xPikYx
Member
Ok now I need the name of the track and car mod, I mean literally NOW PLEASEOk that's a winner for the best looking graphics I've ever seen.
Ok now I need the name of the track and car mod, I mean literally NOW PLEASEOk that's a winner for the best looking graphics I've ever seen.
Digital Foundry already did the analysis years ago. Forza 7 uses baked shadows while GTS and GT7 are real time.
This is true, but still the lighting and the camera shake and all made it look insanely real looking. But its a fact that overcast weather is the easiest way to showcase photorealistic graphics. And the first 4 sec are one of the most realistic looking car game footage ever.Every game in this thread can do the "it looks photorealisitic in overcast conditions" trick. Let's see the same scene in full sunlight and judge how realistic it looks
Digital Foundry already did the analysis years ago. Forza 7 uses baked shadows while GTS and GT7 are real time.
Watch the video. The shadows on tracks are all baked in Forza. Only dynamic objects cast real time shadows while GTS and GT7 are all real time.So when moving objects cast shadows and have lighting change, as is clear when you play the game, that’s all baked in? I know much of it is baked in, but there is clearly dynamic shadows at play. Likewise, there are instances in gt7 where it’s clearly baked.
Watch the video. The shadows on tracks are all baked in Forza. Only dynamic objects cast real time shadows while GTS and GT7 are all real time.
No, it doesn't. Again, watch the video. The TOD in Forza 7 doesn't change shit. There's even a time lapse video included in the DF analysis that shows it doesn't change anything lol.So you agree that forza 7 is t all baked in as you just recently claimed. Now how about the components of gt7 lighting that don’t react in real time or to objects moving, would those not be “baked in”? Also, TOD and dynamic weather in forza 7 all have significant lighting changes that occur while racing. Not baked in either. Both games use a mix of baked lighting and real-time lighting.
No, it doesn't. Again, watch the video. The TOD in Forza 7 doesn't change shit. There's even a time lapse video included in the DF analysis that shows it doesn't change anything lol.
So you're clearly full of shit who hasn't played F7 or just imagining shit.
I wouldn't be able to tell its a game if it weren't for the track details.
ToD and Weather in FM7 are pre defined before you start to race and triggered at some point event in the race… for example it happens at X lap and like I said the sun didn’t move so they make to change colors to hide it so you can’t see it anymore.So you agree that forza 7 is t all baked in as you just recently claimed. Now how about the components of gt7 lighting that don’t react in real time or to objects moving, would those not be “baked in”? Also, TOD and dynamic weather in forza 7 all have significant lighting changes that occur while racing. Not baked in either. Both games use a mix of baked lighting and real-time lighting.
The lighting doesn't change. The sun is static. The shadows are static. Watch the video.So time of day changes, the lighting changes, but that’s doing nothing? I’ve well over 200 hours into Forza 7 and the lighting is changing through a variety of conditions. Have you even played Forza 7? I’m not saying it’s the best lighting, nor is it 100% real-time, but your claim is ridiculous.
ToD and Weather in FM7 are pre defined before you start to race and triggered at some point event in the race… for example it happens at X lap and like I said the sun didn’t move so they make to change colors to hide it so you can’t see it anymore.
It is not actually dynamic or random… something that can happen at any time in the race.
If you stop your car it will be forever that ToD and weather.
The lighting doesn't change. The sun is static. The shadows are static. Watch the video.
The denial is strong with this one.I’ve played the game and seen shadows move in real-time and seen lighting change. One video showing this was just posted in this thread, the Forza 7 vs GT7 comparison. Many parts of this video clearly show you are incorrect. One in particular is the night racing where you can see dynamic lighting and shadows from cars, and dynamic shadows from objects on the race track that are being hit and casting shadows as they move. While not all lighting (most in fact) is not real-time in Forza 7, some of it clearly is and there is much dynamic lighting relating to time of day changes and weather changes.
This. Looks amazing, but flat lighting does not a great game engine make. I totally agree with your sentiment, though I'd say it's still hella nice as is.Every game in this thread can do the "it looks photorealisitic in overcast conditions" trick. Let's see the same scene in full sunlight and judge how realistic it looks
Maps aspertsham, there are car links in the description that might be for the car/s.Ok now I need the name of the track and car mod, I mean literally NOW PLEASE
Maps aspertsham, there are car links in the description that might be for the car/s.
Some car physics porn for y'all
Body physics pornWhat's this?
this is an actual game thoUntil used in an actual game it's pointless
Until used in an actual game it's pointless
this is an actual game tho
Is it that famous? Never heard about.Imagine posting on a gaming forum in car related thread and not knowing what BeamNG drive is.
Is it that famous? Never heard about.
And the graphics are terrible… PS2 like.
Maybe console gamers doesn’t care about PC games.
Bad graphics or not, it more than makes up for it with variety, style and most importantly the coolest looking physics a car game has ever seen, period.Is it that famous? Never heard about.
And the graphics are terrible… PS2 like.
Maybe console gamers doesn’t care about PC games.
PS2-like Behave yourself man. Sometimes better to just keep quiet rather than embarrass yourself.Is it that famous? Never heard about.
And the graphics are terrible… PS2 like.
Maybe console gamers doesn’t care about PC games.
Wut?PS2-like Behave yourself man. Sometimes better to just keep quiet rather than embarrass yourself.
Wut?
If you do t thing that video posted have worst graphics than GT4 on PS2 then I’m not even sure what the word embarrass means.
But if you have played racing games for your entry life you could spot at fist glance.
Not sure what part you think looks better on PS2. Neither the scope and quality of tracks nor the actual car modeling given the detail with which they can break apart seems to be on par. Never mind the low res textures and low res rendering res at that. Sure, it's a polished racing game with a long campaign and all that, while I don't really know how BeamNG fares on that front given its physics simulator focus so you can say it has that over it, but visually? You must be blind dog, as you've proven many times before in this thread. Any random gameplay looks way better than anything PS2.
The last video is GT4 in 4k so you can actually see its graphics rather than go all, well, the jaggies hide them and I can't really see shit but it must be pretty good underneath, it's GT after all, am I rite? If anyone could import these BeamNG assets in GT7 you'd probably rave it's the best thing you've ever seen in all your racing game life just for how its lighting engine would change it up to look like, well, like GT7 does, but suddenly you can't notice higher detail polycounts of cars and track assets and texture resolution etc. when it's not in a GT/PlayStation game, wut, seriously, get a grip mate.
Dude.... i don't think this is the best looking racer out there - i'd put it in GTAV level - but you have to be legally blind to say this looks worse than GT4Everything on GT4 on PS2 looks better than what he posted.
It is not even comparable.
Car model, city constructions, etc.
You need to have something blinding your eyes to not see how bad that game looks.
I do think so…Dude.... i don't think this is the best looking racer out there - i'd put it in GTAV level - but you have to be legally blind to say this looks worse than GT4
Why?Gt physics shits all over forza and its not even funny
How much?I want you to tell me what that means
I bet you cant
No way man, you have to be trollingThese pics the floor/road are ugly and no unnatural.
The car are way less detailed than GT4 ones.
So do you think these graphics are good? lolAnd welcome to another round of Ethomaz v The World!
Man the high polygon excuse is weird.No way man, you have to be trolling
I can literally count the polygons and pixels in GT4. Some of the lines separating the car hood from the body and other parts aren't even modeled, they're just textures, and extremely low res ones at that.
BTW i meant ps4/one/PC GTAV, not the ps360 version
So do you think these graphics are good? lol
Are you even trying with these excuses mateMan the high polygon excuse is weird.
You can have a Tetris block with high polygon and it will a Tetris block.
If you don’t work with the polygon to add details it won’t make the graphics better.
The game indeed has more polygons than GT4 but there is less detail and so looks worst.
If you don’t work with the polygon,
it won’t make the graphics better
-ethomaz, 2022