounted cam which shows you just how much shock the head is experiencing.Yep GTS was too smooth for that level of speed. The real life version was struggling to balance the steering especially during cornering and recovering the sharp turns.
Not that i'm ever going to validate the amount of forum posts on a couple of random forums, to mean anyhting at all, BUT you also have to remember that we get a Forza game every year, while a new GT is what every 5 or 6 years. Plus Horizon is more popular than Motorsport, and sells in the millions.Point still stands. Nobody gives a shit about Forza 7 *Shrug*
All the fancy shaky cams in the world couldn't save it.
Look at how violently the driver gets tossed around in this Corvette, this is a helmet mounted cam which shows you just how much shock the head is experiencing.
Not that i'm ever going to validate the amount of forum posts on a couple of random forums, to mean anyhting at all, BUT you also have to remember that we get a Forza game every year, while a new GT is what every 5 or 6 years. Plus Horizon is more popular than Motorsport, and sells in the millions.
Your eyes TRY to focus, your vision and clarity still get distorted, you still experience the jolts and their visual representation via your eyes.The helmet mounted cam shakes more than in car mounted... you head will always share more but your eyes compensate... you don't see everything shaking like in the video... your eyes focus in what you want to see even if shaking.
Your little hot takes have so much to do with the way a game looks in a thread entirely created for the discussion of said looks.A large, healthy community is FAR more important than which game looks best (iRacing looks like shit, but is the most popular sim of all time)
If anything, my post is more important than every other post in this whole thread
The resolution doesn't mean shit if every online race turns into a demo derby. The Forza online community is pure trash.
Read a bit first please:Your eyes TRY to focus, your vision and clarity still get distorted, you still experience the jolts and their visual representation via your eyes.
GTS has none of this, it's just flat and smooth like the cars are floating on air around the track.
Who the heck cares about your license for feck sake! We're discussing your comprehensive level of understanding the fundamentals concept of the law of physics in the driver's seat at certain speed shown in the video you just posted above.
Oh piss off, as if we all don't have eyes and know what shocks and jolts to the head do to vision and the perception of stationary objects.Read a bit first please:
Vestibulo-Ocular Reflex - an overview | ScienceDirect Topics
www.sciencedirect.com
If somebody doubt what I said I show evidences.Who the heck cares about your license for feck sake! We're discussing your comprehensive level of understanding the fundamentals concept of the law of physics in the driver's seat at certain speed shown in the video you just posted above.
GTS is nowhere near the real life or even Forza 7 when capturing the visual feedback we called "sense of speed" with unrealistically smoother that defied the logic of physics.
So why are you fighting yet if you know I'm right?Oh piss off, as if we all don't have eyes and know what shocks and jolts to the head do to vision and the perception of stationary objects.
You're an enigma.
Your little hot takes have so much to do with the way a game looks in a thread entirely created for the discussion of said looks.
To be fair the guy said he didn’t have any sense of driving fast so he showed him he actually had something that can go fastYeah, the photograph of your motorbike is really important the discussion of the way these games look
This thread was derailed years ago. It's just a fanboy war, and don't even try to deny it.
But its a couple of random forums. There are probably loads of other GT and Forza forums out there, some big, some small. Its like saying Resetera is more popular than Neogaf, well yeah its got much more members, but i know which forum is better lol.A large, healthy community is FAR more important than which game looks best (iRacing looks like shit, but is the most popular sim of all time)
If anything, my post is more important than every other post in this whole thread
The resolution doesn't mean shit if every online race turns into a demo derby. The Forza online community is pure trash.
Oh piss off, as if we all don't have eyes and know what shocks and jolts to the head do to vision and the perception of stationary objects.
You're an enigma. Absolutely delusional human being that throws all logic and reality out the window to defend a game with no visual feedback. Incredible.
Not exactly correct but if the bump or dip is large enough you will experience that effect.Read a bit first please:
Vestibulo-Ocular Reflex - an overview | ScienceDirect Topics
www.sciencedirect.com
No GoPro or camera does that... the shaking in these videos in real life are not what the driver is seeing... he is focusing in the track that probably is near stable to him.
You're not right, this part of your brain and muscle system tries to stabilize your vision and it does a decent job but it doesn't stop the visual experience of jolt and vibrations which you will perceive via distortions and shocks.So why are you fighting yet if you know I'm right?
You're not right, this part of your brain and muscle system tries to stabilize your vision and it does a decent job but it doesn't stop the visual experience of jolt and vibrations which you will perceive via distortions and shocks.
Sorry I thought you were the other guy.Erm, I didn't say that. You literally just made up a quote.
You also have a vision problem in the previous page too.Erm, I didn't say that. You literally just made up a quote.
First the GTS is similar in sense of speed.Not exactly correct but if the bump or dip is large enough you will experience that effect.
Passengers will feel it more as they are more relaxed, drivers have to concentrate more so yeah you anticipate bumps and judders, but by no means is GTS like real life. It’s far to smooth looking to the point it does in deed look like the car is floating round the track.
Only way you GTS would be real life is if you didn’t have a neck, then your whole spine and upper body would absorb the Gforces and shock.
I stand with my point in that thread and more people is starting to realize that with some thread about Cross-play that is becoming popular here and ERA.Sony on Crossplay: PS4 is the best experience for gamers and therefore should not be compromised
Lol MS is lucky as fuck they didn’t get this kind of response when Sony and Nintendo wanted crossplay before and MS told them no. It would be nice to have crossplay, but it is what it is. Sony is in the driver’s seat and doesn’t need crossplay. Let’s stop acting like MS and Nintendo joining...www.resetera.com
He is deluded person take a look at that thread
You also have a vision problem in the previous page too.
Why are you making shit up bro.To be fair the guy said he didn’t have any sense of driving fast so he showed him he actually had something that can go fast
He didn't. Ethomaz was questioning us about sense of speed in real life so he answered with a high speed bike that he has.Why are you making shit up bro.
He did but you were also stated the same BS as thomaz so it was logical for you to be educated as well.He quoted someone else by accident.
Seems you have a vision problem too.
There is no sense of speed when it’s stuck to the track and not fighting around corners.First the GTS is similar in sense of speed.
After that they changed the subject about the shaking inside the car that is stronger due the camera inside the car (the same apply to the camera in the head that generates even more shake).
The view that of the driver that GTS is trying to simulate is not shaking like the camera in real life is saying because the eyes compensate that shake... and that is even more true when you are focused (in the case the track).
Is his view like what is showing in GTS? I believe not but that it is more stable than what the camera is showing it is absolutely certain.
The other point they are focused in is why the wheel didn't react like the real life saying there is a lock of "fighting" the wheel in GTS and that is false... GTS has a good force feedback system that you really need to fight the wheel when driving it but the animation on the screen is based in only the input the game receives from the wheel and not what the driver is "fighting" with the wheel to generate these inputs.
In resume GTS:
Sense of Speed: on spot.
Wheel animation: not following the force feedback of the real wheel.
Camera shaking: more close to actual eye view than camera placed inside the car.
I stand with my point in that thread and more people is starting to realize that with some thread about Cross-play that is becoming popular here and ERA.
He did but you were also stated the same BS as thomaz so it was logical for you to be educated as well.
"The Sensation of Speed is exactly what the name states; it is how you experience speed… how speed feels to you. An elevated SoS is the feeling (the perception) that sensory information (primarily visual information) is coming at you so quickly that you cannot comfortably process it all. "There is no sense of speed when it’s stuck to the track and not fighting around corners.
well as you probably haven't realised 90% of racing tracks are not smooth there is loads of bumps and dips the drivers fight with the steering wheel as they drive. now your saying the GoPro is what is making the camera shake and how it is mounted which I agree but if you watch the driver and how her reacted to the road surface when driving as the camera is shaking you can see GTS doesn't have anything like that. it is far to smooth a drive, a car wants to go straight and when you flying round a corner at 90mph there is resistance and force to the steering wheel. at no point in the videos you shared do you see the GTS driver struggle to keep the car on track like it does in real life"As in real life, much of the sensation of speed comes from the smoothness of the track or road surface and the proximity of trackside objects."
Sense of speed is how you see the track with your eyes with the objects and road surface passing in a speed that give you that sense of speed.
GTS and the real life in that video have pretty close sense of speed.
But if you wan to talk about the "fighting" with the wheel or the shaking of the camera... we already did.
Want to know another thing GTS does wrong relative to our eyes and brain? Where is the motion blur? Our eyes and brain naturally create said blur yet the game is totally devoid of it."The Sensation of Speed is exactly what the name states; it is how you experience speed… how speed feels to you. An elevated SoS is the feeling (the perception) that sensory information (primarily visual information) is coming at you so quickly that you cannot comfortably process it all. "
CORE Skill 1 – Reducing the Sensation of Speed
Overview The CORE skill of reducing the Sensation of Speed (SoS) serves as the central column of the spiral-to-speed; it is the structure upon which the other four CORE skills are built, and at the…www.intuitivespeed.com
Sense of speed is how you see the track with your eyes with the objects and road surface passing in a speed that give you that sense of speed.
GTS and the real life in that video have pretty close sense of speed.
But if you wan to talk about the "fighting" with the wheel or the shaking of the camera... we already did.
Because the GTS driver is struggling in real life to keep the car on track.well as you probably haven't realised 90% of racing tracks are not smooth there is loads of bumps and dips the drivers fight with the steering wheel as they drive. now your saying the GoPro is what is making the camera shake and how it is mounted which I agree but if you watch the driver and how her reacted to the road surface when driving as the camera is shaking you can see GTS doesn't have anything like that. it is far to smooth a drive, a car wants to go straight and when you flying round a corner at 90mph there is resistance and force to the steering wheel. at no point in the videos you shared do you see the GTS driver struggle to keep the car on track like it does in real life
Still doesn't change the fact that I didn't actually say what he quoted.
May have to get mods involved at this point. It's getting sily.
then why does it not look like the driver inside the car in the game is struggling to keep it on the track?Because the GTS driver is struggling in real life to keep the car on track.
I know it is hard to understand.
I will try to find a video.
The other point they are focused in is why the wheel didn't react like the real life saying there is a lock of "fighting" the wheel in GTS and that is false... GTS has a good force feedback system that you really need to fight the wheel when driving it but the animation on the screen is based in only the input the game receives from the wheel and not what the driver is "fighting" with the wheel to generate these inputs.then why does it not look like the driver inside the car in the game is struggling to keep it on the track?
Only 1.74% of Steam users play games in 4k (Oct 2019)
Discussion should be about more than features that can be bruteforced with hardware by less than 2% of PC users.
besides your PC bruteforcing the best settings in Forza so you can cherrypick the best examples
Point is: even on PC, your examples are representative of less than 2% of PC users. The thread title says "next gen". That's a consoles term.
So you are saying that GTS inaccurately mapsThe other point they are focused in is why the wheel didn't react like the real life saying there is a lock of "fighting" the wheel in GTS and that is false... GTS has a good force feedback system that you really need to fight the wheel when driving it but the animation on the screen is based in only the input the game receives from the wheel and not what the driver is "fighting" with the wheel to generate these inputs.
In simple terms GTS animation only shows the input the wheel is sending while it is not necessary what the driver in the wheel is facing to generate that input... the driver is having to put force to hold the car on track because the force feedback simulation didn't allow the driver to move the wheel like he wants.
What utter tosh. More like we have had people question Forzas accuracy and forza fans getting pissy about anything and everything. The only people not willing to accept anything have been the fair few refusing to accept anything about forza and keep bringing up repeated other crap when shown facts.What is silly is that we have had official analysis done by people who do this for a living in the case of Forza Vs GT Sport, and the conclusion is that GT Sport has its merits and Forza has its merits.
Now Forza has been shown to have a more stable image, better sense of speed, higher resolution shadows with less artifacts and breakup , better track textures, tod transitions, dynamic weather, more dynamic objects around the track like tyre walls etc, better damage modelling, better reflections.
Fact.
Yet some posters keep coming in the thread using a thesaurus worth of hyperbolic language to push GTSport as the best in every way. That is what drives this thread round in an insane circle when users who have been shown these facts refuse to accept them and keep pushing this ridiculous agenda.
I believe that those people that are comparing GT (a game where there are cars easily comparable with Assetto Corsa) with Forza (a game where even a f1 car slides like a pig and can make corners with drs open plus drives better with a pad than a steering wheel) have never touched a sim with a steering wheel, or they are just trolling cmon
I find it fascinating that instead of just accepting that it's inaccurate a bunch of you make a shitload of excuses about downplaying the inaccuracy and deflect to some shit that wasn't even mentioned.T Three i find it fascinating that you see the small things like the red colored nr in the dashboard in GTS but completely ignore the reflection of the digital dash itself in Forza wich you do quite alot lately.
Also you asked me what you see when you drive tru SPA, where you overreacted about the tire walls.
Everything in Forza is higher quality in this scene even if GTS a bit more accurate on some parts, but you only focus on the tire walls right .
So if this is the Xbox X version, now imagen the pc version. And a small edit and info, the car in Forza is 16' model not 15 like GTS.
Sure.While on Forza tracks are for the most part an innacurate mess