killatopak
Member
NieR Automata eyyyyy!
No call of duty blops 2.
So much for BC.
Given how much tension we already see in sales threads, including in very slow months, I hope things can remain civil during the Holidays...This holiday season will be utterly bananas.
I thought Fates sold better in the West than Awakening?
And I don't think their financial result from last year is any indication that they need another huge leap in sales from Persona, least of all in the West. Their financial result from last year doesn't include any Western P5 sales at all, but did include the opening up of Studio Zero (for Re:Fantasy). So while a loss looks bad--and very well could be I guess--I'd argue that we don't really know enough to say one way or another. It depends on what they forecasted; if they knew they'd take a loss because of Studio Zero and did it anyway, then we can stow the alarm bells.
I will acknowledge that I think Atlus' backwards policies could start to burn them (and quickly), but I think that's kinda beside the point we're discussing right now.
2.) Games as a Service seemed to make up the vast majority of announcements, with most announcements not fitting that trend either being games that started development in 2014 or earlier (Wolfenstein, The Evil Within, Assassin's Creed), lower budget niche titles (The Way Out, Metro), or games from Sony/Microsoft, who have notably different incentives in what type of software to make. Ubisoft has implied they're trying to roll some kind of service model into Assassin's Creed as well, despite the title looking like it was not originally built with that in mind. You can also likely apply this to games that were unveiled a bit earlier, like Shadow of War, which started development in 2014, and seems to have some kind of loot box mechanism judging by its special editions despite being a singleplayer title.
You nailed it. The show is definitely changing, and companies are looking to extend selling tails of fewer games overall. Agree with all you pointed out.
I think these things are going to continue for a few years, fewer AAA games, significantly extended marketing/promotion/content adds over time (heck look at the Diablo 3 announce today) all looking to extend/deepen engagement. Time is the new currency and all that.
...
Question is how much DLC/MTX can the market provide? Is there some point where that ARPU will peak? Can these service games recruit potential customers that aren't already in the console market?
Games are bigger than ever. And as companies get better at using data to manipulate customers, it will only get bigger. Even casino tycoons in Macau and Las Vegas are trying to video-game-ize their business.I wonder how the industry is doing revenue wise if we include micro transactions for games.
Only one must live right?4 months later and we're still doing this Horizon vs Zelda shit?
Given the objectI've sales data for Switch, Zelda and Horizon indicates they had essentially zero observable impact on each other's sales nor is it likely either company made major decisions based on the closeness of their respective launchesit's getting silly really. They're really not in competition beyond the common fact with many other games they're on display different platforms.4 months later and we're still doing this Horizon vs Zelda shit?
We know since start Nintendo won't ship 4m units to Japan with a 10m forecast.Before we knew the extent of the NAND shortages this wasn't a particularly crazy estimate tbh. Now it's not happening though. Shipments wont be there.
4 months later and we're still doing this Horizon vs Zelda shit?
Never get it.I still don't own GTA V. I should be in a museum or something.
We know since start Nintendo won't ship 4m units to Japan with a 10m forecast.
It is really something made up inside some minds but I still believes it can sell 2 million this fiscal year.
The charts now ranked 'by revenue', does that include DLC and/or micro-transactions?
Or is it pure 'sales' revenue?
No call of duty blops 2.
So much for BC.
Right now, you could say it's a bit of a gold rush, no?
GaaS is a relatively new thing for consoles, which is why we're seeing a pretty high number of success stories from these AAA games adopting the strategy. But the question is, as you and others have alluded to, how much can the market sustain? I have to imagine we're going to hit a limit soon.
Because for me, as a "core gamer," there are only so many of these GaaS I want to bother with at any given time. They're time-consuming and (can be) expensive. I simply don't have the time or money for a bunch of them simultaneously.
don't let the few shitposters successfully derail a thread, just ignore them
edit: actually looking back at the thread it seems like it was a single post. there are far more posts complaining about it and since it was only a single poster "we" is not an accurate term to use.
Nice to see Zelda is doing better than Horizon
The king of adventure is back.
It's great seeing zelda do better than horizon
quote me forever
Sony's already cut the price of Horizon $20.
It'll probably be "free" on PS+ before Breath of the Wild drops in price on Switch.
Nice try.
Nice try.
The issue is basically that people aren't buying a lot of non-service games, especially relative to the cost of making them.4 months later and we're still doing this Horizon vs Zelda shit?
Makes me wonder how this will all shake out for the industry in the future. Right now, you could say it's a bit of a gold rush, no? GaaS is a relatively new thing for consoles, which is why we're seeing a pretty high number of success stories from these AAA games adopting the strategy. But the question is, as you and others have alluded to, how much can the market sustain? I have to imagine we're going to hit a limit soon.
Because for me, as a "core gamer," there are only so many of these GaaS I want to bother with at any given time. They're time-consuming and (can be) expensive. I simply don't have the time or money for a bunch of them simultaneously. It makes me wonder if this will start to become the sentiment among other consumers, where they'll stick to their favorite and the others will suffer for it. Because there's a difference between me consistently playing Destiny while being able to get in a few traditional single-player experiences at the same time versus having those previously traditional games turned into services that I have to juggle with my limited gaming time. At some point something's gotta give.
Like, say if they turned Assassin's Creed into this service game that I either need to invest a significant amount of time or money in to make any real progress, then I'm going to be like "oh, well I don't have time for all these grindfest games... guess I'll be skipping AC then."
I guess the idea is that the publishers maybe I don't put that much stock into AC (or whatever AAA series here), but someone else does, and they will be more than willing to drop some cash on their favorite franchise that they spend the majority of their gaming time on. Sure, most players won't spend anything, but the goal is to grab the superfans and those that don't mind dropping a little extra if it means getting that new weapon or skin a little sooner.
So you touch on the point I was trying to make with my response to Nirolak. Having more big service games will result in fewer big games overall coming to market, which, I think, would lessen appeal overall. But in order for more service games to thrive, we need more console audience. Bit of a catch 22.
Other companies however are not pumping in $100+ million to make a $10 million profit. They could do better just lending out money or dumping it in stock market index funds for the 3-5 years it takes to make a game with vastly less risk involved.
Who are you people who keep buying gta 5? Why? How do you not already own it?
Who are you people who keep buying gta 5? Why? How do you not already own it?
Nice try.
This is very interesting because, to me, it mostly vindicates what the late Iwata had been saying for many years about the AAA industry.You nailed it. The show is definitely changing, and companies are looking to extend selling tails of fewer games overall. Agree with all you pointed out.
I think these things are going to continue for a few years, fewer AAA games, significantly extended marketing/promotion/content adds over time [..] all looking to extend/deepen engagement. Time is the new currency and all that.
Who are you people who keep buying gta 5? Why? How do you not already own it?
Who are you people who keep buying gta 5? Why? How do you not already own it?
If mario have the appeal to the masses why WiiU was such a flop? It's a game aimed for the classic Nintendo audience and made to sell for years like all the other mario title, it isn't aimed for the whole industry like GTA, COD or every other popular shooter.
Mario Odissey will sel a lot of copies but it's a long term seller where COD, Destiny and Battlefront are all front loaded so there is no chance that it can be the most wished game this holiday.
EFF You're Right!!mario imo appeals to nintendo fans, it just doesn't grab the entry level kids like it used too.
;---------------------------------------------
I think Super Mario Odyssey will be one of the top 5 best-selling games of Q4, and will drive at least $100m in packaged consumer sales.
I have a bunch of predictions for Q4 if you're interested. It was written before E3, so I have some adjustments to make on the Scorpio bit at the very least.
Mat said:This years top 5 selling games of Q4 will be Call of Duty: WWII, Star Wars Battlefront II, NBA 2K18, Super Mario Odyssey and Destiny 2.
Seems like everyone chasing GAAS will eventually blow up in their faces. There's but so many Minecraft, GTA, Warcraft, and rocket league level success you can have each gen. A huge portion of the user base is occupied in a handful of games, that's part of the appeal actually "everyone is playing this!"
I think Sony is being smart focusing on SP story driven games (just think they need to add 1-2 more ever green titles like a kart racer and a tactical shooter). Nintendo is being smart embracing their IP as they always do, and MS needs to get it together and find a place for their WWS to fit in. Outside of Halo and Forza, they should really stop trying to sell everything as a GAAS, I think it's gonna dry up by next gen, along with some other pubs chasing.
Looking at the Destiny clone and Smh...10 year deal lol...,come on now.
riot president said:If youre really into cars, you dont mind spending $50,000 to soup up your Honda. Thats the player were tapping into.
Are you saying the 10 million forecast from Nintendo was a guess? They did know what they can ship... the forecast is not a random number without any base.10 million forecast was guessed to be conservative. We had no idea it was because of the chip shortage so no, not really.
Interesting, no AC Origins? And is Madden not listed because it'll release before Q4? And NFS?
If you're Sony, that's not a huge issue, because you just start bundling your games up with your hardware, and are generally trying to attract an audience to your platform, so any profit shortfalls can be made up on hardware, licensing fees, and PS+ subscriptions.
Seems like everyone chasing GAAS will eventually blow up in their faces.
The system was always going to be a premium idea, so a $500 price tag was not surprising. Going by DF's info, it's tech backs up that price. The major factor was how Microsoft was going to market it to attract not just the hardcore audience. It's subjective if they made progress with that at this time.I think for a console that was announced so early, and whose negarive impact on XB1 sales some have speculated might have occurred this year, the $499 price really boggles my mind.
The system is clearly only for the XB1 core and the price ensures it. I'm actually a bit shocked given how they seemed to have been positioning it pre-E3 vs. what I feel was them completely dropping the ball at E3.
Scorpio went from a conversation item to a non-factor.
MS is targeting their core users with X. The people who are going to buy regardless of what the price and software look like. I think MS is fine with how they are launching it.
Only one must live right?
The system was always going to be a premium idea, so a $500 price tag was not surprising. Going by DF's info, it's tech backs up that price. The major factor was how Microsoft was going to market it to attract not just the hardcore audience. It's subjective if they made progress with that at this time.
Nier hanging on, I'm so proud lol. I'm also glad that Horizon overtook the trashfire that is Andromeda.
Game is 4 years old and is popular with kids. Think of all those kids that have reached a certain age since then.Who are you people who keep buying gta 5? Why? How do you not already own it?
GTV is gonna hit 100 million right? Insanity.
Bit saddened by P5 dropping off the face of the earth though.