CrushDance said:Every NPD thread it's the same. Why are people still arguing about the Wii!? It's the clear cut leader of this generation, nothing anybody does can change that. D:
Oh well that's not true. Nintendo can still royally screw things up. I mean, clearly they're going to have to try really hard to screw things up now, as this most recent holiday drought proved. But if anyone can grab hold of failure from within sight of heaven, it's Sega. Nintendo is a close second, though.
Opiate said:Now, please note that I'm not saying that this makes casual games "better" by some objective standard, I'm simply saying that empirical evidence suggests that it's actually more challenging to produce a big casual hit than it is a big hardcore hit. I'm pointing this out because Omar's argument earlier relies on Microsoft being capable of creating industry driving casual software, and I'd argue it's unlikely that they can, given that almost no one but Nintendo seems capable of doing so.
As even more proof of this, even Nintendo isn't infallible in their production. While not a failure, Wii Music definitely missed the bullseye that Wii Sports & Wii Fit thoroughly hammered. Whether a flaw in design or a flaw in marketing, Wii Music failed to garner the acclaim and attention of its predecessors.
As a counterargument, it may not be an issue of being more difficult, so much as it is an issue of core competency. Playing a guitar is no harder than playing a violin, yet a person who's been playing a violin the past 20 years is going to have difficulty the first time they put hands on a guitar. The problem may simply be one of resources, there simply doesn't exist enough developers competent in this area to go around?