Clicked your link.
Um........none of those rankings match up to what I see at all.
His rankings were the current rankings (so over some arbitrary short time period), the link is for the entire month of June.
Clicked your link.
Um........none of those rankings match up to what I see at all.
Makes me wonder what effect on sales Nintendo hardware could have if Amazon.com sold it themselves.
I was mainly talking about the bundle with that comment.
But in terms of Mario Kart 8 June sales...
It's pretty safe to assume that 2 days of sales (in May) tracking isn't an accurate representation of the total launch demand, especially considering its viral nature throughout the month.
I think there might be a possibility we will see a phenomenon similar to a November -> December uptick given these unique circumstances.
Maybe something similar to this:
Mario Kart Double Dash, November 2003: 500-550K
Mario Kart Double Dash, December 2003: 700-750K
Mario Kart DS, November 2005: 200-250K
Mario Kart DS, December 2005: 400-450K
Mario Kart 8, May 2014 (2 days): 350-400K
Mario Kart 8, June 2014 (35 days): 450-500K (Aqua's guess)
I'm not saying this will be the case, especially since Mario Kart Wii declined MOM after its short launch month, but it's a possibility.
I'm not saying this will be the case, especially since Mario Kart Wii declined MOM after its short launch month, but it's a possibility.
If the makers of the #1 console are only talking rank and not raw numbers, you know the numbers aren't good.
If the makers of the #1 console are only talking rank and not raw numbers, you know the numbers aren't good. And if their numbers aren't good, well, no one else's are either.
I predict that Microsoft is the first to abandon this depressing game of musical chairs after their big punches (exclusives, price cuts, holiday season) fail to move the needle.
Clicked your link.
Um........none of those rankings match up to what I see at all.
The wall of shame:
...Curse you, SwiftDeath.
;-)
The wall of shame:
...Curse you, SwiftDeath.
;-)
the only other oldschool sales ager is donny. all of my friends are dead.
i remember when video games were played with controllers tethered to consoles through a cord.
the only other oldschool sales ager is donny. all of my friends are dead.
i remember when video games were played with controllers tethered to consoles through a cord.
Wii U sold about 700K in the US in Nov/December of last year (220K + 480K).
So I've had people ask me what was a Wii U and I've had others say to me that they thought the Wii U just launched with MK8...
Yeah, Nintendo did things really right at E3. I think we will see June have the equivalent of two bumps, one from MK8 and E3. How big is the important question. (lol)
If this current lineup itself plays out fairly normally, I could at least see the Wii U turn from being the butt of jokes to a respectable 3rd place console or something. Anyways, I've probably stated these points before in different ways, so I'll leave it at that.
Being profitable and getting a good library, despite being 3rd place in hardware sales?What's a respectable 3rd place?
the only other oldschool sales ager is donny. all of my friends are dead.
i remember when video games were played with controllers tethered to consoles through a cord.
Also Aqua, any chance you could post GC June #s? Thanks.
What's a respectable 3rd place?
I consider it not being asked the question, "What's a Wii U?"Being profitable and getting a good library, despite being 3rd place in hardware sales?
My mother doesn't know what's a PS4, to be fairI consider it not being asked the question, "What's a Wii U?"
My mom asked me that a few minutes ago.
Being profitable and getting a good library, despite being 3rd place in hardware sales?
2002: 213,100 (price drop from $199->$149)
2003: 124,080
2004: 109,000
2005: 70,000
2006: 51,000
Being profitable and getting a good library, despite being 3rd place in hardware sales?
My mother doesn't know what's a PS4, to be fair
I'm going to be arbitrary, in my eyes WiiU would be... Less of a train wreck if it sold anywhere from 15 to 20 million systems, and keeps getting stuff that is very well received like MK8, Tropical Freeze, Pikmin 3, 3D World, etc. - basically getting GCN-like success.
Never mind.
to be fair the wii was severely supply constrained.
Never mind.
i see all
Something to that effect. The first step is though is for a significant number of people to know of the console, and talk about in a positive manner at the very least.
Thanks.
Call of Duty: Ghosts
One ($19.99; sold by third party) - 15th
PS4 ($39.99) - 79th
Assassin's Creed IV: Black Flag
One ($24.96; sold by third party) - 34th
PS4 (42.63) - 85th
Forza Motorsport 5 ($24.99; sold by third party) - 54th
Battlefield 4
One ($29.99; sold by third party) - 57th
PS4 ($39.99) - 71st
i see all
I think people tend to conflate and confuse operating at a positive margin with making a return on investment, and ignore the time value of money. It's also difficult to isolate Nintendo's handheld and home console operating income.I think the Wii U being profitable would be a harder point of contention depending all what it could include. Covers R&D cost? Covers marketing? Covers funding 3rd party exclusives like Bayonetta 2 and W101? Covers whatever likely storage fees and such Nintendo's paid for the produced Wii Us that did not get sold to retailers in a timely fashion? Etc.
I think people tend to conflate and confuse operating at a positive margin with making a return on investment, and ignore the time value of money. It's also difficult to isolate Nintendo's handheld and home console operating income.
Regardless, taking positive operating income in isolation as a metric for a respectable third place system is too simplistic, particularly without even qualifying the degree of profitability. Generating a dollar of profit? Generating $1M of profit? Generating $100M of profit?
thanks Aqua
Just looking back to some old npd thread specifically 2007 which seems to be the one that gets most compared
Console software may 2007 was $274m (2014 $247m)
Console Hardware $221m (2014 $187m)
Total industry $815m (2014 $586m)
do you happen to have a comparison between accessories 2007 and 2014
I don't have any data in front of me so don't take anything I say about this with reliability (i.e. I might be wrong about this), but I think accessories in May 2014 are higher than May 2007's $115 million.
the only other oldschool sales ager is donny. all of my friends are dead.
i remember when video games were played with controllers tethered to consoles through a cord.
the only other oldschool sales ager is donny. all of my friends are dead.
i remember when video games were played with controllers tethered to consoles through a cord.
The wall of shame:
...Curse you, SwiftDeath.
;-)
Damn, first time on that wall of shame.
Woah....With that post you just moved up in the ranks and passed FZZPure and Mpl90.
Slow down. You are going too fast.
XBO + PS4 = 43% of (all?) software on 6M systems.
On topic though, did we ever find out whether the below was for unit sales or dollar sales?
Speaking of Nintendo's finantial performances, the shareholders' meeting is tonight, right?
Now, there is a "pro-Iwata" camp for people who enjoy Iwata's shareholder-friendly initiatives (e.g. regular dividends despite yearly losses) and who believe that Mr. Iwata is making the best out of a difficult situation, and an "anti-Iwata" camp for people who believe Iwata is too stubborn and resistant to necessary change and he is stunting Nintendo's potential growth. We'll see who wins out in a few hours.
There was a time when sales interested me here. I remember when we did sales age estimates that go back to earlier than donny's archive. The Xbox vs. Gamecube days were pretty epic. The first year or so of Wii domination was entertaining too.
I stopped caring so much about how other games sell once I got in to the industry (almost 9 years now). The only game sales I really care about are the ones my company makes. Other than that, I just want to play (and analyze) other games.
Also - OT - crushing you in MK8 is oddly satisfying, considering you're one of those NeoGAF names I've known for ages.
Yes. The reception for the extremely important shareholder's meeting opens up in approximately 3 hours.
The actual meeting begins in about 4 hours.
Mr. Iwata will unfortunately not be able to attend the meeting, but shareholders will decide his fate at Nintendo, as they do every year.
Mr. Iwata's consistently declining popularity among shareholders is a phenomenon that makes this year more interesting than most. All throughout the Wii's lifecycle, Mr. Iwata enjoyed ridiculously high, near-100% approval from shareholders. But now that the Wii U has failed and Nintendo has consistently lost money in its core, continuing operations, support from shareholders has been eroding.
Now, there is a "pro-Iwata" camp for people who enjoy Iwata's shareholder-friendly initiatives (e.g. regular dividends despite yearly losses) and who believe that Mr. Iwata is making the best out of a difficult situation, and an "anti-Iwata" camp for people who believe Iwata is too stubborn and resistant to necessary change and he is stunting Nintendo's potential growth. We'll see who wins out in a few hours.
Yes. The reception for the extremely important shareholder's meeting opens up in approximately 3 hours.
The actual meeting begins in about 4 hours.
Mr. Iwata will unfortunately not be able to attend the meeting, but shareholders will decide his fate at Nintendo, as they do every year.
Mr. Iwata's consistently declining popularity among shareholders is a phenomenon that makes this year more interesting than most. All throughout the Wii's lifecycle, Mr. Iwata enjoyed ridiculously high, near-100% approval from shareholders. But now that the Wii U has failed and Nintendo has consistently lost money in its core, continuing operations, support from shareholders has been eroding.
Now, there is a "pro-Iwata" camp for people who enjoy Iwata's shareholder-friendly initiatives (e.g. regular dividends despite yearly losses) and who believe that Mr. Iwata is making the best out of a difficult situation, and an "anti-Iwata" camp for people who believe Iwata is too stubborn and resistant to necessary change and he is stunting Nintendo's potential growth. We'll see who wins out in a few hours.
Am I right in recalling that last year he had a rating of 71% and that if its below 50% he is forced to leave.
Mr. Iwata cannot be relieved of his CEO position through a shareholder vote.
He can only be removed as the head of Nintendo's operations through a vote by the Board of Directors.
Shareholders re-elect Mr. Iwata as Chairman of the Board of Directors. If shareholders reject his re-election, that would send a clear message to the Board that Mr. Iwata is no longer welcome as CEO of the company.