Hah, I know this isn't saying anything surprising or new, but it's crazy that a WEEKLY Japanese sales figure thread has 1,350+ replies and the MONTHLY USA sales thread has 400ish replies on NeoGaf.
Also nuts that I know the exact number of Vita's and Switches sold and also what the #50 selling game of the week sold down to the exact unit in Japan, but in the USA this info is off limits.
Instead, we rely on cryptic tweets and ridiculously impressive mathematical computations from extrapolating from vaguely worded corporate speak. Or sometimes, nothing.
I've never been a "console warrior," but I've always found sales figures fascinating and it's so odd how they're treated in the USA. It's also even more strange when weekly Movie box offices are something that are so readily available as well. I just don't get it, I guess.
Hah, I know this isn't saying anything surprising or new, but it's crazy that a WEEKLY Japanese sales figure thread has 1,350+ replies and the MONTHLY USA sales thread has 400ish replies on NeoGaf.
Hah, I know this isn't saying anything surprising or new, but it's crazy that a WEEKLY Japanese sales figure thread has 1,350+ replies and the MONTHLY USA sales thread has 400ish replies on NeoGaf.
Also nuts that I know the exact number of Vita's and Switches sold and also what the #50 selling game of the week sold down to the exact unit in Japan, but in the USA this info is off limits.
Instead, we rely on cryptic tweets and ridiculously impressive mathematical computations from extrapolating from vaguely worded corporate speak. Or sometimes, nothing.
I've never been a "console warrior," but I've always found sales figures fascinating and it's so odd how they're treated in the USA. It's also even more strange when weekly Movie box offices are something that are so readily available as well. I just don't get it, I guess.
Hah, I know this isn't saying anything surprising or new, but it's crazy that a WEEKLY Japanese sales figure thread has 1,350+ replies and the MONTHLY USA sales thread has 400ish replies on NeoGaf.
Also nuts that I know the exact number of Vita's and Switches sold and also what the #50 selling game of the week sold down to the exact unit in Japan, but in the USA this info is off limits.
Instead, we rely on cryptic tweets and ridiculously impressive mathematical computations from extrapolating from vaguely worded corporate speak. Or sometimes, nothing.
I've never been a "console warrior," but I've always found sales figures fascinating and it's so odd how they're treated in the USA. It's also even more strange when weekly Movie box offices are something that are so readily available as well. I just don't get it, I guess.
Hah, I know this isn't saying anything surprising or new, but it's crazy that a WEEKLY Japanese sales figure thread has 1,350+ replies and the MONTHLY USA sales thread has 400ish replies on NeoGaf.
The less hard data there is, the more difficult to have an actual conversation about it.
Also the MC in MC / Famitsu now stands for Monhun & Capcom
Yeah these threads are a shadow of what they once were. I'm not sure what the reasoning was but they stopped releasing numbers aside from cherry picked info here and there and PR releases. Not very exciting when you have nothing to compare it against.Hah, I know this isn't saying anything surprising or new, but it's crazy that a WEEKLY Japanese sales figure thread has 1,350+ replies and the MONTHLY USA sales thread has 400ish replies on NeoGaf.
Also nuts that I know the exact number of Vita's and Switches sold and also what the #50 selling game of the week sold down to the exact unit in Japan, but in the USA this info is off limits.
Instead, we rely on cryptic tweets and ridiculously impressive mathematical computations from extrapolating from vaguely worded corporate speak. Or sometimes, nothing.
I've never been a "console warrior," but I've always found sales figures fascinating and it's so odd how they're treated in the USA. It's also even more strange when weekly Movie box offices are something that are so readily available as well. I just don't get it, I guess.
We'll have Capcom discussion in one of these threads soon enough when the MvCI tirefire gets 'numbers' in NA NPD. We've already hit PAL. Tomorrow is Japan, and I am wondering if it won't open sub-20k on launch.
Hah, I know this isn't saying anything surprising or new, but it's crazy that a WEEKLY Japanese sales figure thread has 1,350+ replies and the MONTHLY USA sales thread has 400ish replies on NeoGaf.
Also nuts that I know the exact number of Vita's and Switches sold and also what the #50 selling game of the week sold down to the exact unit in Japan, but in the USA this info is off limits.
Instead, we rely on cryptic tweets and ridiculously impressive mathematical computations from extrapolating from vaguely worded corporate speak. Or sometimes, nothing.
I've never been a "console warrior," but I've always found sales figures fascinating and it's so odd how they're treated in the USA. It's also even more strange when weekly Movie box offices are something that are so readily available as well. I just don't get it, I guess.
Oh good gosh. This is purely my idiocy, copying over a bad formula result without noticing it made no sense. I've corrected it now, thanks for the note.Thanks for the post! Just one minor thing: you might wanna double check Xbox Ones YoY performance. It's impossible for it to be down by more than 100% - unless it actually sold negative numbers. For example selling 100k in Aug 2017 while selling 1 million units in Aug 2016 would result in the YoY comparison being -90%.
I heartily disagree. Wii is the only non-Sony home console to break 100m. That's not an achievement I'd take lightly....after that it dropped so hard that it lifetime sales are not something to grab about.
Well, that's perfect. Unless you're a massive Xbox fan (and there aren't many left besides Statham), I don't think any of us have anything to complain about. The industry seems to be growing again.I've quoted the answer from Liabe's post on the previous page. Short answer: PS4 is up, at least in NA, so Switch seems to be tapping into a different market and not cutting into PS4 sales.
<5k lets go.
One market they could be hitting are people who only buy handhelds. Bringing in a new group that generally avoid consoles would cause an increase without lowering PS4 or XBO. I wonder if some of those customers will pick up an PS4/XBO that they would have avoided before because they enjoy the tv mode for the Switch.
So they may not be bringing in a brand new gaming audience but instead bringing handheld numbers into the console numbers. NPD specifically categorizes the Switch as a console and not a handheld.
We'll have Capcom discussion in one of these threads soon enough when the MvCI tirefire gets 'numbers' in NA NPD. We've already hit PAL. Tomorrow is Japan, and I am wondering if it won't open sub-20k on launch.
It will crazy lol. If Pokken end up beating Infinity WW lol.
Infinity is such a failed product that it flopping is not surprising at all.
This is almost guaranteed to happen. Infinite is definitely not going to open strong in the US.
Amazon US isn't the best indicator of sales, but the Video Game Bestseller charts are always fun to look at.
Pokken DX is currently #20
ARMS is currently #144 (it launched three and a half months ago)
The PS4 version of MvC:Infinite is currently #161. The XB1 version is #398.
The horror.
But my natural assumption would be that it won't open more than UK numbers (it's doesn't even have Japanese voices, does it?).
And if UK was a <5k (possible far less) opening, I'm not seeing JP be much higher.
Ōkami;250129593 said:If I were to guess, given its position on the PSN charts, I'd say Marvel Infinite sold less than 1000 units digitally.
Like I said above, Amazon isn't the best indicator of sales performance, but I really don't see MvC doing well at all in the September NPD. Of course, I could be wrong.
I'm gonna do the outrageous bet.
Samus Returns will sell more than MvC:I
so what is Capcom doing wrong?
nearly all their titles underperform
the genre does not matter and the platforms also does not matter
XB1 / PC exclusive Dead Rising 3
Ps4 / PC exclusive Street Fighter 5
all platform Marvel vs Capcom: Infinity
Good questions. I'm of the mind that Sony was right in saying who the Pro was targeted at, and thinking the same kind of target will be the case for One X.
This late in the cycle, people that are coming into the generation as new customers are, by definition, late majority buyers (Moore's definition from Crossing the Chasm, which is essential reading for fans of console/tech sales imo). These folks are more price oriented than anything, and they're far more likely to choose a One S or Slim model than come in at a higher priced iterative model designed for the more Core audience that was likely in on this gen very early.
I don't really see the comparison of a mid gen upgrade to DLC items. Care to explain that?The 'mid-gen' upgrade is a continuation of the general approach by Sony/Microsoft/western publishers over the last what, 5 years? Focus on increasing the money the core will pay you rather than appealing to new markets. Get someone who already has your console to pay you another $400-500 for an upgrade. Get someone who's already paid $60 on your game to spend another $100 on digital items in the game.
Great for the bottom line (if they can sustain it which is always the problem with this strategy), but depressing as a consumer that doesn't like the feeling of being squeezed.
I also think their marketing has been terrible all gen with monster hunter world being the only one that has good trailers and suchEach game has several different aspects that Capcom messes up.
With SFV and MvC:I, the two biggest have to be the sheer appeal to a small core base at the expense of everyone else.
Edit: I'm betting MvC:I opens to less than 50k in NPD.
This is a mild take.
so what is Capcom doing wrong?
I also think their marketing has been terrible all gen with monster hunter world being the only one that has good trailers and such
And if the idea was to sell you with the trailers....ugh. And this coming from someone who's loving the gameMvC:I marketing in particular was... non-existent.
Dead Rising 3 did well. 4 probably suffered from franchise fatigue, hardcore fan base shitting on it pre release, and it not having that much marketing and exposure like 3 did by being a launch title.so what is Capcom doing wrong?
nearly all their titles underperform
the genre does not matter and the platforms also does not matter
XB1 / PC exclusive Dead Rising 3
Ps4 / PC exclusive Street Fighter 5
all platform Marvel vs Capcom: Infinity
Yeah these threads are a shadow of what they once were. I'm not sure what the reasoning was but they stopped releasing numbers aside from cherry picked info here and there and PR releases. Not very exciting when you have nothing to compare it against.
NPD was never "releasing numbers." NPD is a business that makes money by spending money to compile this sales data and then sell it to other companies. People were leaking their information. Which was fun, but come on.
so what is Capcom doing wrong?
nearly all their titles underperform
the genre does not matter and the platforms also does not matter
XB1 / PC exclusive Dead Rising 3
Ps4 / PC exclusive Street Fighter 5
all platform Marvel vs Capcom: Infinity
Dead Rising 3 did well. 4 probably suffered from franchise fatigue, hardcore fan base shitting on it pre release, and it not having that much marketing and exposure like 3 did by being a launch title.
Street Fighter was too early and feature lacking. Casuals don't care if your game is EVO ready. It should've been delayed.
Infinite is suffering from pretty terrible pre launch exposure and a completely dull roster. No X-Men and Fantastic 4 hurt the game.
Wii had a natural 6 year console cycle. Over 7m sold in the US in 2010 is not dead and I'm surprised to see you doubling down so hard on your obvious mistake. Launch alinged Wii was over 11m ahead of where PS4 sits today in the US. PS4 isn't lagging as much globally and will make up the difference eventually but it will likely never catch Wii in the US.It is the same like MC threads lol
Different generation, different markets, different potential, etc.
Wii was a monster in terms of initial sales but it slowed too much already in the 4th year... so while it is the fastest selling console at the end the PS3 near reached the same sales (100m vs 90m?).
So yes for Wii level of sales what it has in 2010 was already a dead sentence... at end of March 2010 it had already sold more than 70 million but it need more 3 years to reach 100m.
From Nov 2006 to Mar 2010: 70m
From Apr 2010 to Mar 2013: 30m
And if you guys wants to compared with PS4 (ignoring the differences between gens) it is obvious Wii crushed PS4 in the first 3 years but it will probably ending selling less lifetime because nobody expect PS4 to die after the 4th year like Wii did.
PS4 will probably start to catch Wii launch aligned soon... not just catch but put a big lead over it.
I don't really see the comparison of a mid gen upgrade to DLC items. Care to explain that?
so what is Capcom doing wrong?
Yeah these threads are a shadow of what they once were. I'm not sure what the reasoning was but they stopped releasing numbers aside from cherry picked info here and there and PR releases. Not very exciting when you have nothing to compare it against.
... I'm surprised to see you doubling down so hard on your obvious mistake.
Again, you mean. Wii did the same thing. For a while at least.
I'm gonna do the outrageous bet.
Samus Returns will sell more than MvC:I
This is a mild take.
How about Xenoverse 2.
Wii and Switch aren't really appealing to the same markets
I'm unfamiliar with how deep the analytics world goes but I've always been curious about something: is NPD (or any other entity) able to track or build profiles for consumers who purchase gaming related products at retail?
For example, is it possible to calculate the gender ratio of consumers who purchase a Switch (or Xbox or PS4)? How about age range, socio-economic background, or even purchasing history or habits?
b) Attribution for software that sells hardware -- when new consoles are sold, is it possible to identify specific software that may have helped the consumer decide to purchase a console? This may very well be impossible to track but I'd be curious to know if there was ever a way to attribute the sale of a new console with specific software (when applicable).