West Texas CEO
GAF's Nicest Lunch Thief and Nosiest Dildo Archeologist
My favorite aspect of the PS2s design is its ridiculous DRAM bus width...
2560 bits !
2560 bits !
Last edited:
I’m not sure I’d really put it that way. Sony just prioritized things differently than other manufacturers. PSX had a slow loading CD drive that failed a lot, but that also allowed for less expensive games with flashier cutscenes and voice acting and such at a time where it was really novel. There were a lot of games on PlayStation that weren’t exactly bangers, but it didn’t suffer from the long droughts of no new games that the N64 suffered from.it's pretty amazing just how much of sony's playstation success has basically been in spite of itself. not sure i can think of another example of this that's quite as striking...
ps2 is the 6th gen console with the largest 60fps library."all those 60 fps games"... like two?!
Enter the Matrix is 30fps on PS2 because it has motion blur and fogThere's more 60fps games on PS2 than Xbox or GameCube or PS3.
Jak & Daxter 1, 2 and 3
Sly Racoon 1, 2 and 3
Ratchet & Clank 1, 2, 3, Deadlocked
Gran Turismo 3, Concept, 4 Pro, 4
Tourist Trophy
Burnout 1, 2, 3, Dominator, Revenge
Sims 1
Ridge Racer V
Tekken Tag, 4 and 5
Virtua Fighter 4 and 4 EVO (will this one fix jagging issue)
Rez
SoulCalibur 2 and 3
Dead or Alive 2
God of War 1 and 2
Devil May Cry 1, 2 and 3
Dynasty Warriors 2, 3, 4, 5, 6
Maximo Ghost to Glory
Maximo: Army of Zin
Metal Gear Solid 2
Dark Cloud
Enter the Matrix
Spider-Man
Def Jam Fight for NY
Tony Hawk Underground 1 and 2
Castlevania Lament Of Innocence & Curse Of Darkness
Mark of Kri
Zone of the Enders 1 and 2
Baldur's Gate: Dark Alliance 1 and 2
SSX 1, SSX Tricky and SSX 3
Crash TwinSanity
Crash Nitro Kart
Crash Bandicoot: Wrath of Cortex
And I missing many...
Not mentionning all Sports Games or 2D games isn't?
no it isn'tyes it is true
Yeah i remember reading a developer mentioning the dedicated hardware antialiasing was non functioning due to a giant bug and even official documentation saying something like "the antialiasing hardware doesn't work, do this instead (describing another method)". I am not so sure but i think this was a criterion developer posting on sega16 forums.I remember an old post that was proposing one of the chips had what looked like aa hardware on it but it didn't work or something. It was a really long time ago. That's all I can remember. Well, maybe it had something to do with dividing numbers. There may have been pictures with it?
Anyone remember this theory?
Sounds like a problem that fits the maxim: "Better one volunteer than ten conscripts.", no? Developers definitely needed encouragement after the Xbox was giving them the easiest path to develop on console - most memory, and a HDD, and effectively a stripped back WinTel PC.PS2 had plenty of years of activity and was, for sure, exploited correctly during its lifespan. Despite a complicated and certainly not straight-forward architecture. The console was selling a ton, so developers had no other choice but to get good at it, and this is what happened.
Still the console with the worst picture quality of its gen, by far.
… and that was from the page buffers to the Pixel Engines and texture units, those buffers had an even faster connection from the DRAM macros … well over the 48 GB/s the GS was quoted for. A full speed bi-dirextional GIF-to-GS bus and 8 MB of eDRAM would have made it a true beast.My favorite aspect of the PS2s design is its ridiculous DRAM bus width...
2560 bits !
Which I think it's a kinda unfair comparison, especially since people will also mostly mention Japanese games like Gran Turismo 3 (and 2002 was meh, honestly).Yeah but for us in the US & Europe that was 2 months.
So 2001 was it's first year and like you said it was fire!
thats the one. absolutely amazing gadget.Oh yeah I forgot about the fat PS3. That's the 60gb one right? I might look into getting one of those. Cheers
i still remember it blowing me away when i saw it running in a storeAlso GT2 to GT3 A Spec is probably the biggest jump in graphics we'll never see again.
It's rare to see haters on that console, seriously, this is impressive.
Still one of, if not the, GOAT consoles.
That is almost exactly what the working prototype was, no second CELL but a Toshiba fabbed GPU with only triangle setup, pixel shading, texturing, and tons of eDRAM while all vertex/geometry processing would be handled by the SPU’s on the single CELL BE.Not true, it was just different. The rasterization speed of the GS was crazy good, which is why a lot of devs (especially Japanese ones) of that era got into what would later be considered "bad habits" of overusing transparency effects particularly in their VFX systems in order to get a good result.
I'm pretty sure the problems with the PS3 were in many ways due to this thanks to the late adoption of the NV GPU over what was originally intended to be GS2. My suspicion being that the original intent was the have the 2nd CELL's SPU's doing all the T+L work and directly feeding into a fill-rate monster equivalent to the GS.
Agreed, just thinking that in the future as the race to better and better manufacturing processes dies we will need to go with more and more exotic architectures to get performance out of consoles and even PC GPUs (there is a limit to price even for PC gamers and to power consumption for those beasts too).Honestly, I feel like overall the PS2 was used to its full potential. But that took a long time to be realized because frankly it wasn't an easy machine to optimize for.
If you were a coder around when the original Playstation came out you'd have immediately understood why Cerny's mantra was "time to triangle" for PS4, the original PSX (which was how we were first exposed to it name-wise) was remarkably quick and easy to get code up and running on, and it really massively helped drive uptake.
With PS2 and especially PS3 the learning curve had gotten really steep, with only the most hardcore of coders actually wanting the headache of wrapping their minds around what it took to make those pieces of hardware sing.
Shopping list:I need to re buy a PS2. Are they easy to set up via HDMI for modern TVs?
I recently set up a PS2 with a 4k monitor through OSSC and the image quality is better than I was expecting, you maybe need to watch a few video to start tinkering but its legit impressive to see PS2 that well on a modern monitorI need to re buy a PS2. Are they easy to set up via HDMI for modern TVs?
… and that was from the page buffers to the Pixel Engines and texture units, those buffers had an even faster connection from the DRAM macros … well over the 48 GB/s the GS was quoted for. A full speed bi-dirextional GIF-to-GS bus and 8 MB of eDRAM would have made it a true beast.
You need to set up the PS2 emulator, PCSX2. It has Progressive Scan patches, Widescreen Patches, 60 fps patches, anti blur patches, anti shaking patches. Not to mention 240p resolution more often than not, which you can change to almost 4K. And today Lossless Scaling for adding 2x or 3x fps Frame Gen to run these games even at 180 fps even after the 60 fps patches.I need to re buy a PS2. Are they easy to set up via HDMI for modern TVs?
More than anything the question is what an AAA PS2 game made with modern software looks like.I mean, there are almost certainly things you can do today on PS2 with modern software that you couldn't do (performantly) 20 years ago. That's how software evolution works. The same is true for every console.
Check out some of the modern N64 engines, for example. They blow what was available back then out to of the water.
Sony's had an updated EE with 32MB eDram since 2000 but for obvious reasons they couldn't change PS2 HW.The eDram was also an issue, since it was small (4MB for Graphics memory, the Dreamcast had 8MB) and despite being fast, developers couldn't make use of its bandwidth except for certain exclusives.
It's not so much being difficult to program for, the main issue was it was too different compared to the competitor consoles, and the PC Market. Porting a game meant having to resign it to make use of the PS2's hardware.
It was a crazy but amazing console, something we probably won't see again.
Cerny's points make no logical sense - PS1/2 are the obvious sweet spots for fastest game dev times at the lowest prices.Remember Cerny said the PS5 made games easier to to make and the turn around was faster then even the PSX.....
Even going as far to say a developer could work 3.5 years on a game and would get better results with 2 years on the PS5
yeah.....what the fuck happened there
Sony needs a platform where Unreal isn't running the show while reducing studio profits by 5% and compelling studios to publish their PS games on Epic's store for a 1.5% kickback.What I would agree with is the idea that the PS2, especially against today's tooling and knowhow, or PS3's tool improvements, could have had a much cleaner image in polygon rendering/texturing and better results than it did, even in first party games like Ico - which was originally built for PS1 IIRC. - and much more so than its 6th gen main competitors - xbox/GC which were more tapped out with their best efforts in transforms/fillrate/shading IMO, so wouldn't gain as much improvement from today's tooling, IMO.
...gave rise to super successful middleware engine RenderWare by Criterion...
Upside is that Sony can make the PS2 better by adding a wired (DS2 plug-in) DualSense and Pulse3d headphone compatibility.PlayStation 2 is still the best console ever made.
Component cable is what I use but my TV is 1080p with a ton of inputs (modern 4k tvs seem to lack stuff like component). Or you can do what I do with the wii, hdmi adapter it's like 10 to $15 on amazon and was a game changer. My wife had the wii setup with composite cables through a dvd/vcrI need to re buy a PS2. Are they easy to set up via HDMI for modern TVs?
Resident Evil 6 had a Dev Team of over 600Cerny's points make no logical sense - PS1/2 are the obvious sweet spots for fastest game dev times at the lowest prices.
IIRC, typical dev time for AAA PS1 games is something like 1 year and PS2 is 2 years. Teams making AAA PS2/1 games are a fraction of the size needed to make a AAA PS5 game.
Silent hill 3 had the best textures and the suffering and primal had some similar effects to bump mapping or shadders
That takes crazy Ken at its peak. I would love to see modern bolder Playstation systems to focus on bandwidth once again, but this doesn't seem to be the direction that they are going. With no 'Ken' around, the masses dictate the machine, bandwidth is more difficult to market than teraflops. Look at PS5 PRO, they didn't even have the balls to put (a rather moderate) 624 GB/s pool to the machine to save a few dollars more in BOM. Bandwidth to raw GPU ratio is way loopsided in current systems which drop efficiency/real world throughput like a stone.My favorite aspect of the PS2s design is its ridiculous DRAM bus width...
2560 bits !
PS5 is easier and faster to develop but that doesn’t mean all the game is. When your character is 25 polygons is way faster to produce than a 25 million polygons, with textures and shaders for sub surface scattering, peach skin and physically accurate hair. Is not that hard to understand. The middlewares are promising faster developing times but those cost money and many of them, like UE5, are optimised like ass.Resident Evil 6 had a Dev Team of over 600
Resident Evil 7 had a Dev Team of 120
Final Fantasy 8 had a Dev Team of 180
Alan Wake 2 was done by a team of 130
The Last of Us Pt II was done by 400 and outsourced to over 2000 developers across Playstation Studios
The latest Assassin's Creed is being made by over 2000 people across Ubisoft.
Sizes of teams have definitely increased and some are in the thousands but it varies from game to game and doesn't reflect the quality.
Besides slow CPU and storage speed. Every system can be said be flawed in some ways regardless of the brand. But it was remarkably well balanced in regards to compute/bandwidth/fill rate ratios with plenty of GPGPU capabilities to aid the CPU in physics department. There lies the secret of its longevity besides its selling success i think.Sony's consoles always had prominent flaws before PS4.
Even PS4 had a flaw - loud turbine.
They couldn't set better (and/or more expensive) CPU in 2014, so it's not a flaw.Besides slow CPU and storage. Every system can be said be flawed in some ways regardless of the brand. But it was remarkably well balanced in regards to compute/bandwidth/fill rate ratios with plenty of GPGPU capabilities to aid the CPU in physics department. There lies the secret of its longevity besides its selling success i think.
I meant storage speed. As to CPU they could at least clock it ~150-200 MHz higher with a more robust cooling solution. Same with GPU clock speed, it was way too conservative at 800 MHz. Those aren't necessarily important "flaws" though, i agree there.They couldn't set better (and/or more expensive) CPU in 2014, so it's not a flaw.
Also I personally didn't lack storage.
I was under the impression that playing on original PS3 hardware was the best option. Upscaling looked pretty good on the few PS2 Classics that I tried on a slim and that was just software emulation.What a thread bump. And man, that 20-30 fps better than 60 comment is just something else.
Anyways, PS2 is actually a fairly difficult beast to display on modern TVs. Game resolution can range from 240p to 480i to 480p … sometimes different modes within a single game. Cheap HDMI cables do not perform well.
Best methods are HDMI hardware mod (quite difficult to do), owning a decent CRT or utilizing a higher end upscaler like Retrotink 5 (or equivalent). And then on top of that use software mod on PS2 that allows widescreen patches and forcing games into 480p (not universally possible).
PS3 OG with full BC would be pretty good. The issue is they are notoriously unreliable without a lot of work, and I am not talking Thermal paste.I was under the impression that playing on original PS3 hardware was the best option. Upscaling looked pretty good on the few PS2 Classics that I tried on a slim and that was just software emulation.
P.S. I want a PS2 Pro so bad...