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PlayStation 6 to utilize AMD's 3D stacked chips; AMD UDNA Flagship GPU revived for 2026, Zen 6 Halo with 3D stacking technology, and Zen 6 all on TSMC

Gaiff

SBI’s Resident Gaslighter
I think the concept of generations has been obsolete for quite some time now. Playstation control when the next Playstation generation starts. Nothing more, nothing less.
They really don’t. They still have to respond to market trends and forces. They can’t just release the next PlayStation when they feel it’s right. It’s when the market is ready and they are.

You are right, however, that the concept of generation is obsolete and has been for a few years.
 
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foamdino

Member
Maybe but info for the PS6 has been passed around for quite awhile already

Some people have the white sheets in hand of target specs

Look at the date of this Tweet


Target spec sheets I'm sure are in the wild as a late '27 or '28 release date would mean that Sony would have had to start preparing internal devs and big partners on what they think they can deliver and to get feedback on proposed spec vs dev team wants/demands. I would expect specs to become much more nailed down end of this year/early '26 so that prototyping etc can start

I'd actually think it's more likely we'd get more info on whatever MS is up to this year since the rumours have been that MS will release next year (so they must have prototypes ready by now/soon-ish)
 
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SweetTooth

Gold Member
NintendoToo I guess
Question Mark What GIF by MOODMAN
 

samoilaaa

Member
I have right now on my backlog or partially done (from last year):
* Metaphor Refantazio (not started)
* Astrobot (just started)
* Helldivers 2 (not really started)
* FFVII Rebirth (not started)
* FFXVI (from the previous year - not finished yet)
* BG3 (not finished yet - PC)
* Path of Exile 2 (early access in December, 100+ hours in so far)
* Labrynth of Galleria (from 2020)

Finished last year
* Octopath Traveller 2 (from the previous year)
* Gran Blue Fantasy: Relink
* Unicorn Overlord
* Trails of Cold Steel (1 & 2) - catching up with the series so I can even start Trails through Daybreak (and trails through daybreak 2 is releasing this year)

There are more than enough games if you look outside the western bubble
i think he was talking about 1st party games
 

MikeM

Member
I’m not surprised considering AMD announced more x3d mobile chips for the 9000 series. Seems like the final test play before next gen consoles get taped out.
 

PaintTinJr

Member


Chinese forum leaker has claimed that AMD's Zen 6, Zen 6 (Medusa) Halo APU, and next generation UDNA GPU will all be manufactured on TSMC's N3E process technology.

  1. Zen 6 Halo will utilize 3D stacking for improved performance, N3E.
  2. AMD has revived its high end/flagship graphics chips for next generation UDNA (RDNA5) architecture set to launch in 2nd half 2026, N3E.
  3. Zen 6 IO chiplet to be upgraded to TSMC N4C process. (Cost optimized 4nm)
  4. Sony's future console will similarly utilize chips with AMD's 3D stacked designs. Process unknown.
Source:

https://videocardz.com/newz/next-ge...gship-gpu-line-on-tsmc-n3e-node-claims-leaker

https://www.chiphell.com/thread-2666416-1-1.html

Makes sense. From Cerny's last technical video about using stacked caches for ML AI upscaling in the PS5 pro for PSSR and discussing the bandwidth gains of effectively palletizing the processing across WGPs, it is probably a smaller paradigm shift to effectively CrossFire/SLI workloads when you are working at such granularity to sum cache bandwidths and working with such general purpose WGPs that going above 36CUs has major gains where a raster/RT and ML workload spread across them all simultaneously lowers the collective processing latency.
 

xanaum

Member
I seriously doubt the truth of this because Sony seems to keep console specs super secure when it comes to new entries. Only with updated versions like the PRO do they seem to loosen up a bit.
 

Haint

Member
Just because something is on AMD's roadmap, doesn't mean it's going to be on the PS6.
Who ever made this list has no idea of what really is going onto the PS6 and just threw everything at the wall to see what sticks.
If this is really the 2026 roadmap they have very very good odds of appearing in a Holiday 2027/2028 PS6 though, they have always used (then) older designs for the console APUs. Zen7 and RDNA6 will be releasing in the PC space by the time PS6 launches. So it's less throwing shit at walls and more writing a quite likely prediction in the shit.
 
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So, since the new Xbox doesn’t seem to be coming out next year, will 2027 be the year then? I just don’t believe the next Xbox will be coming out next year. I think even some of the leakers that were saying next year are now backtracking.
 
PS6 is design complete and in pre-si validation already, with A0 tapeout scheduled for late this year.
Wait, what? Are they going to launch PS6 on an N3 derivative? That won't allow for that much of an increase in transistor density vs. PS5 Pro, so they'd have to have meaningful architecture gains and/or scale up the die size to get meaningful improvements.
 

Codeblew

Member
I am sure Sony has an ongoing rough design for PS6 at this point. But they are nowhere near having a final design this far out. Here are my guesses that I am pulling out of my ass:
-12 core, single CCD, Zen 7 laptop CPU with 3D cache
-Whatever mid range GPU chip AMD has around that time
-32 gb ram
-SSD with current PCIE 5 speeds or slightly better
-Disc drive sold separately
-Black or Grey in color with blue highlights
 
PS6 is design complete and in pre-si validation already, with A0 tapeout scheduled for late this year.

I was skeptical honestly, I thought the PS6 SoC would still be in the early design phase, it was the case with both PS4 and PS5 there was design decisions made late into the consoles development, for PS4 it was going from 4GB of RAM to 8 and with the PS5 it was the addition of ray-tracing (hence the notorious github leaks).

I'll take your word for it though.

As for the feature set of the actual chip, anyone thinking we're going to get a straight doubling of rasterisation then I highly doubt, Mark Cerny made a lot of comments which tell us where PS6 is headed which is adding in more fixed function accelerators for ML/AI and ray-tracing. We're already seeing this with Nvidia going from the 4090 to the 5090.
 

Astray

Member
PS6 will absolutely have a Series S/X thing going on imo. They will have the market power to be able to get devs to support it, and Switch 3 (or whatever Nintendo makes next) likely won't be happening until PS6 is launched.

From a pure brutal business sense, the move that maximizes their install base is going to be a product bifurcation, especially if you consider that SteamOS-style consoles might be in full-swing by then with multiple spec sheets on the market.
 
PS6 will absolutely have a Series S/X thing going on imo. They will have the market power to be able to get devs to support it, and Switch 3 (or whatever Nintendo makes next) likely won't be happening until PS6 is launched.

From a pure brutal business sense, the move that maximizes their install base is going to be a product bifurcation, especially if you consider that SteamOS-style consoles might be in full-swing by then with multiple spec sheets on the market.

If they do go down that route (which I don't think they will), I suspect they will make the base console a solid generation upgrade with a brand new feature set, and a Pro variant which scales up the design of the base console.This is distinct from Series X/S, in which they designed the base console Series X and then scaled down the chip for the Series X ( a shit stratergy in retrospect)
 
PS6 will absolutely have a Series S/X thing going on imo. They will have the market power to be able to get devs to support it, and Switch 3 (or whatever Nintendo makes next) likely won't be happening until PS6 is launched.

From a pure brutal business sense, the move that maximizes their install base is going to be a product bifurcation, especially if you consider that SteamOS-style consoles might be in full-swing by then with multiple spec sheets on the market.
To be fair, I wouldn't even be mad at that. It will have PSSR 2.0 which will raise its ballpark significantly and hopefully some AI capabilities to try and keep up with 2025 Nvidia. PS5 Pro TFLOPS are more than fine, it just needs the AI squeeze.
 

SpokkX

Member


Chinese forum leaker has claimed that AMD's Zen 6, Zen 6 (Medusa) Halo APU, and next generation UDNA GPU will all be manufactured on TSMC's N3E process technology.

  1. Zen 6 Halo will utilize 3D stacking for improved performance, N3E.
  2. AMD has revived its high end/flagship graphics chips for next generation UDNA (RDNA5) architecture set to launch in 2nd half 2026, N3E.
  3. Zen 6 IO chiplet to be upgraded to TSMC N4C process. (Cost optimized 4nm)
  4. Sony's future console will similarly utilize chips with AMD's 3D stacked designs. Process unknown.
Source:

https://videocardz.com/newz/next-ge...gship-gpu-line-on-tsmc-n3e-node-claims-leaker

https://www.chiphell.com/thread-2666416-1-1.html

Zzzz consoles are just old pc:s now. Except nintendo that does original stuff at least

Who really thinks this will impress? Both XB and PS have lost a lot of their reason for existing imo
 
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GPU is an early fork of gfx13, dunno how big.
Some people here think In terms of rasterization, the performance of a 4080 should be what the PS6 would have, do you think that's plausible ?

I'm very curious to see the improvements in terms of RT that AMD will have for the console.
 
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