References:
https://www.wsj.com/amp/articles/in...ith-a-rougher-edge-for-new-console-1507908652
https://mantan-web.jp/amp/article/20171013dog00m200027000c.html
http://asia.nikkei.com/Business/Companies/Switch-flips-the-script-for-Nintendo?page=1
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Pulled from the WSJ article:
I wanted to add a few things together to narrate how things are going with Nintendo regarding third parties.
First off, the WSJ article: In Switch, Nintendo Embraces Games With a Rougher Edge for New Console
Some of the software titles referenced for this article:
Nintendo has encouraged developers to bring their mature games to Switch.
Takuya Aizu of Inti Creates is one such person, encouraged by Nintendo to release Gal*Gun 2 for Switch.
Others mention Nintendo were passive about this in the past, but would be described differently today.
Nintendo wants to cover different audiences.
Remember that January presentation? Shinya Takahashi did it for you.
Don't forget about Gal Metal coming to Switch.
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Now onto the next article from mantan-web. There was an interview with the CEO of Gzbrain which is known for Famitsu. He had this to say regarding Japanese third parties supporting Switch.
Google Translate:
So there are third parties that are late to the party but it's not as though Nintendo had ignored them, I reference an old article from Asia Nikkei of which a very likely major Japanese third party was asked by Nintendo to bring major releases to the Switch:
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We have seen examples of this already, Bandai Namco has newly announced titles not releasing on the Switch: Dragon Ball FighterZ, Code Vein. God Eater 3 is expected to be another considering the tags discovered for their YouTube trailer that mention PS4/XB1/PC.
With Capcom there are a few ports and small projects releasing this year that have missed Switch and do not have any new announcements for releasing on Switch: Mega Man Legacy Collection 2, Disney Afternoon Collection, Dragon's Dogma: Dark Arisen, Okami HD.
I omit MvCi as this is referring to projects that very likely didn't strain resources.
This shows that the bigger Japanese third parties were not intending to support Switch with third party titles like the other competing systems, their third party titles released so far on the Switch are ports but not of titles that have newly released on other consoles this year.
Of course the smaller publishers are probably more flexible with their development schedule with Koei Tecmo being an example of releasing a new title at the same time as other platforms, here's a quote from the WSJ article:
_____
Next year could see an improvement regarding Japanese third parties on Switch. It's going to be weird if the Switch becomes the market leader from outselling the PS4 in Japan while the major Japanese third parties still avoid announcing new titles for the platform.
https://www.wsj.com/amp/articles/in...ith-a-rougher-edge-for-new-console-1507908652
https://mantan-web.jp/amp/article/20171013dog00m200027000c.html
http://asia.nikkei.com/Business/Companies/Switch-flips-the-script-for-Nintendo?page=1
___
Pulled from the WSJ article:
I wanted to add a few things together to narrate how things are going with Nintendo regarding third parties.
First off, the WSJ article: In Switch, Nintendo Embraces Games With a Rougher Edge for New Console
Nintendo Co. is encouraging some producers of violent or risqué videogames to provide content for its Switch console in an attempt to shed its image as a maker of devices just for families, software developers say.
Some of the software titles referenced for this article:
The software lineup for the Switch includes Nights of Azure 2: Bride of the New Moon, an action role-playing game featuring lightly clothed female characters; Shinobi Refle: Senran Kagura, a game primarily for the Japanese market that allows players to massage young women; and Doom, a bloody shoot-em-up game.
Nintendo has encouraged developers to bring their mature games to Switch.
Developers say more titles for mature audiences are coming after Nintendo encouraged them to publish a wide range of games for the Switch.
Takuya Aizu of Inti Creates is one such person, encouraged by Nintendo to release Gal*Gun 2 for Switch.
Inti Creates Co. said last month it would release Gal*Gun 2 for the Switch early next year in the U.S., Japan and Europe. The company has released other titles in the series for PlayStation, Xbox and personal computers. In the game, players try to hit young women with pheromone shots.
Takuya Aizu, chief executive of Inti Creates, said he initially assumed Nintendo wouldnt be interested in the game, but in discussions with the company, it welcomed the idea of bringing it to the Switch. I thought it wouldnt be possible to release such a game for the Switch, but surprisingly, Nintendo gave me positive feedback, Mr. Aizu said.
Others mention Nintendo were passive about this in the past, but would be described differently today.
Other software makers described a similar message. One executive at an outside developer said that when it came to risqué or violent titles, Nintendo was passive until now, but that is no longer the right word to describe its stance today.
Nintendo wants to cover different audiences.
Nintendo said games for its machines covered a variety of playing styles, genres and ratings. As with books, television and movies, different content is meant for different audiences, the company said.
Remember that January presentation? Shinya Takahashi did it for you.
At a Switch presentation in January, the venue was enveloped in a nightclub-like atmosphere. Shinya Takahashi, a Nintendo executive, told The Wall Street Journal at the time that the aim was to attract grown-up game players in the West.
Don't forget about Gal Metal coming to Switch.
DMM.com Group, a Japanese company whose products include games for smartphones and personal computers, said it chose Switch to release its first console game, Gal Metal. The game, for all ages, is about an all-girl high-school band fighting against aliens with heavy-metal performances.
Nintendo has opened its window to more developers, and it has gotten much kinder to companies new to Nintendo platforms, said Takayuki Fujii, the producer of Gal Metal.
_______
Now onto the next article from mantan-web. There was an interview with the CEO of Gzbrain which is known for Famitsu. He had this to say regarding Japanese third parties supporting Switch.
Google Translate:
Regarding the weaknesses of "Nintendo switch", I cite a few of the game companies "third parties" who develop dedicated software other than Nintendo and its group. However, Mr. Hamamura said, "Initially, companies that had been witnessing the sale of the Nintendo switch started working on dedicated software at the same time in the past few months, and they will have software in about 2019."
So there are third parties that are late to the party but it's not as though Nintendo had ignored them, I reference an old article from Asia Nikkei of which a very likely major Japanese third party was asked by Nintendo to bring major releases to the Switch:
The company [Nintendo] has sought to make it easier to create games for the Switch by expanding the scope of development tools. It is also pushing developers to expand the Switch game lineup quickly. An executive at one software company said Nintendo asked it to introduce major releases "as early as possible."
____
We have seen examples of this already, Bandai Namco has newly announced titles not releasing on the Switch: Dragon Ball FighterZ, Code Vein. God Eater 3 is expected to be another considering the tags discovered for their YouTube trailer that mention PS4/XB1/PC.
With Capcom there are a few ports and small projects releasing this year that have missed Switch and do not have any new announcements for releasing on Switch: Mega Man Legacy Collection 2, Disney Afternoon Collection, Dragon's Dogma: Dark Arisen, Okami HD.
I omit MvCi as this is referring to projects that very likely didn't strain resources.
This shows that the bigger Japanese third parties were not intending to support Switch with third party titles like the other competing systems, their third party titles released so far on the Switch are ports but not of titles that have newly released on other consoles this year.
Of course the smaller publishers are probably more flexible with their development schedule with Koei Tecmo being an example of releasing a new title at the same time as other platforms, here's a quote from the WSJ article:
It is too soon to say whether the efforts are paying off. The Switch version of Nights of Azure 2, has sold 6,317 copies in Japan as of Oct. 8 since it was released in late August, according to videogame magazine Famitsu. The U.S. release is in late October.
An official at Koei Tecmo Holdings Co., the developer of the game, described sales for the Switch version as not bad, although sales are higher for the PlayStation 4 version because more people own that machine.
_____
Next year could see an improvement regarding Japanese third parties on Switch. It's going to be weird if the Switch becomes the market leader from outselling the PS4 in Japan while the major Japanese third parties still avoid announcing new titles for the platform.