FukuDaruma
Member
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New Forza Motorsport leaked screenshots show off rain stages
A couple of new screenshots for Forza Motorsport have been leaked online, featuring a stage under rain conditions.
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Damn, this game looks fucking fantastic...
The environment is just *chef kiss*
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New Forza Motorsport leaked screenshots show off rain stages
A couple of new screenshots for Forza Motorsport have been leaked online, featuring a stage under rain conditions.www.dsogaming.com
Yes, the super wide roads are what ruin modern Forza Horizon games for me, also the fact you just run down walls, barriers and small trees. Also the lack of any real progressionIt looks really good, the narrow road are just perfect. The foliage and lighting are also really impressive for a none AAA game, and it sounds indredible.
8 years later, and NFS 2015 is still one of the best looking racing games in 2023 and with the best speed feeling:
People think everything is ray tracing when they see reflections. I remember they tought the low rez cubemaps in FH5 reveal where RT reflections lol.Yes, the super wide roads are what ruin modern Forza Horizon games for me, also the fact you just run down walls, barriers and small trees. Also the lack of any real progression
Hell yea I remember I passed off this screenshot I took of it as a new next gen ray traced NFS game on reddit and people believed me
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I think the engine is showing its age at this point. Sure the effects they use are nice (overcast and rain looks more impressive) but the track detail and shading has a last gen feel. They need to ditch cross gen and really push itF1 2023 looks fucking amazing on a high end rig
The LOD popping, specially in vegetation, is a thing that needs to be fixed in racing games once and for all. UE5's Nanite is supposed to fix that. Others should implement a similar solution.I think the engine is showing its age at this point. Sure the effects they use are nice (overcast and rain looks more impressive) but the track detail and shading has a last gen feel. They need to ditch cross gen and really push it
SSR has been cancer. NFS2015 reflections are great. I don't know what they did, but they look great, don't have the problems of SSR (missing edges and obscured parts):Yes, the super wide roads are what ruin modern Forza Horizon games for me, also the fact you just run down walls, barriers and small trees. Also the lack of any real progression
Hell yea I remember I passed off this screenshot I took of it as a new next gen ray traced NFS game on reddit and people believed me
Yeah, the rtx is really carrying a lot of the experienceI think the engine is showing its age at this point. Sure the effects they use are nice (overcast and rain looks more impressive) but the track detail and shading has a last gen feel. They need to ditch cross gen and really push it
Looks more like a real living area than any current gen open world racer. Crazy amount of detail.
Yes, the super wide roads are what ruin modern Forza Horizon games for me, also the fact you just run down walls, barriers and small trees. Also the lack of any real progression
Hell yea I remember I passed off this screenshot I took of it as a new next gen ray traced NFS game on reddit and people believed me
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Is that not just SSR too? I don't see any reflections that doesn't have any screen space data.SSR has been cancer. NFS2015 reflections are great. I don't know what they did, but they look great, don't have the problems of SSR (missing edges and obscured parts):
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Is that not just SSR too? I don't see any reflections that doesn't have any screen space data.
It is SSR and it has the same bugs, its only less noticable because its dark and the fallback reflections blend well. Just watch this video starting at 5:00 and focus on the left mirror.I don't think so. You don't see any of the typical SSR bugs there: fading on the edges of the screen and where objects obstruct the view.
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The fading on the edges is *very* noticeable in any game using SSR, even top AAA games like RDR2 or God of War.
I'm aware where SSR can fail, when the reflection on that plane doesn't have screen space information (due to something else being rendered above or the reflection being the underside of something and therefore not visible in screen space).I don't think so. You don't see any of the typical SSR bugs there: fading on the edges of the screen and where objects obstruct the view.
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The fading on the edges is *very* noticeable in any game using SSR, even top AAA games like RDR2 or God of War.
The cars, maybe, but this is the edge of the screen and the reflections do not fade like they do in all the other games with SSR...FukuDaruma Here you go, my own capture from maxed out pc version. Look at the under right side of the bumper where the reflections disappear just like the under side of the left front bumper.
It actually does but its harder to see because it dark, just look at this picture and see the reflections between the rails and the sign in the reflection have those SSR bugs. The edges also all depends on the angle and the way the devs implement it. the flatter and lower you go the less its noticable.The cars, maybe, but this is the edge of the screen and the reflections do not fade like they do in all the other games with SSR...
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That could be it, although in that Driveclub screenshot they seem to be stretching the reflected edges.I think it works the same like Driveclub where they render a wider fov but zoom in the camera a little bit to get rid of these artifacts on the edges.
New Road America gameplay footage coming tomorrow.
The track side detail, trees and foliage looks incredible. I also think that this is the pc version with full resolution RT reflections and RTGI.
New Road America gameplay footage coming tomorrow.
The track side detail, trees and foliage looks incredible. I also think that this is the pc version with full resolution RT reflections and RTGI.
New Road America gameplay footage coming tomorrow.
The track side detail, trees and foliage looks incredible. I also think that this is the pc version with full resolution RT reflections and RTGI.
Are you fucking kidding me ?! The gifs were not lying.
I just got Driveclub. I never played it before.
Was expecting it too be shit since it's probably overhyped.
WHAT THE HELL IS GOING ON?! THIS IS A 2014 GAME ?! Makes me think what other ps4 games I disregarded.
It looks and sound absolutely INSANE. I am shaking.
The sense of speed, noises of gravel, rocks, asphalt and dirt on the side. It even controls very snappy at 30fps. There is no lag at all. What have the done here ?!
Literally, they could only apply better AA or set it to 4k and it would be ready for this gen. Don't even need any tweaks. 60fps would be nice too but I don't even see it as mandatory here. This is the most responsive 30fps next to bloodborne. Add HDR to that? oh my god.
The graphics are fantastic. Only poor AA is holding it's back. Once you switch on the incredible photo mode and the game supersamples the image, it looks incredible. it is still 1080p but looks so clean. This would 100% be possible real time on ps5 if we got a patch.
I just took ton of screenshots. First I am posting some oled pics and 2 vids I took. Sadly, yt massacred the vids. This looks much better in reality. Jaggies are holding it back but the shadows, reflections, motion blur.
The game looks great during the day and good weather too. It's not only rain and night obscuring it.
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gameplay vs photo mode. Huge difference.
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Are you fucking kidding me ?! The gifs were not lying.
I just got Driveclub. I never played it before.
Was expecting it too be shit since it's probably overhyped.
WHAT THE HELL IS GOING ON?! THIS IS A 2014 GAME ?! Makes me think what other ps4 games I disregarded.
It looks and sound absolutely INSANE. I am shaking.
The sense of speed, noises of gravel, rocks, asphalt and dirt on the side. It even controls very snappy at 30fps. There is no lag at all. What have the done here ?!
Literally, they could only apply better AA or set it to 4k and it would be ready for this gen. Don't even need any tweaks. 60fps would be nice too but I don't even see it as mandatory here. This is the most responsive 30fps next to bloodborne. Add HDR to that? oh my god.
The graphics are fantastic. Only poor AA is holding it's back. Once you switch on the incredible photo mode and the game supersamples the image, it looks incredible. it is still 1080p but looks so clean. This would 100% be possible real time on ps5 if we got a patch.
I just took ton of screenshots. First I am posting some oled pics and 2 vids I took. Sadly, yt massacred the vids. This looks much better in reality. Jaggies are holding it back but the shadows, reflections, motion blur.
The game looks great during the day and good weather too. It's not only rain and night obscuring it.
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gameplay vs photo mode. Huge difference.
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The lighting and the material reproduction on this game it's fenomenal even being a cross gen game. What a masterpiece
Can't wait for GT8 when they can use all what the ps5 has to offer,it will be amazing
In your experience, is the game still playable on PC?FukuDaruma Here you go, my own capture from maxed out pc version. Look at the under right side of the bumper where the reflections disappear just like the under side of the left front bumper.
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Ofcourse, i had no problem with the game. Played it with a Xbox One Elite V1 and V2 controller without any problem 2 years ago. The game still looks amazing, they really nailed the night underground setting perfectly. And the car sounds amazing. Only problem i had with the game is the horrible rubberbanding ai and the weird crash physics during gameplay.In your experience, is the game still playable on PC?
I think I remember reading negative reviews on Steam about either problems with the launcher or maybe lack of controller support, I don't quite remember.
So far even RT Reflections seem to be missing from all gameplay footage which is concerning only a few months away from release.Its criminal that they are not implementing gi into the series x version, they can compromise on resolution instead of aiming for 4k and use reconstruction but this is one feature that can truly set the visuals apart.
Finally they learned there lesson and include the latest pc tech at launch outside DLSS FG. And it looks like the RTGI will not be in game at launch on pc. Since they commented about the pc version getting more updates and improvements after launch.Good news at last...
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Forza Motorsport supports DLSS 2/FSR 2.0 & DirectStorage on PC
Microsoft and Turn10 revealed the PC requirements for Forza Motorsport, and that it will support DLSS 2/FSR 2.0 and DirectStorage on PC.www.dsogaming.com
And it looks like the RTGI will not be in game at launch on pc.
No confirmed yet but they would be telling us by now if it would i think. Also the way they commented on how they where gonna further support the pc version and enhance it further after launch sounds like they gonna add it later. There is still hope but im expecting the worse so i don't get disappointed.WTF! really?? come on...![]()
At least I just confirmed my Fanatec CSL is supported...No confirmed yet but they would be telling us by now if it would i think. Also the way they commented on how they where gonna further support the pc version and enhance it further after launch sounds like they gonna add it later. There is still hope but im expecting the worse so i don't get disappointed.
Some semi decent footage from gamescom, the trackside detail is good, but the cockpit view looks the same as Forza 7, no dynamic cubemaps for reflections (RT is a no show), same annoying hands reflecting in the windshield effect, same poor hand animations with no full rotation, the dated car materials are showing their age. I expected a bigger changes for 6 years dev time.
It's super strange considering they were planning to release it in early 2023 then got extra 6 months for polish. With previous Forzas the gamescom build was usually very close to final release in terms of quality. Also after claiming RT on track last year, in all of the gameplay footage in the last few months it's missing and no mention from devs at all, it's there in the 30 fps pre race cutscenes, but not in gameplay, very strange.It looks super unfinished. They have how long, 2 months? Good luck. The pop-in when scenes are changes are extremely visible. Like when he crosses the finish line or when it switched to the podium.
It's super strange considering they were planning to release it in early 2023 then got extra 6 months for polish. With previous Forzas the gamescom build was usually very close to final release in terms of quality. Also after claiming RT on track last year, in all of the gameplay footage in the last few months it's missing and no mention from devs at all, it's there in the 30 fps pre race cutscenes, but not in gameplay, very strange.
This is what they said about the RT on track.Those pre-race cutscenes are... on track. There's a reason why they used that strange, misleading PR bullshit language.