Cornbread78
Member
Lololol. Ok..It was the right idea, but they dropped the ball on the execution. Still, it's nowhere near the biggest problem with that disaster of a game

Lololol. Ok..It was the right idea, but they dropped the ball on the execution. Still, it's nowhere near the biggest problem with that disaster of a game
Well put. Although one has to conveniently ignore the hundreds of people Ellie kills on the way to the final confrontation where her humanity become important to her again. But this is a fucking video game which is akin to a Hollywood movie. People need to stop overthinking stuff.His character arc was over. He lost his humanity when Sarah died, and managed to get it back thanks to Ellie.
I have no problem at all with it, it is a perfect motivator for Ellie to lose her humanity, which she finally manages to rediscover when she remembers her last memory of Joel: Joel having reclaimed his humanity, and therefore being at peace.
Then there is no plot or story since its about hate. What do you do the first half of the game if there is no incentive?Yes he should've died, but later in the game and in a better way. So many people lost interest as soon as he died.
You could've just had it be Abby's story leading into the stuff with Joel and the Hospital with her DadThen there is no plot or story since its about hate. What do you do the first half of the game if there is no incentive?
Sure. After someone murdered your father and many of your extended “family” and left you virtually alone in a post apocalyptic hellscape, you aren’t going to take some glee in revenge. The whole story was about vengeance and how good people can do horrible things.I have no problem killing of Joel.
What I do have issue with is the need to brutally torture him after he risked his own life to save yours (Abby).
That was a horrible decision and even worse making us accept her actions and forgiving her.
Yeah, well i didnt really ignore it, the story wouldnt been the same without Ellie going down that path. The question in the end is the same as the one in the first game; was all this worth it? Depending on the perspective you will answer ”yes” or ”no”.Well put. Although one has to conveniently ignore the hundreds of people Ellie kills on the way to the final confrontation where her humanity become important to her again. But this is a fucking video game which is akin to a Hollywood movie. People need to stop overthinking stuff.
I'm not sure how it's false expectations from fans. The trailers literally were manipulated to make it look like Joel was alive and a huge part of the game. If you're going to sucker punch the audience you can't expect everyone to like your decision.
I dont see it as rewarding weakness, but Ellie realizing that the perpetual cycle of violence will never cease. She is traumatized by her own actions and unable to live a life worth living as long as the lust for revenge festers within her.
It might not be like the real world, but its damn good writing.
But then you sympthasise with Abby way to early in the game. The plot of hate is because not Joel was just taken away from Ellie but also he was taken away from us. Our intial reaction much like her yelling "you're going to fucking die" is supposed to come from us as well. The twist is the reason abby killed Joel is because Joel massacred the fireflies but also killed her father. If we are given that information to early our initial reaction to joels death has less of an effect on usYou could've just had it be Abby's story leading into the stuff with Joel and the Hospital with her Dad
The Joel you saw at the TLOU already didn't exists at the end of TLOU.
You are still thinking the Joel was the same mass murdered invincible guy of the first game.
There is so much in TLOU2 story that people seems to have missed (or maybe just wanted to be blind due the hate).
Exactly this was not a friendly town and there were Raiders everywhere thats why they had patrouls etc. Joel acting like he did made ZERO sense. They changed Characters and personalities because it would fit better in their own story. As I Said before he is Rian Johnson who also changed everything he did not like in Force Awakens.People change but the change in behavior in Joel makes zero sense. He's a man that lost his daughter and had to live a very questionable life to stay alive until he met Ellie.
Even if living in Jackson had made his existence more pleasant, he'd still be ultra aware of whatever dangers Ellie might find herself in, so I just don't buy the excuse of "oh, he just lost a step because he was so happy". That's a fundamental misunderstanding of Joel as a character.
I mean, kill him if it's necessary for the story, but do it in a way that makes sense and doesn't spit on him as a character. That he's replaced by an edgy band of diverse bores is the cherry on top.
Simple answer, yes. There is no way you can have a sequel to the last of us without either Ellie or Joel being dead. There would be zero motivation to play through that story. Being on the run? Come on. Thats as cliched as it gets. And again, there is zero motivation here. Whats the story you are trying to tell here? Survival? How cliche. The entire point of the last of us was that it bucked your average zombie movie cliches and told a character driven story. The sequel HAD to be character driven or it doesnt work, and there is no way you can justify Ellie or Joel killing 1000 more enemies without one of them dying and the other going for revenge.Simple question, simple poll. Do you think Naughty Dog did the right thing killing Joel?
Allow me to clarify. I personally felt having waited so long for this game that as soon as Joel was killed, the game lost all intrinsic value for me as a gamer. The original The Last of Us game captured my emotions and attentions not because of any diversity or political statement, but because I fell in love with the relationship between Joel and Ellie. Watching the relationship blossom and seeing how much Ellie filled a long gaping hole in Joel's life was beautiful. Ellie went from being a burden at the beginning of their journey to absolutely irreplaceable to Joel by the end of the game. This had nothing to do with her immunity, but in a way I would argue that Joel's love for Ellie was because her grew to see her as a surrogate daughter and whilst he was always aware of his mission to get Ellie to the fireflys, he never wanted Ellie to be happy or safe because he wanted to protect the possible cure for humanity, by the end of the first game he saw the importance of her life as an individual and he cared deeply for her that he wanted her to live a full and long life and he was prepared to do anything and I mean anything to protect her.
I sympathised with Joel and his plight because I understand loss and what it can do, leaving a hole in your life that can never be filled again the same way. I believe that as much as he was an anti-hero, I loved the fact that there was no boundary on anything that he was prepared to do to ensure her safety. Watching Joel become this guardian demon and the way he would torture, kill or fight tooth and nail to protect her was inspiring and maybe for the wrong reasons. Clearly the developers wanted us to grow to hate Joel for who he and is what he had done throughout the events of the game and what we know of his life. But I found myself stuck in his shoes thinking that if I was in his position I would have done the exact same thing.
I didn't sympathise with Abby. Or Lev. Or Dina. Or Jesse. Or many of the characters in the second game. I even begun to lose my love for Ellie the more the game went on. In fact I found myself feeling worse for Tommy. We virtually used pregnancy as a way to 'one-up' the level of depravity and those 'Oh shit!!!' moments that we experienced in the first game. Honestly I think if we knew Joel was going to die from the outset this game would have reviewed a lot differently. Never mind the media and their never ending championing of the game for diversity and exclusivity, I didn't play these games for political reasons. The second Joel was murdered I lost all motivation and excite that I had to play this game. It became a slog over time and by the end I was just glad it was finished because the pacing was fucked up and it didn't make any sense continuing after Abby nearly killed Ellie. Nor did I like the mixed message of revenge good for Abby, revenge bad for Ellie.
Killing Joel made me lose all interest in the future of the franchise. But I know that not everyone agrees with me. My argument at the end of the day is that The Last of Us was such a unique and creative story telling experience that the fact that they chose to do something as cliche and bourgeois as making Abby a daughter of one of the original doctors that Joel killed and the story panning out the way it did, tell's me that they sold out. This story could have gone anywhere. It could have told the story of Joel and Ellie trying to survive when the remnants of the fireflys want to take Ellie by force and kill Joel for what he did and they're constantly on the run etc. Had Joel died in those circumstances it might have made sense to me. But I honestly think the story of the game was just as poorly thought out as the moment a character in a beloved franchise is revealed to be a clone, or a long lost brother etc. Any of those cliche and quite honestly boring fucking plot twists that makes you sigh and say 'Oh no, not this shit again...'
So you empathized with Joel because of his loss, but arent able to empathize with Ellie? Forget Abby's loss for a second, but why cant you apply the same logic to Ellie? Ellie has also lost a father figure. She's also an anti-hero since she goes on a needless killing spree. So why did this not work for you? Im genuinely curious because I was ready to go kill fools as soon as Abby killed Joel. It didnt even occur to me that they had let me live until Abby pointed it out at the end of Ellie's chapters. I was consumed by anger and rage and just like I did with Joel, i completely missed that Ellie was the one who was killing indiscriminately.I sympathised with Joel and his plight because I understand loss and what it can do, leaving a hole in your life that can never be filled again the same way. I believe that as much as he was an anti-hero, I loved the fact that there was no boundary on anything that he was prepared to do to ensure her safety. Watching Joel become this guardian demon and the way he would torture, kill or fight tooth and nail to protect her was inspiring and maybe for the wrong reasons. Clearly the developers wanted us to grow to hate Joel for who he and is what he had done throughout the events of the game and what we know of his life. But I found myself stuck in his shoes thinking that if I was in his position I would have done the exact same thing.
What exactly did they change? Joel grew as a character and we saw that in the flashbacks. Also druckman and troy themselves narrated how the death itself etc played out. Joel got comfortable in jackson, joel had to get used to bringing peoppe back to jackson for aid and or help to grow their population. This is referenced in the log kept at one of the safe houses when you read joel and tommts section. The part for his death was a drastic situation that was out of control that they only had one option of surviving the horde. Neil also said after joel got shot his regrets were "i was taught to trust again, i was taught to love again, and this is where it got me" Joel as a character grew but inventible much like the first game, it caught up to him.Exactly this was not a friendly town and there were Raiders everywhere thats why they had patrouls etc. Joel acting like he did made ZERO sense. They changed Characters and personalities because it would fit better in their own story. As I Said before he is Rian Johnson who also changed everything he did not like in Force Awakens.
No he did not. He was always very protective of Ellie. Bar scene) Raiders were constantly Attacking Jacksonville that is why he went on partol in the first place., He survived over 25 Years in this hellhole he would be the fucking last Person who would go A with a unknown armed Group or even stand IN THE FUCKING MiDDLE OF THE ROOM and present himself. He would never have agreed with all of this.What exactly did they change? Joel grew as a character and we saw that in the flashbacks. Also druckman and troy themselves narrated how the death itself etc played out. Joel got comfortable in jackson, joel had to get used to bringing peoppe back to jackson for aid and or help to grow their population. This is referenced in the log kept at one of the safe houses when you read joel and tommts section. The part for his death was a drastic situation that was out of control that they only had one option of surviving the horde. Neil also said after joel got shot his regrets were "i was taught to trust again, i was taught to love again, and this is where it got me" Joel as a character grew but inventible much like the first game, it caught up to him.
1. He dodnt go with an unarmed group he went with a woman he saves who unbeknownst to him was out to kill himNo he did not. He was always very protective of Ellie. Bar scene) Raiders were constantly Attacking Jacksonville that is why he went on partol in the first place., He survived over 25 Years in this hellhole he would be the fucking last Person who would go A with a unknown armed Group or even stand IN THE FUCKING MiDDLE OF THE ROOM and present himself. He would never have agreed with all of this.
Except that awkward af sex scene.... that was just weird....
Sometimes sex is weird. I don't have the feeling it didn't belong there.
No and yes. Joel dying was inevitable for the franchise. The way they chose to kill him and the way the narrative was presented was absolute shit.
This would have been so much better if this was Abby's game and it would end with Joels Death. The worst par is tahat new characters had NO development outside of Lev. Ellie killed a guy and hours later you see a flashback which wants you to feel sorry for a random guy you killed. If you had established 2 Groups and characters the end fight and them dying would have been way moe dramatical than someguy running into a room getting shot and never been mentioned again. And he was the fucking Father of the Child.So that's why the best part of the game is Abby's. You get to know her past (just like Joel's), you get to see her relationship with Lev developing throughout the game (just like Joel) and get to know her character go from loner to "I'll give my life to protect those I love" (just like Joel).
And again, it was done on purpose. That's why Ellie see Joel in Abby at the end of the game and stops. And that's why Abby's sections were the most emotional (to me).
lol, no dude, killing Joel as a clifhanger would be insane.This would have been so much better if this was Abby's game and it would end with Joels Death. The worst par is tahat new characters had NO development outside of Lev. Ellie killed a guy and hours later you see a flashback which wants you to feel sorry for a random guy you killed. If you had established 2 Groups and characters the end fight and them dying would have been way moe dramatical than someguy running into a room getting shot and never been mentioned again. And he was the fucking Father of the Child.
Yea my idea to fix the pacing issue is have Part 2 be strictly a out Abby and Her father struggling to survive like Joel and Ellie in the first game. NO HINTs what so ever the games are linked, make people think this is a new standalone. Have the character go through their own trials and tribulations and struggle to survive to grow close to them as characters. Near the end have the fireflies pick them up because her dads a doctor etc have the zebra scene. The next scene could be done well if its in First Person. Fade in to hearing a heart monitor and you playin as the dad washing your hands being prepped and then turn around and in first person see Ellie lying on the hospital bed. Hear shooting and shouting coming from the other side of the building and have Joel burst open the door, your grab the scalpel, and you see Joel in first person take it from you and murder you and you watch as your colleagues get murdered to as joel takes ellie off the bed and out of view. The next scene you play as young abby in the hospital, you find your father much like part 2. Owen holds her and abby cries and then end title. The last of us part 2. This sets up the encounter for the sequel and seeing joel murder our other main character we see from his eyes joel looks like a monster while saving ellie. The twist is both games were linked we just didnt know until the very end and their paths cross in part 3.lol, no dude, killing Joel as a clifhanger would be insane.
No one would buy the sequel. Neil's head would be fixed on a spike for real.
And Joel's death shouldn't be the end of Abby's story, but the beginning.
It would be better to have more time develop side characters, but it would be risky as fuck. Besides, it was important to have both sides of the story in the same game.
As I mentioned, they couldnt have developed all the characters as much as they've developed Ellie/Joel, so they chose wisely (Abby/Lev/Owen a bit)
Simple answer, yes. There is no way you can have a sequel to the last of us without either Ellie or Joel being dead. There would be zero motivation to play through that story. Being on the run? Come on. Thats as cliched as it gets. And again, there is zero motivation here. Whats the story you are trying to tell here? Survival? How cliche. The entire point of the last of us was that it bucked your average zombie movie cliches and told a character driven story. The sequel HAD to be character driven or it doesnt work, and there is no way you can justify Ellie or Joel killing 1000 more enemies without one of them dying and the other going for revenge.
TBH, this is precisely why there was so much talk about TLOU not needing a sequel. It was the perfect way to end the story. But because we all wanted it, Neil had no choice but to do this story.
So you empathized with Joel because of his loss, but arent able to empathize with Ellie? Forget Abby's loss for a second, but why cant you apply the same logic to Ellie? Ellie has also lost a father figure. She's also an anti-hero since she goes on a needless killing spree. So why did this not work for you? Im genuinely curious because I was ready to go kill fools as soon as Abby killed Joel. It didnt even occur to me that they had let me live until Abby pointed it out at the end of Ellie's chapters. I was consumed by anger and rage and just like I did with Joel, i completely missed that Ellie was the one who was killing indiscriminately.
I also think you missed what Neil was trying to go for in TLOU1. He did want you to grow to hate Joel. He's too smart for that. He wanted you to go along with Joel's killing spree and keep going along until you either go all the way and kill everyone in that operation room or take a step back and realize wait this guy isnt your average hero. TLOU is supposed to be a morally ambiguous story. there are no heroes or villains. Joel isnt meant to be hated or loved. He's a product of his environment just like everyone else. And the same goes for Ellie and Abby. You arent supposed to like either one. You like Ellie because you liked her in the first game, and because she shares the same lust for revenge you do, but shes a murderer plain and simple.
And this brings me to the most important point of the game. The game isnt about making you sympathize with Abby or Ellie or Dina or Lev. The game is more than that. He could've easily made a simple story about revenge or a simple story about being on the run, but Neil knows that he could do so much more with interactive storytelling. Instead he took us for a ride unlike any other. Abby's chapters are important because if you didnt play as her, you would not feel so wrong about Ellie going after her a second time. We will never forgive Abby for what she did to Joel, but at the end there I didnt want Ellie to go again and I definitely didnt want Ellie to finish her off in the second boss fight.
This is kojima level of storytelling. I will never forget Snake not shooting Metal Gear Rex while it had Grey Fox pinned against a wall or when Big Boss stood over The Boss at the end of MGS3. And thats whats so magnificent about the final few hours of TLOU2. I was completely detached. I no longer shared Ellie's lust for revenge. I was like go home to your family girl, but I understood that Ellie wasnt there yet. And the final flashback shows why. She had guilt. She had guilt that she treated Joel like a piece of shit for years and after the finally made up, he dies literally the next day. It is absolutely heartbreaking. her guilt over being a bad daughter forces her to go back after this woman who has literally spared her life twice. It's interactive storytelling at its finest.
Now is this the story I wanted? Nope. Did I like Abby or her friends? Not at all. But TBH, this is the only way to do a sequel to TLOU without coming across as a cliched story. Abby being the daughter of a doctor isnt cliched. It's a direct consequence of Joel's ridiculous actions in the first game. I dont want to post Game of Thrones spoilers but red wedding massacre is received so well because it was a culmination of poor choices made by several different characters. It's also a continuation of what we saw with David in TLOU1. Joel and Ellie kill a bunch of random thugs in the chapter before that and we think thats the end of that because they had been killing unnamed thugs the entire game but nope, this time their actions catch up to them.
Sorry I wrote so much.
I don't even know or care about Druckman. I see and judge the product.I would question Druckmans intention since he ould have never done it with a normal looking person
I think the story deserves some criticism. You are right, the new cast of characters just arent as interesting and Ellie's chapters are a bit of a chore due to this.Good post, I like it when people put effort in. I kind of disagree with a lot but still appreciate your perspective (the rest is in response to OP)
I don't think the OP is asking the right question tbh. Plenty of characters get killed and people don't kick up a stink. Rockstar did it with Arthur, and with John before that. You also have FFVII waifu, Dom etc. The main questions about Joel dying centre around his role in the entire story, the manner of it and the abruptness of it.
Let's take a hypothetical Joel death where the game starts and he is on patrol and is bitten, and gradually ebbs away. People would still be upset/angry but it's understandable and plausible. In terms of what happened in actuality, it was a bit contrived and convenient. I think Mauler made a great distinction between storytellers and director cum cinematographers. They write to get to the scene. They engineer the events to get to the scene, which I think is evident in a decent chunk of TLOU II (the beach fight and rattlers another example). Which is fine - at the end of the day these games are not art house nor high art and shouldn't be treated like it. At their zenith they are still the equivalent of YA novels in quality. Which again, is fine because even Harry Potter sells millions of books right? But when people try to see it through this artistic lens or classify it as such, they refuse to address or engage with actual criticism which is legitimate.
I don't think there's any point in going into Abbies arc heavily as it was easily the stronger one in the game, and the Joel/Ellie partnership was the foundation of the first game which is most affected by the question in the OP. So my thoughts, (and I finshed it about a month ago now and thought about it a lot) are as follows:
Part of the reason TLOU I worked so well was the dynamic between Joel/Ellie. It was essentially the cliched 'vow on a deathbed of an unwanted burden'. So the game itself is quite ebb and flow. Encounter with enemies, travel a little bit, encounters with others but rinse and repeat. This worked as a game for a couple of reasons:
As Joel you were never quite sure what was going to happen/pop out. All you knew was you had a vulnerable and/or valuable companion that you needed to protect. So you were constantly on toes, you couldn't just run away, it was never just about watching your own back. During those walks through the towns you were constantly checking 'where is ellie', 'are we about to be jumped' etc. These moments segued into relationship building narratives where they spoke, challenged each other, fought, reconciled, reminisced etc. The ultimate irony being Joel trading the burden of grief for the burden of love. The burden of distrust replaced with the burden of trust.
That's why it worked so well, and I don't think anyone at the studio even considered this for the second game. It was very much, we need to get to this scene and then this scene and then this scene and filled in narrative around it. Without getting bogged down too much with the circumstance at the moment, let's just cut to where we arrive at in TLOU II. Joel is dead and Ellie wants to go off and seek revenge. Death of a loved one inspires killing spree - again one of the great archetypes of storytelling. Has been done brilliantly and has been done terribly and always will be.
So, with Joel gone (this early) the game - or rather Ellie's journey - turns into a mumbling, emo walkfest. Now, don't get me wrong. I loved the combat in the game. Those trip mines etc. were fun as fuck so how it plays mechanically is fine. And this is where Ellie's whole journey falls down (for me). First, it's obvious that something is missing, in fact the high point is probably Seattle Day 3 when she sets off with Jacob and that 'tight partnership' is re-established in game. The bits before with Dinah and Tommy are just trying to patch that gap presented by Joel in my opinion. She gets a base, sets out on her own, mumbles a little bit every now and again and that's it. The heart of the journey has gone now. You're just a character walking from encounter to encounter, there's no sharing of the burden, no exposition, just the odd muttering to herself.
Next, at the end of the game we learn that there is an an unreconciled conflict between Joel/Ellie that maybe had green shoots of being repaired. The problem is that this is what gives the loss the maximum impact. But it's only revealed 25 hours later at the end of the game. When it has the least amount of impact for the player, but allows a nice flourish of a closing scene - again.
There was a reason why Abbie was given Lev and why, as a result, it was the stronger campaign. Because the nature of this tale depends on those relationships. This is an indirect impact of killing off Joel in the manner and time they did. You either had to manufacture a strong relationship (love interest), lean on an exsiting relationship (Tommy) or try to have someone on the periphery with a shared interest (Jacob). The problem is none of them were strong enough because they weren't earned in the game/story. As a reader/viewer you can't make this big emotional leap that suddenly Ellie is in love and automatically transfer the depth of feeling Joel earned in the last game. And that doesn't just go for Dinah, but also Tommy who was Joel's brother. And the thing is they don't try with Tommy (despite him being the mediator and confidente of the issue with Joel, being Joels brother and having him in the first game).
This doesn't mean it's a terrible story but there is fair scrutiny and conversation to be had around what worked and what didn't. Or rather, what could have been done better. You can give the benefit of the doubt in certain area's if the rest of the stoy is consistent and high quality. But I'll give you two examples of other pieces of writing that seemed a bit 'YA' or clumsy.
Abbys arms: OK, so when you write characters, sometimes you will give them characteristics to mark them out. Scars, speech impediments, fashion etc. It's an easy way to identify them in a scene when the antagonist/protagonist is unknown to the actor. So 'have you seen Frank Griffin?', 'what's he look like?', 'Old guy, rides with 20 men and has half his left arm missing' - you can see how that works. It's a basic tool. So we don't really hear anything remarked about Abby at all - UNTIL we hit the rattlers scene. How would Ellie track this woman all the way to Santa Barbara? Oh Abbie, girl with arms like an ox? We picked a girl up, arms the size of mine right? But it's not even a characteristic until it's needed at that point.
Fear of heights: So we establish Abby is scared of heights as well and that's how it's written for a few specific early scenes. The boat grappling, the scene with Owen and a couple others maybe. It's all driving to this major character flaw right? But then they make the obstacle so extreme that the human element of the fear has gone. Look at where she is with Lev, look at what she is walking across. That's not some basic afraid of heights phobia, that's amongst the clouds. It's not as if she was able to conquer her fear at that point because the scale of it was too huge - but again, scene wise and from a cinematographers point of view it was fucking fantastic.
Ultimately, and I've said this before, people have been upset about their favourite characters dying but are generally accepting if it's earned and in context. Let's just take a few examples from Game of Thrones where everyone lost a favourite, and evaluate why it worked in those circumstances
Ned Stark - everyone loved Ned. Principled, honest, humble thrust into an environment that wasn't really safe for him. We all thought he was going to be the sweeping noble change that everyone needed. However, it's also clearly shown through the interactions and rich world building that theres often a price to pay. As the axe swung there was a moment of shock but the watcher is validated. We knew Ned was an honourable man, and that portion of his character remains intact but at the cost we we were all aware of. It's a death that we can make peace with.
Let's take another example, Robb Stark. His characterisation is basically a younger Ned. The young wolf. He's the hope, and we know he's inexperienced and it's often repeated. He also starts to believe his own legend and in the end it is this naivety and trust that gets him killed. Again, it's contextualised and the backstory is there with the character flaws. Again, the viewer is aware of these and trades the death for the story.
Oberyn Martell was charming and well liked, even becoming a fan favourite and was given a reason and backstory to hate the Mountain. He took the opportunity of what everyone assumed would be certain death for nobility and his own peace. He's also fleshed out as an exceptional fighter. So we see that unfold, using his famed poison he is able to bring down a Mountain, but ultimately still is killed because the Mountain is a freak of nature. And yes, this was another death that hurt the fans but it was earned and was sold to the viewer.
We could do this all day (Jon, Hodor, Theon), these people suffered awful deaths and to get the audience on side you have to earn that level of trust. And then we come to the example that most people had an issue with which was Arya and the Night King. And this is the polar opposite of what you're seeing above. This didn't feel earned. It felt like deus ex machina. We'd seen very little of how this girl (aside from a couple of skirmishes) had earned her way to this point of finality to run past a entire undead army and kill perhaps the most formidable enemy in the land. It was jarring to the audience and never felt right. It destroyed that belief and cohesion the world had had up until that point.
And I think that essentially is the issue TLOU II had. The writers and creators didn't earn the right to kill him in that way or at that time. Of course they did, and at the end of the day there's nothing we can do but talk about it. But the manner of the death - appears on the surface - to only setup the story they want to tell rather than feel like something genuine in my opinion.
Second Game involves Abby and her Crew on the hunt of Joel (these are 4 Years) you could perfectly put Kev story in tehre without feeling it like a fucking sidequest. You could establish Own and all the other characters much better. You end with Joel dying and the face of Ellie. Thats how you build up a last game with 3 well established groups going after each other. That cliffhanger work did show God of War already.lol, no dude, killing Joel as a clifhanger would be insane.
No one would buy the sequel. Neil's head would be fixed on a spike for real.
And Joel's death shouldn't be the end of Abby's story, but the beginning.
It would be better to have more time develop side characters, but it would be risky as fuck. Besides, it was important to have both sides of the story in the same game.
As I mentioned, they couldnt have developed all the characters as much as they've developed Ellie/Joel, so they chose wisely (Abby/Lev/Owen a bit)
I believe we played different games because the reason of his death is all there... and why he changed and get caught by it own change... it was pretty incredible how they build up that plot.People change but the change in behavior in Joel makes zero sense. He's a man that lost his daughter and had to live a very questionable life to stay alive until he met Ellie.
Even if living in Jackson had made his existence more pleasant, he'd still be ultra aware of whatever dangers Ellie might find herself in, so I just don't buy the excuse of "oh, he just lost a step because he was so happy". That's a fundamental misunderstanding of Joel as a character.
I mean, kill him if it's necessary for the story, but do it in a way that makes sense and doesn't spit on him as a character. That he's replaced by an edgy band of diverse bores is the cherry on top.
If it was chiche it should not be talking in every place ever a year after the game launch.Joel's character was resolved at the end of TLOU1 pretty well... so as soon as I heard of TLOU2, I fully expected it to happen.
But the circumstances, excuses, build-up and also execution of his death was a big middle finger for many players. As cliche'd as it would have been - I would have loved more conventional "moving" death scene in Ellie's arms or sort... or last minute dash to save Ellie or whatnot.
Even if this was true it is strange that he acted like the old Joel all before the certain scene. Just for THIS ONE scne he was different. Strange coincidence....I believe we played different games because the reason of his death is all there... and why he changed and get caught by it own change... it was pretty incredible how they build up that plot.
He did not acted different in that scene... he just started to trust more humans since the last game... that was very clear... the fact he left a seclusion life to finally live in his brother's town already tells a lot.Even if this was true it is strange that he acted like the old Joel all before the certain scene. Just for THIS ONE scne he was different. Strange coincidence....