PAINKILLER returns in 2025 by Saber interactive

Saber?! Demonic swarm technology??

Happy Jeff Goldblum GIF by Apartments.com
 

Giallo Corsa

Gold Member
Finally, a real Doom game 😁
(Liked the 1st, hated Eternal, let's see how the Dark ages will fare).

This looks like a "proper" fps, a - wait for it - R E T U R N T O F O R M if you will without the platforming and color coded pick up bullshit.

Hope it will turn out to be good
 
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CamHostage

Member
Interesting that it's been farmed out to Saber, they've been on a bit of a hot streak lately, even World War Z became dope in the end.

They're a publisher (whatever that means these days...) and are license-rescuing this alongside 3DRealms (which is also publisher'ish); neither are actually developing the game.

Anshar Studios is developing this new Painkiller. Anshar made Gamedec and I think some VR stuff and also did co-dev work on a bunch of well-known games.


Saber?! Demonic swarm technology??

It's a different developer, as mentioned above. Saber might be lending them Swarm, possibly, but more likely it's a custom engine or Unity/Unreal project? Not sure if Anshar has named its engine yet.
 
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Toots

Gold Member
I don't remember the weapons and combat feeling particularly good
You remember wrong then, it was at the time one of the wildest fps ever.
They had a stake launcher that would nail enemies to walls. For that weapon only the game is legendary.
 
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Griffon

Member
You remember wrong then, it was at the time one of the wildest fps ever.
They had a stake launcher that would nail enemies to walls. For that weapon only the game is legendary.
Yes everybody remembers that cool gimmick.

Which was promptly copied over by better games (HL2 and FEAR come to mind).
 
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Toots

Gold Member
Yes everybody remembers that cool gimmick.

Which was promptly copied over by better games (HL2 and FEAR come to mind).
Then you remember that painkiller combat had some cool things going for it, which makes your first statement invalid.

cat checkmate GIF
 
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kevboard

Member
Then you remember that painkiller combat had some cool things going for it, which makes your first statement invalid.

cat checkmate GIF

having cool ideas is not the same as having good gunplay.

the weapons can have interesting ideas, and at the same time feel bad to actually use.

painkiller specifically had really weak gunmodel animations, and especially the steak gun felt weird. not only was the animation kinda weak, but also it's very clearly visible that the actual projectile doesn't come out of your gun, but out of the center of your camera view.

the accompanying sound effect while shooting it also doesn't sound all that amazing. it's just a little thud sound.
 
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N0S

Al Pachinko, Konami President
having cool ideas is not the same as having good gunplay.

the weapons can have interesting ideas, and at the same time feel bad to actually use.

painkiller specifically had really weak gunmodel animations, and especially the steak gun felt weird. not only was the animation kinda weak, but also it's very clearly visible that the actual projectile doesn't come out of your gun, but out of the center of your camera view.

the accompanying sound effect while shooting it also doesn't sound all that amazing. it's just a little thud sound.

So, I loved blasting with the shotgun and going demon time.
 
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