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PlayStation 6 to utilize AMD's 3D stacked chips; AMD UDNA Flagship GPU revived for 2026, Zen 6 Halo with 3D stacking technology, and Zen 6 all on TSMC

Loxus

Member
Arent they on 8 year cycles? 2028/2029 does not seem far fetched
PlayStation CEO Don’t See Consoles Disappearing Anytime Soon; PS5 Likely to Last Through Next-Gen Similar to PS4
Nishino says, “We believe that PS5 will have a long lifecycle, just like PS4. However, I don’t think it is right to delay the timing of the launch of the next product that incorporates new technology because of the long time it will take. The timing for the launch of new hardware is related to the time frame in which technology evolves and the time frame in which we are able to implement that technology. Therefore, I think it is important to offer new products while people play the ones that are currently being used, and to expand the total number of games we offer.”

Playstation typically has a 7 year cycle before releasing a new generation, so 2027 seems like it, maybe 2028 but I don't see 2029 happening.
 

Kumomeme

Member
as we debating right now, Mark Cerny is currently cooking.

skill cooking GIF
 

ergem

Member
PS6 most probably will be 2nm by 2028.

2nm will be a prominent process in the future. TSMC, Samsung, Intel, and Rapidus all building a 2nm. TSMC will be first in 2026.
 

Gaiff

SBI’s Resident Gaslighter
PlayStation CEO Don’t See Consoles Disappearing Anytime Soon; PS5 Likely to Last Through Next-Gen Similar to PS4
Nishino says, “We believe that PS5 will have a long lifecycle, just like PS4. However, I don’t think it is right to delay the timing of the launch of the next product that incorporates new technology because of the long time it will take. The timing for the launch of new hardware is related to the time frame in which technology evolves and the time frame in which we are able to implement that technology. Therefore, I think it is important to offer new products while people play the ones that are currently being used, and to expand the total number of games we offer.”

Playstation typically has a 7 year cycle before releasing a new generation, so 2027 seems like it, maybe 2028 but I don't see 2029 happening.
They’ve been at 7 years almost on the dot for three generations. I think they’ll continue. Plus, November is right on time for the holidays.

November 2006: PS3
November 2013: PS4
November 2020: PS5
November 2027: PS6
 

ergem

Member
PS6 will absolutely have a Series S/X thing going on imo.
This is what I’m thinking too. Sony can afford it without much protest from developers as ling as the low-end version is not too gimped.
They will have the market power to be able to get devs to support it, and Switch 3 (or whatever Nintendo makes next) likely won't be happening until PS6 is launched.
Market power bolstered by MS exiting the race. A two-console approach where the low-end machine is the target specs and the high-end spec having simple dev environment for extra pixels and frames.
From a pure brutal business sense, the move that maximizes their install base is going to be a product bifurcation, especially if you consider that SteamOS-style consoles might be in full-swing by then with multiple spec sheets on the market.
At the end of the day, PS6 and PS6 Pro releasing at the same time with PS5 and PS5 Pro still being around is just 4 target configurations.
 

Panajev2001a

GAF's Pleasant Genius
This is what I’m thinking too. Sony can afford it without much protest from developers as ling as the low-end version is not too gimped.

Market power bolstered by MS exiting the race. A two-console approach where the low-end machine is the target specs and the high-end spec having simple dev environment for extra pixels and frames.

At the end of the day, PS6 and PS6 Pro releasing at the same time with PS5 and PS5 Pro still being around is just 4 target configurations.
That is a bad idea. Sony has a good tick-tock strategy with base and Pro model, a suicidal empathy with MS approach there does not make sense.

If they have a base PS6 and a handheld again, with a Pro coming down the line, maybe, but looking at what MS did and copying it when it did not work (it did not show promise and it was an attempt to sandwich PS5 from low and high end at the same time more than anything IMHO) does not mean Sony should follow. By all accounts PS5 should have shipped with PSVR/PSVR2 bundled in then because MS did it with Kinect.

A Pro is not just an overclocked slightly bigger chipset. It is an evolution of an existing platform and testing grounds for a new generation. You need time to observe what developers do with the existing console (including internal devs and select third parties with pre-release DevKits) and where the industry is leading to in the future to chart the path to a Pro model and then to the new generation.

The “we launched our mid generation upgrade with the base console” idea is simply not the point nor, no offence meant, a good idea / good understanding of what mid-generation upgrades are meant for.
 

Loxus

Member
What about TSMC A16 for PS6?

A16 Technology
TSMC A16™ technology is the next nanosheet-based technology featuring Super Power Rail, or SPR.

SPR is an innovative, best-in-class backside power delivery solution. It improves logic density and performance by dedicating front-side routing resource to signals. SPR also improves power delivery and reduces IR drop significantly. Most importantly, the novel backside contact scheme we developed preserves gate density, layout footprint, and device width flexibility, thus achieving best density and performance simultaneously, and we believe it is a first in the industry.

A16 is best suited for HPC products with complex signal routes and dense power delivery network, as they can benefit the most from backside power delivery. Compared with N2P, A16 offers 8%~10% speed improvement at the same Vdd, 15%~20% power reduction at the same speed, and 1.07~1.10X chip density.

A16 targets production in 2H 2026.
 

Panajev2001a

GAF's Pleasant Genius
What about TSMC A16 for PS6?

A16 Technology
TSMC A16™ technology is the next nanosheet-based technology featuring Super Power Rail, or SPR.

SPR is an innovative, best-in-class backside power delivery solution. It improves logic density and performance by dedicating front-side routing resource to signals. SPR also improves power delivery and reduces IR drop significantly. Most importantly, the novel backside contact scheme we developed preserves gate density, layout footprint, and device width flexibility, thus achieving best density and performance simultaneously, and we believe it is a first in the industry.

A16 is best suited for HPC products with complex signal routes and dense power delivery network, as they can benefit the most from backside power delivery. Compared with N2P, A16 offers 8%~10% speed improvement at the same Vdd, 15%~20% power reduction at the same speed, and 1.07~1.10X chip density.

A16 targets production in 2H 2026.
Keyword HPC = expensive and targeted to servers / expensive devices / AI focused chips / etc…; expensive process but that allows you to deliver the extreme performance those customers are willing to pay a premium for.

I doubt there is any chance PS6 will use it, especially it it were to be slated in 2027 or so. Manufacturing processes are becoming more and more expensive to design in and to manufacture with. Cost is growing exponentially for smaller and smaller returns.
 

ergem

Member
That is a bad idea. Sony has a good tick-tock strategy with base and Pro model, a suicidal empathy with MS approach there does not make sense.

If they have a base PS6 and a handheld again, with a Pro coming down the line, maybe, but looking at what MS did and copying it when it did not work (it did not show promise and it was an attempt to sandwich PS5 from low and high end at the same time more than anything IMHO) does not mean Sony should follow. By all accounts PS5 should have shipped with PSVR/PSVR2 bundled in then because MS did it with Kinect.

A Pro is not just an overclocked slightly bigger chipset. It is an evolution of an existing platform and testing grounds for a new generation. You need time to observe what developers do with the existing console (including internal devs and select third parties with pre-release DevKits) and where the industry is leading to in the future to chart the path to a Pro model and then to the new generation.

The “we launched our mid generation upgrade with the base console” idea is simply not the point nor, no offence meant, a good idea / good understanding of what mid-generation upgrades are meant for.

I would have agreed with you if chip manufacturing process is still scaling as it used to be. My prediction is that a bigger chip in 2028 for the PS6 Pro would have the same power and capability as a smaller and cheaper chip in 2032 for the Pro. They can release a Pro version in 2028 for $999 which can go head to head with a PS6 Pro for $799 in 2032. At this point, power gains are achieved by being bigger and/or having more transistors. PSSR would be continually updated until we get to the PS7 and PS7 Pro.

MS's problem is that they launched a gimped version in the Series S at $299 when the PS5 is only a hundred dollars more with almost twice the flops. You can't get that kind of power delta in 2028 anymore for $100. Also, it's the Series S memory configuration that is a burden to the developers. If it was more straightforward, scaling down the graphics and performance wouldn't have been that difficult.

So long as Sony produced a highly capable PS6 at $499 (remember, it should be cheap to reach critical mass), the Series S problem wouldn't be repeated. PS6 Pro would be $899 - $999. The price wouldn't matter because it's the base model's job to sell in tens of millions, not the Pro.
 

Panajev2001a

GAF's Pleasant Genius
I would have agreed with you if chip manufacturing process is still scaling as it used to be. My prediction is that a bigger chip in 2028 for the PS6 Pro would have the same power and capability as a smaller and cheaper chip in 2032 for the Pro. They can release a Pro version in 2028 for $999 which can go head to head with a PS6 Pro for $799 in 2032. At this point, power gains are achieved by being bigger and/or having more transistors. PSSR would be continually updated until we get to the PS7 and PS7 Pro.

MS's problem is that they launched a gimped version in the Series S at $299 when the PS5 is only a hundred dollars more with almost twice the flops. You can't get that kind of power delta in 2028 anymore for $100. Also, it's the Series S memory configuration that is a burden to the developers. If it was more straightforward, scaling down the graphics and performance wouldn't have been that difficult.

So long as Sony produced a highly capable PS6 at $499 (remember, it should be cheap to reach critical mass), the Series S problem wouldn't be repeated. PS6 Pro would be $899 - $999. The price wouldn't matter because it's the base model's job to sell in tens of millions, not the Pro.
The issue with manufacturing process scaling for consoles level HW started with the tail end of the PS4 generation. PS5 already suffered from it.

I doubt not expect PS6 to push the cost envelope as much as people may think but would take the chance to go for the latest and greatest architecture ideas they co-develop with AMD and I think PS6 Pro would again go for a higher price allowing them to extend on the basic architecture of PS6 with only enhancements they can make without making software support hard for devs.

You might see a handheld, but especially because of the issue with manufacturing processes cost skyrocketing I would not see a viable base and Pro model at launch (Pro would be too expensive or base would be gimped and make their devs lives over complicated… they would still have to think about a mid-generation console as PS7 would be even further out and your PS6 Pro would be old and underpowered at that point).

The Pro console idea is about taking real devs experience with the base HW and taking a few years to refine the design you have, add a few new features, and try ideas you might want to base your next-generation console on. It does not need to be 2x as powerful in every metric.
 
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It's a given the PS6 will utilize a chiplet architecture (Does anyone remember Wii U's SoC? Yeah, Nintendo was way ahead of its time, even streaming-wise...).

With chiplets AMD will be able to share chips between consoles and PCs. Think of a defective 8-core Zen 6 die with only 6 working cores -> could be repurposed as a PC CPU sold @ $299.

That's not possible right now with monolithic APUs (you'll only find some obscure Chinese motherboards utilizing defective PS5 APUs, nothing mass market).

Chiplet architecture also means less power efficiency (judging by AMD CPUs/GPUs), since data have to be transmitted off-die and this requires more power than on-die communication.

It's not a big deal, as long as it allows to keep manufacturing costs in check... at worst we can expect PS6 to consume 250-300W max.

But I'm afraid that Sony will copy Microsoft's strategy with 2 separate SKUs (XSS/XSX).

PS5 Pro costs $699/€799, so there's no way PS6 will cost less than that, unless Sony adopts a dual SKU strategy to sugarcoat the bitter pill.

OG PS5 costs $100 more compared to PS4 Pro and it's justified spec-wise. So why would PS6 be cheaper than PS5 Pro? It doesn't make any sense.

Expect PS6 X to cost $799/€899 (and that's without a disc drive) and PS6 S/Lite to cost $449/€499 (again: without a disc drive).

A PS6 disc drive could cost $250-299 and that's to deter people from sticking to physical media. I wouldn't put it past them. Yoshida is no longer in charge.

I sincerely hope I'm wrong, but Sony seems to have zero competition these days, so there's no reason for them to be humble.

If their engineers are smart, these 2 SKUs will have a true unified memory and not something like XSS/XSX memory setup (strongly reminiscent of GTX 970 3.5GB).

I don't expect PS6 X to feature more than 24-32GB GDDR7 RAM at best.

There's a chance they'll stick to 24GB only, if they plan to reduce costs by adopting a 192-bit bus (kinda like what nVidia did with Ada vs Ampere). With some sort of 3D V-Cache for the iGPU, they could reduce memory bottlenecks.

24GB shouldn't be a big deal with an even faster PCIe 5.0 SSD and game devs adopting DirectStorage in PC ports.

The biggest problem IMHO is how they plan to keep a steady stream of next-gen PS6 games to justify the leap.

Will they adopt AI development practices for creating assets such as textures or even mo-cap? Because with traditional AAA development crunch and costs are already spiralling out of control. $100 games ain't sustainable, that's for sure.

Regarding MS, I don't even know why they plan to release a next-gen console. Prestige reasons? Keeping Sony in check? (highly unlikely, unless they bring back XBOX 360 people such as J Allard).

Phil Spencer needs to go, he's totally incompetent (over 10 years of empty promises) and if I were Satya Nadella, I'd have given him the boot a long time ago.
 
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ergem

Member
they would still have to think about a mid-generation console as PS7 would be even further out and your PS6 Pro would be old and underpowered at that point).
PS5 Pro could have been created in 2020 in 5nm which was already available by then. The only problem was shortsight not to ride the raytracing at ML R&D of Nvidia.

I’m not seeing any new tech that would be available to Sony and AMD aside from improving their raytracing and ML/AI by virtue of 1.4nm or perhaps 1nm in 2032. I say make the PS6 Pro now together with base PS6. PS6 at 2nm and PS6 Pro at 1.6 or 1.4nm (basically the leading edge). The price will come down eventually when the process node become mature.

A bigger more expensive chip at 1.6nm in 2028 can even outperform a smaller chip at 1.4nm or 1nm in 2032.
 

Panajev2001a

GAF's Pleasant Genius
PS5 Pro could have been created in 2020 in 5nm which was already available by then. The only problem was shortsight not to ride the raytracing at ML R&D of Nvidia.

I’m not seeing any new tech that would be available to Sony and AMD aside from improving their raytracing and ML/AI by virtue of 1.4nm or perhaps 1nm in 2032. I say make the PS6 Pro now together with base PS6. PS6 at 2nm and PS6 Pro at 1.6 or 1.4nm (basically the leading edge). The price will come down eventually when the process node become mature.

A bigger more expensive chip at 1.6nm in 2028 can even outperform a smaller chip at 1.4nm or 1nm in 2032.
I do not see anything shortsighted with how PS5 and XSX were designed. You are talking about chips design that were mostly finalised in 2017-2018 for a $399 console launch (PS5 DE). RT was added but while it was more effective than people worried about it had lots of quick wins and on top of it they were able to target a higher MSRP and increase the chip size and add custom ML extensions which is just a very very early and tame version of what they want to target for PS6.

PS6 Pro will target a higher price point than PS6, will likely not change the CPU cores and will mostly evolve the base PS6 design thus a mix of efficiency improvements (based on real world PS6 usage and PS6 only tech demos) and a mix of some new features and minor brute force improvements (very very targeted).
PS5 and PS5 Pro were designed with the “free” process scaling dream mostly over in mind.

I think it is shortsighted to decide now what PS6 will introduce and how much they will leave headroom to refine it and improve it for a premium PS6 Pro.
 

Panajev2001a

GAF's Pleasant Genius
It's a given the PS6 will utilize a chiplet architecture (Does anyone remember Wii U's SoC? Yeah, Nintendo was way ahead of its time, even streaming-wise...).

With chiplets AMD will be able to share chips between consoles and PCs. Think of a defective 8-core Zen 6 die with only 6 working cores -> could be repurposed as a PC CPU sold @ $299.

That's not possible right now with monolithic APUs (you'll only find some obscure Chinese motherboards utilizing defective PS5 APUs, nothing mass market).

Chiplet architecture also means less power efficiency (judging by AMD CPUs/GPUs), since data have to be transmitted off-die and this requires more power than on-die communication.

It's not a big deal, as long as it allows to keep manufacturing costs in check... at worst we can expect PS6 to consume 250-300W max.

But I'm afraid that Sony will copy Microsoft's strategy with 2 separate SKUs (XSS/XSX).

PS5 Pro costs $699/€799, so there's no way PS6 will cost less than that, unless Sony adopts a dual SKU strategy to sugarcoat the bitter pill.

OG PS5 costs $100 more compared to PS4 Pro and it's justified spec-wise. So why would PS6 be cheaper than PS5 Pro? It doesn't make any sense.

Expect PS6 X to cost $799/€899 (and that's without a disc drive) and PS6 S/Lite to cost $449/€499 (again: without a disc drive).

A PS6 disc drive could cost $250-299 and that's to deter people from sticking to physical media. I wouldn't put it past them. Yoshida is no longer in charge.

I sincerely hope I'm wrong, but Sony seems to have zero competition these days, so there's no reason for them to be humble.

If their engineers are smart, these 2 SKUs will have a true unified memory and not something like XSS/XSX memory setup (strongly reminiscent of GTX 970 3.5GB).

I don't expect PS6 X to feature more than 24-32GB GDDR7 RAM at best.

There's a chance they'll stick to 24GB only, if they plan to reduce costs by adopting a 192-bit bus (kinda like what nVidia did with Ada vs Ampere). With some sort of 3D V-Cache for the iGPU, they could reduce memory bottlenecks.

24GB shouldn't be a big deal with an even faster PCIe 5.0 SSD and game devs adopting DirectStorage in PC ports.

The biggest problem IMHO is how they plan to keep a steady stream of next-gen PS6 games to justify the leap.

Will they adopt AI development practices for creating assets such as textures or even mo-cap? Because with traditional AAA development crunch and costs are already spiralling out of control. $100 games ain't sustainable, that's for sure.

Regarding MS, I don't even know why they plan to release a next-gen console. Prestige reasons? Keeping Sony in check? (highly unlikely, unless they bring back XBOX 360 people such as J Allard).

Phil Spencer needs to go, he's totally incompetent (over 10 years of empty promises) and if I were Satya Nadella, I'd have given him the boot a long time ago.
I disagree, I think their current tick tick strategy is still solid. You will still see a PS6 Pro. If you see a second SKU think portable / hybrid console. Also, 24 GB of total RAM (vs 16 GB now) will not age well from 2027 to 2034 as base target. Very limiting… AI likes two things RAM and bandwidth, Apple learned it the hard way…
 
Feels like not too long ago we were all discussing the PS5 specs before it's reveal and it's 2025. Covid did a number on the perception of the passage of time.

I wouldn't be surprised if it's 2027. Spec-wise, I think we'll end up disappointed on raw numbers, but fail to see the things that are present that allow it to be far more than those specs show(PSSR, various AI enhancements, etc.)

The only thing I'd say is I'd rather have them push higher specs initially, and pay a premium price than have another "Pro" model 3 years in.
 

Elios83

Member
It will release late 2027 at the earliest, late 2028 at the latest.
Based on what Cerny stated about the Amethist collaboration they're in full cooking mode at the moment with a focus on AI and ray tracing.
3D stacking at some point will become a necessity, the scaling technology is at its limits.
 
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diffusionx

Gold Member
Sony releasing PS6 in late 2026 or in 2027 would make PS5 the worst Playstation generation by far. Developers have barely begun developing for this thing. Which means we'll be stuck with cross-gen titles on PS6 again for quite a long time.
if I was Sony I would be looking to stretch this out especially after the smoking crater of their live service initiative. I would be trying to do 2029-2030.
 

Hudo

Member
if I was Sony I would be looking to stretch this out especially after the smoking crater of their live service initiative. I would be trying to do 2029-2030.
Agreed. Especially with the PS5 Pro. I mean, that product doesn't even make sense at all if a PS6 is coming so soon. Then what the fuck is the PS5 Pro for?
 

PaintTinJr

Member
It's a given the PS6 will utilize a chiplet architecture (Does anyone remember Wii U's SoC? Yeah, Nintendo was way ahead of its time, even streaming-wise...).

With chiplets AMD will be able to share chips between consoles and PCs. Think of a defective 8-core Zen 6 die with only 6 working cores -> could be repurposed as a PC CPU sold @ $299.

That's not possible right now with monolithic APUs (you'll only find some obscure Chinese motherboards utilizing defective PS5 APUs, nothing mass market).

Chiplet architecture also means less power efficiency (judging by AMD CPUs/GPUs), since data have to be transmitted off-die and this requires more power than on-die communication.

It's not a big deal, as long as it allows to keep manufacturing costs in check... at worst we can expect PS6 to consume 250-300W max.

But I'm afraid that Sony will copy Microsoft's strategy with 2 separate SKUs (XSS/XSX).

PS5 Pro costs $699/€799, so there's no way PS6 will cost less than that, unless Sony adopts a dual SKU strategy to sugarcoat the bitter pill.

OG PS5 costs $100 more compared to PS4 Pro and it's justified spec-wise. So why would PS6 be cheaper than PS5 Pro? It doesn't make any sense.

Expect PS6 X to cost $799/€899 (and that's without a disc drive) and PS6 S/Lite to cost $449/€499 (again: without a disc drive).

A PS6 disc drive could cost $250-299 and that's to deter people from sticking to physical media. I wouldn't put it past them. Yoshida is no longer in charge.

I sincerely hope I'm wrong, but Sony seems to have zero competition these days, so there's no reason for them to be humble.

If their engineers are smart, these 2 SKUs will have a true unified memory and not something like XSS/XSX memory setup (strongly reminiscent of GTX 970 3.5GB).

I don't expect PS6 X to feature more than 24-32GB GDDR7 RAM at best.

There's a chance they'll stick to 24GB only, if they plan to reduce costs by adopting a 192-bit bus (kinda like what nVidia did with Ada vs Ampere). With some sort of 3D V-Cache for the iGPU, they could reduce memory bottlenecks.

24GB shouldn't be a big deal with an even faster PCIe 5.0 SSD and game devs adopting DirectStorage in PC ports.

The biggest problem IMHO is how they plan to keep a steady stream of next-gen PS6 games to justify the leap.

Will they adopt AI development practices for creating assets such as textures or even mo-cap? Because with traditional AAA development crunch and costs are already spiralling out of control. $100 games ain't sustainable, that's for sure.

Regarding MS, I don't even know why they plan to release a next-gen console. Prestige reasons? Keeping Sony in check? (highly unlikely, unless they bring back XBOX 360 people such as J Allard).

Phil Spencer needs to go, he's totally incompetent (over 10 years of empty promises) and if I were Satya Nadella, I'd have given him the boot a long time ago.
None of this helps PlayStation's main concern that deliver them billions per year: game developers, so 90% of this would be a huge change by Sony to damage their core business.

Base consoles need to reach mainline gamer adoption by being popular and priced appropriately by the time the 10m fussy early adopters have paid the initial ask for a product they deem worthy.

Failure to make optical built-in will immediately split that 10m to 5m IMO. And of those remaining 5m 1/3rd will still take issue with a price that isn't consistent with OG PS1, PS2, PS4, PS5 pricing as shown by the PS3 disaster of a launch, and if they stupidly do lite and mid SKUs that will likely damage them even more, and that's not even factoring in the disaster of forcing Xbox One digital policies by even keeping the rip off £90 disc drive cost rather than your suggested £200.

I just don't see them trashing their own PS6 launch that bad and having an impossible mountain to climb to sell beyond launch numbers to reach mainline adoption.

And as for your point about chiplet being less power efficient, surely that point is on the assumption of staying at the same clockspeeds, yes? In theory if they Crossfire/SLI the GPU with stacked 3Dcaches, then they could also downclock(or just not follow higher clock trends) and use cheaper lithography because they'd effectively have 3 times the CUs per clock able to work on raster, RT and ML at the same time which would also lower power use per FLOP/TOP and power wastage, and eliminate the need for aggressive cooling.
 
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peish

Member
we havent even seen games that wow us this gen.

why we need ps6 so soon?

and sony will not use 3d stacked chip. it is too expensive for a $499 console. even amd is not selling consumer dual 3d ccd ryzen citing, it is too expensive for them.
 

Loxus

Member
I'm still curious as to why releasing the PS6 in 2027 is considered, "too soon".

How is 7 years too soon?

Let's face the facts, the PS5 isn't powerful enough for that wow factor we're looking for.
 
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Loxus

Member
and sony will not use 3d stacked chip. it is too expensive for a $499 console. even amd is not selling consumer dual 3d ccd ryzen citing, it is too expensive for them.
We all said the same thing about consoles using SSDs. Now look where we are.
 

peish

Member
We all said the same thing about consoles using SSDs. Now look where we are.

ssd was quite a lucky strike, with nand prices falling greatly during that period. nand are quite the commodities too.

where we are now is a $699 ps5 pro without bdrive with minimal memory bump.

different times since covid, crypto, Ai boom.

unless intel or someone else save us from tsmc bullying.
 
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I'm still curious as to why releasing the PS6 in 2027 is considered, "too soon".

How is 7 years too soon?

Let's face the facts, the PS5 isn't powerful enough for that wow factor we're looking for.
It's too soon in the sense that AAA devs struggle to maintain a healthy output of games.

What makes you think a stronger console (PS6) is going to lessen their workload? Did the PS5 make things easier for devs?

If I were Sony, I would release PS6 in 2030 (hopefully AI tools will be commonplace by then) and in the meantime, I would invest in exclusive games (not necessarily uber expensive ones, think of 10-12 hour long AAA linear games like Uncharted 2).
 
ssd was quite a lucky strike, with nand prices falling greatly during that period. nand are quite the commodities too.

where we are now is a $699 ps5 pro without bdrive with minimal memory bump.

different times since covid, crypto, Ai boom.

unless intel or someone else save us from tsmc bullying.
PS4 8GB GDDR5 was also a lucky strike.

Maybe 3D V-Cache chiplets will be the next one?


This fab won't be ready until 2027 at the earliest (too soon to sort out logistics for a 2027 release), it will be 100% Japanese (Sony should go back to its roots) and they have every reason to delay the PS6 as much as they can.

There is zero competition, no need to hurry.
 

Loxus

Member
It's too soon in the sense that AAA devs struggle to maintain a healthy output of games.

What makes you think a stronger console (PS6) is going to lessen their workload? Did the PS5 make things easier for devs?

If I were Sony, I would release PS6 in 2030 (hopefully AI tools will be commonplace by then) and in the meantime, I would invest in exclusive games (not necessarily uber expensive ones, think of 10-12 hour long AAA linear games like Uncharted 2).
At the end of the day, it's Sony's decision. Which they already confirmed they're not delaying the next generation.
 
we havent even seen games that wow us this gen.

why we need ps6 so soon?

and sony will not use 3d stacked chip. it is too expensive for a $499 console. even amd is not selling consumer dual 3d ccd ryzen citing, it is too expensive for them.

7 years is more than enough for the lifecycle of a console.

I for one wouldn’t put much expectation on drastic changes but implementing advances built-in on the pro with updated APU specs.

On the other hand I might be wrong but I see MS going the ARM route, they have been investing in ARM development of native Windows applications so this will be interesting to see how this ends up since I for one expect MS own AI hardware and software implementation for the next XBOX.
 
On the other hand I might be wrong but I see MS going the ARM route, they have been investing in ARM development of native Windows applications so this will be interesting to see how this ends up since I for one expect MS own AI hardware and software implementation for the next XBOX.
It depends... can they have competitive enough ARM cores to rival Zen 6? (wideness, AVX-512)

Bro I'm not going to live forever. Next gen should really do wonders with pixel quality in 4k.
You can forget native 4K, it's all about AI upscaling from now on.
 

PaintTinJr

Member
My guess would be that the GPU in the PS6 is going to be three device layers, each one being a newer revision of the PS5 Pro GPU and clocked at whatever allows them to hit the 250watt limit or less

Then paired with a modern mobile Zen CPU inside the APU with decent power efficient but with equal or higher clocks to the PS5/Pro, for B/C with but better IPC and throughput because of the 3D cache.

Assuming they were going with 3x Crossfire GPU I would expect 48GBs of whatever GDDR memory won't bottleneck performance, so possible sticking with GDDR6 and just relying on the GPU crossfire setup with a memory controller operating in parallel on three 16GB regions to give a big multiplier in bandwidth by controller complexity rather than chasing expensive GDDR, combined with an update IOComplex with three times the bandwidth (ESRAM) to scale appropriately.

If they were doing it this way, they'd be completely covered for PS5 B/C, mostly PS5 Pro B/C with patches to handle clocks and redirecting raster, RT and ML to the different GPUs, and Cross gen by taking the Pro solution and just ramping up the ML AI and RT on those hardly used parallel GPUs and using the newer Zen CPU and more GDDR.

Early native PS6 games would then probably utilise the Zen CPU, new IOcomplex and RAM fully with Raster on one GPU1, RT on GPU2 and ML AI on GPU3,
Fully developed PS6 games would instead split the Raster, ML AI and RT across the GPUs 1-3 as jobs to scale by need rather than dedicate whole GPU cores per feature IMO.
 
I’ll take the UDNA flagship if it competes with the 6080 by that time. I’m quite happy with my XTX for the time being but we’ll see how it will go for the next 2 years due to RT.

On their PS6 front, I’d love to see 3D cache but I’m not sure if Sony is ready to release a 799$ base model with 3D cache and some bigger GPU with heavy emphasis with RT
 
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