Playstation All Stars Battle Royale Major Balance Patch 1.12 Released

Yeah, Drake is still annoying, though the changes to rolling and air dodge make him easier to get away from now, at least in my experience. He is still a character I would like to see nerfed, that stupid barrel and slide combo is just obnoxious.
 
Love this game. I feel with the streaming being so big on PS4, this could have a fresh start and a good following on that system. I wish they'd port it and charge $30 or something. Instabuy for me.

Played with Kat for a little while today. Doesn't seem any different from how I remember her. My main was always Sweet Tooth though, and I've yet to try him post-patch.
 
They have not formally announced anything yet, since it came out over a year ago they might just not add it, I do not know.
 
I don't see enough to make me want to redownload it. G Cole is definitely still the best character, and Drake didn't get nerfed enough. Some characters got nerfed too much. This patch is far too late as far as I'm concerned anyways, I've already lost too much interest to go back.
 
I'd imagine whenever they change the permanent set of free games from Uncharted/Gravity Rush/Wipeout that this game would be a prime candidate.
 
The game is pretty good, not melee good, but far better than people are willing to admit.

While the game isn't bad, it's one of the biggest wasted opportunities in gaming history. A Sony smash had been rumoured since when, PS1 days? And after decades, all they can make is leaving a unexperienced indie developer make a game that is decent in terms of chore gameplay, but absolutely lacks in every other single aspect.

Wall of text warning:

The worst menus of the generation (made great and naturally charming characters like Sly, Ratchet and Parappa look dull, gritty and fucking awful, that's an acomplishment) aren't even as much of a problem as the main flaw of the game: the super system. What makes Smash great? The spontaneity, the non arbitrary combat system that can bring random and funny moments and allows non experienced players and better players alike have a chance of picking up the controller and win. This is simply not possible in Playstation All Stars Battle Royale (wow at the name), it plays like a regular fighter, that means an experienced player will absolutely wreck a newbie with endless combos and kill confirms, and while this couldn't be that bad, when you get rid of fatal stage hazards, falling, and of course, any kind of health, the game turns into a boring, standarized, predictable, extremely mechanical repeatability that gets stale really fast.

Having a health bar would make it less strict, more random, more accesible, funnier and inmensely better overall. It may be a deeper traditional fighter than Smash, but as a party brawler isn't even in the same league. The fact that there isn't a combo breaker means that the combo-light nature of Smash is better, again. Having characters like Nariko who can chain a 5 seconds combo from a simple input are 5 seconds of not using the controller and frustration. Then there's the supers unbalance thing. Focusing the game around super only kills (stupid, must repeat) can make you suppose they would be completely balanced, but surprise, they aren't. There are kill confirms in this game (a simple move/combo can guarantee you a kill), ocasionally these confirms are braindead easy to pull off, they come from unpunishable moves and are irregular, as some characters may have say 5 of them while others have none, and you can do them for level 1 supers, the allegedly more risky and the ones who should provide the least kill guarantee, making the aim for level 2 and 3 pointless in most cases.

They could've kept the super system, but health was completely necessary. They should've taken a look at Digimon Rumble Arena 2 and implement a similar health/special bar system. I swear that game is better as a party game than this, even though controls and gameplay are clearly worse.

TL;DR
They nailed the characters feel and the chore gameplay, the game plays flawlessly, the characters are straight out of their games, they're surprisingly well adapted, fun to play and they're all very different (this is an improvement over Smash).

Too bad that's the only thing they did right. The menus are headache inducing, the "art" is an insult to the games and characters that are represented (it was supposed to be a celebration of Playstation history, but the way they portrayed the characters, with these menus and renders made it look more like a middle finger, as if a Sony hater tried to turn good characters and games into unlikeable garbage, and they succeed) and most important, the super only system is a total disgrace and it locked up the game's possibilities. They have the basic stuff covered (gameplay, not including the super system), but they have so many things to improve if they ever make a sequel. The game had so much wasted potential, it's a shame how it turned out.
 
You only need to look at Nintendos' reveal yesterday to see how this type of game is done right(The cast being a huge point).
 
While the game isn't bad, it's one of the biggest wasted opportunities in gaming history. A Sony smash had been rumoured since when, PS1 days? And after decades, all they can make is leaving a unexperienced indie developer make a game that is decent in terms of chore gameplay, but absolutely lacks in every other single aspect.

Wall of text warning:

The worst menus of the generation (made great and naturally charming characters like Sly, Ratchet and Parappa look dull, gritty and fucking awful, that's an acomplishment) aren't even as much of a problem as the main flaw of the game: the super system. What makes Smash great? The spontaneity, the non arbitrary combat system that can bring random and funny moments and allows non experienced players and better players alike have a chance of picking up the controller and win. This is simply not possible in Playstation All Stars Battle Royale (wow at the name), it plays like a regular fighter, that means an experienced player will absolutely wreck a newbie with endless combos and kill confirms, and while this couldn't be that bad, when you get rid of fatal stage hazards, falling, and of course, any kind of health, the game turns into a boring, standarized, predictable, extremely mechanical repeatability that gets stale really fast.

Having a health bar would make it less strict, more random, more accesible, funnier and inmensely better overall. It may be a deeper traditional fighter than Smash, but as a party brawler isn't even in the same league. The fact that there isn't a combo breaker means that the combo-light nature of Smash is better, again. Having characters like Nariko who can chain a 5 seconds combo from a simple input are 5 seconds of not using the controller and frustration. Then there's the supers unbalance thing. Focusing the game around super only kills (stupid, must repeat) can make you suppose they would be completely balanced, but surprise, they aren't. There are kill confirms in this game (a simple move/combo can guarantee you a kill), ocasionally these confirms are braindead easy to pull off, they come from unpunishable moves and are irregular, as some characters may have say 5 of them while others have none, and you can do them for level 1 supers, the allegedly more risky and the ones who should provide the least kill guarantee, making the aim for level 2 and 3 pointless in most cases.

They could've kept the super system, but health was completely necessary. They should've taken a look at Digimon Rumble Arena 2 and implement a similar health/special bar system. I swear that game is better as a party game than this, even though controls and gameplay are clearly worse.

TL;DR
They nailed the characters feel and the chore gameplay, the game plays flawlessly, the characters are straight out of their games, they're surprisingly well adapted, fun to play and they're all very different (this is an improvement over Smash).

Too bad that's the only thing they did right. The menus are headache inducing, the "art" is an insult to the games and characters that are represented (it was supposed to be a celebration of Playstation history, but the way they portrayed the characters, with these menus and renders made it look more like a middle finger, as if a Sony hater tried to turn good characters and games into unlikeable garbage, and they succeed) and most important, the super only system is a total disgrace and it locked up the game's possibilities. They have the basic stuff covered (gameplay, not including the super system), but they have so many things to improve if they ever make a sequel. The game had so much wasted potential, it's a shame how it turned out.
I admire your passion.

I only played the beta, but I agree with you on what I experienced. You can tell they tried so hard to not make it a Smash bros clone (even though people still called it a clone. Only 1 game is all one is allowed in a genre, apparently.) and they felt like they had to include that super system. I would preferred a health bar and reguar supers. Also, the game speed was a little too slow and felt somewhat floaty.

Other things I don't particularly care about like UI, the most requested chars, standardized artstyles, etc should have been in/improved.
 
I admire your passion.

I only played the beta, but I agree with you on what I experienced. You can tell they tried so hard to not make it a Smash bros clone (even though people still called it a clone. Only 1 game is all one is allowed in a genre, apparently.) and they felt like they had to include that super system. I would preferred a health bar and reguar supers. Also, the game speed was a little too slow and felt somewhat floaty.

Other things I don't particularly care about like UI, the most requested chars, standardized artstyles, etc should have been in/improved.

You only played the beta. The final game is a much, much different animal. Especially after all of the updates and tweaks.

But yeah, the presentation is severely lacking. I had hoped the menu system would be updated one day. I really love the Super system, and as a huge fan of Smash, I'm glad that All Stars did something different. I enjoy both for similar and different reasons.
 
I absolutely love the super system. It allows for awesome and crazy come backs and, more importantly, it fits the completely perfect combo system. It just needs to be balanced and KCs need to be evenly distributed.

You're right about the UI, and I'm coming around on the art style. It's cause Don't rushed the game out the door. It should've launched a year later across all three PlayStations. It would've been beautiful. SuperBot was definitely a very talented bunch but weren't given the time they needed.
 
Random question but I couldn't find the answer anywhere.

Is the patch for this for the PS3 version only? I only ask because the end of the video only says "PS3" and the character dlc update pack was only for PS3. Did the PSVita version get this balance patch too?
 
While the game isn't bad, it's one of the biggest wasted opportunities in gaming history. A Sony smash had been rumoured since when, PS1 days? And after decades, all they can make is leaving a unexperienced indie developer make a game that is decent in terms of chore gameplay, but absolutely lacks in every other single aspect.

Wall of text warning:

The worst menus of the generation (made great and naturally charming characters like Sly, Ratchet and Parappa look dull, gritty and fucking awful, that's an acomplishment) aren't even as much of a problem as the main flaw of the game: the super system. What makes Smash great? The spontaneity, the non arbitrary combat system that can bring random and funny moments and allows non experienced players and better players alike have a chance of picking up the controller and win. This is simply not possible in Playstation All Stars Battle Royale (wow at the name), it plays like a regular fighter, that means an experienced player will absolutely wreck a newbie with endless combos and kill confirms, and while this couldn't be that bad, when you get rid of fatal stage hazards, falling, and of course, any kind of health, the game turns into a boring, standarized, predictable, extremely mechanical repeatability that gets stale really fast.

Having a health bar would make it less strict, more random, more accesible, funnier and inmensely better overall. It may be a deeper traditional fighter than Smash, but as a party brawler isn't even in the same league. The fact that there isn't a combo breaker means that the combo-light nature of Smash is better, again. Having characters like Nariko who can chain a 5 seconds combo from a simple input are 5 seconds of not using the controller and frustration. Then there's the supers unbalance thing. Focusing the game around super only kills (stupid, must repeat) can make you suppose they would be completely balanced, but surprise, they aren't. There are kill confirms in this game (a simple move/combo can guarantee you a kill), ocasionally these confirms are braindead easy to pull off, they come from unpunishable moves and are irregular, as some characters may have say 5 of them while others have none, and you can do them for level 1 supers, the allegedly more risky and the ones who should provide the least kill guarantee, making the aim for level 2 and 3 pointless in most cases.

They could've kept the super system, but health was completely necessary. They should've taken a look at Digimon Rumble Arena 2 and implement a similar health/special bar system. I swear that game is better as a party game than this, even though controls and gameplay are clearly worse.

TL;DR
They nailed the characters feel and the chore gameplay, the game plays flawlessly, the characters are straight out of their games, they're surprisingly well adapted, fun to play and they're all very different (this is an improvement over Smash).

Too bad that's the only thing they did right. The menus are headache inducing, the "art" is an insult to the games and characters that are represented (it was supposed to be a celebration of Playstation history, but the way they portrayed the characters, with these menus and renders made it look more like a middle finger, as if a Sony hater tried to turn good characters and games into unlikeable garbage, and they succeed) and most important, the super only system is a total disgrace and it locked up the game's possibilities. They have the basic stuff covered (gameplay, not including the super system), but they have so many things to improve if they ever make a sequel. The game had so much wasted potential, it's a shame how it turned out.

You are spot on with your assessment. I loved the game to death but supers, empty cancels etc.. was way too much for me. There was very few viable players in that game and the ones who were were easily exploited which made the game un fun for anyone who didn't pick those characters. They should of straight up copied smash, the health and ring outs. Wasted potential.
 
Random question but I couldn't find the answer anywhere.

Is the patch for this for the PS3 version only? I only ask because the end of the video only says "PS3" and the character dlc update pack was only for PS3. Did the PSVita version get this balance patch too?

yes it did. wouldn't make much sense to only balance 1 version of an identical game. I have already installed the patch on my vita
 
Why is good Cole not nerfed. For the love of god that man is cole tier by himself.
Evil Cole is his whipping boy. He's taking all the nerf shots for him. Oil slick's trash, Charge Punch is trash, Up throw into Super is gone, and his Level 3's always been pure shit.
 
Evil Cole is his whipping boy. He's taking all the nerf shots for him. Oil slick's trash, Charge Punch is trash, Up throw into Super is gone, and his Level 3's always been pure shit.

Doesn't really help anything. Good cole was always better than evil cole last patch.
 
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