Yeah. Like with the original Xbox.Uh, parts get cheaper over time? Like with everything else? It's not rocket science. It's this type of armchair analysis that makes these topics full of garbage.
Yeah. Like with the original Xbox.Uh, parts get cheaper over time? Like with everything else? It's not rocket science. It's this type of armchair analysis that makes these topics full of garbage.
Uh, parts get cheaper over time? Like with everything else? It's not rocket science. It's this type of armchair analysis that makes these topics full of garbage.
They left the brand to die for 2 years and expected it to still carry weight.
Yeah. Like with the original Xbox.
is there any precedent for renaming a console (and the controller) this far after launch? I agree Wii U is a bad name, but don't see how Wii 2 is much better. Nintendo was smart to keep Wii in the name, given how strong the brand is.
Seriously?What parts in the Wii U are going to get cheaper, and how?
Dude, you're too smart to make that comparison. MS couldn't get the price down on the OG Xbox because they didn't own the IP on the components. I can guarantee you that Nintendo hasn't made that mistake.Yeah. Like with the original Xbox.
Today my law professor mentioned the Playstation 4 and the wii. I have heard several people mention the PS4. Only my gaming enthusiast friends seem to be aware what a Wii U is. A relaunch couldn't hurt....
Today my law professor mentioned the Playstation 4 and the wii. I have heard several people mention the PS4. Only my gaming enthusiast friends seem to be aware what a Wii U is. A relaunch couldn't hurt....
Drop the price $100 on each SKU.
Rename the thing Wii 2 (not like there's that many people to be hurt from that at this point).
Give ambassador games to early adopters and offer trade-ins for a small cost for those that just have to have the new name.
=>
Sales increase and the system is actually relevant. "Oh there's a successor to the Wii out? Why didn't anyone tell me?!?"
Nintendo loses $1 billion next FY.
Iwata resigns as penance (or maybe just steps down to take an advisor role).
I look at the Wii U, and all I can wonder is what happened to that winning advertorial strategy they employed with the Wii; the whimsical ads, the national exposure on Oprah. Nintendo's current feeble attempts to gain Wii U mindshare is just uncharacteristically feeble as compared to the gold standard they set with the Wii.
I know the last part was probably sarcasm, but he would definitely be out the door if they lost a billion dollars.
Does Nintendo detail the methodology and sample size etc. of the survey?From early 2012:
What this graph shows is how responders feel about the system in question. The reason the Wii part is so big is that even though the sales were currently bad, the Wii still left a good memory for them, so it was still an attractive system for the responders.
Making Wii part of the name: Good
Also, relatively unrelated but... what's SNS?
I thought it was social.I think that's mobile phones. Not sure. SNS is used for those kinds of mobile phone games in Japanese video game company financial documents, but maybe I'm confused.
Ah, right, right.I thought it was social.
Does Nintendo detail the methodology and sample size etc. of the survey?
Is there anything from an earlier timeframe to compare as well?
Is it really beyond the pall to suggest the Wii brand was diminished due to inactivity?
Also, relatively unrelated but... what's SNS?
starting in May 2005, we have been conducting interview surveys with approximately 3000 people twice a year in Osaka and Tokyo in Japan in order to confirm the progress of our gaming population expansion strategy by estimating the number of game players, the number of people who used to play but who do not today, and those who have never played video games at all, and by researching the gaming population for each hardware.
We started a similar endeavor later in the overseas market. In the U.S. we have asked Mediamark Research & Intelligence, a leading research company in the U.S., to conduct the research three times since 2007. For each research, the methodology used are random phone samplings asking for cooperation, then survey by mail. We have had more than 4500 people participate.
Drop the price $100 on each SKU.
Rename the thing Wii 2 (not like there's that many people to be hurt from that at this point).
Give ambassador games to early adopters and offer trade-ins for a small cost for those that just have to have the new name.
Gamecube dropped its price, didn't help out one bit.Drop the price $100 on each SKU.
Rename the thing Wii 2 (not like there's that many people to be hurt from that at this point).
Give ambassador games to early adopters and offer trade-ins for a small cost for those that just have to have the new name.
=>
Sales increase and the system is actually relevant. "Oh there's a successor to the Wii out? Why didn't anyone tell me?!?"
Nintendo loses $1 billion next FY.
Iwata resigns as penance (or maybe just steps down to take an advisor role).
vs.
Stay with current name.
Stay with current price.
Put out games people want, "but not at those prices. Ffs!"
=>
Move into GameCube level irrelevance.
Maybe come close to making $1 billion next year.
Iwata keeps job, but no one's happy with sales result.
http://gamasutra.com/view/news/1872...crossgenerational_software_sales_analysis.php
Here's the first chart.
As always, corrections and comments welcome.
Nice article. The whole first list posted though must be >3.5M (GT3) btw. SSB:M also did over 3M, so I'm not sure on this claim:Or, to draw another easy comparison, I am fairly confident that total sales of the top ten titles on the Xbox, PlayStation 2, and GameCube comes in under 50 million units. For the newer list, the figure is well over 100 million units, and just the top four are enough to get over 50 million.
Or, to draw another easy comparison, I am fairly confident that total sales of the top ten titles on the Xbox, PlayStation 2, and GameCube comes in under 50 million units. For the newer list, the figure is well over 100 million units, and just the top four are enough to get over 50 million.
Let me tell you a secret. Do not use logic with him.Seriously?
CPU, GPU, memory, storage, screen, wireless radio(s), hell, even the BD drive. And then the economy of scale benefits as you manufacture and sell more and more units.
I mean, are you being serious???
From early 2012:
What this graph shows is how responders feel about the system in question. The reason the Wii part is so big is that even though the sales were currently bad, the Wii still left a good memory for them, so it was still an attractive system for the responders.
Making Wii part of the name: Good
Failing to distinguish this as a new system instead of a $300 add-on: Bad
Gamecube dropped its price, didn't help out one bit.
Nice article. The whole first list posted though must be >3.5M (GT3) btw. SSB:M also did over 3M, so I'm not sure on this claim:
For all of its shortcomings and failings (no actual console shown, no price etc), Sony's PS Meeting has already succeeded in one aspect where Nintendo has failed; to at least implant the idea that the PS4 is coming, and to get that pre launch hype/buzz started amongst the general populace. I got flashes of the PS2 era where Sony buried the Dreamcast with just the pre launch hype alone by extolling the power of the PS2 and its specifications.
is there any precedent for renaming a console (and the controller) this far after launch? I agree Wii U is a bad name, but don't see how Wii 2 is much better. Nintendo was smart to keep Wii in the name, given how strong the brand is.
I still regard that as one of the significant advantage Iwata brought in when he became CEO compared to Yamauchi management.GameCube didn't launch first, and it dropped $50. The PS2 and Xbox also dropped $100 right around the same time. Therefore after all the price drops, PS2 and Xbox were closer to GameCube's price than they were before the price drops.
Dropping Wii U's price $100 before this Fall, while catastrophically bad for profits and possibly Iwata's job, would put a huge difference between it and whatever the launch price for PS4/720 will be.
Guys PS3 201k is more than last year's Jan numbers?
Thats not bad.. rather a bit impressive.. any reason why it rose? i dont think there was any new marketing campaign or new exclusive or high profile launch for PS3?
GameCube didn't launch first, and it dropped $50. The PS2 and Xbox also dropped $100 right around the same time. Therefore after all the price drops, PS2 and Xbox were closer to GameCube's price than they were before the price drops.
Dropping Wii U's price $100 before this Fall, while catastrophically bad for profits and possibly Iwata's job, would put a huge difference between it and whatever the launch price for PS4/720 will be.
Guys PS3 201k is more than last year's Jan numbers?
Thats not bad.. rather a bit impressive.. any reason why it rose? i dont think there was any new marketing campaign or new exclusive or high profile launch for PS3?
also slimmer model has launched since then with price drop.
Nintendoland showcased the tablet but fundemntally it doesnt have that new/innovative quality to it. To me Its more of a bridge title to potentially appeal to wii owners who are gamers but not necessarly the core. I dont think it was designed to have the same level broad market appeal that were discussing.
The thing is their past playbook is strong indicator not of their success per say but of their future potential actions. Odds are there going to try and repeat what works for them. Again they dont need a single huge breakout. To start they need 1 moderate breakout in the causal space. They can build from there.
AS I mentioned earlier the advantage of creating these types of games is fro ma development stand point they are cheaper and faster to produce. They can take more swings at the bat dollar for dollar and hour for hour in contrast to producing a core gamer game with big budget visuals.
Dude, look at nintendos own track record in the wii/ds era. The are the only developer to create casual market success on multiple occasions. So yes, there is probability element to it. They have the best odds in the business of doing this. They have the most success, experience and a platform they designed with this exact idea in mind.
Does any of the above guarantee anything? No. But the evidence outside based on their history and what they have said and done is much more telling then all the doom and gloom bs based on poor sales so early in the life cycle.
People seem to be contrasting things to the past, which is fine but your contrasting it to past that was focused mostly on targeting the core gamer crowd with core games. This is not the same thing. The rules are different and not completely known yet. But the core foundation driving nintendo is aligned with a particular goal. (grab new and existing parts of the potential expanded audience)
The path to success with their approach is different, which means the measurements and time frames most here are working with while valid are limited since there are some different variables & strategies at play. (some known and some unknown)
Thought it was a price increase to $270 for the lowest model of the new design?
You are literally arguing that Harmonix, MS, and Sony can easily replicate the success of GH3, Kinect, and Singstar simply by try-hard.
I think the difference is that Nintendo's track record with this sort of thing brings a diversity of examples over a long number of years (Mario Party, Animal Crossing, Warioware, Brain-Age, Nintendogs, Wii Sports, Wii Fit, Tomodachi Collection, Rhythm Heaven, Art Academy, etc). Harmonix made one type of game (to death) and Microsoft just aped Nintendo for Kinect (with a fraction the success and a fraction the staying power). Really only Sony's remotely comparable, but their casual successes have generally been on a much lower scale (EyeToy, Singstar, Buzz, etc) and mostly limited to a single region (Europe).You are literally arguing that Harmonix, MS, and Sony can easily replicate the success of GH3, Kinect, and Singstar simply by try-hard.
No cross-generational software sales analysis for handhelds? ;-)
I think the difference is that Nintendo's track record with this sort of thing brings a diversity of examples over a long number of years (Mario Party, Animal Crossing, Warioware, Brain-Age, Nintendogs, Wii Sports, Wii Fit, Tomodachi Collection, Rhythm Heaven, Art Academy, etc). Harmonix made one type of game (to death) and Microsoft just aped Nintendo for Kinect (with a fraction the success and a fraction the staying power). Really only Sony's remotely comparable, but their casual successes have generally been on a much lower scale (EyeToy, Singstar, Buzz, etc) and mostly limited to a single region (Europe).