James Sawyer Ford
Gold Member
I've heard about 3D stacking in consoles for decades at this point and it never happens.
Doubt.
Doubt.
PlayStation CEO Don’t See Consoles Disappearing Anytime Soon; PS5 Likely to Last Through Next-Gen Similar to PS4Arent they on 8 year cycles? 2028/2029 does not seem far fetched
We'll just get cross-gen games. The generations are more and more blurred.Sony releasing PS6 in late 2026 or in 2027 would make PS5 the worst Playstation generation by far. Developers have barely begun developing for this thing. Which means we'll be stuck with cross-gen titles on PS6 again for quite a long time.
Not necessarily, Zen6 is design complete too and some of it is on N2.
Zzzz consoles are just old pc:s now. Except nintendo that does original stuff at least
Who really thinks this will impress? Both XB and PS have lost a lot of their reason for existing imo
They’ve been at 7 years almost on the dot for three generations. I think they’ll continue. Plus, November is right on time for the holidays.PlayStation CEO Don’t See Consoles Disappearing Anytime Soon; PS5 Likely to Last Through Next-Gen Similar to PS4
Nishino says, “We believe that PS5 will have a long lifecycle, just like PS4. However, I don’t think it is right to delay the timing of the launch of the next product that incorporates new technology because of the long time it will take. The timing for the launch of new hardware is related to the time frame in which technology evolves and the time frame in which we are able to implement that technology. Therefore, I think it is important to offer new products while people play the ones that are currently being used, and to expand the total number of games we offer.”
Playstation typically has a 7 year cycle before releasing a new generation, so 2027 seems like it, maybe 2028 but I don't see 2029 happening.
This is what I’m thinking too. Sony can afford it without much protest from developers as ling as the low-end version is not too gimped.PS6 will absolutely have a Series S/X thing going on imo.
Market power bolstered by MS exiting the race. A two-console approach where the low-end machine is the target specs and the high-end spec having simple dev environment for extra pixels and frames.They will have the market power to be able to get devs to support it, and Switch 3 (or whatever Nintendo makes next) likely won't be happening until PS6 is launched.
At the end of the day, PS6 and PS6 Pro releasing at the same time with PS5 and PS5 Pro still being around is just 4 target configurations.From a pure brutal business sense, the move that maximizes their install base is going to be a product bifurcation, especially if you consider that SteamOS-style consoles might be in full-swing by then with multiple spec sheets on the market.
That is a bad idea. Sony has a good tick-tock strategy with base and Pro model, a suicidal empathy with MS approach there does not make sense.This is what I’m thinking too. Sony can afford it without much protest from developers as ling as the low-end version is not too gimped.
Market power bolstered by MS exiting the race. A two-console approach where the low-end machine is the target specs and the high-end spec having simple dev environment for extra pixels and frames.
At the end of the day, PS6 and PS6 Pro releasing at the same time with PS5 and PS5 Pro still being around is just 4 target configurations.
8 years...at LEAST?I think PS6 won't be released before the end of 2028. At least.
Keyword HPC = expensive and targeted to servers / expensive devices / AI focused chips / etc…; expensive process but that allows you to deliver the extreme performance those customers are willing to pay a premium for.What about TSMC A16 for PS6?
A16 Technology
TSMC A16™ technology is the next nanosheet-based technology featuring Super Power Rail, or SPR.
SPR is an innovative, best-in-class backside power delivery solution. It improves logic density and performance by dedicating front-side routing resource to signals. SPR also improves power delivery and reduces IR drop significantly. Most importantly, the novel backside contact scheme we developed preserves gate density, layout footprint, and device width flexibility, thus achieving best density and performance simultaneously, and we believe it is a first in the industry.
A16 is best suited for HPC products with complex signal routes and dense power delivery network, as they can benefit the most from backside power delivery. Compared with N2P, A16 offers 8%~10% speed improvement at the same Vdd, 15%~20% power reduction at the same speed, and 1.07~1.10X chip density.
A16 targets production in 2H 2026.
That is a bad idea. Sony has a good tick-tock strategy with base and Pro model, a suicidal empathy with MS approach there does not make sense.
If they have a base PS6 and a handheld again, with a Pro coming down the line, maybe, but looking at what MS did and copying it when it did not work (it did not show promise and it was an attempt to sandwich PS5 from low and high end at the same time more than anything IMHO) does not mean Sony should follow. By all accounts PS5 should have shipped with PSVR/PSVR2 bundled in then because MS did it with Kinect.
A Pro is not just an overclocked slightly bigger chipset. It is an evolution of an existing platform and testing grounds for a new generation. You need time to observe what developers do with the existing console (including internal devs and select third parties with pre-release DevKits) and where the industry is leading to in the future to chart the path to a Pro model and then to the new generation.
The “we launched our mid generation upgrade with the base console” idea is simply not the point nor, no offence meant, a good idea / good understanding of what mid-generation upgrades are meant for.
The issue with manufacturing process scaling for consoles level HW started with the tail end of the PS4 generation. PS5 already suffered from it.I would have agreed with you if chip manufacturing process is still scaling as it used to be. My prediction is that a bigger chip in 2028 for the PS6 Pro would have the same power and capability as a smaller and cheaper chip in 2032 for the Pro. They can release a Pro version in 2028 for $999 which can go head to head with a PS6 Pro for $799 in 2032. At this point, power gains are achieved by being bigger and/or having more transistors. PSSR would be continually updated until we get to the PS7 and PS7 Pro.
MS's problem is that they launched a gimped version in the Series S at $299 when the PS5 is only a hundred dollars more with almost twice the flops. You can't get that kind of power delta in 2028 anymore for $100. Also, it's the Series S memory configuration that is a burden to the developers. If it was more straightforward, scaling down the graphics and performance wouldn't have been that difficult.
So long as Sony produced a highly capable PS6 at $499 (remember, it should be cheap to reach critical mass), the Series S problem wouldn't be repeated. PS6 Pro would be $899 - $999. The price wouldn't matter because it's the base model's job to sell in tens of millions, not the Pro.
PS5 Pro could have been created in 2020 in 5nm which was already available by then. The only problem was shortsight not to ride the raytracing at ML R&D of Nvidia.they would still have to think about a mid-generation console as PS7 would be even further out and your PS6 Pro would be old and underpowered at that point).
I do not see anything shortsighted with how PS5 and XSX were designed. You are talking about chips design that were mostly finalised in 2017-2018 for a $399 console launch (PS5 DE). RT was added but while it was more effective than people worried about it had lots of quick wins and on top of it they were able to target a higher MSRP and increase the chip size and add custom ML extensions which is just a very very early and tame version of what they want to target for PS6.PS5 Pro could have been created in 2020 in 5nm which was already available by then. The only problem was shortsight not to ride the raytracing at ML R&D of Nvidia.
I’m not seeing any new tech that would be available to Sony and AMD aside from improving their raytracing and ML/AI by virtue of 1.4nm or perhaps 1nm in 2032. I say make the PS6 Pro now together with base PS6. PS6 at 2nm and PS6 Pro at 1.6 or 1.4nm (basically the leading edge). The price will come down eventually when the process node become mature.
A bigger more expensive chip at 1.6nm in 2028 can even outperform a smaller chip at 1.4nm or 1nm in 2032.
I disagree, I think their current tick tick strategy is still solid. You will still see a PS6 Pro. If you see a second SKU think portable / hybrid console. Also, 24 GB of total RAM (vs 16 GB now) will not age well from 2027 to 2034 as base target. Very limiting… AI likes two things RAM and bandwidth, Apple learned it the hard way…It's a given the PS6 will utilize a chiplet architecture (Does anyone remember Wii U's SoC? Yeah, Nintendo was way ahead of its time, even streaming-wise...).
With chiplets AMD will be able to share chips between consoles and PCs. Think of a defective 8-core Zen 6 die with only 6 working cores -> could be repurposed as a PC CPU sold @ $299.
That's not possible right now with monolithic APUs (you'll only find some obscure Chinese motherboards utilizing defective PS5 APUs, nothing mass market).
Chiplet architecture also means less power efficiency (judging by AMD CPUs/GPUs), since data have to be transmitted off-die and this requires more power than on-die communication.
It's not a big deal, as long as it allows to keep manufacturing costs in check... at worst we can expect PS6 to consume 250-300W max.
But I'm afraid that Sony will copy Microsoft's strategy with 2 separate SKUs (XSS/XSX).
PS5 Pro costs $699/€799, so there's no way PS6 will cost less than that, unless Sony adopts a dual SKU strategy to sugarcoat the bitter pill.
OG PS5 costs $100 more compared to PS4 Pro and it's justified spec-wise. So why would PS6 be cheaper than PS5 Pro? It doesn't make any sense.
Expect PS6 X to cost $799/€899 (and that's without a disc drive) and PS6 S/Lite to cost $449/€499 (again: without a disc drive).
A PS6 disc drive could cost $250-299 and that's to deter people from sticking to physical media. I wouldn't put it past them. Yoshida is no longer in charge.
I sincerely hope I'm wrong, but Sony seems to have zero competition these days, so there's no reason for them to be humble.
If their engineers are smart, these 2 SKUs will have a true unified memory and not something like XSS/XSX memory setup (strongly reminiscent of GTX 970 3.5GB).
I don't expect PS6 X to feature more than 24-32GB GDDR7 RAM at best.
There's a chance they'll stick to 24GB only, if they plan to reduce costs by adopting a 192-bit bus (kinda like what nVidia did with Ada vs Ampere). With some sort of 3D V-Cache for the iGPU, they could reduce memory bottlenecks.
24GB shouldn't be a big deal with an even faster PCIe 5.0 SSD and game devs adopting DirectStorage in PC ports.
The biggest problem IMHO is how they plan to keep a steady stream of next-gen PS6 games to justify the leap.
Will they adopt AI development practices for creating assets such as textures or even mo-cap? Because with traditional AAA development crunch and costs are already spiralling out of control. $100 games ain't sustainable, that's for sure.
Regarding MS, I don't even know why they plan to release a next-gen console. Prestige reasons? Keeping Sony in check? (highly unlikely, unless they bring back XBOX 360 people such as J Allard).
Phil Spencer needs to go, he's totally incompetent (over 10 years of empty promises) and if I were Satya Nadella, I'd have given him the boot a long time ago.
SureYeah I heard Nintendo just recently invented something called the mouse, they also managed to shrink CRTs and put them in a handheld..very original
if I was Sony I would be looking to stretch this out especially after the smoking crater of their live service initiative. I would be trying to do 2029-2030.Sony releasing PS6 in late 2026 or in 2027 would make PS5 the worst Playstation generation by far. Developers have barely begun developing for this thing. Which means we'll be stuck with cross-gen titles on PS6 again for quite a long time.
Agreed. Especially with the PS5 Pro. I mean, that product doesn't even make sense at all if a PS6 is coming so soon. Then what the fuck is the PS5 Pro for?if I was Sony I would be looking to stretch this out especially after the smoking crater of their live service initiative. I would be trying to do 2029-2030.
None of this helps PlayStation's main concern that deliver them billions per year: game developers, so 90% of this would be a huge change by Sony to damage their core business.It's a given the PS6 will utilize a chiplet architecture (Does anyone remember Wii U's SoC? Yeah, Nintendo was way ahead of its time, even streaming-wise...).
With chiplets AMD will be able to share chips between consoles and PCs. Think of a defective 8-core Zen 6 die with only 6 working cores -> could be repurposed as a PC CPU sold @ $299.
That's not possible right now with monolithic APUs (you'll only find some obscure Chinese motherboards utilizing defective PS5 APUs, nothing mass market).
Chiplet architecture also means less power efficiency (judging by AMD CPUs/GPUs), since data have to be transmitted off-die and this requires more power than on-die communication.
It's not a big deal, as long as it allows to keep manufacturing costs in check... at worst we can expect PS6 to consume 250-300W max.
But I'm afraid that Sony will copy Microsoft's strategy with 2 separate SKUs (XSS/XSX).
PS5 Pro costs $699/€799, so there's no way PS6 will cost less than that, unless Sony adopts a dual SKU strategy to sugarcoat the bitter pill.
OG PS5 costs $100 more compared to PS4 Pro and it's justified spec-wise. So why would PS6 be cheaper than PS5 Pro? It doesn't make any sense.
Expect PS6 X to cost $799/€899 (and that's without a disc drive) and PS6 S/Lite to cost $449/€499 (again: without a disc drive).
A PS6 disc drive could cost $250-299 and that's to deter people from sticking to physical media. I wouldn't put it past them. Yoshida is no longer in charge.
I sincerely hope I'm wrong, but Sony seems to have zero competition these days, so there's no reason for them to be humble.
If their engineers are smart, these 2 SKUs will have a true unified memory and not something like XSS/XSX memory setup (strongly reminiscent of GTX 970 3.5GB).
I don't expect PS6 X to feature more than 24-32GB GDDR7 RAM at best.
There's a chance they'll stick to 24GB only, if they plan to reduce costs by adopting a 192-bit bus (kinda like what nVidia did with Ada vs Ampere). With some sort of 3D V-Cache for the iGPU, they could reduce memory bottlenecks.
24GB shouldn't be a big deal with an even faster PCIe 5.0 SSD and game devs adopting DirectStorage in PC ports.
The biggest problem IMHO is how they plan to keep a steady stream of next-gen PS6 games to justify the leap.
Will they adopt AI development practices for creating assets such as textures or even mo-cap? Because with traditional AAA development crunch and costs are already spiralling out of control. $100 games ain't sustainable, that's for sure.
Regarding MS, I don't even know why they plan to release a next-gen console. Prestige reasons? Keeping Sony in check? (highly unlikely, unless they bring back XBOX 360 people such as J Allard).
Phil Spencer needs to go, he's totally incompetent (over 10 years of empty promises) and if I were Satya Nadella, I'd have given him the boot a long time ago.
People that could not wait and wanted improved RT and image quality… now .Agreed. Especially with the PS5 Pro. I mean, that product doesn't even make sense at all if a PS6 is coming so soon. Then what the fuck is the PS5 Pro for?
We all said the same thing about consoles using SSDs. Now look where we are.and sony will not use 3d stacked chip. it is too expensive for a $499 console. even amd is not selling consumer dual 3d ccd ryzen citing, it is too expensive for them.
We all said the same thing about consoles using SSDs. Now look where we are.
PS6 isn't coming next year, most likely holiday 2027I doubt like hell the PS6 is coming out next year. What a slap in the face it would be to Pro owners.
It's too soon in the sense that AAA devs struggle to maintain a healthy output of games.I'm still curious as to why releasing the PS6 in 2027 is considered, "too soon".
How is 7 years too soon?
Let's face the facts, the PS5 isn't powerful enough for that wow factor we're looking for.
PS4 8GB GDDR5 was also a lucky strike.ssd was quite a lucky strike, with nand prices falling greatly during that period. nand are quite the commodities too.
where we are now is a $699 ps5 pro without bdrive with minimal memory bump.
different times since covid, crypto, Ai boom.
unless intel or someone else save us from tsmc bullying.
At the end of the day, it's Sony's decision. Which they already confirmed they're not delaying the next generation.It's too soon in the sense that AAA devs struggle to maintain a healthy output of games.
What makes you think a stronger console (PS6) is going to lessen their workload? Did the PS5 make things easier for devs?
If I were Sony, I would release PS6 in 2030 (hopefully AI tools will be commonplace by then) and in the meantime, I would invest in exclusive games (not necessarily uber expensive ones, think of 10-12 hour long AAA linear games like Uncharted 2).
we havent even seen games that wow us this gen.
why we need ps6 so soon?
and sony will not use 3d stacked chip. it is too expensive for a $499 console. even amd is not selling consumer dual 3d ccd ryzen citing, it is too expensive for them.
Shut up you green rat.lol ps fanboys upset that Nintendo getting all the leaks they have to make something up we won't know or care about for years.
Who gives a shit about next generation when this generation will be viable for all games until at least 2033?
I don't think this is far off, ps4/xbone lasted 7 years and these consoles are stronger, they can easily go 8 + we already know MS was looking at 28 as well2028 ... pro is too weak to carry this gen any further
It depends... can they have competitive enough ARM cores to rival Zen 6? (wideness, AVX-512)On the other hand I might be wrong but I see MS going the ARM route, they have been investing in ARM development of native Windows applications so this will be interesting to see how this ends up since I for one expect MS own AI hardware and software implementation for the next XBOX.
You can forget native 4K, it's all about AI upscaling from now on.Bro I'm not going to live forever. Next gen should really do wonders with pixel quality in 4k.