slavesnyder
Member
I believe 360 peaked in 5th or 6th year.
WiiU peaked in 1st year
I believe 360 peaked in 5th or 6th year.
WiiU was Nintendo 8th gen console and it flopped.Will switch sales count towards 9th gen or 8th gen?
wow, I had no idea XB1 was that close to the PS4 US-wise.
I don't think we have enough data points to make that kind of a generalization, much less a prediction.Is year 4 generally where consoles peak?
Jeez, with all the doom and gloom, this is a truly eye opening percentage.+29.8%
That's.... that's pretty darn good.
I believe 360 peaked in 5th or 6th year.
Jeez, with all the doom and gloom, this is a truly eye opening percentage.
I assume this is based on the respective launch dates of PS3 and Xbox 360? I mean, they launched a year apart.
I think we've gone down this road before, but I don't believe that Wii audience is relevant in this discussion. It was an anomaly that doesn't tell anything meaningful about the health or lack of it of video games business.it lacks context. ps4 and xb1 opened far stronger than their predecessors, and their predecessors weren't the market leaders. while ps4 is going to beat ps3, xb1 will very likely not surpass the 360.
I think we've gone down this road before, but I don't believe that Wii audience is relevant in this discussion. It was an anomaly that doesn't tell anything meaningful about the health or lack of it of video games business.
Why consoles sales are not relevant in a discussion about console sales? Wii made a lot of money for the industry and that indeed shows how health the video games business was.I think we've gone down this road before, but I don't believe that Wii audience is relevant in this discussion. It was an anomaly that doesn't tell anything meaningful about the health or lack of it of video games business.
Why consoles sales are not relevant in a discussion about console sales? Wii made a lot of money for the industry and that indeed shows how health the video games business was.
Look at the numbers... Switch launch made it a bit better for hardware and accessories but software took a big hit from last generation.
March 2009
Total sales: $1.43 billion
Hardware sales: $455.55 million
Software sales: $792.83 million
Accessories: $185.67 million
March 2010
Total Sales $1.52 billion
Hardware Sales $440.5 million
Software Sales $875.3 million
Accessory Sales $206.8 million
March 2017
Total Sales $1.36 billion
Hardware Sales $485 million
Software Sales $612 million
Accessory Sales $263 million
The actual situation looks to be better with Switch than it was with Wii U... so yes... the industry needs a Wii (or any 3rd console with good sales) to be health and Wii U was not that.
Without Switch February 2017 made $724 million overall while February 2009 and 2010 were both around $1.3 billion.
Yeap... without Switch and Zelda March 2017 could be at half of the revenue it had... about the same of Feb 2017 ($700ish).Further to that point March 2017 software sales mask the gap because it was an outlier with respect to software due to the Switch launch and 4 major AAA releases which is practically unheard of for the month.
Why consoles sales are not relevant in a discussion about console sales? Wii made a lot of money for the industry and that indeed shows how health the video games business was.
Look at the numbers... Switch launch made it a bit better for hardware and accessories but software took a big hit from last generation.
March 2009
Total sales: $1.43 billion
Hardware sales: $455.55 million
Software sales: $792.83 million
Accessories: $185.67 million
March 2010
Total Sales $1.52 billion
Hardware Sales $440.5 million
Software Sales $875.3 million
Accessory Sales $206.8 million
March 2017
Total Sales $1.36 billion
Hardware Sales $485 million
Software Sales $612 million
Accessory Sales $263 million
Will switch sales count towards 9th gen or 8th gen?
I'm almost sure Switch is this generation for NPD... 8th.9th generation. The 3DS was part of the 8th generation.
Pretty much, a lot of people like to ignore deemphasize the Wii's impact, but the 360 wouldn't have been as big as it later in it's life was without Kinect and move likely had an impact also. Large volume of hardware were sold directly or indirectly due to it's impact and there was substantial market growth. Currently the market seems to be a consolidation phase, PS4 is no doubt deriving a lot of it's growth off of the XB1's inability to reacquire the audience they had with the Xbox 360. The Switch is currently consolidating 3DS and wii u's userbase (or at least that's the plan. Microsoft is expanding out of consoles entirely and pushing more of a set up box approach. Interesting times ahead. Biggest potential avenues for growth would be developing countries for the PS4 (but that depends at wat price Sony can feasibly lower the console to) and the switches attempt fight back the market share lost after the ds. (good luck).
Yeah I think I've read that WiiU was relegated back to 7th gen alongside Wii for NPD.I'm almost sure Switch is this generation for NPD... 8th.
I'm almost sure Switch is this generation for NPD... 8th.
Taking out Japan is disingenuous and only fudges the numbers for non xbox brands to fit your own narrative. The fact that Xbox is a non presence in one of the biggest single country markets in the world is support for the narrative that Xbox has trouble outside the US. I might as well do similar figures while cutting out the UK (Xbox's biggest non US market by far) to support the opposite narrative. Also, selling more in the US than the rest of the world is a problem because while the US is the biggest market for video games individually, it does not really come close to being even half of the entire gaming market. It makes far more sense for this type of issue to look at what percent of the market each console holds worldwide and in individual countries/regions than it does to look at percent of consoles sold worldwide vs USyes? i took that 6M outside of the US as being correct without my own research. thanks for the correction
seems like you don't get my post at all. IF Xbox is only selling in the US, pretty much every console is doing the same was the statement. but neither is true.
it just shows how big the US market is and all consoles sell most of their units there
take Japan out. a region, where the Xbox brand is non existent and the different becomes close to negligible in the grand schem of things
US : WW ratio without Japan
Xb360 55% US vs 45% ROTW
Ps3 35% US vs 65% ROTW
Wii 50% US vs 50% ROTW
Xb1 60% US vs 40% ROTW
Switch 45% US vs 55% ROTW
Ps4 36% US vs 64% ROTW
you can check those numbers for legacy console, too
have a guess what kind of picture you'll get
the Playstation brand is the outliner, that is skewed towards ROTW and doing only half of what Xbox One is doing in the US
60% for Xbox One is nothing extraordinary.
anything below 75 or 80 is not "pretty much only selling in the US"
the story of the 7th generation was how all hardware makers were selling more hardware than ever. the anomaly might be more or less the insane increase of hardware sales that occurred versus growth from previous periods. this growth continued out of the traditional market and into a new market with generalized hardware, which wound up affecting the performance of the traditional market in the long run. context is super important.
the wii was super important because it and the ds were both created with the mindset that more affordable games would be beneficial to the growth of the industry by allowing developers platforms to make cheaper games and for consumers to have more affordable options as well. that, and the software that could be created wouldn't need to be what was traditionally thought of as video games. both platforms were traditional however, in that they received support from traditional third-parties, had software sold at retail channels, and functioned the same as other traditional gaming hardware. the same is true of the success with kinect and microsoft's rebranding of the 360 as a family-friendly platform and i don't think anyone would begrudge the 360 from its status as a traditional platform even though the majority of its sales came from this era.
every generation experienced some level of growth by reaching a bigger audience. the 2nd gen had cartridges, giving more value to the home console. the nes made innovations like save states and games with multiple levels standard. the genesis brought arcade-level experiences into the home. playstation made games more cinematic and seemingly grander than ever before. playstation 2 was the first gaming device to have value outside of being just a gaming platform. wii, kinect, and ds attracted new audiences with novel software driven by at-the-time (currently, standard) unconventional control methods. regarding growth in the 8th gen, it comes from mobile devices and the idea that you don't need a games machine to play high-quality games.
Why consoles sales are not relevant in a discussion about console sales? Wii made a lot of money for the industry and that indeed shows how health the video games business was.
Look at the numbers... Switch launch made it a bit better for hardware and accessories but software took a big hit from last generation.
March 2009
Total sales: $1.43 billion
Hardware sales: $455.55 million
Software sales: $792.83 million
Accessories: $185.67 million
March 2010
Total Sales $1.52 billion
Hardware Sales $440.5 million
Software Sales $875.3 million
Accessory Sales $206.8 million
March 2017
Total Sales $1.36 billion
Hardware Sales $485 million
Software Sales $612 million
Accessory Sales $263 million
The actual situation looks to be better with Switch than it was with Wii U... so yes... the industry needs a Wii (or any 3rd console with good sales) to be health and Wii U was not that. Without Switch February 2017 made $724 million overall while February 2009 and 2010 were both around $1.3 billion... that almost twice money being made by retail, publishers, developers and related.
There is no way to talk about health of the gaming industry without Wii, Wii U, Switch, etc.
PS4 alone can't cover all the difference.
9th generation. The 3DS was part of the 8th generation.
Taking out Japan is disingenuous and only fudges the numbers for non xbox brands to fit your own narrative. The fact that Xbox is a non presence in one of the biggest single country markets in the world is support for the narrative that Xbox has trouble outside the US. I might as well do similar figures while cutting out the UK (Xbox's biggest non US market by far) to support the opposite narrative. Also, selling more in the US than the rest of the world is a problem because while the US is the biggest market for video games individually, it does not really come close to being even half of the entire gaming market. It makes far more sense for this type of issue to look at what percent of the market each console holds worldwide and in individual countries/regions than it does to look at percent of consoles sold worldwide vs US
Why consoles sales are not relevant in a discussion about console sales? Wii made a lot of money for the industry and that indeed shows how health the video games business was.
Look at the numbers... Switch launch made it a bit better for hardware and accessories but software took a big hit from last generation.
March 2009
Total sales: $1.43 billion
Hardware sales: $455.55 million
Software sales: $792.83 million
Accessories: $185.67 million
March 2010
Total Sales – $1.52 billion
Hardware Sales – $440.5 million
Software Sales – $875.3 million
Accessory Sales – $206.8 million
March 2017
Total Sales – $1.36 billion
Hardware Sales – $485 million
Software Sales – $612 million
Accessory Sales – $263 million
The actual situation looks to be better with Switch than it was with Wii U... so yes... the industry needs a Wii (or any 3rd console with good sales) to be health and Wii U was not that. Without Switch February 2017 made $724 million overall while February 2009 and 2010 were both around $1.3 billion... that almost twice money being made by retail, publishers, developers and related.
There is no way to talk about health of the gaming industry without Wii, Wii U, Switch, etc.
PS4 alone can't cover all the difference.
I'm almost sure Switch is this generation for NPD... 8th.
I wonder if we just hit the peak for PS4 in terms of sales.
Is year 4 generally where consoles peak?
Now that Mr. Piscatella has provided the comparison with last generation, we have an at least slightly constrained field of possibility for Sony and Microsoft this month.+29.8%
That's.... that's pretty darn good.
*These estimates crucially rely on numbers for last gen. If what I have is inaccurate, that would throw off the results. Here's what I used, in case anyone has different numbers.
360 41 months - 14,918,000
PS3 41 months - 12,077,000
Nope.
NPD has abandoned the numbered console generation naming convention as it is archaic and no longer reflects the market in a meaningful way.
The Switch, PS4 and Xone comprise what is called the "Current Consoles" group, Wii U, X360 and PS3 "Legacy Consoles" and all other consoles are bucketed as "Historical Consoles".
Thank you for doing all thisgreat maths and data
I just don't quite understand the removal of the Wii in the legacy group, considering it launched alongside the PS3...I like this.
I just don't quite understand the removal of the Wii in the legacy group, considering it launched alongside the PS3...
I just don't quite understand the removal of the Wii in the legacy group, considering it launched alongside the PS3...
I just don't quite understand the removal of the Wii in the legacy group, considering it launched alongside the PS3...
Yeah, that's odd.
I just don't quite understand the removal of the Wii in the legacy group, considering it launched alongside the PS3...
Look at the numbers... Switch launch made it a bit better for hardware and accessories but software took a big hit from last generation.
Wii was selling double digit units in March 2016 and has been discontinued for over a year. That's historical data. PS3 was/is still selling units with the 360 so those are legacy consoles. Relevant consoles are current.
If you just want to measure it against what it came out alongside you'd keep the numbering system
Wii was selling double digit units in March 2016 and has been discontinued for over a year. That's historical data. PS3 was/is still selling units with the 360 so those are legacy consoles.
I don't agree with this. Post-fitting what's a generation by what's still selling doesn't really work. By that reasoning, PS2 was still a current console in 2010/2011 and not part of the XBX/GCN legacy generation. If you want to say it was part of both current and legacy due to its longevity, then that's fine. Stratifying a console in one or another based on when it was selling (vs. what were its contemporaries in the main part of its life) is replete with logical holes.
I understand in terms of current relevance...Wii was selling double digit units in March 2016 and has been discontinued for over a year. That's historical data. PS3 was/is still selling units with the 360 so those are legacy consoles. Relevant consoles are current.
Ohhhh nice to know... thanks.Nope.
NPD has abandoned the numbered console generation naming convention as it is archaic and no longer reflects the market in a meaningful way.
The Switch, PS4 and Xone comprise what is called the "Current Consoles" group, Wii U, X360 and PS3 "Legacy Consoles" and all other consoles are bucketed as "Historical Consoles".
Your version does not appear to be quite possible. Using your 360/PS3 total would require the March 2017 Microsoft+Sony to be lower than my minimums combined. But the minimums come from the PL parametric, and should be very solid.Your totals give 35,040,000 while my total (14,885,400 + 12,075,200) gives me 34,995,000 which is a big difference for determining monthly sales.
No problem. My calculations for February showed PS4 at ~400k and Xbox One at ~230k. There's a little bit of variability there (unlike my January numbers), but not a whole lot.Thank you for doing all this
Do we have enough to project Feb or Apr?
Your version does not appear to be quite possible. Using your 360/PS3 total would require the March 2017 Microsoft+Sony to be lower than my minimums combined. But the minimums come from the PL parametric, and should be very solid.
Your data does somewhat suggest that both consoles may fall toward the bottom of the ranges I gave, though, rather than in the middle.
WHY? It's the only newer MP shooter out at the moment. It's a very popular genre. I wouldn't be surprised if Ubi also drops a more co-op MP focused Far Cry 5 next Feb-MarI genuinely can't believe how well Wildlands is doing.
In terms of total U.S. sales, it will probably take longer than that for Xbox One to fall behind. The Xbox 360 had the worst launch holiday of any console in gens 6/7/8, whereas Xbox One had almost the best; its first two months were higher than Wii's first four, or PS2's first five. That initial jump start has carried them for years, and isn't likely to be eroded in the next 12 or even 18 months (especially given Scorpio).41 months is 3.5 years. 3.5 years from 360 launch is mid-2009. PS3Slim was Sept-2009, I think. 360 Slim was June 2010. Kinect was later in 2010. 2010 and going forward is where 360 really took off. If XB1 is going to fall behind 360, it'll start ~ a year from now launch-aligned.
WHY? It's the only newer MP shooter out at the moment. It's a very popular genre. I wouldn't be surprised if Ubi also drops a more co-op MP focused Far Cry 5 next Feb-Mar
Ubi are becoming the kings of Q1. For Honor, Wildlands, Division, and Far Cry Primal are all games in recent years from them that found great footholds / success at the beginning of the year. I certainly don't expect them to abandon that model anytime soon.