DeepEnigma
Gold Member
You mean next RDR?
This post, I like.
You mean next RDR?
For other users who show bias towards the same thing month in month out for well over a year, then their bias is crystal clear. Such users know who they are
Maybe it's different people, you know?I find it amusing that first, when MS announces far too high bundle pricepoints some people applauded. "they want to make profit their priority cool idea, they will be fine, Phil found the masterplan."
And now, when no one finally buys this overpriced stuff we act surprised. MS has taught consumers how much an XboxOne bundle should cost, 300$ or even less. There is no turning back here.
I see their rock / hard place dilemma. Either selling many units without profit. Or making profit on the units but selling nothing.
You mean next RDR?
Maybe it's different people, you know?
I wonder who locks up GTAVI and RDR3 marketing? Those will be system sellers
And? Everyone is biased in some way, you included. His bias is not the problem, the problem is that he's biased towards the X1.
And for some reason, and that's the real problem, that seems to upset some people here...
next month will be interesting with street fighter v, although i feel that game will sell a lot digitally
I wonder who locks up GTAVI and RDR3 marketing? Those will be system sellers
What does Mario 64 on N64 & Halo on Xbox have to do with people buying PlayStation for the games I mentioned?
it's still the same point you can remember people buying Xbox for Halo & N64 for Mario 64 & Mario Kart 64 & so on. these games set the consoles apart from the completion & it's easy to remember that. the competition having a different game that people bought don't change that.
And what does people knowing who published a game have to do with anything that we are talking about?
I think the problem with SF5 is that it may be a bit light on content during release, and i wonder if this will give it less than stellar sales.
2010
Xbox 360 January: 333K / 4 = 83,250
Xbox 360 February: 422K / 4 = 105,500
Weekly average up 27%
PS3 January: 277K / 4 = 69,250
PS3 February: 360K / 4 = 90,000
Weekly average up 30%
Wii January: 466K / 4 = 116,500
Wii February: 398K / 4 = 99,500
Weekly average down 15%
2011
Xbox 360 January: 381K / 4 = 95,250
Xbox 360 February: 535K / 4 = 133,750
Weekly average up 40%
PS3 January: 267K / 4 = 66,750
PS3 February: 403K / 4 = 100,750
Weekly average up 51%
Wii January: 319K / 4 = 79,750
Wii February: 455K / 4 = 113,750
Weekly average up 43%
2012
Xbox 360 January: 270K / 4 = 67,500
Xbox 360 February: 426K / 4 = 106,500
Weekly average up 58%
PS3 January: 195K / 4 = 48,750
PS3 February: 347K / 4 = 86,750
Weekly average up 78%
Wii January: 152K / 4 = 38,000
Wii February: 224K / 4 = 56,000
Weekly average up 47%
2013 (January 2013 is a 5 week month. Only happens once in awhile)
Xbox 360 January: 281K / 5 = 56,200
Xbox 360 February: 302K / 4 = 75,500
Weekly average up 34%
PS3 January: 200K / 5 = 40,000
PS3 February: 262K / 4 = 65,500
Weekly average up 64%
Wii January: 100K / 5 = 20,000
Wii February: 99K / 4 = 24,750
Weekly average up 24%
Wii U January: 57K / 5 = 11,400
Wii U February: 66K / 4 = 16,500
Weekly average up 45%
2014
Xbox 360 January: 48K / 4 = 12,000
Xbox 360 February: 114K / 4 = 28,500
Weekly average up 138%
Xbox One January: 141K / 4 = 35,250
Xbox One February: 258K / 4 = 64,500
Weekly average up 83%
PS3 January: 53K / 4 = 13,250
PS3 February: 102K / 4 = 25,500
Weekly average up 92%
PS4 January: 271K / 4 = 67,750
PS4 February: 269K / 4 = 67,250
Weekly average down 1%
Wii January: 10K / 4 = 2,500
Wii February: 30K / 4 = 7,500
Weekly average up 200%
Wii U January: 49K / 4 = 12,250
Wii U February: 82K / 4 = 20,500
Weekly average up 67%
2015
Xbox 360/PS3/Wii = Basically dead (and no numbers were leaked for Feb-Oct)
Xbox One January: 150K / 4 = 37,500
Xbox One February: 276K / 4 = 69,000
Weekly average up 84%
PS4 January: 189K / 4 = 47,250
PS4 February: 342K / 4 = 85,500
Weekly average up 81%
Wii U January: 63K / 4 = 15,750
Wii U February: 95K / 4 = 23,750
Weekly average up 51%
Yeah, cause that really hurt Battlefront's sales...
Oh yeah good point. Actually stunned with how much battlefront sold with such little content (based on what people say, haven't played it myself)
I dont see why anybody in their right mind thought star wars wasn't going to sell huge.Oh yeah good point. Actually stunned with how much battlefront sold with such little content (based on what people say, haven't played it myself)
If disgaea 5 didn't come out last year i would be right along with youIt was my GOTY last year.
Well, that's possible.
My theory is that Rockstar and Sony traded Agent exclusivity against marketing deals for the next couple of games...
Yeah, cause that really hurt Battlefront's sales...
Oh yeah good point. Actually stunned with how much battlefront sold with such little content (based on what people say, haven't played it myself)
I dont see why anybody in their right mind thought star wars wasn't going to sell huge.
I think the problem with SF5 is that it may be a bit light on content during release, and i wonder if this will give it less than stellar sales.
And stuff like this is the reason why people with access to data have been leaving these forums. ::shakes head::
SF is not SW .
It also not riding the wave of a movie that was going to be one of the biggest of all time .
To me it was more shocking that people thought SW BF was not going to sell millions .
Light content or not the game had so much going for it and beta was huge .
And stuff like this is the reason why people with access to data have been leaving these forums. ::shakes head::
My point is IF SFV underperformes, a supposed lack of content will not be one of the reasons why.
Your right, it's irrelevant. Just as irrelevant as you mentioning random titles like Tekken Tag and Crash as the reason why PS1 & PS2 separated itself from the competition. The market had already been established long before these games were released for various reasons nothing to do with any of the titles you mentioned in your previous post.
Now your moving the goal post. First you argued specific titles for the PS1 & PS2 as the reason that for they they both "hit the ground running away from the competition" with sales and when I refuted that flawed point now the other consoles that got dominated during those generations also have several titles that set the consoles apart. Which would makes your original point invalid.
Go back and read your posts again if your that confused with your own flawed logic. You're amazed that the Sony is "beating the competition by 3:1 & 2:1 & on the way to 40 million without a big selling exclusive" when in reality exclusives themselves to the general consumer is irrelevant and overall an insignificant factor on why a console is a big success compared to its peers.
"Lack of content"(which differs from person to person so idky we use it to determine sales) didnt stop evolve(new ip) and titanfall(new ip) from selling millions. It's a new sf on a popular console and pc, previews have been positive, hype is up i dont see sfv doing bad at all.Of course it will be one of the reasons.
Less content means less day 1 buyers .
Also sometimes as time pass people lose interest or other things take up there time .
Saying SW did it so SF can do it also makes no sense , the IPs and brand are not equal in power.
"Lack of content"(which differs from person to person so idky we use it to determine sales) didnt stop evolve(new ip) and titanfall(new ip) from selling millions. It's a new sf on a popular console and pc, previews have been positive, hype is up i dont see sfv doing bad at all.
How can be easy 3 million?
It sold 1 million the firsts 2 weeks, and has passed 2 million by end of September, which mean in 5 months after launch it sold "only" 1 million.
How can sold "easy" another million in 3 months? Ok, they are holidays months, that's true, but honestly, looking at NPD, PAL charts, and Media Create thread BloodBorne legs were always bad.
Not saying is impossible, but i highly doubt it sold 3 million, let alone say is "easy" over that.
You have access to the total digital sales for each platform? Because that's what's necessary to say he's right.You're right, so they can take it or leave it
Obviously retail attach rate is slightly higher for Xbox, and it seems for certain titles you both have seen that DLC and/or digital purchases are slightly higher as well. But there is a very large gap in the number of digital-only titles available on the two platforms. (Last number I remember seeing was about 70 titles more for PS4, and that was months ago.)
Granted, these lower-priced games tip the scales more slowly than the DLC for a blockbuster hit. But there are so many of them, I think they could accumulate to a very large effect. That's why a complete overview of the entire range of digital offerings is needed before we can confidently conclude total Xbox ARPU is higher.
...
My theory is that Rockstar and Sony traded Agent exclusivity against marketing deals for the next couple of games...
The major thing someone should take away from the VB article is that the XB1 is still a viable platform for Ubisoft games, and can be reasonably guessed that the same applies to the other western 3rd party pubs.
Consensus seems to be that the X1 had a bad month. Just wondering what the baseline number would need to be for them to have had a good/acceptable month? Obviously this number is going to get higher as we exit "pre-season" or when a big IP is released, but what's the minimum they should've sold last month for it not be considered a poor month.
Update.
Assuming XB1 is at ~130,000, which should not be that difference from the real numbers, this is the #3 worst month ever for XB1. (or #4, but i use 130K)
1) 77,000 (May 2014)
2) 115,000 (Apr 2014)
3) 130,000 (Jan 2016)
4) 131,000 (July 2014)
5) 139,000 (May 2015)
6) 141,000 (Jan 2014)
7) 150,000 (Jan 2015)
8) 160,000 (Aug 2014)
9) 168,000 (Oct 2014)
10) 187,000 (Apr 2015)
Gonna post as well the TOP TEN of worst months for PS4.
1) 152,000 (May 2015)
2) 174,000 (April 2015)
3) 187,000 (July 2014)
4) 189,000 (Jan 2015)
5) 190,000 (Aug 2014)
6) 197,000 (May 2014)
7) 199,000 (April 2014)
8) 209,000 (Aug 2015)
9) 218,000 (July 2015)
10) 268,000 (Feb 2014)
Would be a win for Rockstar and not such a bad deal for Sony. You can make worse friends than Rockstar/Take2 in the industry.Great minds think alike.
Exactly what I was positing as a possibility...
I am well aware of this. My point was that we can't make a definite conclusion based on just one large publisher. It's better to base it on the results for several major publishers, as it seems CosmicQueso and John Harker have. But even that's still not certain, considering the ever-expanding roster of digital-only (or near) publishers. As fas I know, no one has access to those revenue numbers for both platforms.But it's only logical that ARPU for XboxOne is higher and it's no contradiction to PS4 being the market leader.
Ah, NOW I get it. You are right I guess. It's a shame digital sales numbers are locked and buried. This industry really is paranoid.I am well aware of this. My point was that we can't make a definite conclusion based on just one large publisher. It's better to base it on the results for several major publishers, as it seems CosmicQueso and John Harker have. But even that's still not certain, considering the ever-expanding roster of digital-only (or near) publishers. As fas I know, no one has access to those revenue numbers for both platforms.
And though core gamers may be a greater percentage on Xbox, we know PS4 has far more digital games available to buy. This is exactly how they're trying to monetize their naturally more diverse users! Whether that balances Xbox or not is unknown.
In short, just because certain market segments see higher ARPU on Xbox, that doesn't mean the entire market does (though it might).
Consensus seems to be that the X1 had a bad month. Just wondering what the baseline number would need to be for them to have had a good/acceptable month? Obviously this number is going to get higher as we exit "pre-season" or when a big IP is released, but what's the minimum they should've sold last month for it not be considered a poor month.
It seems like we're getting to the point where releasing digital games at retail doesn't really do much. Is it worth selling 30K of Resident Evil for Capcom? I'm pretty much physical only and even I can't stand the constant whining that makes pubs like Sony release games destined to sell 3k at retail.
I think PS4 will accelerate this year as all market leading consoles do.
It is very shame that gaming industry isn't more like movie industry, where you get better sense of how well movies are doing both on theaters and on retail. And it's getting even more secretive when all the major publishers have stopped to share sales numbers at all.Ah, NOW I get it. You are right I guess. It's a shame digital sales numbers are locked and buried. This industry really is paranoid.
I wonder what would happen if there came up something like steamspy for consoles.
Since it was cheaper two weeks longer this year than last, being at least flat year over year would have been expected.
Would be a win for Rockstar and not such a bad deal for Sony. You can make worse friends than Rockstar/Take2 in the industry.
It is very shame that gaming industry isn't more like movie industry, where you get better sense of how well movies are doing both on theaters and on retail. And it's getting even more secretive when all the major publishers have stopped to share sales numbers at all.
You have access to the total digital sales for each platform? Because that's what's necessary to say he's right.
Obviously retail attach rate is slightly higher for Xbox, and it seems for certain titles you both have seen that DLC and/or digital purchases are slightly higher as well. But there is a very large gap in the number of digital-only titles available on the two platforms. (Last number I remember seeing was about 70 titles more for PS4, and that was months ago.)
Granted, these lower-priced games tip the scales more slowly than the DLC for a blockbuster hit. But there are so many of them, I think they could accumulate to a very large effect. That's why a complete overview of the entire range of digital offerings is needed before we can confidently conclude total Xbox ARPU is higher.
How was the market already established long before these games were released when PlayStation was new to the market & these games made PlayStation what it was back then? People didn't just decide to buy PlayStation over Sega Saturn & Nintendo 64 just because it was PlayStation. it was the game line up that pushed PS1 & with the PS2 it was the same way.
I'm not amazed that PS4 is selling so well without a big exclusive I knew it would sell well I just think it's amazing that it's at 40 million already & the big guns haven't even came out yet.
Xbox 360 & PS3 ended around 80 million after years of going hard for market share & PS4 is already at 40 million after just over 2 years with only a $50 price drop & the big games haven't even come out yet.
you don't think that's amazing?
At the end of this year PS4 could be at 60 million this type of success can not come from Microsoft making a few mistakes before launch.
For some games, of course. Lots of people here have access to that.