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NPD Sales Results for January 2016

So, who will win between Far Cry Primal and Fire Emblem Fates?

I think this battle will be way, WAAAAAAAAAAAAAY closer than people expect.

If Far Cry 4 has sold "only" 670,000 in 2 weeks of November, i think people should not expect much from Far Cry primal in one week of February.

I'm ok in both case since i love both series. :p

SFV i dont see it selling more than 300k after the tremendous backlash it took from casuals that most probably permanently tarnished the brand. I think from now it will be really difficult for capcom to sell any FG to casuals. FC primal will do allright but all in all the list will probably stay the same this month as January with maybe FE around 5th spot or something.
 
I wish we had a LTD update on Sonic Lost World on Wii U and 3DS as well as Sonic Boom: Rise of Lyric on Wii U and Sonic Boom: Shattered Crystal on 3DS.

We hadn't had an update for SLW since I think Feb or April 2014 and both Boom games since their first month.

Really disappointing that no-one's bothered to share any new numbers on these. :(

Edit: It was April 2014 for SLW.
 

Ryng_tolu

Banned
This right here is actually an interesting question I really don't have an answer to yet.

I'm gonna change my predictions for all games after see the trend in UK... so far, i believe both games should sell in the 300K range.

Amazing how a series which was dying is now becomed so relevant. :D
 

Shin-chan

Member
Far Cry is going to do well solely by virtue of being a new open world RPG action game - the flavour of the generation I guess. Even though I can't see any hype around this title it will likely do well since most individuals haven't had a game they're interested in to buy since late November. This years Dying Light but with greater brand strength and publisher backing I guess.

Fire Emblem is one of the last big 3DS releases for Nintendo (unless something big is announced this year) and will be building off the success of the previous iteration while cashing in on that Pokemon style release, but with even more incentive to pick up 2 titles at retail to avoid Nintendos digital shenanigans.

SF is going to bomb. I have this feeling. Any momentum it had screeched to a half when the single player options were brought into focus. Which is a shame because I'm loving it and it's the first fighting game I've properly played since SC2. Oh well, maybe WW sales will save this one (i.e. Europe). It's also doing really shit on Steam though haha.
 
I'm gonna change my predictions for all games after see the trend in UK... so far, i believe both games should sell in the 300K range.

Amazing how a series which was dying is now becomed so relevant. :D

Yeah no unit prediction yet from me on those titles.

But I feel confident Primal and combined Fates Sku's will both outperform SFV.
 
Yeah no unit prediction yet from me.

But I feel confident Primal and combined Fates Sku's will both outperform SFV.

almost any game will outperform SFV. I think it will perform worse than TR:remake part 2. First of all its a FG with no Sp for casuals/rpg crowd. secondly after the bad word of mouth it's selling really bad on stream. It needs a miracle on ps4 to not be a flop. I doubt it. One of the biggest flops in AAA exclusive world imo even worse than TR:remake part 2.
 
So, who will win between Far Cry Primal and Fire Emblem Fates?

I think this battle will be way, WAAAAAAAAAAAAAY closer than people expect.

If Far Cry 4 has sold "only" 670,000 in 2 weeks of November, i think people should not expect much from Far Cry primal in one week of February.

I'm ok in both case since i love both series. :p

Far Cry Primal will win against Fire Emblem Fates because the franchise is at the super mainstream point by now. And it's the first big release of 2016.

I think a 500-600k debut is reasonable.

SF is going to bomb. I have this feeling. Any momentum it had screeched to a half when the single player options were brought into focus. Which is a shame because I'm loving it and it's the first fighting game I've properly played since SC2. Oh well, maybe WW sales will save this one (i.e. Europe). It's also doing really shit on Steam though haha.

Yeah, I thought SFV could do 450k going from my previous prediction a couple pages back but the negative stigma the game has will probably destroy it.

I think 250-300k is where it will land (which is TO:1886 territory) but I suspect the game will have a decent tail as updates roll through and the positive word of mouth on gameplay permeates.
 

Shin-chan

Member
Far Cry Primal will win against Fire Emblem Fates because the franchise is at the super mainstream point by now. And it's the first big release of 2016.

I think a 500-600k debut is reasonable.



Yeah, I thought SFV could do 450k going from my previous prediction a couple pages back but the negative stigma the game has will probably destroy it.

I think 250-300k is where it will land (which is TO:1886 territory) but I suspect the game will have a decent tail as updates roll through and the positive word of mouth on gameplay permeates.

I hope so, the game is great and if it hooks you in the single player content is irrelevant to how much playtime you get. Oh well.

How much did the order sell first month?
 

Ryng_tolu

Banned
Far Cry Primal will win against Fire Emblem Fates because the franchise is at the super mainstream point by now. And it's the first big release of 2016.

I think a 500-600k debut is reasonable.

This is too close with Far Cry 4. I mean, the hype for Far Cry 4 was waaaaaaaaaay bigger, and was an holidays game.

Imo, i fell like 400K for Far Cry Primal is absolutely the maximum. We will see.

What was Rise of the TR first month Xbone sales, inc bundles?

Not including bundle, but first month for Tomb Raider was 176,000 on XB1.
 
I hope so, the game is great and if it hooks you in the single player content is irrelevant to how much playtime you get. Oh well.

How much did the order sell first month?

300k I believe looking through old npd threads.

Would've done more if it wasn't critically panned of course.

I wonder what Capcom were expecting to sell with SFV though, maybe a bit on the lower end considering it's console exclusive and seems to be primarily aimed at the FGC.

This is too close with Far Cry 4. I mean, the hype for Far Cry 4 was waaaaaaaaaay bigger, and was an holidays game.

Imo, i fell like 400K for Far Cry Primal is absolutely the maximum. We will see.

True the hype seemed bigger for that title, but this reminds me of the time Rex Novis thought Hardline would bomb because there was little hype for it in March 2015.

We all know how that turned out.
Some games are just so damn entrenched in mainstream once they hit shelves and Primal I think will be the same.
 

Ryng_tolu

Banned
True the hype seemed bigger for that title, but this reminds me of the time Rex Novis thought Hardline would bomb because there was little hype for it in March 2015.

We all know how that turned out.
Some games are just so damn entrenched in mainstream once they hit shelves and Primal I think will be the same.

...Yeeeeeeah, i admin i was very surprised about Hardline sales... i mean, i never said it was gonna bomb, but 1,000,000 in March NPD was a lot more than i expected.

That's can be the case for Primal as well, but eh... we will see like i said.
 

Ryng_tolu

Banned
Another interesting question... do you guys believe Fire Emblem Fates will sell more in USA or Japan?

Japan first week was very strong with almost 400,000 sold, and i really doubt US can do the same, but it legs were not that good since actually should be under 700,000...

I think that, just like Awakening, Fates legs will be way better in USA.

I think USA sales could be better lifetime. If not USA, i'm confident to say Nord America sales should be better.
 

RexNovis

Banned
I don't understand why so many are actually giddy that SFV is selling less than expected. There are people reveling in the dissapointing sales figures in the UK. Why on earth would a sales decline in a staple fighting game series be something to celebrate? If you care about the genre you would be hoping for such an integral franchise to succeed and help grow the audience not cheering for the game to fail.

In regards to the complaints about content, they were pretty damn clear about what their content release schedule would be prior to release. They told you what to expect at launch. They told you when to expect a "story mode" and yet people still flipped the hell out about the lack of it at launch as if this was somehow hidden.

Clearly they should've just waited to release it after the story mode was finished. Then we would've avoided all this vitriol. It was shortsighted of them to push it out in order to inflate fiscal year figures and push their pro tour. The general audience appears to care a great deal for the story content as short lived and lackluster as it has always been.

I seriously hope the game will continue to have enough public awareness to get a sales bump after some of these future content releases. It's crazy to me that a Street Fighter title, a name that's synonymous with quality and rock solid mechanics within the fighting genre, is getting dragged through the mud like this. Ugh this shit is depressing.
 

watdaeff4

Member
I don't understand why so many are actually giddy that SFV is selling less than expected. There are people reveling in the dissapointing sales figures in the UK. Why on earth would a sales decline in a staple fighting game series be something to celebrate? If you care about the genre you would be hoping for such an integral franchise to succeed and help grow the audience not cheering for the game to fail. Ugh this shit is depressing.

In regards to the complaints about content, they were pretty damn clear about what their content release schedule would be prior to release. They told you what to expect at launch. They told you when to expect a "story mode" and yet people still flipped the hell out about the lack of it at launch as if this was somehow hidden.

Clearly they should've just waited to release it after the story mode was finished. Then we would've avoided all this vitriol. It was shortsighted of them to push it out in order to inflate fiscal year figures and push their pro tour. The general audience appears to care a great deal for the story content as short lived and lackluster as it has always been.

I seriously hope the game will continue to have enough public awareness to get a sales bump after some of these future content releases. It's crazy to me that a Street Fighter title, a name that's synonymous with quality and Rick solid mechanics within the fighting genre, is getting dragged through the mud like this.

This is nothing compared to the sales threads regarding Halo 5 and Rise of the Tomb Raider

But I agree it is sad.

Esp since all of them are great games
 

RexNovis

Banned
This is nothing compared to the sales threads regarding Halo 5 and Rise of the Tomb Raider

But I agree it is sad.

Esp since all of them are great games

Halo 5 seemed like a big deal because it was completely unexpected. Especially with the PR MS was pushing about the release. People (including myself frankly) were legitimately surprised by the drop off for the franchise.

RotTR was an overreaction to the poor handling of the titles PR and marketing in the run up to release. They basically made their bed there with their tone deaf announcements and public responses in the lead up to release. The hate it received was an exaggerated reaction to that.

Or are you suggesting that the reaction to SFV has been driven by resentment over exclusivity? What I've read seems more focused on it somehow "not being with full price." It just seems crazy to me when we have had a very clear roadmap of upcoming content for the game and the repeated statements emphasizing that they see the title as a platform for continued content release. I suppose such backlash expected when you deviate so much from the standard design of an established franchise but even so it's exceeded any expectation I had.

TLDR: I'm not really seeing how these responses are related.
 

LordRaptor

Member
In regards to the complaints about content, they were pretty damn clear about what their content release schedule would be prior to release. They told you what to expect at launch. They told you when to expect a "story mode" and yet people still flipped the hell out about the lack of it at launch as if this was somehow hidden.

I'll point you to the store page for SFV where there is no mention of missing modes, its roadmap for features or that it is a poor purchase right now for anyone not exclusively playing competitive online.
Anyone who wasn't actively following every enthusiast outlets dripfeed of pre-release information would be expecting a v1.0 commercial level release for that v1.0 commercial level price.

It was a poor launch, and it is receiving appropriate negative feedback accordingly.
 

Tizoc

Member
Far Cry Primal will win against Fire Emblem Fates because the franchise is at the super mainstream point by now. And it's the first big release of 2016.

I think a 500-600k debut is reasonable.



Yeah, I thought SFV could do 450k going from my previous prediction a couple pages back but the negative stigma the game has will probably destroy it.

I think 250-300k is where it will land (which is TO:1886 territory) but I suspect the game will have a decent tail as updates roll through and the positive word of mouth on gameplay permeates.
Come evo during the summer, it could got for 50% off during a sale and make a few good numbers
 
This is nothing compared to the sales threads regarding Halo 5 and Rise of the Tomb Raider

But I agree it is sad.

Esp since all of them are great games

Didn't jump into the Halo 5 threads, but some were hoping for lower sales RotTR because of the way that game's exclusivity came about and communication about it was (mis)handled.

In the case of SFV, there's hope that companies would see the reaction and maybe lower than expected sales, and decide against releasing weak content, full priced games in the future.

We keep saying vote with our wallets, but yet are confused or upset when gamers actually do?

No one that I see is saying SFV's gameplay is bad. It's just missing features and content now standard in today's fighters (for decades even). Whoever decided to release it in this state should ultimately be blamed for whatever becomes of SFV, not the gamers who decide support it or not.
 

RexNovis

Banned
I'll point you to the store page for SFV where there is no mention of missing modes, its roadmap for features or that it is a poor purchase right now for anyone not exclusively playing competitive online.
Anyone who wasn't actively following every enthusiast outlets dripfeed of pre-release information would be expecting a v1.0 commercial level release for that v1.0 commercial level price.

It was a poor launch, and it is receiving appropriate negative feedback accordingly.

I don't agree that it's a poor purchase for non competitive players. I could see the arguement that it's a poor purchase for players looking for extensive single player content but the game is plenty enjoyable playing with friends locally and online without any qualifier of needing to be competitive. Basically if you but street fighter because you want to fight and think fighting is fun you have a lot to play with. If you bought street fighter because you wanted a single player story mode you'll be disappointed.

The biggest problem with the release seems to be the expectation previous entries set. They were clear about their intent and release schedule going up to release but they should've done a better job setting that expectation for the market at large. You're right in that content release schedule in the store page would help. A sticker on retail copies saying "future free content updates coming see back for details" and a breakdown of their release plans on the back would've helped as well.

At the end of the day I don't think Capcom (or I frankly) realized how many people buy fighting games for a story mode especially as it's not something that's ever been a focus for the series. Even still it's not like that mode has just been completely erased. It's still coming. So if that's what you're looking for you should wait until that free content is released to purchase it. If you bought the game already that mode is still coming for you as well.

With the level of outrage and hate the game has received you'd think the content it has was never going to be expanded upon or updated. As if the game had all the content it would ever have day 1. Which it doesn't. Do people just hate content updates? Do they not want continued post release support? Do they want games to release with 100% of the content they will ever have? Because that's the only way that this outrage makes any sense to me.
 

Bastables

Member
I'll point you to the store page for SFV where there is no mention of missing modes, its roadmap for features or that it is a poor purchase right now for anyone not exclusively playing competitive online.
Anyone who wasn't actively following every enthusiast outlets dripfeed of pre-release information would be expecting a v1.0 commercial level release for that v1.0 commercial level price.

It was a poor launch, and it is receiving appropriate negative feedback accordingly.

They literally described in a blog post (28 jan 2015) on their steam store page: character stories and a June 2016 date for the story mode. Every other post was essentially character reveals and online multi, online multi, and online multi.

http://steamcommunity.com/games/310950/announcements?p=2

Hey everyone!

I’ve been itching to tell you all about this for the longest time and now I finally can! We are happy to reveal the single player story details for Street Fighter V! There are two main components to the story experience: Character Stories and the Cinematic Story Expansion. Details below!
Character Stories
[]
We knew there would be a lot of new players who are jumping into the franchise for the very first time so we wanted to provide a way for everyone to become familiar with the eclectic personalities of each fighter. Each character has their own storyline that provides background information on what drives them to fight, and what their relationships are to the other characters.
[]

Cinematic Story Expansion
[]
For the first time in franchise history, we are creating a cinematic story experience that takes players deep into the Street Fighter action and mythology through beautifully rendered cutscenes. The Story Expansion will be available to all players as a FREE content update, releasing in June 2016. Chronologically in the Street Fighter storyline, it takes place between the events of Street Fighter IV and Street Fighter III, and fully explains everything that transpired in that electrifying time period.
If you got goosebumps from watching the trailer, know that you are definitely NOT alone. As you can see from the trailer, M. Bison and Shadaloo will be a main focus of the story…and I can’t say much more than that right now, but if you watch closely you’ll see a multitude of hints that we dropped in the footage. We’ll have more details to share about this FREE update in the coming months so stay tuned!
 

LordRaptor

Member
Even still it's not like that mode has just been completely erased. It's still coming. So if that's what you're looking for you should wait until that free content is released to purchase it. If you bought the game already that mode is still coming for you as well.

They literally described in a blog post (28 jan 2015) on their steam store page

Again; people not actively following pre-release information were not privy to this information.
If a customer opened Steam, saw the huge "Streetfighter V available now!" banner and went to the store page to purchase it, where all the details present are "Its a new streetfighter! Better graphics! New characters" it is nobodys fault but Capcoms that the product as it is now does not meet those standards.

With the level of outrage and hate the game has received you'd think the content it has was never going to be expanded upon or updated. As if the game had all the content it would ever have day 1. Which it doesn't. Do people just hate content updates? Do they not want continued post release support? Do they want games to release with 100% of the content they will ever have? Because that's the only way that this outrage makes any sense to me.

It should have been soft-released as an Early Access title.
The entire raison d'etre of Early Access is to allow companies this sort of release schedule, and to clearly communicate to potential customers that they are buying a feature-incomplete product now.
 

Bastables

Member
Again; people not actively following pre-release information were not privy to this information.
If a customer opened Steam, saw the huge "Streetfighter V available now!" banner and went to the store page to purchase it, where all the details present are "Its a new streetfighter! Better graphics! New characters" it is nobodys fault but Capcoms that the product as it is now does not meet those standards.

Yeah I guess scrolling down on the steam store page to the see recent updates and/or clicking through them is forcing consumers to "actively" follow pre release information posted on the store page.

Really the only way they could have managed expectations was to have in all caps "no arcade mode, Character stories and survival only for single players." Then going on to explain what exactly character stories and survival mode were.
 

LordRaptor

Member
Yeah I guess scrolling down on the steam store page to the see recent updates and/or clicking through them is forcing consumers to "actively" follow pre release information posted on the store page.

Really the only way they could have managed expectations was to have in all caps "no arcade mode, Character stories and survival only for single players." Then going on to explain what exactly character stories and survival mode were.

Second from the bottom of page 2 of announcements, buried after screenshots, text only description that story mode is coming in June and no mention that it is entirely replacing traditional Arcade mode.

It is not a consumers fault that they may have been unaware of that.

e: for comparison, here is the CoD BO3 "online only edition" store page; note the messaging on what is and is not included and the lack of backlash it provoked.
 
There are decade long fans of street fighter that didn't know there isn't a basic arcade mode in SFV. Some on this forum.

Most people just assumed that would be there. Unless you troll SF threads, or happen to read a gamer complain about it in another thread, chances are you didn't know there was no arcade mode. Being a fan of a game series doesn't mean you seek out every piece of information for it. It means you liked the game(s) in the past and may even purchase the next game. Fans can't be faulted for assuming standard features and content long established in the series and genre would be in the game.

From what I've played SFV's a fun game, but definitely feels too Early Access for the price. I think some of the negative word of mouth and perhaps sales if low reflect this. I know I'm not buying it myself until it's more feature complete, so maybe there are a bunch of fans are in wait and see mode.
 

QaaQer

Member
I don't agree that it's a poor purchase for non competitive players. I could see the arguement that it's a poor purchase for players looking for extensive single player content but the game is plenty enjoyable playing with friends locally and online without any qualifier of needing to be competitive. Basically if you but street fighter because you want to fight and think fighting is fun you have a lot to play with. If you bought street fighter because you wanted a single player story mode you'll be disappointed.

The biggest problem with the release seems to be the expectation previous entries set. They were clear about their intent and release schedule going up to release but they should've done a better job setting that expectation for the market at large. You're right in that content release schedule in the store page would help. A sticker on retail copies saying "future free content updates coming see back for details" and a breakdown of their release plans on the back would've helped as well.

At the end of the day I don't think Capcom (or I frankly) realized how many people buy fighting games for a story mode especially as it's not something that's ever been a focus for the series. Even still it's not like that mode has just been completely erased. It's still coming. So if that's what you're looking for you should wait until that free content is released to purchase it. If you bought the game already that mode is still coming for you as well.

With the level of outrage and hate the game has received you'd think the content it has was never going to be expanded upon or updated. As if the game had all the content it would ever have day 1. Which it doesn't. Do people just hate content updates? Do they not want continued post release support? Do they want games to release with 100% of the content they will ever have? Because that's the only way that this outrage makes any sense to me.

People like getting upset and complaining. I'm outraged I tell you, OUTRAGED! I don't get it myself as the core seems fine and it is hard for me to get upset over a game that doesn't involve exploitation/gambling.

But tbh, IDK how popular actual competitive fighting games are. I think there are good reasons Capcom didn't want to fund this game by themselves. And while while wom has its effects, day 1 bombs are indicative of deeper issues.
 

QaaQer

Member
Yeah I guess scrolling down on the steam store page to the see recent updates and/or clicking through them is forcing consumers to "actively" follow pre release information posted on the store page.

Really the only way they could have managed expectations was to have in all caps "no arcade mode, Character stories and survival only for single players." Then going on to explain what exactly character stories and survival mode were.

Steam offers refunds, so their store page can be as shitty as they want. Sony, on the other hand, better he telling their customers exactly what they are buying.
 

RexNovis

Banned
People like getting upset and complaining. I'm outraged I tell you, OUTRAGED! I don't get it myself as the core seems fine and it is hard for me to get upset over a game that doesn't involve exploitation/gambling.

But tbh, IDK how popular actual competitive fighting games are. I think there are good reasons Capcom didn't want to fund this game by themselves. And while while wom has its effects, day 1 bombs are indicative of deeper issues.

I suppose you could be right but why then would Mortal Kombat be such a massive success since it is also a fighting game? I guess you could argue it isn't competitively focused maybe. But yeah I think it's clear that they were expecting less sales given their change to a service platform for the title.

Part of me is starting to think it's just Japanese games in general that are becoming less and less popular whilst western games continue to gain traction and that SFV is just a continuation of that depressing trend. This year should tell us if this is the case thanks to the big releases coming (Persona 5, FFXV). I had personally counted SFV amongst that big release list expecting it to sell relatively well.
 

Teletraan1

Banned
I don't understand why so many are actually giddy that SFV is selling less than expected. There are people reveling in the dissapointing sales figures in the UK. Why on earth would a sales decline in a staple fighting game series be something to celebrate? If you care about the genre you would be hoping for such an integral franchise to succeed and help grow the audience not cheering for the game to fail.

In regards to the complaints about content, they were pretty damn clear about what their content release schedule would be prior to release. They told you what to expect at launch. They told you when to expect a "story mode" and yet people still flipped the hell out about the lack of it at launch as if this was somehow hidden.

Clearly they should've just waited to release it after the story mode was finished. Then we would've avoided all this vitriol. It was shortsighted of them to push it out in order to inflate fiscal year figures and push their pro tour. The general audience appears to care a great deal for the story content as short lived and lackluster as it has always been.

I seriously hope the game will continue to have enough public awareness to get a sales bump after some of these future content releases. It's crazy to me that a Street Fighter title, a name that's synonymous with quality and rock solid mechanics within the fighting genre, is getting dragged through the mud like this. Ugh this shit is depressing.

Release a game with a poor value proposition and you get these results and it is deserved. No matter how good the base game is or how much a small base of people will derive value from it if it doesn't appeal to a wide range of people it won't sell. I think they were too insular and wrapped up with what the FGC was looking for. Those people would have bought the game anyway and they aren't as big of an audience as Capcom thinks. They talked a big game about making this game more appealing to casuals but they did not execute on that talk. It is a shame that it had to happen to a series and company that is supposedly on life support but perhaps their poor decision making is what put them in this position in the first place.
 

QaaQer

Member
I suppose you could be right but why then would Mortal Kombat be such a massive success since it is also a fighting game? I guess you could argue it isn't competitively focused maybe. But yeah I think it's clear that they were expecting less sales given their change to a service platform for the title.

Part of me is starting to think it's just Japanese games in general that are becoming less and less popular whilst western games continue to gain traction and that SFV is just a continuation of that depressing trend. This year should tell us if this is the case thanks to the big releases coming (Persona 5, FFXV). I had personally counted SFV amongst that big release list expecting it to sell relatively well.

MKX looks cool and WB marketing knows what plays with typical gamers and critics.
 

QaaQer

Member
No matter how good the base game is or how much a small base of people will derive value from it if it doesn't appeal to a wide range of people it won't sell.

I guess that's why most retail console games feel like they are made for the same person.

Have we had anything from non-indies as cool as Valkyria or even Catherine this gen at retail on x1 or ps4?
 
We keep saying vote with our wallets, but yet are confused or upset when gamers actually do?

Exactly.

The game as it is right now is not finding a mass audience at $60. Why is this even surprising given the offering as it is today?

People keep saying "updates are coming"... So what? You're offering a product today at $60 that is incomplete and mass consumers aren't finding that value proposition fair.

Consumers have spoken in the UK, and we will see about the US. But damn, consumers speaking with their wallets and some are chastising them for it?

No company deserves anyone's money. We like to spout that all the time. But when a game comes along that we personally like, we expect that everyone else should support it too? Such a weird thing.
 
Yeah no unit prediction yet from me on those titles.

But I feel confident Primal and combined Fates Sku's will both outperform SFV.

Heck, I wouldn't be surprised if a single FE Fates SKU is able to outsell SF V. I'm 100% confident the two versions combined will outsell it. SF V sales probably fell off a cliff after the first few days. Just look at the Amazon reviews, many from verified buyers.
 
If my low bar of 200k ends up too high Capcom may just outright cancel the IP going forward truthfully. Those are abysmal sales for a property like this. At the very least we won't be seeing SFVI for a very long time
 

Welfare

Member
Those UK numbers are God awful. Damn.

If this game doesn't perform well WW, Street Fighter is done. Capcom didn't even want to green light 5, and Sony had to step in for the game to even be made. This game needed a delay, and Capcom decided to go for the quick boost for its fiscal year.

I wonder how low in the top 10 SFV will be. I'm going to say 8.
 
Not gonna happen. UK is irrelevant when it comes to games other than shooters and futebol of course.

I dunno, my gut is telling me this is gonna open way lower then 200k.

I'm so confident in that, I'd take an avatar bet. And I lose all mine.

Edit: 170k, that's what I'm gonna put it at.
 
I still think SFV can claw its way to 200k. Its not going to do much more than that if it does though.

The only hope for this game going forward is legs, but that usually depends on word of mouth. Rainbow Six Siege for example is legging amazingly due to positive word of mouth.

SFV though, has had nothing but backlash basically since launch day.
 
I still think SFV can claw its way to 200k. Its not going to do much more than that if it does though.

The only hope for this game going forward is legs, but that usually depends on word of mouth. Rainbow Six Siege for example is legging amazingly due to positive word of mouth.

SFV though, has had nothing but backlash basically since launch day.

I'll be the first to admit that it's kind of confused me. SFV and R6 are so similar in so many ways. From content to networking issues, but the reception has been wildly different, despite R6 being a shooter which you would think would put it under more scrutiny.

Heck, even their post content plans are similar.

Edit: I should clarify, I'm referring to thier post launch reception. R6 still has matchmaking issues and errors out of every which hole.
 
I'll be the first to admit that it's kind of confused me. SFV and R6 are so similar in so many ways. From content to networking issues, but the reception has been wildly different, despite R6 being a shooter which you would think would put it under more scrutiny.

Heck, even their post content plans are similar.

Siege makes sense to me. There are a lot of similarities for sure, but Siege appeals to the casual market as well. Its a shooter they can pick up, play with a group of friends and due either competitive or co op sessions. It may lack a single player mode but there is a lot of content there.

SFV feels like a game Capcom made for only the small niche of tournament playing enthusiasts. That is not a large market at all

Edit- Also remember Siege didn't open big in the UK either. It was once word got out how good it is it just kept charting and charting week after week. I just dont think SFV will have near the Word of Mouth to carry it like that
 
Siege makes sense to me. There are a lot of similarities for sure, but Siege appeals to the casual narket as well. Its a shooter they can pick up, play with a group of friends and due either competitive or co op sessions. It may lack a single player mode but there is a lot of content there.

SFV feels like a game Capcom made for only the small niche of tournament playing enthusiasts. That is not a large market at all

Yea, I can see the appeal to casuals for sure.
 
I'll be the first to admit that it's kind of confused me. SFV and R6 are so similar in so many ways. From content to networking issues, but the reception has been wildly different, despite R6 being a shooter which you would think would put it under more scrutiny.

Heck, even their post content plans are similar.

I'm not intending on buying either one of those games and didn't keep up much with either game's PR but from an outsider's prospective, it seems like Ubisoft was more open about what was included in Rainbow 6 and what wasn't.

I don't think people mind if you are going to release content over the course of months as long as the expected staples are there. For a first person shooter, you need to have online multiplayer. For a fighting game, you need to have an arcade mode and online multiplayer. I think that if they had released an arcade mode, the reception from fans would have been much more positive.
 
Also see my edit. Explains a bit more :)

Yea, I remember Sieges opening. It made the NPD numbers even more impressive for me. That's why the reception had me confused. I suppose the appeal to casuals is really the key here and the other stuff kind of gets piled on top with that.

I agree with your overall assement though.

Edit: Panic, I was referring more to the post launch WOM. I didn't really see much in the way of negative reception to Sieges matchmaking and networking issues, which still persist to this day. And certainly not to the level of what I saw with SFV. But what Obliterator said cleared it up.
 
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