The game is pretty good, not melee good, but far better than people are willing to admit.
I admire your passion.While the game isn't bad, it's one of the biggest wasted opportunities in gaming history. A Sony smash had been rumoured since when, PS1 days? And after decades, all they can make is leaving a unexperienced indie developer make a game that is decent in terms of chore gameplay, but absolutely lacks in every other single aspect.
Wall of text warning:
The worst menus of the generation (made great and naturally charming characters like Sly, Ratchet and Parappa look dull, gritty and fucking awful, that's an acomplishment) aren't even as much of a problem as the main flaw of the game: the super system. What makes Smash great? The spontaneity, the non arbitrary combat system that can bring random and funny moments and allows non experienced players and better players alike have a chance of picking up the controller and win. This is simply not possible in Playstation All Stars Battle Royale (wow at the name), it plays like a regular fighter, that means an experienced player will absolutely wreck a newbie with endless combos and kill confirms, and while this couldn't be that bad, when you get rid of fatal stage hazards, falling, and of course, any kind of health, the game turns into a boring, standarized, predictable, extremely mechanical repeatability that gets stale really fast.
Having a health bar would make it less strict, more random, more accesible, funnier and inmensely better overall. It may be a deeper traditional fighter than Smash, but as a party brawler isn't even in the same league. The fact that there isn't a combo breaker means that the combo-light nature of Smash is better, again. Having characters like Nariko who can chain a 5 seconds combo from a simple input are 5 seconds of not using the controller and frustration. Then there's the supers unbalance thing. Focusing the game around super only kills (stupid, must repeat) can make you suppose they would be completely balanced, but surprise, they aren't. There are kill confirms in this game (a simple move/combo can guarantee you a kill), ocasionally these confirms are braindead easy to pull off, they come from unpunishable moves and are irregular, as some characters may have say 5 of them while others have none, and you can do them for level 1 supers, the allegedly more risky and the ones who should provide the least kill guarantee, making the aim for level 2 and 3 pointless in most cases.
They could've kept the super system, but health was completely necessary. They should've taken a look at Digimon Rumble Arena 2 and implement a similar health/special bar system. I swear that game is better as a party game than this, even though controls and gameplay are clearly worse.
TL;DR
They nailed the characters feel and the chore gameplay, the game plays flawlessly, the characters are straight out of their games, they're surprisingly well adapted, fun to play and they're all very different (this is an improvement over Smash).
Too bad that's the only thing they did right. The menus are headache inducing, the "art" is an insult to the games and characters that are represented (it was supposed to be a celebration of Playstation history, but the way they portrayed the characters, with these menus and renders made it look more like a middle finger, as if a Sony hater tried to turn good characters and games into unlikeable garbage, and they succeed) and most important, the super only system is a total disgrace and it locked up the game's possibilities. They have the basic stuff covered (gameplay, not including the super system), but they have so many things to improve if they ever make a sequel. The game had so much wasted potential, it's a shame how it turned out.
I admire your passion.
I only played the beta, but I agree with you on what I experienced. You can tell they tried so hard to not make it a Smash bros clone (even though people still called it a clone. Only 1 game is all one is allowed in a genre, apparently.) and they felt like they had to include that super system. I would preferred a health bar and reguar supers. Also, the game speed was a little too slow and felt somewhat floaty.
Other things I don't particularly care about like UI, the most requested chars, standardized artstyles, etc should have been in/improved.
While the game isn't bad, it's one of the biggest wasted opportunities in gaming history. A Sony smash had been rumoured since when, PS1 days? And after decades, all they can make is leaving a unexperienced indie developer make a game that is decent in terms of chore gameplay, but absolutely lacks in every other single aspect.
Wall of text warning:
The worst menus of the generation (made great and naturally charming characters like Sly, Ratchet and Parappa look dull, gritty and fucking awful, that's an acomplishment) aren't even as much of a problem as the main flaw of the game: the super system. What makes Smash great? The spontaneity, the non arbitrary combat system that can bring random and funny moments and allows non experienced players and better players alike have a chance of picking up the controller and win. This is simply not possible in Playstation All Stars Battle Royale (wow at the name), it plays like a regular fighter, that means an experienced player will absolutely wreck a newbie with endless combos and kill confirms, and while this couldn't be that bad, when you get rid of fatal stage hazards, falling, and of course, any kind of health, the game turns into a boring, standarized, predictable, extremely mechanical repeatability that gets stale really fast.
Having a health bar would make it less strict, more random, more accesible, funnier and inmensely better overall. It may be a deeper traditional fighter than Smash, but as a party brawler isn't even in the same league. The fact that there isn't a combo breaker means that the combo-light nature of Smash is better, again. Having characters like Nariko who can chain a 5 seconds combo from a simple input are 5 seconds of not using the controller and frustration. Then there's the supers unbalance thing. Focusing the game around super only kills (stupid, must repeat) can make you suppose they would be completely balanced, but surprise, they aren't. There are kill confirms in this game (a simple move/combo can guarantee you a kill), ocasionally these confirms are braindead easy to pull off, they come from unpunishable moves and are irregular, as some characters may have say 5 of them while others have none, and you can do them for level 1 supers, the allegedly more risky and the ones who should provide the least kill guarantee, making the aim for level 2 and 3 pointless in most cases.
They could've kept the super system, but health was completely necessary. They should've taken a look at Digimon Rumble Arena 2 and implement a similar health/special bar system. I swear that game is better as a party game than this, even though controls and gameplay are clearly worse.
TL;DR
They nailed the characters feel and the chore gameplay, the game plays flawlessly, the characters are straight out of their games, they're surprisingly well adapted, fun to play and they're all very different (this is an improvement over Smash).
Too bad that's the only thing they did right. The menus are headache inducing, the "art" is an insult to the games and characters that are represented (it was supposed to be a celebration of Playstation history, but the way they portrayed the characters, with these menus and renders made it look more like a middle finger, as if a Sony hater tried to turn good characters and games into unlikeable garbage, and they succeed) and most important, the super only system is a total disgrace and it locked up the game's possibilities. They have the basic stuff covered (gameplay, not including the super system), but they have so many things to improve if they ever make a sequel. The game had so much wasted potential, it's a shame how it turned out.
Random question but I couldn't find the answer anywhere.
Is the patch for this for the PS3 version only? I only ask because the end of the video only says "PS3" and the character dlc update pack was only for PS3. Did the PSVita version get this balance patch too?
Evil Cole is his whipping boy. He's taking all the nerf shots for him. Oil slick's trash, Charge Punch is trash, Up throw into Super is gone, and his Level 3's always been pure shit.Why is good Cole not nerfed. For the love of god that man is cole tier by himself.
All that time for a patch and still
No host migration
Cheeks netcode
Shoddy balance (even when it favors characters I like)
Come on sons
Evil Cole is his whipping boy. He's taking all the nerf shots for him. Oil slick's trash, Charge Punch is trash, Up throw into Super is gone, and his Level 3's always been pure shit.