Serously. Your trying to use newegg as validation. That probably accounted for a very minimal amount sold and it was only available for a few hours. Gamestop (and Amazon since they price match) had FFXV for $35.99-$39.99 for both platforms for weeks in December. That's where the sales came from. Not newegg. Come on
Despite how much hate Infinite Warfare got even by some COD fanboys, it still sells like hot cakes.
Surprised it sold that well on XB1.
I wonder if SE will rethink those KH remake ports now.
That's why i'm so irritated at Atlus/Index and Sony for not teaming up for a huge potential marketing run. They could have had a huge hit on their hands if it is marketed correctly and shown in the right channels.
Now i'm concerned whether or not people outside of fans even know it exists. I still think it will do well sales wise off of good reviews, but i don't know exactly how far it goes.
"2016 was a tough year for hardware spending," acknowledged NPD analyst Sam Naji. "The category was down 24 percent as unit sales and the average retail price for consoles declined compared to 2015."
Can you comment on PS4/XB1 software revenue in Dec 2016 vs software revenue from an equivalent December last gen for PS3/360? I think that 2009 would make the most sense going by Playstation launches.
Any chance of getting in a foreseeable future a full year list per platform? Like the revenue ones which have been already provided for December 2016.
Could you give overall LTD physical tie ratios for each console or maybe just xb1 and ps4 combined, so we can compare that to last gen?
Can you speak about if you're currently working to get PSN and XBL store numbers included in your NPD report?
I've been wondering for awhile, why doesn't NPD track the Nintendo eshop?
I feel like we've seen explanation from others so many times now; people citing sales split and all that and that nomura interview toolol.
Valkyria Revolution is coming to XB1. We'll see how well that does.
Just to clarify, in this yearly and then monthly sales reports, the full game digital downloads from PSN store and XBL store are included?Well, I'm sure you're aware that PSN and XBL full game download revenues are included for participating publishers. So, could you expand on the question a bit?
If they're not different games why are they sold separately and with different UPC codes on the box?
Hmmm. Come in to answer some questions, but the answers to all the questions I'm seeing on the page are all already answered in the OP.
Weird.
Is not that the same for all those multiplatform games?
Is the Steam PC data only for participating publishers' titles
Just to clarify, in this yearly and then monthly sales reports, the full game digital downloads from PSN store and XBL store are included?
So if I asked you for Gears 4 numbers for the year, that'd include digital downloads?
If so, no I wasn't aware of that.
Can you tell us if Dragon Quest Builders performed better than DQH and DQVII3DS? There seemed to be a bit more buzz surrounding it when it launched compared to the other two, not to mention that it placed on various GOTY lists. I'm wondering if the positive word-of-mouth translated into sales this time around. Thank you!
Not really.
9:1 is a huge ratio aka double the amount of 4,5:1
So no you can't say huge in Spain an germany, when one is just half of the other.
When 4.5:1 is huge, 9:1 is enormous.
When 9:1 is huge, 4.5:1 is big.
Totally possible, or even likely
Xbox one is doing very bad in SOUTH Europe.
Btw:
The more you go to the south, the worse xbox one sells.
Xbox one id doing good in uk and scandinavia. Okay in middle europe and bad in South europe.
For Nintendo It's the opposite
And Sony is doing great everywhere
Despite how much hate Infinite Warfare got even by some COD fanboys, it still sells like hot cakes.
Despite how much hate Infinite Warfare got even by some COD fanboys, it still sells like hot cakes.
Ah thankyou for the clarification!Guess we gotta work on our messaging. Sorry for making that assumption.
Unfortunately, it's a group of participating publishers at this time, so you won't find Gears as Microsoft is not a participating publisher.
Right now Activision Blizzard, Bandai Namco, Capcom, Deep Silver, EA, Square Enix, Take 2 Interactive, Ubisoft and WB Games participate. So games from these publishers do include full game download sales on STEAM, PSN and XBL.
I think it is a good result for FFXV on X1, all things considered. It surpassed my expectations anyway. However, FFXV is the biggest JRPG released on consoles. So, I am not sure things would scale as well to other smaller Japanese projects ported to X1.
Of course, it would be great if they wanted to take a chance with it though. At the very least, I think it bodes well for KH3 on X1.
Nope, being Tier 2 hurt them a lot. 2016 numbers aren't there for consoles 2015 but seeing the retail value numbers for each have PS4 outselling XBO by a factor of four.
Sweden was the only place where it was only outsold by a factor of two.
http://angi-nordic.com/portfolio/games-sales-report-2015/
GAF thread http://m.neogaf.com/showthread.php?t=1253976
Although I agree, a smaller Japanese project ported to X1 wouldn't need to sell hundreds of thousands to be profitable. The production values of those games are not the same than a 10-years-development FF.
On a side note, I like jrpg games, but never had the chance to play KH games (one reason or another): KH3 really needs to be great in terms or everything to make people like me jump directly to the third main installement. One of the nicest things about FF is that every game has its own lore, story, etc.
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I guess I'll throw out a few more broad questions. Not sure if you can answer any, but:
1.) Do you view VR as something that might become a meaningful revenue generator in 2017? I noticed Sony had significant layoffs/shutdowns for three teams that were making VR games recently (Sony London, Sony San Diego, Guerrilla Cambridge), two of which made perhaps their two biggest VR games so far (that compilation PSVR Worlds title and RIGS), so that's not inspiring huge confidence in me toward the faith they have in their platform.
2.) Were there any major genre and/or game type trends this year worth noting? For example, I think most of us would expect that shooter revenue is vastly up, but was revenue for singleplayer games notably down, or other observations of that nature? This could also apply on the generation scale if that makes more sense, like I imagine sum aggregate racing game sales are significantly down.
3.) Perhaps most interestingly, is there anything that has majorly changed in the market over the course of the generation? Obviously there's a significant uptake in digital purchasing compared to the first year of the PS4/XB1, and we've seen Toys To Life fade away, but in terms of genre trends or anything else that might be interesting.
The US market makes up 60+% of xbone install base iirc, and only 30+% for ps4. That means the actual ratio is roughly 85:15 in a best case scenario (FFXV's AAA values, realistic artstyle, brand power, open world nature, etc plays well to the xbone audience).
The ratio will be closer to 9:1 for non-FF JRPGs and most of these titles will be lucky to sell >250k outside Japan. I don't think 25k sales is remotely close to justifying a xbone port.
Yeah I know that report. And xbox has a way better market share in northern europe than middle or south europe.
One reason is also, that Nintendos share is so low in the north.
Ps4 is outselling xb1 in Germany on a factor 4.5:1
And Nintendo is taking a bigger cut of the total Market.
The ratio will be closer to 9:1 for non-FF JRPGs and most of these titles will be lucky to sell >250k outside Japan. I don't think 25k sales is remotely close to justifying a xbone port.
XB1 version sold close to 450K.. FFXV sold about 1,573,000 overall in the US.
Where did you guys get that 1.5 from?
http://www.gamesindustry.biz/articl...are-battlefield-1-lead-2016-us-game-sales-npd"Although a Call of Duty has now topped the December sales chart for the ninth consecutive year, Final Fantasy XV was the best selling game for the PS4 during the month," said Naji. "Final Fantasy XV was the second best-selling title for December 2016... Final Fantasy XV experienced the best console launch month in the history of the franchise (since tracking began in 1995) selling 19 percent more new physical units than Final Fantasy XIII in its launch month and 54 percent more in total dollar revenue including digital full game sales."
I copied that number from Welfare after he calculated the 19% increase over FFXIII. Is the number incorrect?Where did you get that 1.5 from?
Of course.Although I agree, a smaller Japanese project ported to X1 wouldn't need to sell hundreds of thousands to be profitable. The production values of those games are not the same than a 10-years-development FF.
On a side note, I like jrpg games, but never had the chance to play KH games (one reason or another): KH3 really needs to be great in terms or everything to make people like me jump directly to the third main installement. One of the nicest things about FF is that every game has its own lore, story, etc.
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Where did you get that 1.5 from?
Depends.
What are the future plans.
What is the cost of the port.
Can they do something else with that manpower.
I could imagine a scenario where a KH3 trailer/gameplay demo plays at one of Microsoft's E3's closer to release like SE did with FFXV, with an XB1 ports announcement at the end of it.
That is only disc base numbers .
Someone used FFXIII NPD number along with the 19% and work it out .
As usual we don't have a idea about total month sales since we don't get DD numbers . ( or numbers that much any more.)
At this point i don't think Japanese pubs think or want to grow the xbox JRPG fan base .
They tried last gen and Xbox had much better numbers WW.
PC seem like a better fit since it has less over head and higher profit margin .
Ah, I'd estimate like 200 more
We have different opinions on what "good" is.
They aren't good compared to PS360, they aren't good compared to France, they aren't good compared to Germany but they are good compared to Spain. The rest I can't say.
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Not really.
9:1 is a huge ratio aka double the amount of 4,5:1
So no you can't say huge in Spain an germany, when one is just half of the other.
When 4.5:1 is huge, 9:1 is enormous.
When 9:1 is huge, 4.5:1 is big.
Glad to have confirmation of closer to 1.8 million with digital. Cheers!Ah, I'd estimate like 200 more
It's called market share. And that's not unimportant in sales analysis.secondly: i really don't know why so many people here on gaf try to judge the xbox one success solely on how much they're being outsold by ps4 and ignore everything else. that is not how it works.
Ah, I'd estimate like 200 more
1.) Do you view VR as something that might become a meaningful revenue generator in 2017?
2.) Were there any major genre and/or game type trends this year worth noting?
3.) Perhaps most interestingly, is there anything that has majorly changed in the market over the course of the generation? Obviously there's a significant uptake in digital purchasing compared to the first year of the PS4/XB1, and we've seen Toys To Life fade away, but in terms of genre trends or anything else that might be interesting.
Thanks for being active in this thread, Mat.
Hardware sales dropping both unit and revenue does not strike me as a great sign for those declaring an end to generations.
When PS5 releases, early titles will have PS5 and PS4 pro modes (in 1080p) on the same disk, but will be incompatible with regular ps4.
I can believe in a PS5 being able to play PS4 games, but I see no reason why anyone would make a PS5 game and add an extra PS4 Pro version of it, or bother making three versions of a game when their cross gen release could just be PS4 and PS5 when people super bothered about performance would just buy a PS5 anyway.
Fewer disks on shelves. If no one wants the last gen version, you dont have a ton in bargain bins never to be sold.
That is, with your own numbers in the "what if European Xbox market is as big as USA" case, which it isn't. And that is, without any numbers backing up your PC claim.
It's called market share. And that's not unimportant in sales analysis.
If that's too simplified, you can compare it to the predecessor product and see, how market share developed compared to last gen.
yes first time ever in recent historyman, it's insane how 2K has overtaken Madden as the top sports franchise. I thought the day would never come.
No. 1.8 (0.29) = 522k for XB1 in US in <2 months. 800-900k is hardly a controversial number for FFXV on XB1 with that in mind. Should be in the same ballpark as a PC version, hence the irony.